// SPDX-License-Identifier: GPL-2.0-or-later #include #include #include // Using boost::filesystem instead of std::filesystem due to broken C++17 on MacOS. #include "framecheck.h" namespace fs = boost::filesystem; namespace Inkscape { namespace FrameCheck { std::ostream &logfile() { static std::ofstream f; if (!f.is_open()) { try { auto path = fs::temp_directory_path() / "framecheck.txt"; auto mode = std::ios_base::out | std::ios_base::app | std::ios_base::binary; f.open(path.string(), mode); } catch (...) { std::cerr << "failed to create framecheck logfile" << std::endl; } } return f; } } // namespace FrameCheck } // namespace Inkscape