// SPDX-License-Identifier: GPL-2.0-or-later /** * @file * New node tool - implementation. */ /* Authors: * Krzysztof Kosiński * Abhishek Sharma * * Copyright (C) 2009 Authors * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include #include #include #include #include "desktop.h" #include "document.h" #include "message-context.h" #include "selection-chemistry.h" #include "selection.h" #include "snap.h" #include "display/curve.h" #include "display/control/canvas-item-bpath.h" #include "display/control/canvas-item-group.h" #include "live_effects/effect.h" #include "live_effects/lpeobject.h" #include "include/macros.h" #include "object/sp-clippath.h" #include "object/sp-item-group.h" #include "object/sp-mask.h" #include "object/sp-namedview.h" #include "object/sp-path.h" #include "object/sp-shape.h" #include "object/sp-text.h" #include "ui/shape-editor.h" // temporary! #include "ui/tool/control-point-selection.h" #include "ui/tool/curve-drag-point.h" #include "ui/tool/event-utils.h" #include "ui/tool/multi-path-manipulator.h" #include "ui/tool/path-manipulator.h" #include "ui/tool/selector.h" #include "ui/tools/node-tool.h" /** @struct NodeTool * * Node tool event context. * * @par Architectural overview of the tool * @par * Here's a breakdown of what each object does. * - Handle: shows a handle and keeps the node type constraint (smooth / symmetric) by updating * the other handle's position when dragged. Its move() method cannot violate the constraints. * - Node: keeps node type constraints for auto nodes and smooth nodes at ends of linear segments. * Its move() method cannot violate constraints. Handles linear grow and dispatches spatial grow * to MultiPathManipulator. Keeps a reference to its NodeList. * - NodeList: exposes an iterator-based interface to nodes. It is possible to obtain an iterator * to a node from the node. Keeps a reference to its SubpathList. * - SubpathList: list of NodeLists that represents an editable pathvector. Keeps a reference * to its PathManipulator. * - PathManipulator: performs most of the single-path actions like reverse subpaths, * delete segment, shift selection, etc. Keeps a reference to MultiPathManipulator. * - MultiPathManipulator: performs additional operations for actions that are not per-path, * for example node joins and segment joins. Tracks the control transforms for PMs that edit * clipping paths and masks. It is more or less equivalent to ShapeEditor and in the future * it might handle all shapes. Handles XML commit of actions that affect all paths or * the node selection and removes PathManipulators that have no nodes left after e.g. node * deletes. * - ControlPointSelection: keeps track of node selection and a set of nodes that can potentially * be selected. There can be more than one selection. Performs actions that require no * knowledge about the path, only about the nodes, like dragging and transforms. It is not * specific to nodes and can accommodate any control point derived from SelectableControlPoint. * Transforms nodes in response to transform handle events. * - TransformHandleSet: displays nodeset transform handles and emits transform events. The aim * is to eventually use a common class for object and control point transforms. * - SelectableControlPoint: base for any type of selectable point. It can belong to only one * selection. * * @par Functionality that resides in weird places * @par * * This list is probably incomplete. * - Curve dragging: CurveDragPoint, controlled by PathManipulator * - Single handle shortcuts: MultiPathManipulator::event(), ModifierTracker * - Linear and spatial grow: Node, spatial grow routed to ControlPointSelection * - Committing handle actions performed with the mouse: PathManipulator * - Sculpting: ControlPointSelection * * @par Plans for the future * @par * - MultiPathManipulator should become a generic shape editor that manages all active manipulator, * more or less like the old ShapeEditor. * - Knotholder should be rewritten into one manipulator class per shape, using the control point * classes. Interesting features like dragging rectangle sides could be added along the way. * - Better handling of clip and mask editing, particularly in response to undo. * - High level refactoring of the event context hierarchy. All aspects of tools, like toolbox * controls, icons, event handling should be collected in one class, though each aspect * of a tool might be in an separate class for better modularity. The long term goal is to allow * tools to be defined in extensions or shared library plugins. */ namespace Inkscape { namespace UI { namespace Tools { Inkscape::CanvasItemGroup *create_control_group(SPDesktop *desktop) { auto group = new Inkscape::CanvasItemGroup(desktop->getCanvasControls()); group->set_name("CanvasItemGroup:NodeTool"); return group; } NodeTool::NodeTool(SPDesktop *desktop) : ToolBase(desktop, "/tools/nodes", "node.svg") { this->_path_data = new Inkscape::UI::PathSharedData(); Inkscape::UI::PathSharedData &data = *this->_path_data; data.node_data.desktop = desktop; // selector has to be created here, so that its hidden control point is on the bottom this->_selector = new Inkscape::UI::Selector(desktop); // Prepare canvas groups for controls. This guarantees correct z-order, so that // for example a dragpoint won't obscure a node data.outline_group = create_control_group(desktop); data.node_data.handle_line_group = new Inkscape::CanvasItemGroup(desktop->getCanvasControls()); data.dragpoint_group = create_control_group(desktop); _transform_handle_group = create_control_group(desktop); data.node_data.node_group = create_control_group(desktop); data.node_data.handle_group = create_control_group(desktop); data.node_data.handle_line_group->set_name("CanvasItemGroup:NodeTool:handle_line_group"); Inkscape::Selection *selection = desktop->getSelection(); this->_selection_changed_connection.disconnect(); this->_selection_changed_connection = selection->connectChanged(sigc::mem_fun(this, &NodeTool::selection_changed)); this->_mouseover_changed_connection.disconnect(); this->_mouseover_changed_connection = Inkscape::UI::ControlPoint::signal_mouseover_change.connect(sigc::mem_fun(this, &NodeTool::mouseover_changed)); if (this->_transform_handle_group) { this->_selected_nodes = new Inkscape::UI::ControlPointSelection(desktop, this->_transform_handle_group); } data.node_data.selection = this->_selected_nodes; this->_multipath = new Inkscape::UI::MultiPathManipulator(data, this->_selection_changed_connection); this->_selector->signal_point.connect(sigc::mem_fun(this, &NodeTool::select_point)); this->_selector->signal_area.connect(sigc::mem_fun(this, &NodeTool::select_area)); this->_multipath->signal_coords_changed.connect([=](){ desktop->emit_control_point_selected(this, _selected_nodes); }); this->_selected_nodes->signal_selection_changed.connect( // Hide both signal parameters and bind the function parameter to 0 // sigc::signal // <=> // void update_tip(GdkEvent *event) sigc::hide(sigc::hide(sigc::bind( sigc::mem_fun(this, &NodeTool::update_tip), (GdkEvent*)nullptr ))) ); this->cursor_drag = false; this->show_transform_handles = true; this->single_node_transform_handles = false; this->flash_tempitem = nullptr; this->flashed_item = nullptr; this->_last_over = nullptr; // read prefs before adding items to selection to prevent momentarily showing the outline sp_event_context_read(this, "show_handles"); sp_event_context_read(this, "show_outline"); sp_event_context_read(this, "live_outline"); sp_event_context_read(this, "live_objects"); sp_event_context_read(this, "show_path_direction"); sp_event_context_read(this, "show_transform_handles"); sp_event_context_read(this, "single_node_transform_handles"); sp_event_context_read(this, "edit_clipping_paths"); sp_event_context_read(this, "edit_masks"); this->selection_changed(selection); this->update_tip(nullptr); Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (prefs->getBool("/tools/nodes/selcue")) { this->enableSelectionCue(); } if (prefs->getBool("/tools/nodes/gradientdrag")) { this->enableGrDrag(); } desktop->emit_control_point_selected(this, _selected_nodes); // sets the coord entry fields to inactive sp_update_helperpath(desktop); } NodeTool::~NodeTool() { this->_selected_nodes->clear(); this->enableGrDrag(false); if (this->flash_tempitem) { _desktop->remove_temporary_canvasitem(this->flash_tempitem); } for (auto hp : this->_helperpath_tmpitem) { _desktop->remove_temporary_canvasitem(hp); } this->_selection_changed_connection.disconnect(); // this->_selection_modified_connection.disconnect(); this->_mouseover_changed_connection.disconnect(); delete this->_multipath; delete this->_selected_nodes; delete this->_selector; Inkscape::UI::PathSharedData &data = *this->_path_data; delete data.node_data.node_group; delete data.node_data.handle_group; delete data.node_data.handle_line_group; delete data.outline_group; delete data.dragpoint_group; delete _transform_handle_group; } void NodeTool::deleteSelected() { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); // This takes care of undo internally _multipath->deleteNodes(prefs->getBool("/tools/nodes/delete_preserves_shape", true)); } // show helper paths of the applied LPE, if any void sp_update_helperpath(SPDesktop *desktop) { if (!desktop) { return; } Inkscape::UI::Tools::NodeTool *nt = dynamic_cast(desktop->event_context); if (!nt) { // We remove this warning and just stop execution // because we are updating helper paths also from LPE dialog so we not unsure the tool used // std::cerr << "sp_update_helperpath called when Node Tool not active!" << std::endl; return; } Inkscape::Selection *selection = desktop->getSelection(); for (auto hp : nt->_helperpath_tmpitem) { desktop->remove_temporary_canvasitem(hp); } nt->_helperpath_tmpitem.clear(); std::vector vec(selection->items().begin(), selection->items().end()); std::vector> cs; for (auto item : vec) { SPLPEItem *lpeitem = dynamic_cast(item); if (lpeitem && lpeitem->hasPathEffectRecursive()) { Inkscape::LivePathEffect::Effect *lpe = lpeitem->getCurrentLPE(); if (lpe && lpe->isVisible()/* && lpe->showOrigPath()*/) { std::vector selectedNodesPositions; if (nt->_selected_nodes) { Inkscape::UI::ControlPointSelection *selectionNodes = nt->_selected_nodes; for (auto selectionNode : *selectionNodes) { Inkscape::UI::Node *n = dynamic_cast(selectionNode); selectedNodesPositions.push_back(n->position()); } } lpe->setSelectedNodePoints(selectedNodesPositions); lpe->setCurrentZoom(desktop->current_zoom()); auto c = std::make_unique(); std::vector cs = lpe->getCanvasIndicators(lpeitem); for (auto &p : cs) { p *= desktop->dt2doc(); c->append(p); } if (!c->is_empty()) { auto helperpath = new Inkscape::CanvasItemBpath(desktop->getCanvasTemp(), c.get(), true); helperpath->set_stroke(0x0000ff9a); helperpath->set_fill(0x0, SP_WIND_RULE_NONZERO); // No fill nt->_helperpath_tmpitem.emplace_back(desktop->add_temporary_canvasitem(helperpath, 0)); } } } } } void NodeTool::set(const Inkscape::Preferences::Entry& value) { Glib::ustring entry_name = value.getEntryName(); if (entry_name == "show_handles") { this->show_handles = value.getBool(true); this->_multipath->showHandles(this->show_handles); } else if (entry_name == "show_outline") { this->show_outline = value.getBool(); this->_multipath->showOutline(this->show_outline); } else if (entry_name == "live_outline") { this->live_outline = value.getBool(); this->_multipath->setLiveOutline(this->live_outline); } else if (entry_name == "live_objects") { this->live_objects = value.getBool(); this->_multipath->setLiveObjects(this->live_objects); } else if (entry_name == "show_path_direction") { this->show_path_direction = value.getBool(); this->_multipath->showPathDirection(this->show_path_direction); } else if (entry_name == "show_transform_handles") { this->show_transform_handles = value.getBool(true); this->_selected_nodes->showTransformHandles( this->show_transform_handles, this->single_node_transform_handles); } else if (entry_name == "single_node_transform_handles") { this->single_node_transform_handles = value.getBool(); this->_selected_nodes->showTransformHandles( this->show_transform_handles, this->single_node_transform_handles); } else if (entry_name == "edit_clipping_paths") { this->edit_clipping_paths = value.getBool(); this->selection_changed(_desktop->selection); } else if (entry_name == "edit_masks") { this->edit_masks = value.getBool(); this->selection_changed(_desktop->selection); } else { ToolBase::set(value); } } /** Recursively collect ShapeRecords */ static void gather_items(NodeTool *nt, SPItem *base, SPObject *obj, Inkscape::UI::ShapeRole role, std::set &s) { using namespace Inkscape::UI; if (!obj) { return; } //XML Tree being used directly here while it shouldn't be. if (role != SHAPE_ROLE_NORMAL && (SP_IS_GROUP(obj) || SP_IS_OBJECTGROUP(obj))) { for (auto& c: obj->children) { gather_items(nt, base, &c, role, s); } } else if (SP_IS_ITEM(obj)) { SPObject *object = obj; SPItem *item = dynamic_cast(obj); ShapeRecord r; r.object = object; // TODO add support for objectBoundingBox r.edit_transform = base ? base->i2doc_affine() : Geom::identity(); r.role = role; if (s.insert(r).second) { // this item was encountered the first time if (nt->edit_clipping_paths) { gather_items(nt, item, item->getClipObject(), SHAPE_ROLE_CLIPPING_PATH, s); } if (nt->edit_masks) { gather_items(nt, item, item->getMaskObject(), SHAPE_ROLE_MASK, s); } } } } void NodeTool::selection_changed(Inkscape::Selection *sel) { using namespace Inkscape::UI; std::set shapes; auto items= sel->items(); for(auto i=items.begin();i!=items.end();++i){ SPItem *item = *i; if (item) { gather_items(this, nullptr, item, SHAPE_ROLE_NORMAL, shapes); } } // use multiple ShapeEditors for now, to allow editing many shapes at once // needs to be rethought for (auto i = this->_shape_editors.begin(); i != this->_shape_editors.end();) { ShapeRecord s; s.object = dynamic_cast(i->first); if (shapes.find(s) == shapes.end()) { this->_shape_editors.erase(i++); } else { ++i; } } for (const auto & r : shapes) { if (this->_shape_editors.find(SP_ITEM(r.object)) == this->_shape_editors.end()) { auto si = std::make_unique(_desktop, r.edit_transform); SPItem *item = SP_ITEM(r.object); si->set_item(item); this->_shape_editors.insert({item, std::move(si)}); } } std::vector vec(sel->items().begin(), sel->items().end()); _previous_selection = _current_selection; _current_selection = vec; this->_multipath->setItems(shapes); this->update_tip(nullptr); sp_update_helperpath(_desktop); // This not need to be called canvas is updated on selection change on setItems // _desktop->updateNow(); } bool NodeTool::root_handler(GdkEvent* event) { /* things to handle here: * 1. selection of items * 2. passing events to manipulators * 3. some keybindings */ using namespace Inkscape::UI; // pull in event helpers Inkscape::Selection *selection = _desktop->selection; static Inkscape::Preferences *prefs = Inkscape::Preferences::get(); if (this->_multipath->event(this, event)) { return true; } if (this->_selector->event(this, event)) { return true; } if (this->_selected_nodes->event(this, event)) { return true; } switch (event->type) { case GDK_MOTION_NOTIFY: { sp_update_helperpath(_desktop); SPItem *over_item = nullptr; over_item = sp_event_context_find_item(_desktop, event_point(event->button), FALSE, TRUE); Geom::Point const motion_w(event->motion.x, event->motion.y); Geom::Point const motion_dt(_desktop->w2d(motion_w)); SnapManager &m = _desktop->namedview->snap_manager; // We will show a pre-snap indication for when the user adds a node through double-clicking // Adding a node will only work when a path has been selected; if that's not the case then snapping is useless if (!_desktop->selection->isEmpty()) { if (!(event->motion.state & GDK_SHIFT_MASK)) { m.setup(_desktop); Inkscape::SnapCandidatePoint scp(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE); m.preSnap(scp, true); m.unSetup(); } } if (over_item && over_item != this->_last_over) { this->_last_over = over_item; //ink_node_tool_update_tip(nt, event); this->update_tip(event); } // create pathflash outline if (prefs->getBool("/tools/nodes/pathflash_enabled")) { // We want to reset flashed item to can highligh again previous one if (!over_item && this->flashed_item) { this->flashed_item = nullptr; break; } if (!over_item || over_item == this->flashed_item) { break; } if (!prefs->getBool("/tools/nodes/pathflash_selected") && over_item && selection->includes(over_item)) { break; } if (this->flash_tempitem) { _desktop->remove_temporary_canvasitem(this->flash_tempitem); this->flash_tempitem = nullptr; this->flashed_item = nullptr; } auto shape = dynamic_cast(over_item); if (!shape) { break; // for now, handle only shapes } this->flashed_item = over_item; auto c = SPCurve::copy(shape->curveForEdit()); if (!c) { break; // break out when curve doesn't exist } c->transform(over_item->i2dt_affine()); auto flash = new Inkscape::CanvasItemBpath(_desktop->getCanvasTemp(), c.get(), true); flash->set_stroke(over_item->highlight_color()); flash->set_fill(0x0, SP_WIND_RULE_NONZERO); // No fill. flash_tempitem = _desktop->add_temporary_canvasitem(flash, prefs->getInt("/tools/nodes/pathflash_timeout", 500)); } break; // do not return true, because we need to pass this event to the parent context // otherwise some features cease to work } case GDK_KEY_PRESS: switch (get_latin_keyval(&event->key)) { case GDK_KEY_Escape: // deselect everything if (this->_selected_nodes->empty()) { Inkscape::SelectionHelper::selectNone(_desktop); } else { this->_selected_nodes->clear(); } //ink_node_tool_update_tip(nt, event); this->update_tip(event); return TRUE; case GDK_KEY_a: case GDK_KEY_A: if (held_control(event->key) && held_alt(event->key)) { this->_selected_nodes->selectAll(); // Ctrl+A is handled in selection-chemistry.cpp via verb //ink_node_tool_update_tip(nt, event); this->update_tip(event); return TRUE; } break; case GDK_KEY_h: case GDK_KEY_H: if (held_only_control(event->key)) { Inkscape::Preferences *prefs = Inkscape::Preferences::get(); prefs->setBool("/tools/nodes/show_handles", !this->show_handles); return TRUE; } break; case GDK_KEY_Tab: _multipath->shiftSelection(1); return TRUE; break; case GDK_KEY_ISO_Left_Tab: _multipath->shiftSelection(-1); return TRUE; break; default: break; } //ink_node_tool_update_tip(nt, event); this->update_tip(event); break; case GDK_KEY_RELEASE: //ink_node_tool_update_tip(nt, event); this->update_tip(event); break; case GDK_BUTTON_RELEASE: if (this->_selector->doubleClicked()) { // If the selector received the doubleclick event, then we're at some distance from // the path; otherwise, the doubleclick event would have been received by // CurveDragPoint; we will insert nodes into the path anyway but only if we can snap // to the path. Otherwise the position would not be very well defined. if (!(event->motion.state & GDK_SHIFT_MASK)) { Geom::Point const motion_w(event->motion.x, event->motion.y); Geom::Point const motion_dt(_desktop->w2d(motion_w)); SnapManager &m = _desktop->namedview->snap_manager; m.setup(_desktop); Inkscape::SnapCandidatePoint scp(motion_dt, Inkscape::SNAPSOURCE_OTHER_HANDLE); Inkscape::SnappedPoint sp = m.freeSnap(scp, Geom::OptRect(), true); m.unSetup(); if (sp.getSnapped()) { // The first click of the double click will have cleared the path selection, because // we clicked aside of the path. We need to undo this on double click Inkscape::Selection *selection = _desktop->getSelection(); selection->addList(_previous_selection); // The selection has been restored, and the signal selection_changed has been emitted, // which has again forced a restore of the _mmap variable of the MultiPathManipulator (this->_multipath) // Now we can insert the new nodes as if nothing has happened! this->_multipath->insertNode(_desktop->d2w(sp.getPoint())); } } } break; default: break; } // we really dont want to stop any node operation we want to success all even the time consume it return ToolBase::root_handler(event); } void NodeTool::update_tip(GdkEvent *event) { using namespace Inkscape::UI; if (event && (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE)) { unsigned new_state = state_after_event(event); if (new_state == event->key.state) { return; } if (state_held_shift(new_state)) { if (this->_last_over) { this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Shift: drag to add nodes to the selection, " "click to toggle object selection")); } else { this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Shift: drag to add nodes to the selection")); } return; } } unsigned sz = this->_selected_nodes->size(); unsigned total = this->_selected_nodes->allPoints().size(); if (sz != 0) { // TODO: Use Glib::ustring::compose and remove the useless copy after string freeze char *nodestring_temp = g_strdup_printf( ngettext("%u of %u node selected.", "%u of %u nodes selected.", total), sz, total); Glib::ustring nodestring(nodestring_temp); g_free(nodestring_temp); if (sz == 2) { // if there are only two nodes selected, display the angle // of a line going through them relative to the X axis. Inkscape::UI::ControlPointSelection::Set &selection_nodes = this->_selected_nodes->allPoints(); std::vector positions; for (auto selection_node : selection_nodes) { if (selection_node->selected()) { Inkscape::UI::Node *n = dynamic_cast(selection_node); positions.push_back(n->position()); } } g_assert(positions.size() == 2); const double angle = Geom::deg_from_rad(Geom::Line(positions[0], positions[1]).angle()); nodestring += " "; nodestring += Glib::ustring::compose(_("Angle: %1°."), Glib::ustring::format(std::fixed, std::setprecision(2), angle)); } if (this->_last_over) { // TRANSLATORS: The %s below is where the "%u of %u nodes selected" sentence gets put char *dyntip = g_strdup_printf(C_("Node tool tip", "%s Drag to select nodes, click to edit only this object (more: Shift)"), nodestring.c_str()); this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); g_free(dyntip); } else { char *dyntip = g_strdup_printf(C_("Node tool tip", "%s Drag to select nodes, click clear the selection"), nodestring.c_str()); this->message_context->set(Inkscape::NORMAL_MESSAGE, dyntip); g_free(dyntip); } } else if (!this->_multipath->empty()) { if (this->_last_over) { this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select nodes, click to edit only this object")); } else { this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select nodes, click to clear the selection")); } } else { if (this->_last_over) { this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select objects to edit, click to edit this object (more: Shift)")); } else { this->message_context->set(Inkscape::NORMAL_MESSAGE, C_("Node tool tip", "Drag to select objects to edit")); } } } /** * @param sel Area in desktop coordinates */ void NodeTool::select_area(Geom::Rect const &sel, GdkEventButton *event) { using namespace Inkscape::UI; if (this->_multipath->empty()) { // if multipath is empty, select rubberbanded items rather than nodes Inkscape::Selection *selection = _desktop->selection; auto sel_doc = _desktop->dt2doc() * sel; std::vector items = _desktop->getDocument()->getItemsInBox(_desktop->dkey, sel_doc); selection->setList(items); } else { bool shift = held_shift(*event); bool ctrl = held_control(*event); if (!shift) { // A/C. No modifier, selects all nodes, or selects all other nodes. this->_selected_nodes->clear(); } if (shift && ctrl) { // D. Shift+Ctrl pressed, removes nodes under box from existing selection. this->_selected_nodes->selectArea(sel, true); } else { // A/B/C. Adds nodes under box to existing selection. this->_selected_nodes->selectArea(sel); if (ctrl) { // C. Selects the inverse of all nodes under the box. this->_selected_nodes->invertSelection(); } } } } void NodeTool::select_point(Geom::Point const &/*sel*/, GdkEventButton *event) { using namespace Inkscape::UI; // pull in event helpers if (!event) { return; } if (event->button != 1) { return; } Inkscape::Selection *selection = _desktop->selection; SPItem *item_clicked = sp_event_context_find_item (_desktop, event_point(*event), (event->state & GDK_MOD1_MASK) && !(event->state & GDK_CONTROL_MASK), TRUE); if (item_clicked == nullptr) { // nothing under cursor // if no Shift, deselect // if there are nodes selected, the first click should deselect the nodes // and the second should deselect the items if (!state_held_shift(event->state)) { if (this->_selected_nodes->empty()) { selection->clear(); } else { this->_selected_nodes->clear(); } } } else { if (held_shift(*event)) { selection->toggle(item_clicked); } else { selection->set(item_clicked); } // This not need to be called canvas is updated on selection change // _desktop->updateNow(); } } void NodeTool::mouseover_changed(Inkscape::UI::ControlPoint *p) { using Inkscape::UI::CurveDragPoint; CurveDragPoint *cdp = dynamic_cast(p); if (cdp && !this->cursor_drag) { this->set_cursor("node-mouseover.svg"); this->cursor_drag = true; } else if (!cdp && this->cursor_drag) { this->set_cursor("node.svg"); this->cursor_drag = false; } } void NodeTool::handleControlUiStyleChange() { this->_multipath->updateHandles(); } } } } //} // anonymous namespace /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :