// SPDX-License-Identifier: GPL-2.0-or-later /** * @file * HSLuv color wheel widget, based on the web implementation at * https://www.hsluv.org *//* * Authors: * Tavmjong Bah * Massinissa Derriche * * Copyright (C) 2018, 2021 Authors * * Released under GNU GPL v2+, read the file 'COPYING' for more information. */ #include "ink-color-wheel.h" #include #include #include "hsluv.h" // Sizes in pixels static int const SIZE = 400; static int const OUTER_CIRCLE_RADIUS = 190; static double const MAX_HUE = 360.0; static double const MAX_SATURATION = 100.0; static double const MAX_LIGHTNESS = 100.0; static double const MIN_HUE = 0.0; static double const MIN_SATURATION = 0.0; static double const MIN_LIGHTNESS = 0.0; static double const OUTER_CIRCLE_DASH_SIZE = 10.0; static double const VERTEX_EPSILON = 0.01; using Hsluv::Line; class ColorPoint { public: ColorPoint(); ColorPoint(double x, double y, double r, double g, double b); ColorPoint(double x, double y, guint color); guint32 get_color(); void set_color(double red, double green, double blue); double x; double y; double r; double g; double b; }; /* FIXME: replace with Geom::Point */ class Point { public: Point(); Point(double x, double y); double x; double y; }; class Intersection { public: Intersection(); Intersection (int line1, int line2, Point intersectionPoint, double intersectionPointAngle, double relativeAngle); int line1; int line2; Point intersectionPoint; double intersectionPointAngle; double relativeAngle; }; static Point intersect_line_line(Line a, Line b); static double distance_from_origin(Point point); static double distance_line_from_origin(Line line); static double angle_from_origin(Point point); static double normalize_angle(double angle); static double lerp(double v0, double v1, double t0, double t1, double t); static ColorPoint lerp(ColorPoint const &v0, ColorPoint const &v1, double t0, double t1, double t); static guint32 hsv_to_rgb(double h, double s, double v); static double luminance(guint32 color); static Point to_pixel_coordinate(Point const &point, double scale, double resize); static Point from_pixel_coordinate(Point const &point, double scale, double resize); static std::vector to_pixel_coordinate( std::vector const &points, double scale, double resize); static void draw_vertical_padding(ColorPoint p0, ColorPoint p1, int padding, bool pad_upwards, guint32 *buffer, int height, int stride); namespace Inkscape { namespace UI { namespace Widget { /** * Used to represent the in RGB gamut colors polygon of the color wheel. * * @struct */ struct PickerGeometry { std::vector lines; /** Ordered such that 1st vertex is intersection between first and second * line, 2nd vertex between second and third line etc. */ std::vector vertices; /** Angles from origin to corresponding vertex, in radians */ std::vector angles; /** Smallest circle with center at origin such that polygon fits inside */ double outerCircleRadius; /** Largest circle with center at origin such that it fits inside polygon */ double innerCircleRadius; }; /** * Update the passed in PickerGeometry structure to the given lightness value. * * @param[out] pickerGeometry The PickerGeometry instance to update. * @param lightness The lightness value. */ static void get_picker_geometry(PickerGeometry *pickerGeometry, double lightness); /* Base Color Wheel */ ColorWheel::ColorWheel() : _adjusting(false) { set_name("ColorWheel"); add_events(Gdk::BUTTON_PRESS_MASK | Gdk::BUTTON_RELEASE_MASK | Gdk::BUTTON_MOTION_MASK | Gdk::KEY_PRESS_MASK); set_can_focus(); } void ColorWheel::setRgb(double /*r*/, double /*g*/, double /*b*/, bool /*overrideHue*/) {} void ColorWheel::getRgb(double */*r*/, double */*g*/, double */*b*/) const {} void ColorWheel::getRgbV(double *rgb) const {} guint32 ColorWheel::getRgb() const { return 0; } void ColorWheel::setHue(double h) { _values[0] = std::clamp(h, MIN_HUE, MAX_HUE); } void ColorWheel::setSaturation(double s) { _values[1] = std::clamp(s, MIN_SATURATION, MAX_SATURATION); } void ColorWheel::setLightness(double l) { _values[2] = std::clamp(l, MIN_LIGHTNESS, MAX_LIGHTNESS); } void ColorWheel::getValues(double *a, double *b, double *c) const { if (a) *a = _values[0]; if (b) *b = _values[1]; if (c) *c = _values[2]; } void ColorWheel::_set_from_xy(double const x, double const y) {} bool ColorWheel::on_key_release_event(GdkEventKey* key_event) { unsigned int key = 0; gdk_keymap_translate_keyboard_state(Gdk::Display::get_default()->get_keymap(), key_event->hardware_keycode, (GdkModifierType)key_event->state, 0, &key, nullptr, nullptr, nullptr); switch (key) { case GDK_KEY_Up: case GDK_KEY_KP_Up: case GDK_KEY_Down: case GDK_KEY_KP_Down: case GDK_KEY_Left: case GDK_KEY_KP_Left: case GDK_KEY_Right: case GDK_KEY_KP_Right: _adjusting = false; return true; } return false; } sigc::signal ColorWheel::signal_color_changed() { return _signal_color_changed; } /* HSL Color Wheel */ void ColorWheelHSL::setRgb(double r, double g, double b, bool overrideHue) { double min = std::min({r, g, b}); double max = std::max({r, g, b}); _values[2] = max; if (min == max) { if (overrideHue) { _values[0] = 0.0; } } else { if (max == r) { _values[0] = ((g - b) / (max - min) ) / 6.0; } else if (max == g) { _values[0] = ((b - r) / (max - min) + 2) / 6.0; } else { _values[0] = ((r - g) / (max - min) + 4) / 6.0; } if (_values[0] < 0.0) { _values[0] += 1.0; } } if (max == 0) { _values[1] = 0; } else { _values[1] = (max - min) / max; } } void ColorWheelHSL::getRgb(double *r, double *g, double *b) const { guint32 color = getRgb(); *r = ((color & 0x00ff0000) >> 16) / 255.0; *g = ((color & 0x0000ff00) >> 8) / 255.0; *b = ((color & 0x000000ff) ) / 255.0; } void ColorWheelHSL::getRgbV(double *rgb) const { guint32 color = getRgb(); rgb[0] = ((color & 0x00ff0000) >> 16) / 255.0; rgb[1] = ((color & 0x0000ff00) >> 8) / 255.0; rgb[2] = ((color & 0x000000ff) ) / 255.0; } guint32 ColorWheelHSL::getRgb() const { return hsv_to_rgb(_values[0], _values[1], _values[2]); } void ColorWheelHSL::getHsl(double *h, double *s, double *l) const { getValues(h, s, l); } bool ColorWheelHSL::on_draw(::Cairo::RefPtr<::Cairo::Context> const &cr) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); int const cx = width/2; int const cy = height/2; int const stride = Cairo::ImageSurface::format_stride_for_width(Cairo::FORMAT_RGB24, width); int focus_line_width; int focus_padding; get_style_property("focus-line-width", focus_line_width); get_style_property("focus-padding", focus_padding); // Paint ring guint32* buffer_ring = g_new (guint32, height * stride / 4); double r_max = std::min(width, height)/2.0 - 2 * (focus_line_width + focus_padding); double r_min = r_max * (1.0 - _ring_width); double r2_max = (r_max+2) * (r_max+2); // Must expand a bit to avoid edge effects. double r2_min = (r_min-2) * (r_min-2); // Must shrink a bit to avoid edge effects. for (int i = 0; i < height; ++i) { guint32* p = buffer_ring + i * width; double dy = (cy - i); for (int j = 0; j < width; ++j) { double dx = (j - cx); double r2 = dx * dx + dy * dy; if (r2 < r2_min || r2 > r2_max) { *p++ = 0; // Save calculation time. } else { double angle = atan2 (dy, dx); if (angle < 0.0) { angle += 2.0 * M_PI; } double hue = angle/(2.0 * M_PI); *p++ = hsv_to_rgb(hue, 1.0, 1.0); } } } Cairo::RefPtr<::Cairo::ImageSurface> source_ring = ::Cairo::ImageSurface::create((unsigned char *)buffer_ring, Cairo::FORMAT_RGB24, width, height, stride); cr->set_antialias(Cairo::ANTIALIAS_SUBPIXEL); // Paint line on ring in source (so it gets clipped by stroke). double l = 0.0; guint32 color_on_ring = hsv_to_rgb(_values[0], 1.0, 1.0); if (luminance(color_on_ring) < 0.5) l = 1.0; Cairo::RefPtr<::Cairo::Context> cr_source_ring = ::Cairo::Context::create(source_ring); cr_source_ring->set_source_rgb(l, l, l); cr_source_ring->move_to (cx, cy); cr_source_ring->line_to (cx + cos(_values[0] * M_PI * 2.0) * r_max+1, cy - sin(_values[0] * M_PI * 2.0) * r_max+1); cr_source_ring->stroke(); // Paint with ring surface, clipping to ring. cr->save(); cr->set_source(source_ring, 0, 0); cr->set_line_width (r_max - r_min); cr->begin_new_path(); cr->arc(cx, cy, (r_max + r_min)/2.0, 0, 2.0 * M_PI); cr->stroke(); cr->restore(); g_free(buffer_ring); // Draw focus if (has_focus() && _focus_on_ring) { Glib::RefPtr style_context = get_style_context(); style_context->render_focus(cr, 0, 0, width, height); } // Paint triangle. /* The triangle is painted by first finding color points on the * edges of the triangle at the same y value via linearly * interpolating between corner values, and then interpolating along * x between the those edge points. The interpolation is in sRGB * space which leads to a complicated mapping between x/y and * saturation/value. This was probably done to remove the need to * convert between HSV and RGB for each pixel. * Black corner: v = 0, s = 1 * White corner: v = 1, s = 0 * Color corner; v = 1, s = 1 */ const int padding = 3; // Avoid edge artifacts. double x0, y0, x1, y1, x2, y2; _triangle_corners(x0, y0, x1, y1, x2, y2); guint32 color0 = hsv_to_rgb(_values[0], 1.0, 1.0); guint32 color1 = hsv_to_rgb(_values[0], 1.0, 0.0); guint32 color2 = hsv_to_rgb(_values[0], 0.0, 1.0); ColorPoint p0 (x0, y0, color0); ColorPoint p1 (x1, y1, color1); ColorPoint p2 (x2, y2, color2); // Reorder so we paint from top down. if (p1.y > p2.y) { std::swap(p1, p2); } if (p0.y > p2.y) { std::swap(p0, p2); } if (p0.y > p1.y) { std::swap(p0, p1); } guint32* buffer_triangle = g_new(guint32, height * stride / 4); for (int y = 0; y < height; ++y) { guint32 *p = buffer_triangle + y * (stride / 4); if (p0.y <= y+padding && y-padding < p2.y) { // Get values on side at position y. ColorPoint side0; double y_inter = std::clamp(static_cast(y), p0.y, p2.y); if (y < p1.y) { side0 = lerp(p0, p1, p0.y, p1.y, y_inter); } else { side0 = lerp(p1, p2, p1.y, p2.y, y_inter); } ColorPoint side1 = lerp(p0, p2, p0.y, p2.y, y_inter); // side0 should be on left if (side0.x > side1.x) { std::swap (side0, side1); } int x_start = std::max(0, int(side0.x)); int x_end = std::min(int(side1.x), width); for (int x = 0; x < width; ++x) { if (x <= x_start) { *p++ = side0.get_color(); } else if (x < x_end) { *p++ = lerp(side0, side1, side0.x, side1.x, x).get_color(); } else { *p++ = side1.get_color(); } } } } // add vertical padding to each side separately ColorPoint temp_point = lerp(p0, p1, p0.x, p1.x, (p0.x + p1.x) / 2.0); bool pad_upwards = _is_in_triangle(temp_point.x, temp_point.y + 1); draw_vertical_padding(p0, p1, padding, pad_upwards, buffer_triangle, height, stride / 4); temp_point = lerp(p0, p2, p0.x, p2.x, (p0.x + p2.x) / 2.0); pad_upwards = _is_in_triangle(temp_point.x, temp_point.y + 1); draw_vertical_padding(p0, p2, padding, pad_upwards, buffer_triangle, height, stride / 4); temp_point = lerp(p1, p2, p1.x, p2.x, (p1.x + p2.x) / 2.0); pad_upwards = _is_in_triangle(temp_point.x, temp_point.y + 1); draw_vertical_padding(p1, p2, padding, pad_upwards, buffer_triangle, height, stride / 4); Cairo::RefPtr<::Cairo::ImageSurface> source_triangle = ::Cairo::ImageSurface::create((unsigned char *)buffer_triangle, Cairo::FORMAT_RGB24, width, height, stride); // Paint with triangle surface, clipping to triangle. cr->save(); cr->set_source(source_triangle, 0, 0); cr->move_to(p0.x, p0.y); cr->line_to(p1.x, p1.y); cr->line_to(p2.x, p2.y); cr->close_path(); cr->fill(); cr->restore(); g_free(buffer_triangle); // Draw marker double mx = x1 + (x2-x1) * _values[2] + (x0-x2) * _values[1] * _values[2]; double my = y1 + (y2-y1) * _values[2] + (y0-y2) * _values[1] * _values[2]; double a = 0.0; guint32 color_at_marker = getRgb(); if (luminance(color_at_marker) < 0.5) a = 1.0; cr->set_source_rgb(a, a, a); cr->begin_new_path(); cr->arc(mx, my, 4, 0, 2 * M_PI); cr->stroke(); // Draw focus if (has_focus() && !_focus_on_ring) { Glib::RefPtr style_context = get_style_context(); style_context->render_focus(cr, mx-4, my-4, 8, 8); // This doesn't seem to work. cr->set_line_width(0.5); cr->set_source_rgb(1-a, 1-a, 1-a); cr->begin_new_path(); cr->arc(mx, my, 7, 0, 2 * M_PI); cr->stroke(); } return true; } bool ColorWheelHSL::on_focus(Gtk::DirectionType direction) { // In forward direction, focus passes from no focus to ring focus to triangle // focus to no focus. if (!has_focus()) { _focus_on_ring = (direction == Gtk::DIR_TAB_FORWARD); grab_focus(); return true; } // Already have focus bool keep_focus = false; switch (direction) { case Gtk::DIR_UP: case Gtk::DIR_LEFT: case Gtk::DIR_TAB_BACKWARD: if (!_focus_on_ring) { _focus_on_ring = true; keep_focus = true; } break; case Gtk::DIR_DOWN: case Gtk::DIR_RIGHT: case Gtk::DIR_TAB_FORWARD: if (_focus_on_ring) { _focus_on_ring = false; keep_focus = true; } break; } queue_draw(); // Update focus indicators. return keep_focus; } void ColorWheelHSL::_set_from_xy(double const x, double const y) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); double const cx = width/2.0; double const cy = height/2.0; double const r = std::min(cx, cy) * (1 - _ring_width); // We calculate RGB value under the cursor by rotating the cursor // and triangle by the hue value and looking at position in the // now right pointing triangle. double angle = _values[0] * 2 * M_PI; double sin = std::sin(angle); double cos = std::cos(angle); double xp = ((x - cx) * cos - (y - cy) * sin) / r; double yp = ((x - cx) * sin + (y - cy) * cos) / r; double xt = lerp(0.0, 1.0, -0.5, 1.0, xp); xt = std::clamp(xt, 0.0, 1.0); double dy = (1-xt) * std::cos(M_PI / 6.0); double yt = lerp(0.0, 1.0, -dy, dy, yp); yt = std::clamp(yt, 0.0, 1.0); ColorPoint c0(0, 0, yt, yt, yt); // Grey point along base. ColorPoint c1(0, 0, hsv_to_rgb(_values[0], 1, 1)); // Hue point at apex ColorPoint c = lerp(c0, c1, 0, 1, xt); setRgb(c.r, c.g, c.b, false); // Don't override previous hue. } bool ColorWheelHSL::_is_in_ring(double x, double y) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); int const cx = width/2; int const cy = height/2; int focus_line_width; int focus_padding; get_style_property("focus-line-width", focus_line_width); get_style_property("focus-padding", focus_padding); double r_max = std::min( width, height)/2.0 - 2 * (focus_line_width + focus_padding); double r_min = r_max * (1.0 - _ring_width); double r2_max = r_max * r_max; double r2_min = r_min * r_min; double dx = x - cx; double dy = y - cy; double r2 = dx * dx + dy * dy; return (r2_min < r2 && r2 < r2_max); } bool ColorWheelHSL::_is_in_triangle(double x, double y) { double x0, y0, x1, y1, x2, y2; _triangle_corners(x0, y0, x1, y1, x2, y2); double det = (x2 - x1) * (y0 - y1) - (y2 - y1) * (x0 - x1); double s = ((x - x1) * (y0 - y1) - (y - y1) * (x0 - x1)) / det; double t = ((x2 - x1) * (y - y1) - (y2 - y1) * (x - x1)) / det; return (s >= 0.0 && t >= 0.0 && s + t <= 1.0); } void ColorWheelHSL::_update_triangle_color(double x, double y) { _set_from_xy(x, y); _signal_color_changed.emit(); queue_draw(); } void ColorWheelHSL::_triangle_corners(double &x0, double &y0, double &x1, double &y1, double &x2, double &y2) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); int const cx = width / 2; int const cy = height / 2; int focus_line_width; int focus_padding; get_style_property("focus-line-width", focus_line_width); get_style_property("focus-padding", focus_padding); double r_max = std::min(width, height) / 2.0 - 2 * (focus_line_width + focus_padding); double r_min = r_max * (1.0 - _ring_width); double angle = _values[0] * 2.0 * M_PI; x0 = cx + std::cos(angle) * r_min; y0 = cy - std::sin(angle) * r_min; x1 = cx + std::cos(angle + 2.0 * M_PI / 3.0) * r_min; y1 = cy - std::sin(angle + 2.0 * M_PI / 3.0) * r_min; x2 = cx + std::cos(angle + 4.0 * M_PI / 3.0) * r_min; y2 = cy - std::sin(angle + 4.0 * M_PI / 3.0) * r_min; } void ColorWheelHSL::_update_ring_color(double x, double y) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); double cx = width / 2.0; double cy = height / 2.0; double angle = -atan2(y - cy, x - cx); if (angle < 0) { angle += 2.0 * M_PI; } _values[0] = angle / (2.0 * M_PI); queue_draw(); _signal_color_changed.emit(); } bool ColorWheelHSL::on_button_press_event(GdkEventButton* event) { // Seat is automatically grabbed. double x = event->x; double y = event->y; if (_is_in_ring(x, y) ) { _adjusting = true; _mode = DragMode::HUE; grab_focus(); _focus_on_ring = true; _update_ring_color(x, y); return true; } else if (_is_in_triangle(x, y)) { _adjusting = true; _mode = DragMode::SATURATION_VALUE; grab_focus(); _focus_on_ring = false; _update_triangle_color(x, y); return true; } return false; } bool ColorWheelHSL::on_button_release_event(GdkEventButton */*event*/) { _mode = DragMode::NONE; _adjusting = false; return true; } bool ColorWheelHSL::on_motion_notify_event(GdkEventMotion* event) { if (!_adjusting) { return false; } double x = event->x; double y = event->y; if (_mode == DragMode::HUE) { _update_ring_color(x, y); return true; } else if (_mode == DragMode::SATURATION_VALUE) { _update_triangle_color(x, y); return true; } else { return false; } } bool ColorWheelHSL::on_key_press_event(GdkEventKey* key_event) { bool consumed = false; unsigned int key = 0; gdk_keymap_translate_keyboard_state(Gdk::Display::get_default()->get_keymap(), key_event->hardware_keycode, (GdkModifierType)key_event->state, 0, &key, nullptr, nullptr, nullptr); double x0, y0, x1, y1, x2, y2; _triangle_corners(x0, y0, x1, y1, x2, y2); // Marker position double mx = x1 + (x2-x1) * _values[2] + (x0-x2) * _values[1] * _values[2]; double my = y1 + (y2-y1) * _values[2] + (y0-y2) * _values[1] * _values[2]; double const delta_hue = 2.0 / 360.0; switch (key) { case GDK_KEY_Up: case GDK_KEY_KP_Up: if (_focus_on_ring) { _values[0] += delta_hue; } else { my -= 1.0; _set_from_xy(mx, my); } consumed = true; break; case GDK_KEY_Down: case GDK_KEY_KP_Down: if (_focus_on_ring) { _values[0] -= delta_hue; } else { my += 1.0; _set_from_xy(mx, my); } consumed = true; break; case GDK_KEY_Left: case GDK_KEY_KP_Left: if (_focus_on_ring) { _values[0] += delta_hue; } else { mx -= 1.0; _set_from_xy(mx, my); } consumed = true; break; case GDK_KEY_Right: case GDK_KEY_KP_Right: if (_focus_on_ring) { _values[0] -= delta_hue; } else { mx += 1.0; _set_from_xy(mx, my); } consumed = true; break; } if (consumed) { if (_values[0] >= 1.0) { _values[0] -= 1.0; } else if (_values[0] < 0.0) { _values[0] += 1.0; } _signal_color_changed.emit(); queue_draw(); } return consumed; } /* HSLuv Color Wheel */ ColorWheelHSLuv::ColorWheelHSLuv() : _scale(1.0) , _cache_width(0) , _cache_height(0) , _square_size(1) { _picker_geometry = new PickerGeometry; setHsluv(0.0, 100.0, 50.0); } ColorWheelHSLuv::~ColorWheelHSLuv() { delete _picker_geometry; } void ColorWheelHSLuv::setRgb(double r, double g, double b, bool /*overrideHue*/) { double h, s ,l; Hsluv::rgb_to_hsluv(r, g, b, &h, &s, &l); setHue(h); setSaturation(s); setLightness(l); } void ColorWheelHSLuv::getRgb(double *r, double *g, double *b) const { Hsluv::hsluv_to_rgb(_values[0], _values[1], _values[2], r, g, b); } void ColorWheelHSLuv::getRgbV(double *rgb) const { Hsluv::hsluv_to_rgb(_values[0], _values[1], _values[2], &rgb[0], &rgb[1], &rgb[2]); } guint32 ColorWheelHSLuv::getRgb() const { double r, g, b; Hsluv::hsluv_to_rgb(_values[0], _values[1], _values[2], &r, &g, &b); return ( (static_cast(r * 255.0) << 16) | (static_cast(g * 255.0) << 8) | (static_cast(b * 255.0) ) ); } void ColorWheelHSLuv::setHsluv(double h, double s, double l) { setHue(h); setSaturation(s); setLightness(l); } void ColorWheelHSLuv::setLightness(double l) { _values[2] = std::clamp(l, MIN_LIGHTNESS, MAX_LIGHTNESS); // Update polygon get_picker_geometry(_picker_geometry, _values[2]); _scale = OUTER_CIRCLE_RADIUS / _picker_geometry->outerCircleRadius; _update_polygon(); queue_draw(); } void ColorWheelHSLuv::getHsluv(double *h, double *s, double *l) const { getValues(h, s, l); } bool ColorWheelHSLuv::on_draw(::Cairo::RefPtr<::Cairo::Context> const &cr) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); int const cx = width/2; int const cy = height/2; double const resize = std::min(width, height) / static_cast(SIZE); int const marginX = std::max(0.0, (width - height) / 2.0); int const marginY = std::max(0.0, (height - width) / 2.0); std::vector shapePointsPixel = to_pixel_coordinate(_picker_geometry->vertices, _scale, resize); for (Point &point : shapePointsPixel) { point.x += marginX; point.y += marginY; } // Detect if we're at the top or bottom vertex of the color space bool is_vertex = (_values[2] < VERTEX_EPSILON || _values[2] > 100.0 - VERTEX_EPSILON); cr->set_antialias(Cairo::ANTIALIAS_SUBPIXEL); if (width > _square_size && height > _square_size) { if (_cache_width != width || _cache_height != height) { _update_polygon(); } if (!is_vertex) { // Paint with surface, clipping to polygon cr->save(); cr->set_source(_surface_polygon, 0, 0); cr->move_to(shapePointsPixel[0].x, shapePointsPixel[0].y); for (size_t i = 1; i < shapePointsPixel.size(); i++) { Point const &point = shapePointsPixel[i]; cr->line_to(point.x, point.y); } cr->close_path(); cr->fill(); cr->restore(); } } // Draw foreground // Outer circle std::vector dashes{OUTER_CIRCLE_DASH_SIZE}; cr->set_line_width(1); // White dashes cr->set_source_rgb(1.0, 1.0, 1.0); cr->set_dash(dashes, 0.0); cr->begin_new_path(); cr->arc(cx, cy, _scale * resize * _picker_geometry->outerCircleRadius, 0, 2 * M_PI); cr->stroke(); // Black dashes cr->set_source_rgb(0.0, 0.0, 0.0); cr->set_dash(dashes, OUTER_CIRCLE_DASH_SIZE); cr->begin_new_path(); cr->arc(cx, cy, _scale * resize * _picker_geometry->outerCircleRadius, 0, 2 * M_PI); cr->stroke(); cr->unset_dash(); // Contrast double a = (_values[2] > 70.0) ? 0.0 : 1.0; cr->set_source_rgb(a, a, a); // Pastel circle double const innerRadius = is_vertex ? 0.01 : _picker_geometry->innerCircleRadius; cr->set_line_width(2); cr->begin_new_path(); cr->arc(cx, cy, _scale * resize * innerRadius, 0, 2 * M_PI); cr->stroke(); // Center cr->begin_new_path(); cr->arc(cx, cy, 2, 0, 2 * M_PI); cr->fill(); // Draw marker double l, u, v; Hsluv::hsluv_to_luv(_values[0], _values[1], _values[2], &l, &u, &v); Point mp = to_pixel_coordinate(Point(u, v), _scale, resize); mp.x += marginX; mp.y += marginY; cr->set_line_width(2); cr->begin_new_path(); cr->arc(mp.x, mp.y, 4, 0, 2 * M_PI); cr->stroke(); // Focus if (has_focus()) { Glib::RefPtr style_context = get_style_context(); style_context->render_focus(cr, mp.x-4, mp.y-4, 8, 8); cr->set_line_width(0.5); cr->set_source_rgb(1-a, 1-a, 1-a); cr->begin_new_path(); cr->arc(mp.x, mp.y, 7, 0, 2 * M_PI); cr->stroke(); } return true; } void ColorWheelHSLuv::_set_from_xy(double const x, double const y) { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); double const resize = std::min(width, height) / static_cast(SIZE); int const margin_x = std::max(0.0, (width - height) / 2.0); int const margin_y = std::max(0.0, (height - width) / 2.0); Point const p = from_pixel_coordinate(Point( x - margin_x, y - margin_y ), _scale, resize); double h, s, l; Hsluv::luv_to_hsluv(_values[2], p.x, p.y, &h, &s, &l); setHue(h); setSaturation(s); _signal_color_changed.emit(); queue_draw(); } void ColorWheelHSLuv::_update_polygon() { Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); int const size = std::min(width, height); // Update square size _square_size = std::max(1, static_cast(size/50)); if (width < _square_size || height < _square_size) { return; } _cache_width = width; _cache_height = height; double const resize = size / static_cast(SIZE); int const marginX = std::max(0.0, (width - height) / 2.0); int const marginY = std::max(0.0, (height - width) / 2.0); std::vector shapePointsPixel = to_pixel_coordinate(_picker_geometry->vertices, _scale, resize); for (Point &point : shapePointsPixel) { point.x += marginX; point.y += marginY; } std::vector xs; std::vector ys; for (Point const &point : shapePointsPixel) { xs.emplace_back(point.x); ys.emplace_back(point.y); } int const xmin = std::floor(*std::min_element(xs.begin(), xs.end()) / _square_size); int const ymin = std::floor(*std::min_element(ys.begin(), ys.end()) / _square_size); int const xmax = std::ceil(*std::max_element(xs.begin(), xs.end()) / _square_size); int const ymax = std::ceil(*std::max_element(ys.begin(), ys.end()) / _square_size); int const stride = Cairo::ImageSurface::format_stride_for_width(Cairo::FORMAT_RGB24, width); _buffer_polygon.resize(height * stride / 4); std::vector buffer_line; buffer_line.resize(stride / 4); ColorPoint clr; // Set the color of each pixel/square for (int y = ymin; y < ymax; y++) { for (int x = xmin; x < xmax; x++) { double px = x * _square_size; double py = y * _square_size; Point point = from_pixel_coordinate(Point( px + (_square_size / 2) - marginX, py + (_square_size / 2) - marginY ), _scale, resize); double r, g ,b; Hsluv::luv_to_rgb(_values[2], point.x, point.y, &r, &g, &b); // safe with _values[2] == 0 r = std::clamp(r, 0.0, 1.0); g = std::clamp(g, 0.0, 1.0); b = std::clamp(b, 0.0, 1.0); clr.set_color(r, g, b); guint32 *p = buffer_line.data() + (x * _square_size); for (int i = 0; i < _square_size; i++) { p[i] = clr.get_color(); } } // Copy the line buffer to the surface buffer int Y = y * _square_size; for (int i = 0; i < _square_size; i++) { guint32 *t = _buffer_polygon.data() + (Y + i) * (stride / 4); std::memcpy(t, buffer_line.data(), stride); } } _surface_polygon = ::Cairo::ImageSurface::create( reinterpret_cast(_buffer_polygon.data()), Cairo::FORMAT_RGB24, width, height, stride ); } bool ColorWheelHSLuv::on_button_press_event(GdkEventButton* event) { double const x = event->x; double const y = event->y; Gtk::Allocation allocation = get_allocation(); int const width = allocation.get_width(); int const height = allocation.get_height(); int const margin_x = std::max(0.0, (width - height) / 2.0); int const margin_y = std::max(0.0, (height - width) / 2.0); int const size = std::min(width, height); if (x > margin_x && x < (margin_x+size) && y > margin_y && y < (margin_y+size)) { _adjusting = true; grab_focus(); _set_from_xy(x, y); return true; } return false; } bool ColorWheelHSLuv::on_button_release_event(GdkEventButton */*event*/) { _adjusting = false; return true; } bool ColorWheelHSLuv::on_motion_notify_event(GdkEventMotion* event) { if (!_adjusting) { return false; } double x = event->x; double y = event->y; _set_from_xy(x, y); return true; } bool ColorWheelHSLuv::on_key_press_event(GdkEventKey* key_event) { bool consumed = false; unsigned int key = 0; gdk_keymap_translate_keyboard_state(Gdk::Display::get_default()->get_keymap(), key_event->hardware_keycode, (GdkModifierType)key_event->state, 0, &key, nullptr, nullptr, nullptr); // Get current point double l, u, v; Hsluv::hsluv_to_luv(_values[0], _values[1], _values[2], &l, &u, &v); double const marker_move = 1.0 / _scale; switch (key) { case GDK_KEY_Up: case GDK_KEY_KP_Up: v += marker_move; consumed = true; break; case GDK_KEY_Down: case GDK_KEY_KP_Down: v -= marker_move; consumed = true; break; case GDK_KEY_Left: case GDK_KEY_KP_Left: u -= marker_move; consumed = true; break; case GDK_KEY_Right: case GDK_KEY_KP_Right: u += marker_move; consumed = true; break; } if (consumed) { double h, s, l; Hsluv::luv_to_hsluv(_values[2], u, v, &h, &s, &l); setHue(h); setSaturation(s); _adjusting = true; _signal_color_changed.emit(); queue_draw(); } return consumed; } } // namespace Widget } // namespace UI } // namespace Inkscape /* ColorPoint */ ColorPoint::ColorPoint() : x(0), y(0), r(0), g(0), b(0) {} ColorPoint::ColorPoint(double x, double y, double r, double g, double b) : x(x), y(y), r(r), g(g), b(b) {} ColorPoint::ColorPoint(double x, double y, guint color) : x(x) , y(y) , r(((color & 0xff0000) >> 16) / 255.0) , g(((color & 0x00ff00) >> 8) / 255.0) , b(((color & 0x0000ff) ) / 255.0) {} guint32 ColorPoint::get_color() { return (static_cast(r * 255) << 16 | static_cast(g * 255) << 8 | static_cast(b * 255) ); }; void ColorPoint::set_color(double red, double green, double blue) { r = red; g = green; b = blue; }; /* Point */ Point::Point() : x(0), y(0) {} Point::Point(double x, double y) : x(x), y(y) {} /* Intersection */ Intersection::Intersection() : line1(0), line2(0) {} Intersection::Intersection(int line1, int line2, Point intersectionPoint, double intersectionPointAngle, double relativeAngle) : line1(line1) , line2(line2) , intersectionPoint(intersectionPoint) , intersectionPointAngle(intersectionPointAngle) , relativeAngle(relativeAngle) {} /* FIXME: replace these utility functions with calls into lib2geom */ /* Utility functions */ static Point intersect_line_line(Line a, Line b) { double x = (a.intercept - b.intercept) / (b.slope - a.slope); double y = a.slope * x + a.intercept; return {x, y}; } static double distance_from_origin(Point point) { return std::sqrt(std::pow(point.x, 2) + std::pow(point.y, 2)); } static double distance_line_from_origin(Line line) { // https://en.wikipedia.org/wiki/Distance_from_a_point_to_a_line return std::abs(line.intercept) / std::sqrt(std::pow(line.slope, 2) + 1); } static double angle_from_origin(Point point) { return std::atan2(point.y, point.x); } static double normalize_angle(double angle) { double m = 2 * M_PI; return std::fmod(std::fmod(angle, m) + m, m); } static double lerp(double v0, double v1, double t0, double t1, double t) { double s = 0; if (t0 != t1) { s = (t - t0) / (t1 - t0); } return (1.0 - s) * v0 + s * v1; } static ColorPoint lerp(ColorPoint const &v0, ColorPoint const &v1, double t0, double t1, double t) { double x = lerp(v0.x, v1.x, t0, t1, t); double y = lerp(v0.y, v1.y, t0, t1, t); double r = lerp(v0.r, v1.r, t0, t1, t); double g = lerp(v0.g, v1.g, t0, t1, t); double b = lerp(v0.b, v1.b, t0, t1, t); return ColorPoint(x, y, r, g, b); } /** * @param h Hue. Between 0 and 1. * @param s Saturation. Between 0 and 1. * @param v Value. Between 0 and 1. */ static guint32 hsv_to_rgb(double h, double s, double v) { h = std::clamp(h, 0.0, 1.0); s = std::clamp(s, 0.0, 1.0); v = std::clamp(v, 0.0, 1.0); double r = v; double g = v; double b = v; if (s != 0.0) { if (h == 1.0) h = 0.0; h *= 6.0; double f = h - (int)h; double p = v * (1.0 - s); double q = v * (1.0 - s * f); double t = v * (1.0 - s * (1.0 - f)); switch (static_cast(h)) { case 0: r = v; g = t; b = p; break; case 1: r = q; g = v; b = p; break; case 2: r = p; g = v; b = t; break; case 3: r = p; g = q; b = v; break; case 4: r = t; g = p; b = v; break; case 5: r = v; g = p; b = q; break; default: g_assert_not_reached(); } } guint32 rgb = (static_cast(floor(r * 255 + 0.5)) << 16) | (static_cast(floor(g * 255 + 0.5)) << 8) | (static_cast(floor(b * 255 + 0.5)) ); return rgb; } double luminance(guint32 color) { double r = ((color & 0xff0000) >> 16) / 255.0; double g = ((color & 0xff00) >> 8) / 255.0; double b = ((color & 0xff) ) / 255.0; return (r * 0.2125 + g * 0.7154 + b * 0.0721); } /** * Convert the vertice of the in gamut color polygon (Luv) to pixel coordinates. * * @param point The point in Luv coordinates. * @param scale Zoom amount to fit polygon to outer circle. * @param resize Zoom amount to fit wheel in widget. */ static Point to_pixel_coordinate(Point const &point, double scale, double resize) { return Point( point.x * scale * resize + (SIZE * resize / 2.0), (SIZE * resize / 2.0) - point.y * scale * resize ); } /** * Convert a point in pixels on the widget to Luv coordinates. * * @param point The point in pixel coordinates. * @param scale Zoom amount to fit polygon to outer circle. * @param resize Zoom amount to fit wheel in widget. */ static Point from_pixel_coordinate(Point const &point, double scale, double resize) { return Point( (point.x - (SIZE * resize / 2.0)) / (scale * resize), ((SIZE * resize / 2.0) - point.y) / (scale * resize) ); } /** * @overload * @param point A vector of points in Luv coordinates. * @param scale Zoom amount to fit polygon to outer circle. * @param resize Zoom amount to fit wheel in widget. */ static std::vector to_pixel_coordinate(std::vector const &points, double scale, double resize) { std::vector result; for (Point const &p : points) { result.emplace_back(to_pixel_coordinate(p, scale, resize)); } return result; } /** * Paints padding for an edge of the triangle, * using the (vertically) closest point. * * @param p0 A corner of the triangle. Not the same corner as p1 * @param p1 A corner of the triangle. Not the same corner as p0 * @param padding The height of the padding * @param pad_upwards True if padding is above the line * @param buffer Array that the triangle is painted to * @param height Height of buffer * @param stride Stride of buffer */ void draw_vertical_padding(ColorPoint p0, ColorPoint p1, int padding, bool pad_upwards, guint32 *buffer, int height, int stride) { // skip if horizontal padding is more accurate, e.g. if the edge is vertical double gradient = (p1.y - p0.y) / (p1.x - p0.x); if (std::abs(gradient) > 1.0) { return; } double min_y = std::min(p0.y, p1.y); double max_y = std::max(p0.y, p1.y); double min_x = std::min(p0.x, p1.x); double max_x = std::max(p0.x, p1.x); // go through every point on the line for (int y = min_y; y <= max_y; ++y) { double start_x = lerp(p0, p1, p0.y, p1.y, std::clamp(static_cast(y), min_y, max_y)).x; double end_x = lerp(p0, p1, p0.y, p1.y, std::clamp(static_cast(y) + 1, min_y, max_y)).x; if (start_x > end_x) { std::swap(start_x, end_x); } guint32 *p = buffer + y * stride; p += static_cast(start_x); for (int x = start_x; x <= end_x; ++x) { // get the color at this point on the line ColorPoint point = lerp(p0, p1, p0.x, p1.x, std::clamp(static_cast(x), min_x, max_x)); // paint the padding vertically above or below this point for (int offset = 0; offset <= padding; ++offset) { if (pad_upwards && (point.y - offset) >= 0) { *(p - (offset * stride)) = point.get_color(); } else if (!pad_upwards && (point.y + offset) < height) { *(p + (offset * stride)) = point.get_color(); } } ++p; } } } static void Inkscape::UI::Widget::get_picker_geometry(PickerGeometry *pickerGeometry, double lightness) { // Add a lambda to avoid overlapping intersections lightness = std::clamp(lightness + 0.01, 0.1, 99.9); // Array of lines std::array const lines = Hsluv::getBounds(lightness); int numLines = lines.size(); double outerCircleRadius = 0.0; // Find the line closest to origin int closestIndex2 = -1; double closestLineDistance = -1; for (int i = 0; i < numLines; i++) { double d = distance_line_from_origin(lines[i]); if (closestLineDistance < 0 || d < closestLineDistance) { closestLineDistance = d; closestIndex2 = i; } } Line closestLine = lines[closestIndex2]; Line perpendicularLine (0 - (1 / closestLine.slope), 0.0); Point intersectionPoint = intersect_line_line(closestLine, perpendicularLine); double startingAngle = angle_from_origin(intersectionPoint); std::vector intersections; double intersectionPointAngle; double relativeAngle; for (int i = 0; i < numLines - 1; i++) { for (int j = i + 1; j < numLines; j++) { intersectionPoint = intersect_line_line(lines[i], lines[j]); intersectionPointAngle = angle_from_origin(intersectionPoint); relativeAngle = normalize_angle( intersectionPointAngle - startingAngle); intersections.emplace_back(i, j, intersectionPoint, intersectionPointAngle, relativeAngle); } } std::sort(intersections.begin(), intersections.end(), [] (Intersection const &lhs, Intersection const &rhs) { return lhs.relativeAngle >= rhs.relativeAngle; }); std::vector orderedLines; std::vector orderedVertices; std::vector orderedAngles; int nextIndex; double intersectionPointDistance; int currentIndex = closestIndex2; for (Intersection intersection : intersections) { nextIndex = -1; if (intersection.line1 == currentIndex) { nextIndex = intersection.line2; } else if (intersection.line2 == currentIndex) { nextIndex = intersection.line1; } if (nextIndex > -1) { currentIndex = nextIndex; orderedLines.emplace_back(lines[nextIndex]); orderedVertices.emplace_back(intersection.intersectionPoint); orderedAngles.emplace_back(intersection.intersectionPointAngle); intersectionPointDistance = distance_from_origin(intersection.intersectionPoint); if (intersectionPointDistance > outerCircleRadius) { outerCircleRadius = intersectionPointDistance; } } } pickerGeometry->lines = orderedLines; pickerGeometry->vertices = orderedVertices; pickerGeometry->angles = orderedAngles; pickerGeometry->outerCircleRadius = outerCircleRadius; pickerGeometry->innerCircleRadius = closestLineDistance; } /* Local Variables: mode:c++ c-file-style:"stroustrup" c-file-offsets:((innamespace .0)(inline-open . 0)(case-label . +)) indent-tabs-mode:nil fill-column:99 End: */ // vim:filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8: textwidth=99: