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// SPDX-License-Identifier: GPL-2.0-or-later
/** @file
* TODO: insert short description here
*//*
* Authors: see git history
*
* Copyright (C) 2018 Authors
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#ifndef my_shape
#define my_shape
#include <cmath>
#include <cstdio>
#include <cstdlib>
#include <cstring>
#include <vector>
#include <2geom/point.h>
#include "livarot/LivarotDefs.h"
#include "object/object-set.h" // For BooleanOp
class Path;
class FloatLigne;
class SweepTree;
class SweepTreeList;
class SweepEventQueue;
enum {
tweak_mode_grow,
tweak_mode_push,
tweak_mode_repel,
tweak_mode_roughen
};
/*
* the Shape class (was the Digraph class, as the header says) stores digraphs (no kidding!) of which
* a very interesting kind are polygons.
* the main use of this class is the ConvertToShape() (or Booleen(), quite the same) function, which
* removes all problems a polygon can present: duplicate points or edges, self-intersection. you end up with a
* full-fledged polygon
*/
// possible values for the "type" field in the Shape class:
enum
{
shape_graph = 0, // it's just a graph; a bunch of edges, maybe intersections
shape_polygon = 1, // a polygon: intersection-free, edges oriented so that the inside is on their left
shape_polypatch = 2 // a graph without intersection; each face is a polygon (not yet used)
};
class BitLigne;
class AlphaLigne;
class Shape
{
public:
struct back_data
{
int pathID, pieceID;
double tSt, tEn;
};
struct voronoi_point
{ // info for points treated as points of a voronoi diagram (obtained by MakeShape())
double value; // distance to source
int winding; // winding relatively to source
};
struct voronoi_edge
{ // info for edges, treated as approximation of edges of the voronoi diagram
int leF, riF; // left and right site
double leStX, leStY, riStX, riStY; // on the left side: (leStX,leStY) is the smallest vector from the source to st
// etc...
double leEnX, leEnY, riEnX, riEnY;
};
struct quick_raster_data
{
double x; // x-position on the sweepline
int bord; // index of the edge
int ind; // index of qrsData elem for edge (ie inverse of the bord)
int next,prev; // dbl linkage
};
enum sTreeChangeType
{
EDGE_INSERTED = 0,
EDGE_REMOVED = 1,
INTERSECTION = 2
};
struct sTreeChange
{
sTreeChangeType type; // type of modification to the sweepline:
int ptNo; // point at which the modification takes place
Shape *src; // left edge (or unique edge if not an intersection) involved in the event
int bord;
Shape *osrc; // right edge (if intersection)
int obord;
Shape *lSrc; // edge directly on the left in the sweepline at the moment of the event
int lBrd;
Shape *rSrc; // edge directly on the right
int rBrd;
};
struct incidenceData
{
int nextInc; // next incidence in the linked list
int pt; // point incident to the edge (there is one list per edge)
double theta; // coordinate of the incidence on the edge
};
Shape();
virtual ~Shape();
void MakeBackData(bool nVal);
void MakeVoronoiData(bool nVal);
void Affiche();
// insertion/deletion/movement of elements in the graph
void Copy(Shape *a);
// -reset the graph, and ensure there's room for n points and m edges
void Reset(int n = 0, int m = 0);
// -points:
int AddPoint(const Geom::Point x); // as the function name says
// returns the index at which the point has been added in the array
void SubPoint(int p); // removes the point at index p
// nota: this function relocates the last point to the index p
// so don't trust point indices if you use SubPoint
void SwapPoints(int a, int b); // swaps 2 points at indices a and b
void SwapPoints(int a, int b, int c); // swaps 3 points: c <- a <- b <- c
void SortPoints(); // sorts the points if needed (checks the need_points_sorting flag)
// -edges:
// add an edge between points of indices st and en
int AddEdge(int st, int en);
// return the edge index in the array
// add an edge between points of indices st and en
int AddEdge(int st, int en, int leF, int riF);
// return the edge index in the array
// version for the voronoi (with faces IDs)
void SubEdge(int e); // removes the edge at index e (same remarks as for SubPoint)
void SwapEdges(int a, int b); // swaps 2 edges
void SwapEdges(int a, int b, int c); // swaps 3 edges
void SortEdges(); // sort the edges if needed (checks the need_edges_sorting falg)
// primitives for topological manipulations
// endpoint of edge at index b that is different from the point p
inline int Other(int p, int b) const
{
if (getEdge(b).st == p) {
return getEdge(b).en;
}
return getEdge(b).st;
}
// next edge (after edge b) in the double-linked list at point p
inline int NextAt(int p, int b) const
{
if (p == getEdge(b).st) {
return getEdge(b).nextS;
}
else if (p == getEdge(b).en) {
return getEdge(b).nextE;
}
return -1;
}
// previous edge
inline int PrevAt(int p, int b) const
{
if (p == getEdge(b).st) {
return getEdge(b).prevS;
}
else if (p == getEdge(b).en) {
return getEdge(b).prevE;
}
return -1;
}
// same as NextAt, but the list is considered circular
inline int CycleNextAt(int p, int b) const
{
if (p == getEdge(b).st) {
if (getEdge(b).nextS < 0) {
return getPoint(p).incidentEdge[FIRST];
}
return getEdge(b).nextS;
} else if (p == getEdge(b).en) {
if (getEdge(b).nextE < 0) {
return getPoint(p).incidentEdge[FIRST];
}
return getEdge(b).nextE;
}
return -1;
}
// same as PrevAt, but the list is considered circular
inline int CyclePrevAt(int p, int b) const
{
if (p == getEdge(b).st) {
if (getEdge(b).prevS < 0) {
return getPoint(p).incidentEdge[LAST];
}
return getEdge(b).prevS;
} else if (p == getEdge(b).en) {
if (getEdge(b).prevE < 0) {
return getPoint(p).incidentEdge[LAST];
}
return getEdge(b).prevE;
}
return -1;
}
void ConnectStart(int p, int b); // set the point p as the start of edge b
void ConnectEnd(int p, int b); // set the point p as the end of edge b
void DisconnectStart(int b); // disconnect edge b from its start point
void DisconnectEnd(int b); // disconnect edge b from its end point
// reverses edge b (start <-> end)
void Inverse(int b);
// calc bounding box and sets leftX,rightX,topY and bottomY to their values
void CalcBBox(bool strict_degree = false);
// debug function: plots the graph (mac only)
void Plot(double ix, double iy, double ir, double mx, double my, bool doPoint,
bool edgesNo, bool pointNo, bool doDir, char *fileName);
// transforms a polygon in a "forme" structure, ie a set of contours, which can be holes (see ShapeUtils.h)
// return NULL in case it's not possible
void ConvertToForme(Path *dest);
// version to use when conversion was done with ConvertWithBackData(): will attempt to merge segment belonging to
// the same curve
// nota: apparently the function doesn't like very small segments of arc
void ConvertToForme(Path *dest, int nbP, Path **orig, bool splitWhenForced = false);
// version trying to recover the nesting of subpaths (ie: holes)
void ConvertToFormeNested(Path *dest, int nbP, Path **orig, int wildPath, int &nbNest,
int *&nesting, int *&contStart, bool splitWhenForced = false);
// sweeping a digraph to produce a intersection-free polygon
// return 0 if everything is ok and a return code otherwise (see LivarotDefs.h)
// the input is the Shape "a"
// directed=true <=> non-zero fill rule
int ConvertToShape(Shape *a, FillRule directed = fill_nonZero, bool invert = false);
// directed=false <=> even-odd fill rule
// invert=true: make as if you inverted all edges in the source
int Reoriente(Shape *a); // subcase of ConvertToShape: the input a is already intersection-free
// all that's missing are the correct directions of the edges
// Reoriented is equivalent to ConvertToShape(a,false,false) , but faster sicne
// it doesn't computes interections nor adjacencies
void ForceToPolygon(); // force the Shape to believe it's a polygon (eulerian+intersection-free+no
// duplicate edges+no duplicate points)
// be careful when using this function
// the coordinate rounding function
inline static double Round(double x)
{
return ldexp(rint(ldexp(x, 9)), -9);
}
// 2 miscannellous variations on it, to scale to and back the rounding grid
inline static double HalfRound(double x)
{
return ldexp(x, -9);
}
inline static double IHalfRound(double x)
{
return ldexp(x, 9);
}
// boolean operations on polygons (requests intersection-free poylygons)
// boolean operation types are defined in LivarotDefs.h
// same return code as ConvertToShape
int Booleen(Shape *a, Shape *b, BooleanOp mod, int cutPathID = -1);
// create a graph that is an offseted version of the graph "of"
// the offset is dec, with joins between edges of type "join" (see LivarotDefs.h)
// the result is NOT a polygon; you need a subsequent call to ConvertToShape to get a real polygon
int MakeOffset(Shape *of, double dec, JoinType join, double miter, bool do_profile=false, double cx = 0, double cy = 0, double radius = 0, Geom::Affine *i2doc = nullptr);
int MakeTweak (int mode, Shape *a, double dec, JoinType join, double miter, bool do_profile, Geom::Point c, Geom::Point vector, double radius, Geom::Affine *i2doc);
int PtWinding(const Geom::Point px) const; // plus rapide
int Winding(const Geom::Point px) const;
// rasterization
void BeginRaster(float &pos, int &curPt);
void EndRaster();
void BeginQuickRaster(float &pos, int &curPt);
void EndQuickRaster();
void Scan(float &pos, int &curP, float to, float step);
void QuickScan(float &pos, int &curP, float to, bool doSort, float step);
void DirectScan(float &pos, int &curP, float to, float step);
void DirectQuickScan(float &pos, int &curP, float to, bool doSort, float step);
void Scan(float &pos, int &curP, float to, FloatLigne *line, bool exact, float step);
void Scan(float &pos, int &curP, float to, FillRule directed, BitLigne *line, bool exact, float step);
void Scan(float &pos, int &curP, float to, AlphaLigne *line, bool exact, float step);
void QuickScan(float &pos, int &curP, float to, FloatLigne* line, float step);
void QuickScan(float &pos, int &curP, float to, FillRule directed, BitLigne* line, float step);
void QuickScan(float &pos, int &curP, float to, AlphaLigne* line, float step);
void Transform(Geom::Affine const &tr)
{for(auto & _pt : _pts) _pt.x*=tr;}
std::vector<back_data> ebData;
std::vector<voronoi_point> vorpData;
std::vector<voronoi_edge> voreData;
int nbQRas;
int firstQRas;
int lastQRas;
quick_raster_data *qrsData;
std::vector<sTreeChange> chgts;
int nbInc;
int maxInc;
incidenceData *iData;
// these ones are allocated at the beginning of each sweep and freed at the end of the sweep
SweepTreeList *sTree;
SweepEventQueue *sEvts;
// bounding box stuff
double leftX, topY, rightX, bottomY;
// topological information: who links who?
struct dg_point
{
Geom::Point x; // position
int dI, dO; // indegree and outdegree
int incidentEdge[2]; // first and last incident edge
int oldDegree;
int totalDegree() const { return dI + dO; }
};
struct dg_arete
{
Geom::Point dx; // edge vector
int st, en; // start and end points of the edge
int nextS, prevS; // next and previous edge in the double-linked list at the start point
int nextE, prevE; // next and previous edge in the double-linked list at the end point
};
// lists of the nodes and edges
int maxPt; // [FIXME: remove this]
int maxAr; // [FIXME: remove this]
// flags
int type;
inline int numberOfPoints() const { return _pts.size(); }
inline bool hasPoints() const { return (_pts.empty() == false); }
inline int numberOfEdges() const { return _aretes.size(); }
inline bool hasEdges() const { return (_aretes.empty() == false); }
inline void needPointsSorting() { _need_points_sorting = true; }
inline void needEdgesSorting() { _need_edges_sorting = true; }
inline bool hasBackData() const { return _has_back_data; }
inline dg_point const &getPoint(int n) const { return _pts[n]; }
inline dg_arete const &getEdge(int n) const { return _aretes[n]; }
private:
friend class SweepTree;
friend class SweepEvent;
friend class SweepEventQueue;
// temporary data for the various algorithms
struct edge_data
{
int weight; // weight of the edge (to handle multiple edges)
Geom::Point rdx; // rounded edge vector
double length, sqlength, ilength, isqlength; // length^2, length, 1/length^2, 1/length
double siEd, coEd; // siEd=abs(rdy/length) and coEd=rdx/length
edge_data() : weight(0), length(0.0), sqlength(0.0), ilength(0.0), isqlength(0.0), siEd(0.0), coEd(0.0) {}
// used to determine the "most horizontal" edge between 2 edges
};
struct sweep_src_data
{
void *misc; // pointer to the SweepTree* in the sweepline
int firstLinkedPoint; // not used
int stPt, enPt; // start- end end- points for this edge in the resulting polygon
int ind; // for the GetAdjacencies function: index in the sliceSegs array (for quick deletions)
int leftRnd, rightRnd; // leftmost and rightmost points (in the result polygon) that are incident to
// the edge, for the current sweep position
// not set if the edge doesn't start/end or intersect at the current sweep position
Shape *nextSh; // nextSh and nextBo identify the next edge in the list
int nextBo; // they are used to maintain a linked list of edge that start/end or intersect at
// the current sweep position
int curPoint, doneTo;
double curT;
};
struct sweep_dest_data
{
void *misc; // used to check if an edge has already been seen during the depth-first search
int suivParc, precParc; // previous and current next edge in the depth-first search
int leW, riW; // left and right winding numbers for this edge
int ind; // order of the edges during the depth-first search
};
struct raster_data
{
SweepTree *misc; // pointer to the associated SweepTree* in the sweepline
double lastX, lastY, curX, curY; // curX;curY is the current intersection of the edge with the sweepline
// lastX;lastY is the intersection with the previous sweepline
bool sens; // true if the edge goes down, false otherwise
double calcX; // horizontal position of the intersection of the edge with the
// previous sweepline
double dxdy, dydx; // horizontal change per unit vertical move of the intersection with the sweepline
int guess;
};
struct point_data
{
int oldInd, newInd; // back and forth indices used when sorting the points, to know where they have
// been relocated in the array
int pending; // number of intersection attached to this edge, and also used when sorting arrays
int edgeOnLeft; // not used (should help speeding up winding calculations)
int nextLinkedPoint; // not used
Shape *askForWindingS;
int askForWindingB;
Geom::Point rx; // rounded coordinates of the point
};
struct edge_list
{ // temporary array of edges for easier sorting
int no;
bool starting;
Geom::Point x;
};
void initialisePointData();
void initialiseEdgeData();
void clearIncidenceData();
void _countUpDown(int P, int *numberUp, int *numberDown, int *upEdge, int *downEdge) const;
void _countUpDownTotalDegree2(int P, int *numberUp, int *numberDown, int *upEdge, int *downEdge) const;
void _updateIntersection(int e, int p);
// activation/deactivation of the temporary data arrays
void MakePointData(bool nVal);
void MakeEdgeData(bool nVal);
void MakeSweepSrcData(bool nVal);
void MakeSweepDestData(bool nVal);
void MakeRasterData(bool nVal);
void MakeQuickRasterData(bool nVal);
void SortPoints(int s, int e);
void SortPointsByOldInd(int s, int e);
// fonctions annexes pour ConvertToShape et Booleen
void ResetSweep(); // allocates sweep structures
void CleanupSweep(); // deallocates them
// edge sorting function
void SortEdgesList(edge_list *edges, int s, int e);
void TesteIntersection(SweepTree *t, Side s, bool onlyDiff); // test if there is an intersection
bool TesteIntersection(SweepTree *iL, SweepTree *iR, Geom::Point &atx, double &atL, double &atR, bool onlyDiff);
bool TesteIntersection(Shape *iL, Shape *iR, int ilb, int irb,
Geom::Point &atx, double &atL, double &atR,
bool onlyDiff);
bool TesteAdjacency(Shape *iL, int ilb, const Geom::Point atx, int nPt,
bool push);
int PushIncidence(Shape *a, int cb, int pt, double theta);
int CreateIncidence(Shape *a, int cb, int pt);
void AssemblePoints(Shape *a);
int AssemblePoints(int st, int en);
void AssembleAretes(FillRule directed = fill_nonZero);
void AddChgt(int lastPointNo, int lastChgtPt, Shape *&shapeHead,
int &edgeHead, sTreeChangeType type, Shape *lS, int lB, Shape *rS,
int rB);
void CheckAdjacencies(int lastPointNo, int lastChgtPt, Shape *shapeHead, int edgeHead);
void CheckEdges(int lastPointNo, int lastChgtPt, Shape *a, Shape *b, BooleanOp mod);
void Avance(int lastPointNo, int lastChgtPt, Shape *iS, int iB, Shape *a, Shape *b, BooleanOp mod);
void DoEdgeTo(Shape *iS, int iB, int iTo, bool direct, bool sens);
void GetWindings(Shape *a, Shape *b = nullptr, BooleanOp mod = bool_op_union, bool brutal = false);
void Validate();
int Winding(int nPt) const;
void SortPointsRounded();
void SortPointsRounded(int s, int e);
void CreateEdge(int no, float to, float step);
void AvanceEdge(int no, float to, bool exact, float step);
void DestroyEdge(int no, float to, FloatLigne *line);
void AvanceEdge(int no, float to, FloatLigne *line, bool exact, float step);
void DestroyEdge(int no, BitLigne *line);
void AvanceEdge(int no, float to, BitLigne *line, bool exact, float step);
void DestroyEdge(int no, AlphaLigne *line);
void AvanceEdge(int no, float to, AlphaLigne *line, bool exact, float step);
void AddContour(Path * dest, int nbP, Path **orig, int startBord,
int curBord, bool splitWhenForced);
int ReFormeLineTo(int bord, int curBord, Path *dest, Path *orig);
int ReFormeArcTo(int bord, int curBord, Path *dest, Path *orig);
int ReFormeCubicTo(int bord, int curBord, Path *dest, Path *orig);
int ReFormeBezierTo(int bord, int curBord, Path *dest, Path *orig);
void ReFormeBezierChunk(const Geom::Point px, const Geom::Point nx,
Path *dest, int inBezier, int nbInterm,
Path *from, int p, double ts, double te);
int QuickRasterChgEdge(int oBord, int nbord, double x);
int QuickRasterAddEdge(int bord, double x, int guess);
void QuickRasterSubEdge(int bord);
void QuickRasterSwapEdge(int a, int b);
void QuickRasterSort();
bool _need_points_sorting; ///< points have been added or removed: we need to sort the points again
bool _need_edges_sorting; ///< edges have been added: maybe they are not ordered clockwise
///< nota: if you remove an edge, the clockwise order still holds
bool _has_points_data; ///< the pData array is allocated
bool _point_data_initialised;///< the pData array is up to date
bool _has_edges_data; ///< the eData array is allocated
bool _has_sweep_src_data; ///< the swsData array is allocated
bool _has_sweep_dest_data; ///< the swdData array is allocated
bool _has_raster_data; ///< the swrData array is allocated
bool _has_quick_raster_data;///< the swrData array is allocated
bool _has_back_data; //< the ebData array is allocated
bool _has_voronoi_data;
bool _bbox_up_to_date; ///< the leftX/rightX/topY/bottomY are up to date
std::vector<dg_point> _pts;
std::vector<dg_arete> _aretes;
// the arrays of temporary data
// these ones are dynamically kept at a length of maxPt or maxAr
std::vector<edge_data> eData;
std::vector<sweep_src_data> swsData;
std::vector<sweep_dest_data> swdData;
std::vector<raster_data> swrData;
std::vector<point_data> pData;
static int CmpQRs(const quick_raster_data &p1, const quick_raster_data &p2) {
if ( fabs(p1.x - p2.x) < 0.00001 ) {
return 0;
}
return ( ( p1.x < p2.x ) ? -1 : 1 );
};
// edge direction comparison function
static int CmpToVert(const Geom::Point ax, const Geom::Point bx, bool as, bool bs);
};
bool directedEulerian(Shape const *s);
double distance(Shape const *s, Geom::Point const &p);
bool distanceLessThanOrEqual(Shape const *s, Geom::Point const &p, double const max_l2);
#endif
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