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// SPDX-License-Identifier: GPL-2.0-or-later
#ifndef INKSCAPE_HELPER_GEOM_H
#define INKSCAPE_HELPER_GEOM_H
/**
* @file
* Specific geometry functions for Inkscape, not provided my lib2geom.
*/
/*
* Author:
* Johan Engelen <goejendaagh@zonnet.nl>
*
* Copyright (C) 2008 Johan Engelen
*
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#include <2geom/forward.h>
#include <2geom/rect.h>
#include <2geom/affine.h>
Geom::OptRect bounds_fast_transformed(Geom::PathVector const & pv, Geom::Affine const & t);
Geom::OptRect bounds_exact_transformed(Geom::PathVector const & pv, Geom::Affine const & t);
void pathv_matrix_point_bbox_wind_distance ( Geom::PathVector const & pathv, Geom::Affine const &m, Geom::Point const &pt,
Geom::Rect *bbox, int *wind, Geom::Coord *dist,
Geom::Coord tolerance, Geom::Rect const *viewbox);
bool is_intersecting(Geom::PathVector const&a, Geom::PathVector const&b);
size_t count_pathvector_nodes(Geom::PathVector const &pathv );
size_t count_path_nodes(Geom::Path const &path);
bool pointInTriangle(Geom::Point const &p, Geom::Point const &p1, Geom::Point const &p2, Geom::Point const &p3);
Geom::PathVector pathv_to_linear_and_cubic_beziers( Geom::PathVector const &pathv );
Geom::PathVector pathv_to_linear( Geom::PathVector const &pathv, double maxdisp );
Geom::PathVector pathv_to_cubicbezier( Geom::PathVector const &pathv);
bool pathv_similar(Geom::PathVector const &apv, Geom::PathVector const &bpv, double precission = 0.001);
void recursive_bezier4(const double x1, const double y1, const double x2, const double y2,
const double x3, const double y3, const double x4, const double y4,
std::vector<Geom::Point> &pointlist,
int level);
void swap(Geom::Point &A, Geom::Point &B);
#endif // INKSCAPE_HELPER_GEOM_H
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
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