// SPDX-License-Identifier: GPL-2.0-or-later /** * @file * Node selection - implementation. */ /* Authors: * Krzysztof KosiƄski * * Copyright (C) 2009 Authors * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include #include "ui/tool/selectable-control-point.h" #include <2geom/transforms.h> #include "desktop.h" #include "ui/tool/control-point-selection.h" #include "ui/tool/event-utils.h" #include "ui/tool/transform-handle-set.h" #include "ui/tool/node.h" #include "display/control/snap-indicator.h" #include "ui/widget/canvas.h" #include namespace Inkscape { namespace UI { /** * @class ControlPointSelection * Group of selected control points. * * Some operations can be performed on all selected points regardless of their type, therefore * this class is also a Manipulator. It handles the transformations of points using * the keyboard. * * The exposed interface is similar to that of an STL set. Internally, a hash map is used. * @todo Correct iterators (that don't expose the connection list) */ /** @var ControlPointSelection::signal_update * Fires when the display needs to be updated to reflect changes. */ /** @var ControlPointSelection::signal_point_changed * Fires when a control point is added to or removed from the selection. * The first param contains a pointer to the control point that changed sel. state. * The second says whether the point is currently selected. */ /** @var ControlPointSelection::signal_commit * Fires when a change that needs to be committed to XML happens. */ ControlPointSelection::ControlPointSelection(SPDesktop *d, Inkscape::CanvasItemGroup *th_group) : Manipulator(d) , _handles(new TransformHandleSet(d, th_group)) , _dragging(false) , _handles_visible(true) , _one_node_handles(false) { signal_update.connect( sigc::bind( sigc::mem_fun(*this, &ControlPointSelection::_updateTransformHandles), true)); ControlPoint::signal_mouseover_change.connect( sigc::hide( sigc::mem_fun(*this, &ControlPointSelection::_mouseoverChanged))); _handles->signal_transform.connect( sigc::mem_fun(*this, &ControlPointSelection::transform)); _handles->signal_commit.connect( sigc::mem_fun(*this, &ControlPointSelection::_commitHandlesTransform)); } ControlPointSelection::~ControlPointSelection() { clear(); delete _handles; } /** Add a control point to the selection. */ std::pair ControlPointSelection::insert(const value_type &x, bool notify, bool to_update) { iterator found = _points.find(x); if (found != _points.end()) { return std::pair(found, false); } found = _points.insert(x).first; _points_list.push_back(x); x->updateState(); if (to_update) { _update(); } if (notify) { signal_selection_changed.emit(std::vector(1, x), true); } return std::pair(found, true); } /** Remove a point from the selection. */ void ControlPointSelection::erase(iterator pos, bool to_update) { SelectableControlPoint *erased = *pos; _points_list.remove(*pos); _points.erase(pos); erased->updateState(); if (to_update) { _update(); } } ControlPointSelection::size_type ControlPointSelection::erase(const key_type &k, bool notify) { iterator pos = _points.find(k); if (pos == _points.end()) return 0; erase(pos); if (notify) { signal_selection_changed.emit(std::vector(1, k), false); } return 1; } void ControlPointSelection::erase(iterator first, iterator last) { std::vector out(first, last); while (first != last) { erase(first++, false); } _update(); signal_selection_changed.emit(out, false); } /** Remove all points from the selection, making it empty. */ void ControlPointSelection::clear() { if (empty()) { return; } std::vector out(begin(), end()); // begin() takes from _points _points.clear(); _points_list.clear(); for (auto erased : out) { erased->updateState(); } _update(); signal_selection_changed.emit(out, false); } /** Select all points that this selection can contain. */ void ControlPointSelection::selectAll() { for (auto _all_point : _all_points) { insert(_all_point, false, false); } std::vector out(_all_points.begin(), _all_points.end()); if (!out.empty()) { _update(); signal_selection_changed.emit(out, true); } } /** Select all points inside the given rectangle (in desktop coordinates). */ void ControlPointSelection::selectArea(Geom::Rect const &r, bool invert) { std::vector out; for (auto _all_point : _all_points) { if (r.contains(*_all_point)) { if (invert) { erase(_all_point); } else { insert(_all_point, false, false); } out.push_back(_all_point); } } if (!out.empty()) { _update(); signal_selection_changed.emit(out, true); } } /** Unselect all selected points and select all unselected points. */ void ControlPointSelection::invertSelection() { std::vector in, out; for (auto _all_point : _all_points) { if (_all_point->selected()) { in.push_back(_all_point); erase(_all_point); } else { out.push_back(_all_point); insert(_all_point, false, false); } } _update(); if (!in.empty()) signal_selection_changed.emit(in, false); if (!out.empty()) signal_selection_changed.emit(out, true); } void ControlPointSelection::spatialGrow(SelectableControlPoint *origin, int dir) { bool grow = (dir > 0); Geom::Point p = origin->position(); double best_dist = grow ? HUGE_VAL : 0; SelectableControlPoint *match = nullptr; for (auto _all_point : _all_points) { bool selected = _all_point->selected(); if (grow && !selected) { double dist = Geom::distance(_all_point->position(), p); if (dist < best_dist) { best_dist = dist; match = _all_point; } } if (!grow && selected) { double dist = Geom::distance(_all_point->position(), p); // use >= to also deselect the origin node when it's the last one selected if (dist >= best_dist) { best_dist = dist; match = _all_point; } } } if (match) { if (grow) insert(match); else erase(match); signal_selection_changed.emit(std::vector(1, match), grow); } } /** Transform all selected control points by the given affine transformation. */ void ControlPointSelection::transform(Geom::Affine const &m) { for (auto cur : _points) { cur->transform(m); } for (auto cur : _points) { cur->fixNeighbors(); } _updateBounds(); // TODO preserving the rotation radius needs some rethinking... if (_rot_radius) (*_rot_radius) *= m.descrim(); if (_mouseover_rot_radius) (*_mouseover_rot_radius) *= m.descrim(); signal_update.emit(); } /** Align control points on the specified axis. */ void ControlPointSelection::align(Geom::Dim2 axis, AlignTargetNode target) { if (empty()) return; Geom::Dim2 d = static_cast((axis + 1) % 2); Geom::OptInterval bound; for (auto _point : _points) { bound.unionWith(Geom::OptInterval(_point->position()[d])); } if (!bound) { return; } double new_coord; switch (target) { case AlignTargetNode::FIRST_NODE: new_coord=(_points_list.front())->position()[d]; break; case AlignTargetNode::LAST_NODE: new_coord=(_points_list.back())->position()[d]; break; case AlignTargetNode::MID_NODE: new_coord=bound->middle(); break; case AlignTargetNode::MIN_NODE: new_coord=bound->min(); break; case AlignTargetNode::MAX_NODE: new_coord=bound->max(); break; default: return; } for (auto _point : _points) { Geom::Point pos = _point->position(); pos[d] = new_coord; _point->move(pos); } } /** Equdistantly distribute control points by moving them in the specified dimension. */ void ControlPointSelection::distribute(Geom::Dim2 d) { if (empty()) return; // this needs to be a multimap, otherwise it will fail when some points have the same coord typedef std::multimap SortMap; SortMap sm; Geom::OptInterval bound; // first we insert all points into a multimap keyed by the aligned coord to sort them // simultaneously we compute the extent of selection for (auto _point : _points) { Geom::Point pos = _point->position(); sm.insert(std::make_pair(pos[d], _point)); bound.unionWith(Geom::OptInterval(pos[d])); } if (!bound) { return; } // now we iterate over the multimap and set aligned positions. double step = size() == 1 ? 0 : bound->extent() / (size() - 1); double start = bound->min(); unsigned num = 0; for (SortMap::iterator i = sm.begin(); i != sm.end(); ++i, ++num) { Geom::Point pos = i->second->position(); pos[d] = start + num * step; i->second->move(pos); } } /** Get the bounds of the selection. * @return Smallest rectangle containing the positions of all selected points, * or nothing if the selection is empty */ Geom::OptRect ControlPointSelection::pointwiseBounds() { return _bounds; } Geom::OptRect ControlPointSelection::bounds() { return size() == 1 ? (*_points.begin())->bounds() : _bounds; } void ControlPointSelection::showTransformHandles(bool v, bool one_node) { _one_node_handles = one_node; _handles_visible = v; _updateTransformHandles(false); } void ControlPointSelection::hideTransformHandles() { _handles->setVisible(false); } void ControlPointSelection::restoreTransformHandles() { _updateTransformHandles(true); } void ControlPointSelection::toggleTransformHandlesMode() { if (_handles->mode() == TransformHandleSet::MODE_SCALE) { _handles->setMode(TransformHandleSet::MODE_ROTATE_SKEW); if (size() == 1) { _handles->rotationCenter().setVisible(false); } } else { _handles->setMode(TransformHandleSet::MODE_SCALE); } } void ControlPointSelection::_pointGrabbed(SelectableControlPoint *point) { hideTransformHandles(); _dragging = true; _grabbed_point = point; _farthest_point = point; double maxdist = 0; Geom::Affine m; m.setIdentity(); for (auto _point : _points) { _original_positions.insert(std::make_pair(_point, _point->position())); _last_trans.insert(std::make_pair(_point, m)); double dist = Geom::distance(*_grabbed_point, *_point); if (dist > maxdist) { maxdist = dist; _farthest_point = _point; } } } void ControlPointSelection::_pointDragged(Geom::Point &new_pos, GdkEventMotion *event) { Geom::Point abs_delta = new_pos - _original_positions[_grabbed_point]; double fdist = Geom::distance(_original_positions[_grabbed_point], _original_positions[_farthest_point]); if (held_only_alt(*event) && fdist > 0) { // Sculpting for (auto cur : _points) { Geom::Affine trans; trans.setIdentity(); double dist = Geom::distance(_original_positions[cur], _original_positions[_grabbed_point]); double deltafrac = 0.5 + 0.5 * cos(M_PI * dist/fdist); if (dist != 0.0) { // The sculpting transformation is not affine, but it can be // locally approximated by one. Here we compute the local // affine approximation of the sculpting transformation near // the currently transformed point. We then transform the point // by this approximation. This gives us sensible behavior for node handles. // NOTE: probably it would be better to transform the node handles, // but ControlPointSelection is supposed to work for any // SelectableControlPoints, not only Nodes. We could create a specialized // NodeSelection class that inherits from this one and move sculpting there. Geom::Point origdx(Geom::EPSILON, 0); Geom::Point origdy(0, Geom::EPSILON); Geom::Point origp = _original_positions[cur]; Geom::Point origpx = _original_positions[cur] + origdx; Geom::Point origpy = _original_positions[cur] + origdy; double distdx = Geom::distance(origpx, _original_positions[_grabbed_point]); double distdy = Geom::distance(origpy, _original_positions[_grabbed_point]); double deltafracdx = 0.5 + 0.5 * cos(M_PI * distdx/fdist); double deltafracdy = 0.5 + 0.5 * cos(M_PI * distdy/fdist); Geom::Point newp = origp + abs_delta * deltafrac; Geom::Point newpx = origpx + abs_delta * deltafracdx; Geom::Point newpy = origpy + abs_delta * deltafracdy; Geom::Point newdx = (newpx - newp) / Geom::EPSILON; Geom::Point newdy = (newpy - newp) / Geom::EPSILON; Geom::Affine itrans(newdx[Geom::X], newdx[Geom::Y], newdy[Geom::X], newdy[Geom::Y], 0, 0); if (itrans.isSingular()) itrans.setIdentity(); trans *= Geom::Translate(-cur->position()); trans *= _last_trans[cur].inverse(); trans *= itrans; trans *= Geom::Translate(_original_positions[cur] + abs_delta * deltafrac); _last_trans[cur] = itrans; } else { trans *= Geom::Translate(-cur->position() + _original_positions[cur] + abs_delta * deltafrac); } cur->transform(trans); //cur->move(_original_positions[cur] + abs_delta * deltafrac); } } else { Geom::Point delta = new_pos - _grabbed_point->position(); for (auto cur : _points) { cur->move(_original_positions[cur] + abs_delta); } _handles->rotationCenter().move(_handles->rotationCenter().position() + delta); } for (auto cur : _points) { cur->fixNeighbors(); } signal_update.emit(); } void ControlPointSelection::_pointUngrabbed() { _desktop->snapindicator->remove_snaptarget(); _original_positions.clear(); _last_trans.clear(); _dragging = false; _grabbed_point = _farthest_point = nullptr; _updateBounds(); restoreTransformHandles(); signal_commit.emit(COMMIT_MOUSE_MOVE); } bool ControlPointSelection::_pointClicked(SelectableControlPoint *p, GdkEventButton *event) { // clicking a selected node should toggle the transform handles between rotate and scale mode, // if they are visible if (held_no_modifiers(*event) && _handles_visible && p->selected()) { toggleTransformHandlesMode(); return true; } return false; } void ControlPointSelection::_mouseoverChanged() { _mouseover_rot_radius = std::nullopt; } void ControlPointSelection::_update() { _updateBounds(); _updateTransformHandles(false); if (_bounds) { _handles->rotationCenter().move(_bounds->midpoint()); } } void ControlPointSelection::_updateBounds() { _rot_radius = std::nullopt; _bounds = Geom::OptRect(); for (auto cur : _points) { Geom::Point p = cur->position(); if (!_bounds) { _bounds = Geom::Rect(p, p); } else { _bounds->expandTo(p); } } } void ControlPointSelection::_updateTransformHandles(bool preserve_center) { if (_dragging) return; if (_handles_visible && size() > 1) { _handles->setBounds(*bounds(), preserve_center); _handles->setVisible(true); } else if (_one_node_handles && size() == 1) { // only one control point in selection SelectableControlPoint *p = *begin(); _handles->setBounds(p->bounds()); _handles->rotationCenter().move(p->position()); _handles->rotationCenter().setVisible(false); _handles->setVisible(true); } else { _handles->setVisible(false); } } /** Moves the selected points along the supplied unit vector according to * the modifier state of the supplied event. */ bool ControlPointSelection::_keyboardMove(GdkEventKey const &event, Geom::Point const &dir) { if (held_control(event)) return false; unsigned num = 1 + _desktop->canvas->gobble_key_events(shortcut_key(event), 0); Geom::Point delta = dir * num; if (held_shift(event)) delta *= 10; if (held_alt(event)) { delta /= _desktop->current_zoom(); } else { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); double nudge = prefs->getDoubleLimited("/options/nudgedistance/value", 2, 0, 1000, "px"); delta *= nudge; } transform(Geom::Translate(delta)); if (fabs(dir[Geom::X]) > 0) { signal_commit.emit(COMMIT_KEYBOARD_MOVE_X); } else { signal_commit.emit(COMMIT_KEYBOARD_MOVE_Y); } return true; } /** * Computes the distance to the farthest corner of the bounding box. * Used to determine what it means to "rotate by one pixel". */ double ControlPointSelection::_rotationRadius(Geom::Point const &rc) { if (empty()) return 1.0; // some safe value Geom::Rect b = *bounds(); double maxlen = 0; for (unsigned i = 0; i < 4; ++i) { double len = Geom::distance(b.corner(i), rc); if (len > maxlen) maxlen = len; } return maxlen; } /** * Rotates the selected points in the given direction according to the modifier state * from the supplied event. * @param event Key event to take modifier state from * @param dir Direction of rotation (math convention: 1 = counterclockwise, -1 = clockwise) */ bool ControlPointSelection::_keyboardRotate(GdkEventKey const &event, int dir) { if (empty()) return false; Geom::Point rc; // rotate around the mouseovered point, or the selection's rotation center // if nothing is mouseovered double radius; SelectableControlPoint *scp = dynamic_cast(ControlPoint::mouseovered_point); if (scp) { rc = scp->position(); if (!_mouseover_rot_radius) { _mouseover_rot_radius = _rotationRadius(rc); } radius = *_mouseover_rot_radius; } else { rc = _handles->rotationCenter(); if (!_rot_radius) { _rot_radius = _rotationRadius(rc); } radius = *_rot_radius; } double angle; if (held_alt(event)) { // Rotate by "one pixel". We interpret this as rotating by an angle that causes // the topmost point of a circle circumscribed about the selection's bounding box // to move on an arc 1 screen pixel long. angle = atan2(1.0 / _desktop->current_zoom(), radius) * dir; } else { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); int snaps = prefs->getIntLimited("/options/rotationsnapsperpi/value", 12, 1, 1000); angle = M_PI * dir / snaps; } // translate to origin, rotate, translate back to original position Geom::Affine m = Geom::Translate(-rc) * Geom::Rotate(angle) * Geom::Translate(rc); transform(m); signal_commit.emit(COMMIT_KEYBOARD_ROTATE); return true; } bool ControlPointSelection::_keyboardScale(GdkEventKey const &event, int dir) { if (empty()) return false; double maxext = bounds()->maxExtent(); if (Geom::are_near(maxext, 0)) return false; Geom::Point center; SelectableControlPoint *scp = dynamic_cast(ControlPoint::mouseovered_point); if (scp) { center = scp->position(); } else { center = _handles->rotationCenter().position(); } double length_change; if (held_alt(event)) { // Scale by "one pixel". It means shrink/grow 1px for the larger dimension // of the bounding box. length_change = 1.0 / _desktop->current_zoom() * dir; } else { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); length_change = prefs->getDoubleLimited("/options/defaultscale/value", 2, 1, 1000, "px"); length_change *= dir; } double scale = (maxext + length_change) / maxext; Geom::Affine m = Geom::Translate(-center) * Geom::Scale(scale) * Geom::Translate(center); transform(m); signal_commit.emit(COMMIT_KEYBOARD_SCALE_UNIFORM); return true; } bool ControlPointSelection::_keyboardFlip(Geom::Dim2 d) { if (empty()) return false; Geom::Scale scale_transform(1, 1); if (d == Geom::X) { scale_transform = Geom::Scale(-1, 1); } else { scale_transform = Geom::Scale(1, -1); } SelectableControlPoint *scp = dynamic_cast(ControlPoint::mouseovered_point); Geom::Point center = scp ? scp->position() : _handles->rotationCenter().position(); Geom::Affine m = Geom::Translate(-center) * scale_transform * Geom::Translate(center); transform(m); signal_commit.emit(d == Geom::X ? COMMIT_FLIP_X : COMMIT_FLIP_Y); return true; } void ControlPointSelection::_commitHandlesTransform(CommitEvent ce) { _updateBounds(); _updateTransformHandles(true); signal_commit.emit(ce); } bool ControlPointSelection::event(Inkscape::UI::Tools::ToolBase * /*event_context*/, GdkEvent *event) { // implement generic event handling that should apply for all control point selections here; // for example, keyboard moves and transformations. This way this functionality doesn't need // to be duplicated in many places // Later split out so that it can be reused in object selection switch (event->type) { case GDK_KEY_PRESS: // do not handle key events if the selection is empty if (empty()) break; switch(shortcut_key(event->key)) { // moves case GDK_KEY_Up: case GDK_KEY_KP_Up: case GDK_KEY_KP_8: return _keyboardMove(event->key, Geom::Point(0, -_desktop->yaxisdir())); case GDK_KEY_Down: case GDK_KEY_KP_Down: case GDK_KEY_KP_2: return _keyboardMove(event->key, Geom::Point(0, _desktop->yaxisdir())); case GDK_KEY_Right: case GDK_KEY_KP_Right: case GDK_KEY_KP_6: return _keyboardMove(event->key, Geom::Point(1, 0)); case GDK_KEY_Left: case GDK_KEY_KP_Left: case GDK_KEY_KP_4: return _keyboardMove(event->key, Geom::Point(-1, 0)); // rotates case GDK_KEY_bracketleft: return _keyboardRotate(event->key, -_desktop->yaxisdir()); case GDK_KEY_bracketright: return _keyboardRotate(event->key, _desktop->yaxisdir()); // scaling case GDK_KEY_less: case GDK_KEY_comma: return _keyboardScale(event->key, -1); case GDK_KEY_greater: case GDK_KEY_period: return _keyboardScale(event->key, 1); // TODO: skewing // flipping // NOTE: H is horizontal flip, while Shift+H switches transform handle mode! case GDK_KEY_h: case GDK_KEY_H: if (held_shift(event->key)) { toggleTransformHandlesMode(); return true; } // any modifiers except shift should cause no action if (held_any_modifiers(event->key)) break; return _keyboardFlip(Geom::X); case GDK_KEY_v: case GDK_KEY_V: if (held_any_modifiers(event->key)) break; return _keyboardFlip(Geom::Y); default: break; } break; default: break; } return false; } void ControlPointSelection::getOriginalPoints(std::vector &pts) { pts.clear(); for (auto _point : _points) { pts.emplace_back(_original_positions[_point], SNAPSOURCE_NODE_HANDLE); } } void ControlPointSelection::getUnselectedPoints(std::vector &pts) { pts.clear(); ControlPointSelection::Set &nodes = this->allPoints(); for (auto node : nodes) { if (!node->selected()) { Node *n = static_cast(node); pts.push_back(n->snapCandidatePoint()); } } } void ControlPointSelection::setOriginalPoints() { _original_positions.clear(); for (auto _point : _points) { _original_positions.insert(std::make_pair(_point, _point->position())); } } } // namespace UI } // namespace Inkscape /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :