// SPDX-License-Identifier: GPL-2.0-or-later /* * Tool for picking colors from drawing * * Authors: * Lauris Kaplinski * bulia byak * Abhishek Sharma * * Copyright (C) 1999-2005 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include #include #include #include <2geom/transforms.h> #include <2geom/circle.h> #include "desktop-style.h" #include "desktop.h" #include "document-undo.h" #include "message-context.h" #include "preferences.h" #include "selection.h" #include "style.h" #include "page-manager.h" #include "display/curve.h" #include "display/drawing.h" #include "display/control/canvas-item-bpath.h" #include "display/control/canvas-item-drawing.h" #include "include/macros.h" #include "object/sp-namedview.h" #include "svg/svg-color.h" #include "ui/cursor-utils.h" #include "ui/icon-names.h" #include "ui/tools/dropper-tool.h" #include "ui/widget/canvas.h" using Inkscape::DocumentUndo; namespace Inkscape { namespace UI { namespace Tools { DropperTool::DropperTool(SPDesktop *desktop) : ToolBase(desktop, "/tools/dropper", "dropper-pick-fill.svg") { area = new Inkscape::CanvasItemBpath(desktop->getCanvasControls()); area->set_stroke(0x0000007f); area->set_fill(0x0, SP_WIND_RULE_EVENODD); area->hide(); Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (prefs->getBool("/tools/dropper/selcue")) { this->enableSelectionCue(); } if (prefs->getBool("/tools/dropper/gradientdrag")) { this->enableGrDrag(); } } DropperTool::~DropperTool() { this->enableGrDrag(false); ungrabCanvasEvents(); if (this->area) { delete this->area; this->area = nullptr; } } /** * Returns the current dropper context color. * * - If in dropping mode, returns color from selected objects. * Ignored if non_dropping set to true. * - If in dragging mode, returns average color on canvas, depending on radius * - If in pick mode, alpha is not premultiplied. Alpha is only set if in pick mode * and setalpha is true. Both values are taken from preferences. * * @param invert If true, invert the rgb value * @param non_dropping If true, use color from canvas, even in dropping mode. */ guint32 DropperTool::get_color(bool invert, bool non_dropping) { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); int pick = prefs->getInt("/tools/dropper/pick", SP_DROPPER_PICK_VISIBLE); bool setalpha = prefs->getBool("/tools/dropper/setalpha", true); // non_dropping ignores dropping mode and always uses color from canvas. // Used by the clipboard double r = non_dropping ? this->non_dropping_R : this->R; double g = non_dropping ? this->non_dropping_G : this->G; double b = non_dropping ? this->non_dropping_B : this->B; double a = non_dropping ? this->non_dropping_A : this->alpha; return SP_RGBA32_F_COMPOSE( fabs(invert - r), fabs(invert - g), fabs(invert - b), (pick == SP_DROPPER_PICK_ACTUAL && setalpha) ? a : 1.0); } bool DropperTool::root_handler(GdkEvent* event) { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); int ret = FALSE; int pick = prefs->getInt("/tools/dropper/pick", SP_DROPPER_PICK_VISIBLE); // Decide first what kind of 'mode' we're in. if (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE) { switch (event->key.keyval) { case GDK_KEY_Shift_L: case GDK_KEY_Shift_R: this->stroke = event->type == GDK_KEY_PRESS; break; case GDK_KEY_Control_L: case GDK_KEY_Control_R: this->dropping = event->type == GDK_KEY_PRESS; break; case GDK_KEY_Alt_L: case GDK_KEY_Alt_R: this->invert = event->type == GDK_KEY_PRESS; break; } } // Get color from selected object // Only if dropping mode enabled and object's color is set. // Otherwise dropping mode disabled. if(this->dropping) { Inkscape::Selection *selection = _desktop->getSelection(); g_assert(selection); guint32 apply_color; bool apply_set = false; for (auto& obj: selection->objects()) { if(obj->style) { double opacity = 1.0; if(!this->stroke && obj->style->fill.set) { if(obj->style->fill_opacity.set) { opacity = SP_SCALE24_TO_FLOAT(obj->style->fill_opacity.value); } apply_color = obj->style->fill.value.color.toRGBA32(opacity); apply_set = true; } else if(this->stroke && obj->style->stroke.set) { if(obj->style->stroke_opacity.set) { opacity = SP_SCALE24_TO_FLOAT(obj->style->stroke_opacity.value); } apply_color = obj->style->stroke.value.color.toRGBA32(opacity); apply_set = true; } } } if(apply_set) { this->R = SP_RGBA32_R_F(apply_color); this->G = SP_RGBA32_G_F(apply_color); this->B = SP_RGBA32_B_F(apply_color); this->alpha = SP_RGBA32_A_F(apply_color); } else { // This means that having no selection or some other error // we will default back to normal dropper mode. this->dropping = false; } } switch (event->type) { case GDK_BUTTON_PRESS: if (event->button.button == 1) { this->centre = Geom::Point(event->button.x, event->button.y); this->dragging = true; ret = TRUE; } grabCanvasEvents(Gdk::KEY_PRESS_MASK | Gdk::KEY_RELEASE_MASK | Gdk::BUTTON_RELEASE_MASK | Gdk::POINTER_MOTION_MASK | Gdk::BUTTON_PRESS_MASK ); break; case GDK_MOTION_NOTIFY: if (event->motion.state & GDK_BUTTON2_MASK || event->motion.state & GDK_BUTTON3_MASK) { // pass on middle and right drag ret = FALSE; break; } else { // otherwise, constantly calculate color no matter if any button pressed or not Geom::IntRect pick_area; if (this->dragging) { // calculate average // radius double rw = std::min(Geom::L2(Geom::Point(event->button.x, event->button.y) - this->centre), 400.0); if (rw == 0) { // happens sometimes, little idea why... break; } this->radius = rw; Geom::Point const cd = _desktop->w2d(this->centre); Geom::Affine const w2dt = _desktop->w2d(); const double scale = rw * w2dt.descrim(); Geom::Affine const sm( Geom::Scale(scale, scale) * Geom::Translate(cd) ); // Show circle on canvas Geom::PathVector path = Geom::Path(Geom::Circle(0, 0, 1)); // Unit circle centered at origin. path *= sm; this->area->set_bpath(path); this->area->show(); /* Get buffer */ Geom::Rect r(this->centre, this->centre); r.expandBy(rw); if (!r.hasZeroArea()) { pick_area = r.roundOutwards(); } } else { // pick single pixel pick_area = Geom::IntRect::from_xywh(floor(event->button.x), floor(event->button.y), 1, 1); } Inkscape::CanvasItemDrawing *canvas_item_drawing = _desktop->getCanvasDrawing(); Inkscape::Drawing *drawing = canvas_item_drawing->get_drawing(); // Ensure drawing up-to-date. (Is this really necessary?) drawing->update(); // Get average color. double R, G, B, A; drawing->average_color(pick_area, R, G, B, A); if (pick == SP_DROPPER_PICK_VISIBLE) { // compose with page color auto bg = _desktop->getDocument()->getPageManager().getDefaultBackgroundColor(); R = R + bg[0] * (1 - A); G = G + bg[1] * (1 - A); B = B + bg[2] * (1 - A); A = 1.0; } else { // un-premultiply color channels if (A > 0) { R /= A; G /= A; B /= A; } } if (fabs(A) < 1e-4) { A = 0; // suppress exponentials, CSS does not allow that } // remember color if (!this->dropping) { this->R = R; this->G = G; this->B = B; this->alpha = A; } // remember color from canvas, even in dropping mode // These values are used by the clipboard this->non_dropping_R = R; this->non_dropping_G = G; this->non_dropping_B = B; this->non_dropping_A = A; ret = TRUE; } break; case GDK_BUTTON_RELEASE: if (event->button.button == 1) { this->area->hide(); this->dragging = false; ungrabCanvasEvents(); Inkscape::Selection *selection = _desktop->getSelection(); g_assert(selection); std::vector old_selection(selection->items().begin(), selection->items().end()); if(this->dropping) { Geom::Point const button_w(event->button.x, event->button.y); // remember clicked item, disregarding groups, honoring Alt this->item_to_select = sp_event_context_find_item (_desktop, button_w, event->button.state & GDK_MOD1_MASK, TRUE); // Change selected object to object under cursor if (this->item_to_select) { std::vector vec(selection->items().begin(), selection->items().end()); selection->set(this->item_to_select); } } auto picked_color = ColorRGBA(this->get_color(this->invert)); // One time pick has active signal, call them all and clear. if (!onetimepick_signal.empty()) { onetimepick_signal.emit(&picked_color); onetimepick_signal.clear(); // Do this last as it destroys the picker tool. sp_toggle_dropper(_desktop); return true; } // do the actual color setting sp_desktop_set_color(_desktop, picked_color, false, !this->stroke); // REJON: set aux. toolbar input to hex color! if (!(_desktop->getSelection()->isEmpty())) { DocumentUndo::done(_desktop->getDocument(), _("Set picked color"), INKSCAPE_ICON("color-picker")); } if(this->dropping) { selection->setList(old_selection); } ret = TRUE; } break; case GDK_KEY_PRESS: switch (get_latin_keyval(&event->key)) { case GDK_KEY_Up: case GDK_KEY_Down: case GDK_KEY_KP_Up: case GDK_KEY_KP_Down: // prevent the zoom field from activation if (!MOD__CTRL_ONLY(event)) { ret = TRUE; } break; case GDK_KEY_Escape: _desktop->getSelection()->clear(); break; } break; } // set the status message to the right text. gchar c[64]; sp_svg_write_color(c, sizeof(c), this->get_color(this->invert)); // alpha of color under cursor, to show in the statusbar // locale-sensitive printf is OK, since this goes to the UI, not into SVG gchar *alpha = g_strdup_printf(_(" alpha %.3g"), this->alpha); // where the color is picked, to show in the statusbar gchar *where = this->dragging ? g_strdup_printf(_(", averaged with radius %d"), (int) this->radius) : g_strdup_printf("%s", _(" under cursor")); // message, to show in the statusbar const gchar *message = this->dragging ? _("Release mouse to set color.") : _("Click to set fill, Shift+click to set stroke; drag to average color in area; with Alt to pick inverse color; Ctrl+C to copy the color under mouse to clipboard"); this->defaultMessageContext()->setF( Inkscape::NORMAL_MESSAGE, "%s%s%s. %s", c, (pick == SP_DROPPER_PICK_VISIBLE) ? "" : alpha, where, message); g_free(where); g_free(alpha); // Set the right cursor for the mode and apply the special Fill color _cursor_filename = (this->dropping ? (this->stroke ? "dropper-drop-stroke.svg" : "dropper-drop-fill.svg") : (this->stroke ? "dropper-pick-stroke.svg" : "dropper-pick-fill.svg") ); // We do this ourselves to get color correct. auto display = _desktop->getCanvas()->get_display(); auto window = _desktop->getCanvas()->get_window(); auto cursor = load_svg_cursor(display, window, _cursor_filename, get_color(invert)); window->set_cursor(cursor); if (!ret) { ret = ToolBase::root_handler(event); } return ret; } } } } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :