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// SPDX-License-Identifier: GPL-2.0-or-later
/*
* Tool for picking colors from drawing
*
* Authors:
* Lauris Kaplinski <lauris@kaplinski.com>
* bulia byak <buliabyak@users.sf.net>
* Abhishek Sharma
*
* Copyright (C) 1999-2005 Authors
*
* Released under GNU GPL v2+, read the file 'COPYING' for more information.
*/
#include <glibmm/i18n.h>
#include <gdk/gdk.h>
#include <gdk/gdkkeysyms.h>
#include <2geom/transforms.h>
#include <2geom/circle.h>
#include "desktop-style.h"
#include "desktop.h"
#include "document-undo.h"
#include "message-context.h"
#include "preferences.h"
#include "selection.h"
#include "style.h"
#include "page-manager.h"
#include "display/curve.h"
#include "display/drawing.h"
#include "display/control/canvas-item-bpath.h"
#include "display/control/canvas-item-drawing.h"
#include "include/macros.h"
#include "object/sp-namedview.h"
#include "svg/svg-color.h"
#include "ui/cursor-utils.h"
#include "ui/icon-names.h"
#include "ui/tools/dropper-tool.h"
#include "ui/widget/canvas.h"
using Inkscape::DocumentUndo;
namespace Inkscape {
namespace UI {
namespace Tools {
DropperTool::DropperTool(SPDesktop *desktop)
: ToolBase(desktop, "/tools/dropper", "dropper-pick-fill.svg")
{
area = new Inkscape::CanvasItemBpath(desktop->getCanvasControls());
area->set_stroke(0x0000007f);
area->set_fill(0x0, SP_WIND_RULE_EVENODD);
area->hide();
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
if (prefs->getBool("/tools/dropper/selcue")) {
this->enableSelectionCue();
}
if (prefs->getBool("/tools/dropper/gradientdrag")) {
this->enableGrDrag();
}
}
DropperTool::~DropperTool()
{
this->enableGrDrag(false);
ungrabCanvasEvents();
if (this->area) {
delete this->area;
this->area = nullptr;
}
}
/**
* Returns the current dropper context color.
*
* - If in dropping mode, returns color from selected objects.
* Ignored if non_dropping set to true.
* - If in dragging mode, returns average color on canvas, depending on radius
* - If in pick mode, alpha is not premultiplied. Alpha is only set if in pick mode
* and setalpha is true. Both values are taken from preferences.
*
* @param invert If true, invert the rgb value
* @param non_dropping If true, use color from canvas, even in dropping mode.
*/
guint32 DropperTool::get_color(bool invert, bool non_dropping) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int pick = prefs->getInt("/tools/dropper/pick", SP_DROPPER_PICK_VISIBLE);
bool setalpha = prefs->getBool("/tools/dropper/setalpha", true);
// non_dropping ignores dropping mode and always uses color from canvas.
// Used by the clipboard
double r = non_dropping ? this->non_dropping_R : this->R;
double g = non_dropping ? this->non_dropping_G : this->G;
double b = non_dropping ? this->non_dropping_B : this->B;
double a = non_dropping ? this->non_dropping_A : this->alpha;
return SP_RGBA32_F_COMPOSE(
fabs(invert - r),
fabs(invert - g),
fabs(invert - b),
(pick == SP_DROPPER_PICK_ACTUAL && setalpha) ? a : 1.0);
}
bool DropperTool::root_handler(GdkEvent* event) {
Inkscape::Preferences *prefs = Inkscape::Preferences::get();
int ret = FALSE;
int pick = prefs->getInt("/tools/dropper/pick", SP_DROPPER_PICK_VISIBLE);
// Decide first what kind of 'mode' we're in.
if (event->type == GDK_KEY_PRESS || event->type == GDK_KEY_RELEASE) {
switch (event->key.keyval) {
case GDK_KEY_Shift_L:
case GDK_KEY_Shift_R:
this->stroke = event->type == GDK_KEY_PRESS;
break;
case GDK_KEY_Control_L:
case GDK_KEY_Control_R:
this->dropping = event->type == GDK_KEY_PRESS;
break;
case GDK_KEY_Alt_L:
case GDK_KEY_Alt_R:
this->invert = event->type == GDK_KEY_PRESS;
break;
}
}
// Get color from selected object
// Only if dropping mode enabled and object's color is set.
// Otherwise dropping mode disabled.
if(this->dropping) {
Inkscape::Selection *selection = _desktop->getSelection();
g_assert(selection);
guint32 apply_color;
bool apply_set = false;
for (auto& obj: selection->objects()) {
if(obj->style) {
double opacity = 1.0;
if(!this->stroke && obj->style->fill.set) {
if(obj->style->fill_opacity.set) {
opacity = SP_SCALE24_TO_FLOAT(obj->style->fill_opacity.value);
}
apply_color = obj->style->fill.value.color.toRGBA32(opacity);
apply_set = true;
} else if(this->stroke && obj->style->stroke.set) {
if(obj->style->stroke_opacity.set) {
opacity = SP_SCALE24_TO_FLOAT(obj->style->stroke_opacity.value);
}
apply_color = obj->style->stroke.value.color.toRGBA32(opacity);
apply_set = true;
}
}
}
if(apply_set) {
this->R = SP_RGBA32_R_F(apply_color);
this->G = SP_RGBA32_G_F(apply_color);
this->B = SP_RGBA32_B_F(apply_color);
this->alpha = SP_RGBA32_A_F(apply_color);
} else {
// This means that having no selection or some other error
// we will default back to normal dropper mode.
this->dropping = false;
}
}
switch (event->type) {
case GDK_BUTTON_PRESS:
if (event->button.button == 1) {
this->centre = Geom::Point(event->button.x, event->button.y);
this->dragging = true;
ret = TRUE;
}
grabCanvasEvents(Gdk::KEY_PRESS_MASK |
Gdk::KEY_RELEASE_MASK |
Gdk::BUTTON_RELEASE_MASK |
Gdk::POINTER_MOTION_MASK |
Gdk::BUTTON_PRESS_MASK );
break;
case GDK_MOTION_NOTIFY:
if (event->motion.state & GDK_BUTTON2_MASK || event->motion.state & GDK_BUTTON3_MASK) {
// pass on middle and right drag
ret = FALSE;
break;
} else {
// otherwise, constantly calculate color no matter if any button pressed or not
Geom::IntRect pick_area;
if (this->dragging) {
// calculate average
// radius
double rw = std::min(Geom::L2(Geom::Point(event->button.x, event->button.y) - this->centre), 400.0);
if (rw == 0) { // happens sometimes, little idea why...
break;
}
this->radius = rw;
Geom::Point const cd = _desktop->w2d(this->centre);
Geom::Affine const w2dt = _desktop->w2d();
const double scale = rw * w2dt.descrim();
Geom::Affine const sm( Geom::Scale(scale, scale) * Geom::Translate(cd) );
// Show circle on canvas
Geom::PathVector path = Geom::Path(Geom::Circle(0, 0, 1)); // Unit circle centered at origin.
path *= sm;
this->area->set_bpath(path);
this->area->show();
/* Get buffer */
Geom::Rect r(this->centre, this->centre);
r.expandBy(rw);
if (!r.hasZeroArea()) {
pick_area = r.roundOutwards();
}
} else {
// pick single pixel
pick_area = Geom::IntRect::from_xywh(floor(event->button.x), floor(event->button.y), 1, 1);
}
Inkscape::CanvasItemDrawing *canvas_item_drawing = _desktop->getCanvasDrawing();
Inkscape::Drawing *drawing = canvas_item_drawing->get_drawing();
// Ensure drawing up-to-date. (Is this really necessary?)
drawing->update();
// Get average color.
double R, G, B, A;
drawing->average_color(pick_area, R, G, B, A);
if (pick == SP_DROPPER_PICK_VISIBLE) {
// compose with page color
auto bg = _desktop->getDocument()->getPageManager().getDefaultBackgroundColor();
R = R + bg[0] * (1 - A);
G = G + bg[1] * (1 - A);
B = B + bg[2] * (1 - A);
A = 1.0;
} else {
// un-premultiply color channels
if (A > 0) {
R /= A;
G /= A;
B /= A;
}
}
if (fabs(A) < 1e-4) {
A = 0; // suppress exponentials, CSS does not allow that
}
// remember color
if (!this->dropping) {
this->R = R;
this->G = G;
this->B = B;
this->alpha = A;
}
// remember color from canvas, even in dropping mode
// These values are used by the clipboard
this->non_dropping_R = R;
this->non_dropping_G = G;
this->non_dropping_B = B;
this->non_dropping_A = A;
ret = TRUE;
}
break;
case GDK_BUTTON_RELEASE:
if (event->button.button == 1) {
this->area->hide();
this->dragging = false;
ungrabCanvasEvents();
Inkscape::Selection *selection = _desktop->getSelection();
g_assert(selection);
std::vector<SPItem *> old_selection(selection->items().begin(), selection->items().end());
if(this->dropping) {
Geom::Point const button_w(event->button.x, event->button.y);
// remember clicked item, disregarding groups, honoring Alt
this->item_to_select = sp_event_context_find_item (_desktop, button_w, event->button.state & GDK_MOD1_MASK, TRUE);
// Change selected object to object under cursor
if (this->item_to_select) {
std::vector<SPItem *> vec(selection->items().begin(), selection->items().end());
selection->set(this->item_to_select);
}
}
auto picked_color = ColorRGBA(this->get_color(this->invert));
// One time pick has active signal, call them all and clear.
if (!onetimepick_signal.empty())
{
onetimepick_signal.emit(&picked_color);
onetimepick_signal.clear();
// Do this last as it destroys the picker tool.
sp_toggle_dropper(_desktop);
return true;
}
// do the actual color setting
sp_desktop_set_color(_desktop, picked_color, false, !this->stroke);
// REJON: set aux. toolbar input to hex color!
if (!(_desktop->getSelection()->isEmpty())) {
DocumentUndo::done(_desktop->getDocument(), _("Set picked color"), INKSCAPE_ICON("color-picker"));
}
if(this->dropping) {
selection->setList(old_selection);
}
ret = TRUE;
}
break;
case GDK_KEY_PRESS:
switch (get_latin_keyval(&event->key)) {
case GDK_KEY_Up:
case GDK_KEY_Down:
case GDK_KEY_KP_Up:
case GDK_KEY_KP_Down:
// prevent the zoom field from activation
if (!MOD__CTRL_ONLY(event)) {
ret = TRUE;
}
break;
case GDK_KEY_Escape:
_desktop->getSelection()->clear();
break;
}
break;
}
// set the status message to the right text.
gchar c[64];
sp_svg_write_color(c, sizeof(c), this->get_color(this->invert));
// alpha of color under cursor, to show in the statusbar
// locale-sensitive printf is OK, since this goes to the UI, not into SVG
gchar *alpha = g_strdup_printf(_(" alpha %.3g"), this->alpha);
// where the color is picked, to show in the statusbar
gchar *where = this->dragging ? g_strdup_printf(_(", averaged with radius %d"), (int) this->radius) : g_strdup_printf("%s", _(" under cursor"));
// message, to show in the statusbar
const gchar *message = this->dragging ? _("<b>Release mouse</b> to set color.") : _("<b>Click</b> to set fill, <b>Shift+click</b> to set stroke; <b>drag</b> to average color in area; with <b>Alt</b> to pick inverse color; <b>Ctrl+C</b> to copy the color under mouse to clipboard");
this->defaultMessageContext()->setF(
Inkscape::NORMAL_MESSAGE,
"<b>%s%s</b>%s. %s", c,
(pick == SP_DROPPER_PICK_VISIBLE) ? "" : alpha, where, message);
g_free(where);
g_free(alpha);
// Set the right cursor for the mode and apply the special Fill color
_cursor_filename = (this->dropping ? (this->stroke ? "dropper-drop-stroke.svg" : "dropper-drop-fill.svg") :
(this->stroke ? "dropper-pick-stroke.svg" : "dropper-pick-fill.svg") );
// We do this ourselves to get color correct.
auto display = _desktop->getCanvas()->get_display();
auto window = _desktop->getCanvas()->get_window();
auto cursor = load_svg_cursor(display, window, _cursor_filename, get_color(invert));
window->set_cursor(cursor);
if (!ret) {
ret = ToolBase::root_handler(event);
}
return ret;
}
}
}
}
/*
Local Variables:
mode:c++
c-file-style:"stroustrup"
c-file-offsets:((innamespace . 0)(inline-open . 0)(case-label . +))
indent-tabs-mode:nil
fill-column:99
End:
*/
// vim: filetype=cpp:expandtab:shiftwidth=4:tabstop=8:softtabstop=4 :
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