1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
|
<?xml version="1.0" standalone="no"?> <!--*- mode: xml -*-->
<app-bundle>
<meta>
<!-- Where to pick up the GTK+ installation, icon themes,
etc. Note that "${env:JHBUILD_PREFIX}" is evaluated to the
value of the environment variable JHBUILD_PREFIX. You can
define additional prefixes and refer to them in paths
throughout this file on the form "${prefix:name}". This is
useful for installing certain libraries or even the
application itself separately. Note that JHBUILD_PREFIX is
defined by jhbuild, so it you are not using jhbuild you can
either define your own or just hardcode the path here.
-->
<prefix name="default">${env:JHBUILD_PREFIX}</prefix>
<!-- The project directory is the default location of the created
app. If you leave out the path, the current directory is
used. Note the usage of an environment variable here again.
-->
<destination overwrite="yes">${env:ARTIFACT_DIR}</destination>
<image>
<!-- Not implemented yet (DMG image). -->
</image>
<!-- Comment this out to keep the install names in binaries -->
<run-install-name-tool/>
<!-- Optionally specify a launcher script to use. If the
application sets up everything needed itself, like
environment variable, linker paths, etc, a launcher script is
not needed. If the source path is left out, the default
script will be used.
<launcher-script>${project}/gtk3-launcher.sh</launcher-script >
-->
<!-- Not implemented: Optional runtime, could be python or mono
for example.
-->
<!-- runtime copy="yes">/usr/bin/python</runtime -->
<!-- Indicate the active gtk version to use. This is needed only
for gtk+-3.0 projects. -->
<gtk>gtk+-3.0</gtk>
</meta>
<!-- The special macro "${project}" refers to the directory where
this bundle file is located. The application name and bundle
identifier are taken from the plist file.
-->
<plist>${project}/inkscape.plist</plist>
<main-binary>${prefix}/bin/inkscape</main-binary>
<!-- Copy in the input methods. Dunno if they actually work with
OSX. Note the ${gtkdir} macro, which expands to the correct
library subdirectory for the specified gtk version. -->
<binary>
${prefix}/lib/${gtkdir}/${pkg:${gtk}:gtk_binary_version}/immodules/*.so
</binary>
<!-- And the print backends -->
<binary>
${prefix}/lib/${gtkdir}/${pkg:${gtk}:gtk_binary_version}/printbackends/*.so
</binary>
<!-- Starting with 2.24, gdk-pixbuf installs into its own directory. -->
<binary>
${prefix}/lib/gdk-pixbuf-2.0/${pkg:gdk-pixbuf-2.0:gdk_pixbuf_binary_version}/loaders/*.so
</binary>
<!-- No longer needed for pango >= 1.38
<binary>
${prefix}/lib/pango/${pkg:pango:pango_module_version}/modules/
</binary>
-->
<binary>
${prefix}/lib/inkscape/libinkscape_base.dylib
</binary>
<binary>
${prefix}/lib/libexslt.0.dylib
</binary>
<binary>
${prefix}/lib/libssl.1.1.dylib
</binary>
<binary>
${prefix}/lib/gio/modules/*.so
</binary>
<binary>
${prefix}/lib/enchant-2/*.so
</binary>
<!-- Ghostscript (disable this for GPLv2+ compliance!) -->
<binary>
${prefix}/bin/gs
</binary>
<data>
${prefix}/share/ghostscript
</data>
<data>
${prefix}/bin/ps2pdf*
</data>
<!-- GObject Introspection -->
<binary>
${prefix}/lib/libgirepository-1.0.1.dylib
</binary>
<gir>
${prefix}/share/gir-1.0/*.gir
</gir>
<!-- WebP Codec -->
<binary>
${prefix}/lib/libwebp.7.dylib
</binary>
<binary>
${prefix}/lib/libwebpmux.3.dylib
</binary>
<binary>
${prefix}/lib/libwebpdemux.2.dylib
</binary>
<!-- Translation filenames, one for each program or library that you
want to copy in to the bundle. The "dest" attribute is
optional, as usual. Bundler will find all translations of that
library/program under the indicated directory and copy them.-->
<translations name="gdk-pixbuf">
${prefix}/share/locale
</translations>
<translations name="gtk30">
${prefix}/share/locale
</translations>
<translations name="gtk30-properties">
${prefix}/share/locale
</translations>
<translations name="inkscape">
${prefix}/share/locale
</translations>
<!-- Data to copy in, usually Glade/UI files, images, sounds files
etc. The destination inside the bundle can be specified if the
files should end up at a different location, by using the
"dest" property. The destination must then start with the macro
"${bundle}", which refers to the bundle root directory.
-->
<!-- data>
${prefix}/share/gtk3-demo
</data -->
<data>
${prefix}/etc/fonts
</data>
<data>
${prefix}/share/enchant
</data>
<data>
${prefix}/share/fontconfig
</data>
<data>
${prefix}/share/glib-2.0
</data>
<data>
${prefix}/share/icons
</data>
<data>
${prefix}/share/ImageMagick-6
</data>
<data>
${prefix}/share/inkscape
</data>
<!-- Copy in the themes data. You may want to trim this to save space
in your bundle. -->
<data>
${prefix}/share/themes
</data>
<!-- Copy icons. Note that the .icns file is an Apple format which
contains up to 4 sizes of icon. You can use
/Developer/Applications/Utilities/Icon Composer.app to import
artwork and create the file. >
<data dest="${bundle}/Contents/Resources">
${project}/Giggle.icns
</data -->
</app-bundle>
|