// SPDX-License-Identifier: GPL-2.0-or-later /** * 3x4 transformation matrix to map points from projective 3-space into the projective plane * * Authors: * Maximilian Albert * * Copyright (C) 2007 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #ifndef SEEN_PROJ_PT_H #define SEEN_PROJ_PT_H #include <2geom/point.h> #include namespace Proj { const double epsilon = 1E-6; // TODO: Catch the case when the constructors are called with only zeros class Pt2 { public: Pt2 () { pt[0] = 0; pt[1] = 0; pt[2] = 1.0; } // we default to (0 : 0 : 1) Pt2 (double x, double y, double w) { pt[0] = x; pt[1] = y; pt[2] = w; } Pt2 (Geom::Point const &point) { pt[0] = point[Geom::X]; pt[1] = point[Geom::Y]; pt[2] = 1; } Pt2 (const char *coord_str); inline double operator[] (unsigned int index) const { if (index > 2) { return Geom::infinity(); } return pt[index]; } inline double &operator[] (unsigned int index) { // FIXME: How should we handle wrong indices? //if (index > 2) { return Geom::infinity(); } return pt[index]; } inline bool operator== (Pt2 &rhs) { normalize(); rhs.normalize(); return (fabs(pt[0] - rhs.pt[0]) < epsilon && fabs(pt[1] - rhs.pt[1]) < epsilon && fabs(pt[2] - rhs.pt[2]) < epsilon); } inline bool operator!= (Pt2 &rhs) { return !((*this) == rhs); } /*** For convenience, we define addition/subtraction etc. as "affine" operators (i.e., the result for finite points is the same as if the affine points were added ***/ inline Pt2 operator+(Pt2 &rhs) const { Pt2 result (*this); result.normalize(); rhs.normalize(); for ( unsigned i = 0 ; i < 2 ; ++i ) { result.pt[i] += rhs.pt[i]; } return result; } inline Pt2 operator-(Pt2 &rhs) const { Pt2 result (*this); result.normalize(); rhs.normalize(); for ( unsigned i = 0 ; i < 2 ; ++i ) { result.pt[i] -= rhs.pt[i]; } return result; } inline Pt2 operator*(double const s) const { Pt2 result (*this); result.normalize(); for ( unsigned i = 0 ; i < 2 ; ++i ) { result.pt[i] *= s; } return result; } void normalize(); Geom::Point affine(); inline bool is_finite() { return pt[2] != 0; } // FIXME: Should we allow for some tolerance? char *coord_string(); inline void print(char const *s) const { printf ("%s(%8.2f : %8.2f : %8.2f)\n", s, pt[0], pt[1], pt[2]); } private: double pt[3]; }; class Pt3 { public: Pt3 () { pt[0] = 0; pt[1] = 0; pt[2] = 0; pt[3] = 1.0; } // we default to (0 : 0 : 0 : 1) Pt3 (double x, double y, double z, double w) { pt[0] = x; pt[1] = y; pt[2] = z; pt[3] = w; } Pt3 (const char *coord_str); inline bool operator== (Pt3 &rhs) { normalize(); rhs.normalize(); return (fabs(pt[0] - rhs.pt[0]) < epsilon && fabs(pt[1] - rhs.pt[1]) < epsilon && fabs(pt[2] - rhs.pt[2]) < epsilon && fabs(pt[3] - rhs.pt[3]) < epsilon); } /*** For convenience, we define addition/subtraction etc. as "affine" operators (i.e., the result for finite points is the same as if the affine points were added ***/ inline Pt3 operator+(Pt3 &rhs) const { Pt3 result(*this); result.normalize(); rhs.normalize(); for ( unsigned i = 0 ; i < 3 ; ++i ) { result.pt[i] += rhs.pt[i]; } return result; } inline Pt3 operator-(Pt3 &rhs) const { Pt3 result (*this); result.normalize(); rhs.normalize(); for ( unsigned i = 0 ; i < 3 ; ++i ) { result.pt[i] -= rhs.pt[i]; } return result; } inline Pt3 operator*(double const s) const { Pt3 result (*this); result.normalize(); for ( unsigned i = 0 ; i < 3 ; ++i ) { result.pt[i] *= s; } return result; } inline double operator[] (unsigned int index) const { if (index > 3) { return Geom::infinity(); } return pt[index]; } inline double &operator[] (unsigned int index) { // FIXME: How should we handle wrong indices? //if (index > 3) { return Geom::infinity(); } return pt[index]; } void normalize(); inline bool is_finite() { return pt[3] != 0; } // FIXME: Should we allow for some tolerance? char *coord_string(); inline void print(char const *s) const { printf ("%s(%8.2f : %8.2f : %8.2f : %8.2f)\n", s, pt[0], pt[1], pt[2], pt[3]); } private: double pt[4]; }; } // namespace Proj #endif // !SEEN_PROJ_PT_H /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8 :