1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
|
// SPDX-License-Identifier: GPL-2.0-or-later
/** @file
* TODO: insert short description here
*//*
* Authors: see git history
*
* Copyright (C) 2014 Authors
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
/*
* Path.h
* nlivarot
*
* Created by fred on Tue Jun 17 2003.
*
*/
#ifndef my_path
#define my_path
#include <vector>
#include "LivarotDefs.h"
#include <2geom/point.h>
struct PathDescr;
struct PathDescrLineTo;
struct PathDescrArcTo;
struct PathDescrCubicTo;
struct PathDescrBezierTo;
struct PathDescrIntermBezierTo;
class SPStyle;
/*
* the Path class: a structure to hold path description and their polyline approximation (not kept in sync)
* the path description is built with regular commands like MoveTo() LineTo(), etc
* the polyline approximation is built by a call to Convert() or its variants
* another possibility would be to call directly the AddPoint() functions, but that is not encouraged
* the conversion to polyline can salvage data as to where on the path each polyline's point lies; use
* ConvertWithBackData() for this. after this call, it's easy to rewind the polyline: sequences of points
* of the same path command can be reassembled in a command
*/
// polyline description commands
enum
{
polyline_lineto = 0, // a lineto
polyline_moveto = 1, // a moveto
polyline_forced = 2 // a forced point, ie a point that was an angle or an intersection in a previous life
// or more realistically a control point in the path description that created the polyline
// forced points are used as "breakable" points for the polyline -> cubic bezier patch operations
// each time the bezier fitter encounters such a point in the polyline, it decreases its treshhold,
// so that it is more likely to cut the polyline at that position and produce a bezier patch
};
class Shape;
// path creation: 2 phases: first the path is given as a succession of commands (MoveTo, LineTo, CurveTo...); then it
// is converted in a polyline
// a polylone can be stroked or filled to make a polygon
class Path
{
friend class Shape;
public:
// flags for the path construction
enum
{
descr_ready = 0,
descr_adding_bezier = 1, // we're making a bezier spline, so you can expect pending_bezier_* to have a value
descr_doing_subpath = 2, // we're doing a path, so there is a moveto somewhere
descr_delayed_bezier = 4,// the bezier spline we're doing was initiated by a TempBezierTo(), so we'll need an endpoint
descr_dirty = 16 // the path description was modified
};
// some data for the construction: what's pending, and some flags
int descr_flags;
int pending_bezier_cmd;
int pending_bezier_data;
int pending_moveto_cmd;
int pending_moveto_data;
// the path description
std::vector<PathDescr*> descr_cmd;
// polyline storage: a series of coordinates (and maybe weights)
// also back data: info on where this polyline's segment comes from, ie which command in the path description: "piece"
// and what abcissis on the chunk of path for this command: "t"
// t=0 means it's at the start of the command's chunk, t=1 it's at the end
struct path_lineto
{
path_lineto(bool m, Geom::Point pp) : isMoveTo(m), p(pp), piece(-1), t(0), closed(false) {}
path_lineto(bool m, Geom::Point pp, int pie, double tt) : isMoveTo(m), p(pp), piece(pie), t(tt), closed(false) {}
int isMoveTo;
Geom::Point p;
int piece;
double t;
bool closed; // true if subpath is closed (this point is the last point of a closed subpath)
};
std::vector<path_lineto> pts;
bool back;
Path();
virtual ~Path();
// creation of the path description
void Reset(); // reset to the empty description
void Copy (Path * who);
// the commands...
int ForcePoint();
int Close();
int MoveTo ( Geom::Point const &ip);
int LineTo ( Geom::Point const &ip);
int CubicTo ( Geom::Point const &ip, Geom::Point const &iStD, Geom::Point const &iEnD);
int ArcTo ( Geom::Point const &ip, double iRx, double iRy, double angle, bool iLargeArc, bool iClockwise);
int IntermBezierTo ( Geom::Point const &ip); // add a quadratic bezier spline control point
int BezierTo ( Geom::Point const &ip); // quadratic bezier spline to this point (control points can be added after this)
int TempBezierTo(); // start a quadratic bezier spline (control points can be added after this)
int EndBezierTo();
int EndBezierTo ( Geom::Point const &ip); // ends a quadratic bezier spline (for curves started with TempBezierTo)
// transforms a description in a polyline (for stroking and filling)
// treshhold is the max length^2 (sort of)
void Convert (double treshhold);
void ConvertEvenLines (double treshhold); // decomposes line segments too, for later recomposition
// same function for use when you want to later recompose the curves from the polyline
void ConvertWithBackData (double treshhold);
// creation of the polyline (you can tinker with these function if you want)
void SetBackData (bool nVal); // has back data?
void ResetPoints(); // resets to the empty polyline
int AddPoint ( Geom::Point const &iPt, bool mvto = false); // add point
int AddPoint ( Geom::Point const &iPt, int ip, double it, bool mvto = false);
int AddForcedPoint ( Geom::Point const &iPt); // add point
int AddForcedPoint ( Geom::Point const &iPt, int ip, double it);
int ReplacePoint(Geom::Point const &iPt); // replace point
// transform in a polygon (in a graph, in fact; a subsequent call to ConvertToShape is needed)
// - fills the polyline; justAdd=true doesn't reset the Shape dest, but simply adds the polyline into it
// closeIfNeeded=false prevent the function from closing the path (resulting in a non-eulerian graph
// pathID is a identification number for the path, and is used for recomposing curves from polylines
// give each different Path a different ID, and feed the appropriate orig[] to the ConvertToForme() function
void Fill(Shape *dest, int pathID = -1, bool justAdd = false,
bool closeIfNeeded = true, bool invert = false);
// - stroke the path; usual parameters: type of cap=butt, type of join=join and miter (see LivarotDefs.h)
// doClose treat the path as closed (ie a loop)
void Stroke(Shape *dest, bool doClose, double width, JoinType join,
ButtType butt, double miter, bool justAdd = false);
// build a Path that is the outline of the Path instance's description (the result is stored in dest)
// it doesn't compute the exact offset (it's way too complicated, but an approximation made of cubic bezier patches
// and segments. the algorithm was found in a plugin for Impress (by Chris Cox), but i can't find it back...
void Outline(Path *dest, double width, JoinType join, ButtType butt,
double miter);
// half outline with edges having the same direction as the original
void OutsideOutline(Path *dest, double width, JoinType join, ButtType butt,
double miter);
// half outline with edges having the opposite direction as the original
void InsideOutline (Path * dest, double width, JoinType join, ButtType butt,
double miter);
// polyline to cubic bezier patches
void Simplify (double treshhold);
// description simplification
void Coalesce (double tresh);
// utilities
// piece is a command no in the command list
// "at" is an abcissis on the path portion associated with this command
// 0=beginning of portion, 1=end of portion.
void PointAt (int piece, double at, Geom::Point & pos);
void PointAndTangentAt (int piece, double at, Geom::Point & pos, Geom::Point & tgt);
// last control point before the command i (i included)
// used when dealing with quadratic bezier spline, cause these can contain arbitrarily many commands
const Geom::Point PrevPoint (const int i) const;
// dash the polyline
// the result is stored in the polyline, so you lose the original. make a copy before if needed
void DashPolyline(float head,float tail,float body,int nbD,float *dashs,bool stPlain,float stOffset);
void DashPolylineFromStyle(SPStyle *style, float scale, float min_len);
//utilitaire pour inkscape
void LoadPath(Geom::Path const &path, Geom::Affine const &tr, bool doTransformation, bool append = false);
void LoadPathVector(Geom::PathVector const &pv, Geom::Affine const &tr, bool doTransformation);
void LoadPathVector(Geom::PathVector const &pv);
Geom::PathVector MakePathVector();
void Transform(const Geom::Affine &trans);
// decompose le chemin en ses sous-chemin
// killNoSurf=true -> oublie les chemins de surface nulle
Path** SubPaths(int &outNb,bool killNoSurf);
// pour recuperer les trous
// nbNest= nombre de contours
// conts= debut de chaque contour
// nesting= parent de chaque contour
Path** SubPathsWithNesting(int &outNb,bool killNoSurf,int nbNest,int* nesting,int* conts);
// surface du chemin (considere comme ferme)
double Surface();
void PolylineBoundingBox(double &l,double &t,double &r,double &b);
void FastBBox(double &l,double &t,double &r,double &b);
// longueur (totale des sous-chemins)
double Length();
void ConvertForcedToMoveTo();
void ConvertForcedToVoid();
struct cut_position {
int piece;
double t;
};
cut_position* CurvilignToPosition(int nbCv,double* cvAbs,int &nbCut);
cut_position PointToCurvilignPosition(Geom::Point const &pos, unsigned seg = 0) const;
//Should this take a cut_position as a param?
double PositionToLength(int piece, double t);
// caution: not tested on quadratic b-splines, most certainly buggy
void ConvertPositionsToMoveTo(int nbPos,cut_position* poss);
void ConvertPositionsToForced(int nbPos,cut_position* poss);
void Affiche();
char *svg_dump_path() const;
bool IsLineSegment(int piece);
private:
// utilitary functions for the path construction
void CancelBezier ();
void CloseSubpath();
void InsertMoveTo (Geom::Point const &iPt,int at);
void InsertForcePoint (int at);
void InsertLineTo (Geom::Point const &iPt,int at);
void InsertArcTo (Geom::Point const &ip, double iRx, double iRy, double angle, bool iLargeArc, bool iClockwise,int at);
void InsertCubicTo (Geom::Point const &ip, Geom::Point const &iStD, Geom::Point const &iEnD,int at);
void InsertBezierTo (Geom::Point const &iPt,int iNb,int at);
void InsertIntermBezierTo (Geom::Point const &iPt,int at);
// creation of dashes: take the polyline given by spP (length spL) and dash it according to head, body, etc. put the result in
// the polyline of this instance
void DashSubPath(int spL, int spP, std::vector<path_lineto> const &orig_pts, float head,float tail,float body,int nbD,float *dashs,bool stPlain,float stOffset);
// Functions used by the conversion.
// they append points to the polyline
void DoArc ( Geom::Point const &iS, Geom::Point const &iE, double rx, double ry,
double angle, bool large, bool wise, double tresh);
void RecCubicTo ( Geom::Point const &iS, Geom::Point const &iSd, Geom::Point const &iE, Geom::Point const &iEd, double tresh, int lev,
double maxL = -1.0);
void RecBezierTo ( Geom::Point const &iPt, Geom::Point const &iS, Geom::Point const &iE, double treshhold, int lev, double maxL = -1.0);
void DoArc ( Geom::Point const &iS, Geom::Point const &iE, double rx, double ry,
double angle, bool large, bool wise, double tresh, int piece);
void RecCubicTo ( Geom::Point const &iS, Geom::Point const &iSd, Geom::Point const &iE, Geom::Point const &iEd, double tresh, int lev,
double st, double et, int piece);
void RecBezierTo ( Geom::Point const &iPt, Geom::Point const &iS, const Geom::Point &iE, double treshhold, int lev, double st, double et,
int piece);
// don't pay attention
struct offset_orig
{
Path *orig;
int piece;
double tSt, tEn;
double off_dec;
};
void DoArc ( Geom::Point const &iS, Geom::Point const &iE, double rx, double ry,
double angle, bool large, bool wise, double tresh, int piece,
offset_orig & orig);
void RecCubicTo ( Geom::Point const &iS, Geom::Point const &iSd, Geom::Point const &iE, Geom::Point const &iEd, double tresh, int lev,
double st, double et, int piece, offset_orig & orig);
void RecBezierTo ( Geom::Point const &iPt, Geom::Point const &iS, Geom::Point const &iE, double treshhold, int lev, double st, double et,
int piece, offset_orig & orig);
static void ArcAngles ( Geom::Point const &iS, Geom::Point const &iE, double rx,
double ry, double angle, bool large, bool wise,
double &sang, double &eang);
static void QuadraticPoint (double t, Geom::Point &oPt, Geom::Point const &iS, Geom::Point const &iM, Geom::Point const &iE);
static void CubicTangent (double t, Geom::Point &oPt, Geom::Point const &iS,
Geom::Point const &iSd, Geom::Point const &iE,
Geom::Point const &iEd);
struct outline_callback_data
{
Path *orig;
int piece;
double tSt, tEn;
Path *dest;
double x1, y1, x2, y2;
union
{
struct
{
double dx1, dy1, dx2, dy2;
}
c;
struct
{
double mx, my;
}
b;
struct
{
double rx, ry, angle;
bool clock, large;
double stA, enA;
}
a;
}
d;
};
typedef void (outlineCallback) (outline_callback_data * data, double tol, double width);
struct outline_callbacks
{
outlineCallback *cubicto;
outlineCallback *bezierto;
outlineCallback *arcto;
};
void SubContractOutline (int off, int num_pd,
Path * dest, outline_callbacks & calls,
double tolerance, double width, JoinType join,
ButtType butt, double miter, bool closeIfNeeded,
bool skipMoveto, Geom::Point & lastP, Geom::Point & lastT);
void DoStroke(int off, int N, Shape *dest, bool doClose, double width, JoinType join,
ButtType butt, double miter, bool justAdd = false);
static void TangentOnSegAt(double at, Geom::Point const &iS, PathDescrLineTo const &fin,
Geom::Point &pos, Geom::Point &tgt, double &len);
static void TangentOnArcAt(double at, Geom::Point const &iS, PathDescrArcTo const &fin,
Geom::Point &pos, Geom::Point &tgt, double &len, double &rad);
static void TangentOnCubAt (double at, Geom::Point const &iS, PathDescrCubicTo const &fin, bool before,
Geom::Point &pos, Geom::Point &tgt, double &len, double &rad);
static void TangentOnBezAt (double at, Geom::Point const &iS,
PathDescrIntermBezierTo & mid,
PathDescrBezierTo & fin, bool before,
Geom::Point & pos, Geom::Point & tgt, double &len, double &rad);
static void OutlineJoin (Path * dest, Geom::Point pos, Geom::Point stNor, Geom::Point enNor,
double width, JoinType join, double miter, int nType);
static bool IsNulCurve (std::vector<PathDescr*> const &cmd, int curD, Geom::Point const &curX);
static void RecStdCubicTo (outline_callback_data * data, double tol,
double width, int lev);
static void StdCubicTo (outline_callback_data * data, double tol,
double width);
static void StdBezierTo (outline_callback_data * data, double tol,
double width);
static void RecStdArcTo (outline_callback_data * data, double tol,
double width, int lev);
static void StdArcTo (outline_callback_data * data, double tol, double width);
// fonctions annexes pour le stroke
static void DoButt (Shape * dest, double width, ButtType butt, Geom::Point pos,
Geom::Point dir, int &leftNo, int &rightNo);
static void DoJoin (Shape * dest, double width, JoinType join, Geom::Point pos,
Geom::Point prev, Geom::Point next, double miter, double prevL,
double nextL, int *stNo, int *enNo);
static void DoLeftJoin (Shape * dest, double width, JoinType join, Geom::Point pos,
Geom::Point prev, Geom::Point next, double miter, double prevL,
double nextL, int &leftStNo, int &leftEnNo,int pathID=-1,int pieceID=0,double tID=0.0);
static void DoRightJoin (Shape * dest, double width, JoinType join, Geom::Point pos,
Geom::Point prev, Geom::Point next, double miter, double prevL,
double nextL, int &rightStNo, int &rightEnNo,int pathID=-1,int pieceID=0,double tID=0.0);
static void RecRound (Shape * dest, int sNo, int eNo,
Geom::Point const &iS, Geom::Point const &iE,
Geom::Point const &nS, Geom::Point const &nE,
Geom::Point &origine,float width);
void DoSimplify(int off, int N, double treshhold);
bool AttemptSimplify(int off, int N, double treshhold, PathDescrCubicTo &res, int &worstP);
static bool FitCubic(Geom::Point const &start,
PathDescrCubicTo &res,
double *Xk, double *Yk, double *Qk, double *tk, int nbPt);
struct fitting_tables {
int nbPt,maxPt,inPt;
double *Xk;
double *Yk;
double *Qk;
double *tk;
double *lk;
char *fk;
double totLen;
};
bool AttemptSimplify (fitting_tables &data,double treshhold, PathDescrCubicTo & res,int &worstP);
bool ExtendFit(int off, int N, fitting_tables &data,double treshhold, PathDescrCubicTo & res,int &worstP);
double RaffineTk (Geom::Point pt, Geom::Point p0, Geom::Point p1, Geom::Point p2, Geom::Point p3, double it);
void FlushPendingAddition(Path* dest,PathDescr *lastAddition,PathDescrCubicTo &lastCubic,int lastAD);
private:
void AddCurve(Geom::Curve const &c);
};
#endif
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4:fileencoding=utf-8:textwidth=99 :
|