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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 15:26:01 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 15:26:01 +0000 |
commit | ef03469fec14f1f0358b690934fc173d744f4e7d (patch) | |
tree | 8be439d7b2f1d7c8283b745919b9e66481a950e7 /debian/missing-sources/epoch/src/time/heatmap.coffee | |
parent | Adding upstream version 5.6.0. (diff) | |
download | knot-resolver-debian/5.6.0-1.tar.xz knot-resolver-debian/5.6.0-1.zip |
Adding debian version 5.6.0-1.debian/5.6.0-1debian
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'debian/missing-sources/epoch/src/time/heatmap.coffee')
-rw-r--r-- | debian/missing-sources/epoch/src/time/heatmap.coffee | 261 |
1 files changed, 261 insertions, 0 deletions
diff --git a/debian/missing-sources/epoch/src/time/heatmap.coffee b/debian/missing-sources/epoch/src/time/heatmap.coffee new file mode 100644 index 0000000..d7f2c50 --- /dev/null +++ b/debian/missing-sources/epoch/src/time/heatmap.coffee @@ -0,0 +1,261 @@ + +# Real-time Heatmap Implementation. +class Epoch.Time.Heatmap extends Epoch.Time.Plot + defaults = + type: 'time.heatmap' + buckets: 10 + bucketRange: [0, 100] + opacity: 'linear' + bucketPadding: 2 + paintZeroValues: false + cutOutliers: false + + # Easy to use "named" color functions + colorFunctions = + root: (value, max) -> Math.pow(value/max, 0.5) + linear: (value, max) -> value / max + quadratic: (value, max) -> Math.pow(value/max, 2) + cubic: (value, max) -> Math.pow(value/max, 3) + quartic: (value, max) -> Math.pow(value/max, 4) + quintic: (value, max) -> Math.pow(value/max, 5) + + optionListeners = + 'option:buckets': 'bucketsChanged' + 'option:bucketRange': 'bucketRangeChanged' + 'option:opacity': 'opacityChanged' + 'option:bucketPadding': 'bucketPaddingChanged' + 'option:paintZeroValues': 'paintZeroValuesChanged' + 'option:cutOutliers': 'cutOutliersChanged' + + # Creates a new heatmap. + # @param [Object] options Options for the heatmap. + # @option options [Integer] buckets Number of vertical buckets to use when normalizing the + # incoming histogram data for visualization in the heatmap (default: 10). + # @option options [Array] bucketRange A range of acceptable values to be bucketed (default: [0, 100]). + # @option options [String, Function] opacity The opacity coloring function to use when rendering buckets + # in a column. The built-in functions (referenced by string) are: 'root', 'linear', 'quadratic', 'cubic', + # 'quartic', and 'quintic'. A custom function can be supplied given it accepts two parameters (value, max) + # and returns a numeric value from 0 to 1. Default: linear. + # @option options [Number] bucketPadding Amount of padding to apply around buckets (default: 2). + constructor: (@options={}) -> + super(@options = Epoch.Util.defaults(@options, defaults)) + @_setOpacityFunction() + @_setupPaintCanvas() + @onAll optionListeners + @draw() + + _setOpacityFunction: -> + if Epoch.isString(@options.opacity) + @_opacityFn = colorFunctions[@options.opacity] + Epoch.exception "Unknown coloring function provided '#{@options.opacity}'" unless @_opacityFn? + else if Epoch.isFunction(@options.opacity) + @_opacityFn = @options.opacity + else + Epoch.exception "Unknown type for provided coloring function." + + # Prepares initially set data for rendering. + # @param [Array] data Layered histogram data for the visualization. + setData: (data) -> + super(data) + for layer in @data + layer.values = layer.values.map((entry) => @_prepareEntry(entry)) + + # Distributes the full histogram in the entry into the defined buckets + # for the visualization. + # @param [Object] entry Entry to prepare for visualization. + _getBuckets: (entry) -> + prepared = + time: entry.time + max: 0 + buckets: (0 for i in [0...@options.buckets]) + + # Bucket size = (Range[1] - Range[0]) / number of buckets + bucketSize = (@options.bucketRange[1] - @options.bucketRange[0]) / @options.buckets + + for own value, count of entry.histogram + index = parseInt((value - @options.bucketRange[0]) / bucketSize) + + # Remove outliers from the preprared buckets if instructed to do so + if @options.cutOutliers and ((index < 0) or (index >= @options.buckets)) + continue + + # Bound the histogram to the range (aka, handle out of bounds values) + if index < 0 + index = 0 + else if index >= @options.buckets + index = @options.buckets - 1 + + prepared.buckets[index] += parseInt count + + for i in [0...prepared.buckets.length] + prepared.max = Math.max(prepared.max, prepared.buckets[i]) + + return prepared + + # @return [Function] The y scale for the heatmap. + y: -> + d3.scale.linear() + .domain(@options.bucketRange) + .range([@innerHeight(), 0]) + + # @return [Function] The y scale for the svg portions of the heatmap. + ySvg: -> + d3.scale.linear() + .domain(@options.bucketRange) + .range([@innerHeight() / @pixelRatio, 0]) + + # @return [Number] The height to render each bucket in a column (disregards padding). + h: -> + @innerHeight() / @options.buckets + + # @return [Number] The offset needed to center ticks at the middle of each column. + _offsetX: -> + 0.5 * @w() / @pixelRatio + + # Creates the painting canvas which is used to perform all the actual drawing. The contents + # of the canvas are then copied into the actual display canvas and through some image copy + # trickery at the end of a transition the illusion of motion over time is preserved. + # + # Using two canvases in this way allows us to render an incredible number of buckets in the + # visualization and animate them at high frame rates without smashing the cpu. + _setupPaintCanvas: -> + # Size the paint canvas to have a couple extra columns so we can perform smooth transitions + @paintWidth = (@options.windowSize + 1) * @w() + @paintHeight = @height * @pixelRatio + + # Create the "memory only" canvas and nab the drawing context + @paint = document.createElement('CANVAS') + @paint.width = @paintWidth + @paint.height = @paintHeight + @p = Epoch.Util.getContext @paint + + # Paint the initial data (rendering backwards from just before the fixed paint position) + @redraw() + + # Hook into the events to paint the next row after it's been shifted into the data + @on 'after:shift', '_paintEntry' + + # At the end of a transition we must reset the paint canvas by shifting the viewable + # buckets to the left (this allows for a fixed cut point and single renders below in @draw) + @on 'transition:end', '_shiftPaintCanvas' + @on 'transition:end', => @draw(@animation.frame * @animation.delta()) + + # Redraws the entire heatmap for the current data. + redraw: -> + return unless Epoch.isNonEmptyArray(@data) and Epoch.isNonEmptyArray(@data[0].values) + entryIndex = @data[0].values.length + drawColumn = @options.windowSize + + # This addresses a strange off-by-one issue when the chart is transitioning + drawColumn++ if @inTransition() + + while (--entryIndex >= 0) and (--drawColumn >= 0) + @_paintEntry(entryIndex, drawColumn) + @draw(@animation.frame * @animation.delta()) + + # Computes the correct color for a given bucket. + # @param [Integer] value Normalized value at the bucket. + # @param [Integer] max Normalized maximum for the column. + # @param [String] color Computed base color for the bucket. + _computeColor: (value, max, color) -> + Epoch.Util.toRGBA(color, @_opacityFn(value, max)) + + # Paints a single entry column on the paint canvas at the given column. + # @param [Integer] entryIndex Index of the entry to paint. + # @param [Integer] drawColumn Column on the paint canvas to place the visualized entry. + _paintEntry: (entryIndex=null, drawColumn=null) -> + [w, h] = [@w(), @h()] + + entryIndex ?= @data[0].values.length - 1 + drawColumn ?= @options.windowSize + + entries = [] + bucketTotals = (0 for i in [0...@options.buckets]) + maxTotal = 0 + + for layer in @getVisibleLayers() + entry = @_getBuckets( layer.values[entryIndex] ) + for own bucket, count of entry.buckets + bucketTotals[bucket] += count + maxTotal += entry.max + styles = @getStyles ".#{layer.className.split(' ').join('.')} rect.bucket" + entry.color = styles.fill + entries.push entry + + xPos = drawColumn * w + + @p.clearRect xPos, 0, w, @paintHeight + + j = @options.buckets + + for own bucket, sum of bucketTotals + color = @_avgLab(entries, bucket) + max = 0 + for entry in entries + max += (entry.buckets[bucket] / sum) * maxTotal + if sum > 0 or @options.paintZeroValues + @p.fillStyle = @_computeColor(sum, max, color) + @p.fillRect xPos, (j-1) * h, w-@options.bucketPadding, h-@options.bucketPadding + j-- + + # This shifts the image contents of the paint canvas to the left by 1 column width. + # It is called after a transition has ended (yay, slight of hand). + _shiftPaintCanvas: -> + data = @p.getImageData @w(), 0, @paintWidth-@w(), @paintHeight + @p.putImageData data, 0, 0 + + # Performs an averaging of the colors for muli-layer heatmaps using the lab color space. + # @param [Array] entries The layers for which the colors are to be averaged. + # @param [Number] bucket The bucket in the entries that must be averaged. + # @return [String] The css color code for the average of all the layer colors. + _avgLab: (entries, bucket) -> + [l, a, b, total] = [0, 0, 0, 0] + for entry in entries + continue unless entry.buckets[bucket]? + total += entry.buckets[bucket] + + for own i, entry of entries + if entry.buckets[bucket]? + value = entry.buckets[bucket]|0 + else + value = 0 + ratio = value / total + color = d3.lab(entry.color) + l += ratio * color.l + a += ratio * color.a + b += ratio * color.b + + d3.lab(l, a, b).toString() + + # Copies the paint canvas onto the display canvas, thus rendering the heatmap. + draw: (delta=0) -> + @clear() + @ctx.drawImage @paint, delta, 0 + super() + + # Changes the number of buckets in response to an <code>option:buckets</code> event. + bucketsChanged: -> @redraw() + + # Changes the range of the buckets in response to an <code>option:bucketRange</code> event. + bucketRangeChanged: -> + @_transitionRangeAxes() + @redraw() + + # Changes the opacity function in response to an <code>option:opacity</code> event. + opacityChanged: -> + @_setOpacityFunction() + @redraw() + + # Changes the bucket padding in response to an <code>option:bucketPadding</code> event. + bucketPaddingChanged: -> @redraw() + + # Changes whether or not to paint zeros in response to an <code>option:paintZeroValues</code> event. + paintZeroValuesChanged: -> @redraw() + + # Changes whether or not to cut outliers when bucketing in response to an + # <code>option:cutOutliers</code> event. + cutOutliersChanged: -> @redraw() + + layerChanged: -> @redraw() + +# "Audio... Audio... Audio... Video Disco..." - Justice |