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// SPDX-License-Identifier: GPL-2.0-or-later
/**
* A class to represent a control rectangle. Used for rubberband selector, page outline, etc.
*/
/*
* Author:
* Tavmjong Bah
*
* Copyright (C) 2020 Tavmjong Bah
*
* Rewrite of CtrlRect
*
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#include <cairo/cairo.h>
#include "canvas-item-rect.h"
#include "display/cairo-utils.h"
#include "color.h" // SP_RGBA_x_F
#include "inkscape.h" //
#include "ui/widget/canvas.h"
#include "display/cairo-utils.h" // Checkerboard background.
namespace Inkscape {
/**
* Create an null control rect.
*/
CanvasItemRect::CanvasItemRect(CanvasItemGroup *group)
: CanvasItem(group)
{
_name = "CanvasItemRect:Null";
_pickable = false; // For now, nobody gets events from this class!
}
/**
* Create a control rect. Point are in document coordinates.
*/
CanvasItemRect::CanvasItemRect(CanvasItemGroup *group, Geom::Rect const &rect)
: CanvasItem(group)
, _rect(rect)
{
_name = "CanvasItemRect";
_pickable = false; // For now, nobody gets events from this class!
request_update();
}
/**
* Set a control rect. Points are in document coordinates.
*/
void CanvasItemRect::set_rect(Geom::Rect const &rect)
{
_rect = rect;
request_update();
}
/**
* Returns distance between point in canvas units and nearest point in rect (zero if inside rect).
* Only valid if canvas is not rotated. (A rotated Geom::Rect yields a new axis-aligned Geom::Rect
* that contains the original rectangle; not a rotated rectangle.)
*/
double CanvasItemRect::closest_distance_to(Geom::Point const &p)
{
if (_affine.isNonzeroRotation()) {
std::cerr << "CanvasItemRect::closest_distance_to: Affine includes rotation!" << std::endl;
}
Geom::Rect rect = _rect;
rect *= _affine; // Convert from document to canvas coordinates. (TODO Cache this.)
return Geom::distance(p, rect);
}
/**
* Returns true if point p (in canvas units) is within tolerance (canvas units) distance of rect.
* Non-zero tolerance not implemented! Is valid for a rotated canvas.
*/
bool CanvasItemRect::contains(Geom::Point const &p, double tolerance)
{
if (tolerance != 0) {
std::cerr << "CanvasItemRect::contains: Non-zero tolerance not implemented!" << std::endl;
}
Geom::Point p0 = _rect.corner(0) * _affine;
Geom::Point p1 = _rect.corner(1) * _affine;
Geom::Point p2 = _rect.corner(2) * _affine;
Geom::Point p3 = _rect.corner(3) * _affine;
// From 2geom rotated-rect.cpp
return
Geom::cross(p1 - p0, p - p0) >= 0 &&
Geom::cross(p2 - p1, p - p1) >= 0 &&
Geom::cross(p3 - p2, p - p2) >= 0 &&
Geom::cross(p0 - p3, p - p3) >= 0;
}
/**
* Update and redraw control rect.
*/
void CanvasItemRect::update(Geom::Affine const &affine)
{
if (_affine == affine && !_need_update) {
// Nothing to do.
return;
}
if (_rect.area() == 0) {
return; // Nothing to show
}
// Queue redraw of old area (erase previous content).
request_redraw();
// Get new bounds
_affine = affine;
// Enlarge bbox by twice shadow size (to allow for shadow on any side with a 45deg rotation).
_bounds = _rect;
// note: add shadow size before applying transformation, since get_shadow_size accounts for scale
_bounds.expandBy(2 * get_shadow_size());
_bounds *= _affine;
_bounds.expandBy(2); // Room for stroke.
// Queue redraw of new area
request_redraw();
_need_update = false;
}
/**
* Render rect to screen via Cairo.
*/
void CanvasItemRect::render(Inkscape::CanvasItemBuffer *buf)
{
if (!buf) {
std::cerr << "CanvasItemRect::Render: No buffer!" << std::endl;
return;
}
if (!_bounds.intersects(buf->rect)) {
return; // Rectangle not inside buffer rectangle.
}
if (!_visible) {
// Hidden
return;
}
// Geom::Rect is an axis-aligned rectangle. We need to rotate it if the canvas is rotated!
// Get canvas rotation (scale is isotropic).
double rotation = atan2(_affine[1], _affine[0]);
// Are we axis aligned?
double mod_rot = fmod(rotation * M_2_PI, 1);
bool axis_aligned = Geom::are_near(mod_rot, 0) || Geom::are_near(mod_rot, 1.0);
// Get the points we need transformed into window coordinates.
Geom::Point rect_transformed[4];
for (unsigned int i = 0; i < 4; ++i) {
rect_transformed[i] = _rect.corner(i) * _affine;
}
auto rect = _rect;
using Geom::X;
using Geom::Y;
if (axis_aligned) {
auto temp = _rect * _affine;
auto min = temp.min();
auto max = temp.max();
auto pixgrid = Geom::Rect(
Geom::Point(floor(min[X]) + 0.5, floor(min[Y]) + 0.5),
Geom::Point(floor(max[X]) + 0.5, floor(max[Y]) + 0.5));
rect = pixgrid * _affine.inverse();
}
buf->cr->save();
buf->cr->translate(-buf->rect.left(), -buf->rect.top());
if (_inverted) {
// buf->cr->set_operator(Cairo::OPERATOR_XOR); // Blend mode operators do not have C++ bindings!
cairo_set_operator(buf->cr->cobj(), CAIRO_OPERATOR_DIFFERENCE);
}
// fill background?
if (_background && !buf->outline_overlay_pass) {
buf->cr->save();
Cairo::Matrix m(_affine[0], _affine[1], _affine[2], _affine[3], _affine[4], _affine[5]);
buf->cr->transform(m);
buf->cr->rectangle(rect.corner(0)[X], rect.corner(0)[Y], rect.width(), rect.height());
// counter fill scaling (necessary for checkerboard pattern)
_background->set_matrix(m);
buf->cr->set_source(_background);
buf->cr->fill();
buf->cr->restore();
}
cairo_pattern_t *pattern = _canvas->get_background_pattern()->cobj();
guint32 backcolor = ink_cairo_pattern_get_argb32(pattern);
EXTRACT_ARGB32(backcolor, ab,rb,gb,bb)
// Draw shadow first. Shadow extends under rectangle to reduce aliasing effects.
if (_shadow_width > 0 && !_dashed) {
// there's only one UI knob to adjust border and shadow color, so instead of using border color
// transparency as is, it is boosted by this function, since shadow attenuates it
const auto a = (exp(-3 * SP_RGBA32_A_F(_shadow_color)) - 1) / (exp(-3) - 1);
buf->cr->save();
auto affine = _affine;
if (auto desktop = _canvas->get_desktop()) {
rect *= desktop->doc2dt();
affine = desktop->doc2dt() * affine;
}
Cairo::Matrix m(affine[0], affine[1], affine[2], affine[3], affine[4], affine[5]);
buf->cr->transform(m);
ink_cairo_draw_drop_shadow(buf->cr, rect, get_shadow_size(), _shadow_color, a);
buf->cr->restore();
}
// Setup rectangle path
if (axis_aligned) {
// Snap to pixel grid
Geom::Rect outline( _rect.min() * _affine, _rect.max() * _affine);
buf->cr->rectangle(floor(outline.min()[X])+0.5,
floor(outline.min()[Y])+0.5,
floor(outline.max()[X]) - floor(outline.min()[X]),
floor(outline.max()[Y]) - floor(outline.min()[Y]));
} else {
// Rotated
buf->cr->move_to(rect_transformed[0][X], rect_transformed[0][Y] );
buf->cr->line_to(rect_transformed[1][X], rect_transformed[1][Y] );
buf->cr->line_to(rect_transformed[2][X], rect_transformed[2][Y] );
buf->cr->line_to(rect_transformed[3][X], rect_transformed[3][Y] );
buf->cr->close_path();
}
static std::valarray<double> dashes = {4.0, 4.0};
if (_dashed) {
buf->cr->set_dash(dashes, -0.5);
}
// Draw border (stroke).
buf->cr->set_line_width(1);
// we maybe have painted the background, back to "normal" compositing
buf->cr->set_source_rgba(SP_RGBA32_R_F(_stroke), SP_RGBA32_G_F(_stroke),
SP_RGBA32_B_F(_stroke), SP_RGBA32_A_F(_stroke));
buf->cr->stroke_preserve();
// Highlight the border by drawing it in _shadow_color.
if (_shadow_width == 1 && _dashed) {
buf->cr->set_dash(dashes, 3.5); // Dash offset by dash length.
buf->cr->set_source_rgba(SP_RGBA32_R_F(_shadow_color), SP_RGBA32_G_F(_shadow_color),
SP_RGBA32_B_F(_shadow_color), SP_RGBA32_A_F(_shadow_color));
buf->cr->stroke_preserve();
}
buf->cr->begin_new_path(); // Clear path or get weird artifacts.
// Uncomment to show bounds
// Geom::Rect bounds = _bounds;
// bounds.expandBy(-1);
// bounds -= buf->rect.min();
// buf->cr->set_source_rgba(1.0, 0.0, _shadow_width / 3.0, 1.0);
// buf->cr->rectangle(bounds.min().x(), bounds.min().y(), bounds.width(), bounds.height());
// buf->cr->stroke();
buf->cr->restore();
}
void CanvasItemRect::set_dashed(bool dashed)
{
if (_dashed != dashed) {
_dashed = dashed;
request_redraw();
}
}
void CanvasItemRect::set_inverted(bool inverted)
{
if (_inverted != inverted) {
_inverted = inverted;
request_redraw();
}
}
void CanvasItemRect::set_shadow(guint32 color, int width)
{
if (_shadow_color != color || _shadow_width != width) {
_shadow_color = color;
_shadow_width = width;
request_redraw();
}
}
void CanvasItemRect::set_background(guint32 background) {
_set_background(Cairo::SolidPattern::create_rgba(SP_RGBA32_R_F(background), SP_RGBA32_G_F(background), SP_RGBA32_B_F(background), SP_RGBA32_A_F(background)));
}
void CanvasItemRect::_set_background(Cairo::RefPtr<Cairo::Pattern> background) {
if (_background != background) {
_background = background;
request_redraw();
}
}
double CanvasItemRect::get_scale() const {
return sqrt(_affine[0] * _affine[0] + _affine[1] * _affine[1]);
}
double CanvasItemRect::get_shadow_size() const {
// gradient drop shadow needs much more room than solid one, so inflating the size;
// fudge factor of 6 used to make sizes baked in svg documents work as steps:
// typical value of 2 will work out to 12 pixels which is a narrow shadow (b/c of exponential fall of)
auto size = _shadow_width * 6;
if (size < 0) {
size = 0;
}
else if (size > 120) {
// arbitrarily selected max size, so Cairo gradient doesn't blow up if document has bogus shadow values
size = 120;
}
auto scale = get_scale();
// calculate space for gradient shadow; if divided by 'scale' it would be zoom independent (fixed in size);
// if 'scale' is not used, drop shadow will be getting smaller with document zoom;
// here hybrid approach is used: "unscaling" with square root of scale allows shadows to diminish
// more slowly at small zoom levels (so it's still perceptible) and grow more slowly at high mag (where it doesn't matter, b/c it's typically off-screen)
return size / (scale > 0 ? sqrt(scale) : 1);
}
void CanvasItemRect::set_background_checkerboard(guint32 rgba, bool use_alpha) {
auto pattern = ink_cairo_pattern_create_checkerboard(rgba, use_alpha);
auto background = Cairo::RefPtr<Cairo::Pattern>(new Cairo::Pattern(pattern));
_set_background(background);
}
} // namespace Inkscape
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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