// SPDX-License-Identifier: GPL-2.0-or-later #ifndef SEEN_SNAPPEDPOINT_H #define SEEN_SNAPPEDPOINT_H /** * \file src/snapped-point.h * \brief SnappedPoint class. * * Authors: * Mathieu Dimanche * Diederik van Lierop * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include <2geom/geom.h> #include #include #include #include #include "snap-candidate.h" namespace Inkscape { /// Class describing the result of an attempt to snap. class SnappedPoint { public: SnappedPoint(); SnappedPoint(Geom::Point const &p); SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &at_intersection, bool const &constrained_snap, bool const &fully_constrained, Geom::Coord const &d2, Geom::Coord const &t2, bool const &a2); SnappedPoint(Geom::Point const &p, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox = Geom::OptRect()); SnappedPoint(Geom::Point const &p, Geom::Point const &ap, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox); SnappedPoint(Geom::Point const &p, Geom::Point const &ap, Geom::Point const &ap2, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained, Geom::OptRect target_bbox); SnappedPoint(Geom::Point const &p, std::vector const &bboxes, Geom::Rect const &source_bbox, Geom::Coord equal_dist, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained); SnappedPoint(Geom::Point const &p, std::vector const &bboxes,std::vector const &bboxes2, Geom::Rect const &source_bbox, Geom::Coord equal_dist, Geom::Coord equal_dist2, SnapSourceType const &source, long source_num, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained); SnappedPoint(SnapCandidatePoint const &p, SnapTargetType const &target, Geom::Coord const &d, Geom::Coord const &t, bool const &a, bool const &constrained_snap, bool const &fully_constrained); ~SnappedPoint(); Geom::Coord getSnapDistance() const {return _distance;} void setSnapDistance(Geom::Coord const d) {_distance = d;} Geom::Coord getTolerance() const {return _tolerance;} bool getAlwaysSnap() const {return _always_snap;} Geom::Coord getSecondSnapDistance() const {return _second_distance;} void setSecondSnapDistance(Geom::Coord const d) {_second_distance = d;} Geom::Coord getSecondTolerance() const {return _second_tolerance;} bool getSecondAlwaysSnap() const {return _second_always_snap;} Geom::Coord getPointerDistance() const {return _pointer_distance;} void setPointerDistance(Geom::Coord const d) {_pointer_distance = d;} std::vector const &getBBoxes() const {return _distribution_bboxes;} std::vector const &getBBoxes2() const {return _distribution_bboxes2;} /* This is the preferred method to find out which point we have snapped * to, because it only returns a point if snapping has actually occurred * (by overwriting p) */ void getPointIfSnapped(Geom::Point &p) const; /* This method however always returns a point, even if no snapping * has occurred; A check should be implemented in the calling code * to check for snapping. Use this method only when really needed, e.g. * when the calling code is trying to snap multiple points and must * determine itself which point is most appropriate, or when doing a * constrainedSnap that also enforces projection onto the constraint (in * which case you need the new point anyway, even if we didn't snap) */ Geom::Point getPoint() const {return _point;} void setPoint(Geom::Point const &p) {_point = p;} void setAlignmentTarget(std::optional const &p) { if (p.has_value()) _alignment_target = p; } void setAlignmentTarget2(std::optional const &p) { if (p.has_value()) _alignment_target2 = p; } Geom::Point getTangent() const {return _tangent;} std::optional getAlignmentTarget() const { if (_alignment_target.has_value()) return *_alignment_target; else return {}; } std::optional getAlignmentTarget2() const { if (_alignment_target2.has_value()) return *_alignment_target2; else return {}; } Geom::Coord getDistanceToAlignTarget() const { return _alignment_target.has_value() ? Geom::L2(_point - *_alignment_target) : Geom::infinity(); } bool getAtIntersection() const {return _at_intersection;} bool getFullyConstrained() const {return _fully_constrained;} bool getConstrainedSnap() const {return _constrained_snap;} bool getSnapped() const {return _distance < Geom::infinity();} void setTarget(SnapTargetType const target) {_target = target;} void setAlignmentTargetType(SnapTargetType const target) {_alignment_target_type = target;} SnapTargetType getTarget() const {return _target;} SnapTargetType getAlignmentTargetType() const { return _alignment_target_type.has_value() ? *_alignment_target_type : SNAPTARGET_UNDEFINED; } void setTargetBBox(Geom::OptRect const target) {_target_bbox = target;} Geom::OptRect const getTargetBBox() const {return _target_bbox;} Geom::OptRect const getSourceBBox() const {return _source_bbox;} Geom::Coord getDistributionDistance() const {return _equal_distance;} Geom::Coord getDistributionDistance2() const {return _equal_distance2;} void setSource(SnapSourceType const source) {_source = source;} SnapSourceType getSource() const {return _source;} long getSourceNum() const {return _source_num;} bool isOtherSnapBetter(SnappedPoint const &other_one, bool weighted) const; /*void dump() const { std::cout << "_point = " << _point << std::endl; std::cout << "_source = " << _source << std::endl; std::cout << "_source_num = " << _source_num << std::endl; std::cout << "_target = " << _target << std::endl; std::cout << "_at_intersection = " << _at_intersection << std::endl; std::cout << "_fully_constrained = " << _fully_constrained << std::endl; std::cout << "_distance = " << _distance << std::endl; std::cout << "_tolerance = " << _tolerance << std::endl; std::cout << "_always_snap = " << _always_snap << std::endl; std::cout << "_second_distance = " << _second_distance << std::endl; std::cout << "_second_tolerance = " << _second_tolerance << std::endl; std::cout << "_second_always_snap = " << _second_always_snap << std::endl; std::cout << "_transformation = " << _transformation << std::endl; std::cout << "_pointer_distance = " << _pointer_distance << std::endl; }*/ protected: Geom::Point _point; // Location of the snapped point Geom::Point _tangent; // Tangent of the curve we snapped to, at the snapped point std::optional _alignment_target; // Target point for alignment snapping std::optional _alignment_target2; // Target point when alignment guides intersect std::vector _distribution_bboxes; // A list of bounding boxes in case of distribution snapping std::vector _distribution_bboxes2; // Target point when there is a bidirectional distribution snap SnapSourceType _source; // Describes what snapped long _source_num; // Sequence number of the source point that snapped, if that point is part of a set of points. (starting at zero if we might have a set of points; -1 if we only have a single point) SnapTargetType _target; // Describes to what we've snapped to std::optional _alignment_target_type; // TODO: this is only used in case of both alignment and distribution snap bool _at_intersection; // If true, the snapped point is at an intersection bool _constrained_snap; // If true, then the snapped point was found when looking for a constrained snap bool _fully_constrained; // When snapping for example to a node, then the snap will be "fully constrained". // When snapping to a line however, the snap is only partly constrained (i.e. only in one dimension) /* Distance from original point to snapped point. If the snapped point is at an intersection of e.g. two lines, then this is the distance to the closest line */ Geom::Coord _distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ Geom::Coord _tolerance; /* If true then "Always snap" is on */ bool _always_snap; /* If the snapped point is at an intersection of e.g. two lines, then this is the distance to the farthest line */ Geom::Coord _second_distance; /* The snapping tolerance in screen pixels (depends on zoom)*/ Geom::Coord _second_tolerance; /* The equal distance between objects in screen pixels (depends on zoom) in case of distribution snapping*/ Geom::Coord _equal_distance; /* The equal distance between objects in screen pixels (depends on zoom) in case of bidirectional distribution snapping*/ Geom::Coord _equal_distance2; /* If true then "Always snap" is on */ bool _second_always_snap; /* The bounding box we've snapped to (when applicable); will be used by the snapindicator */ Geom::OptRect _target_bbox; /* The bounding box of the object we've snapped */ Geom::OptRect _source_bbox; /* Distance from the un-transformed point to the mouse pointer, measured at the point in time when dragging started */ Geom::Coord _pointer_distance; }; }// end of namespace Inkscape bool getClosestSP(std::list const &list, Inkscape::SnappedPoint &result); #endif /* !SEEN_SNAPPEDPOINT_H */ /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :