/* Copyright (C) CZ.NIC, z.s.p.o. * SPDX-License-Identifier: GPL-3.0-or-later */ #include "kresconfig.h" #include "daemon/udp_queue.h" #include "daemon/worker.h" #include "lib/generic/array.h" #include "lib/utils.h" struct qr_task; #include #if !ENABLE_SENDMMSG int udp_queue_init_global(uv_loop_t *loop) { return 0; } /* Appease the linker in case this unused call isn't optimized out. */ void udp_queue_push(int fd, struct kr_request *req, struct qr_task *task) { abort(); } #else /* LATER: it might be useful to have this configurable during runtime, * but the structures below would have to change a little (broken up). */ #define UDP_QUEUE_LEN 64 /** A queue of up to UDP_QUEUE_LEN messages, meant for the same socket. */ typedef struct { int len; /**< The number of messages in the queue: 0..UDP_QUEUE_LEN */ struct mmsghdr msgvec[UDP_QUEUE_LEN]; /**< Parameter for sendmmsg() */ struct { struct qr_task *task; /**< Links for completion callbacks. */ struct iovec msg_iov[1]; /**< storage for .msgvec[i].msg_iov */ } items[UDP_QUEUE_LEN]; } udp_queue_t; static udp_queue_t * udp_queue_create() { udp_queue_t *q = calloc(1, sizeof(*q)); kr_require(q != NULL); for (int i = 0; i < UDP_QUEUE_LEN; ++i) { struct msghdr *mhi = &q->msgvec[i].msg_hdr; /* These shall remain always the same. */ mhi->msg_iov = q->items[i].msg_iov; mhi->msg_iovlen = 1; /* msg_name and msg_namelen will be per-call, * and the rest is OK to remain zeroed all the time. */ } return q; } /** Global state for udp_queue_*. Note: we never free the pointed-to memory. */ struct { /** Singleton map: fd -> udp_queue_t, as a simple array of pointers. */ udp_queue_t **udp_queues; int udp_queues_len; /** List of FD numbers that might have a non-empty queue. */ array_t(int) waiting_fds; uv_check_t check_handle; } static state = {0}; /** Empty the given queue. The queue is assumed to exist (but may be empty). */ static void udp_queue_send(int fd) { udp_queue_t *const q = state.udp_queues[fd]; if (!q->len) return; int sent_len = sendmmsg(fd, q->msgvec, q->len, 0); /* ATM we don't really do anything about failures. */ int err = sent_len < 0 ? errno : EAGAIN /* unknown error, really */; for (int i = 0; i < q->len; ++i) { qr_task_on_send(q->items[i].task, NULL, i < sent_len ? 0 : err); worker_task_unref(q->items[i].task); } q->len = 0; } /** Periodical callback to send all queued packets. */ static void udp_queue_check(uv_check_t *handle) { for (int i = 0; i < state.waiting_fds.len; ++i) { udp_queue_send(state.waiting_fds.at[i]); } state.waiting_fds.len = 0; } int udp_queue_init_global(uv_loop_t *loop) { int ret = uv_check_init(loop, &state.check_handle); if (!ret) ret = uv_check_start(&state.check_handle, udp_queue_check); return ret; } void udp_queue_push(int fd, struct kr_request *req, struct qr_task *task) { if (fd < 0) { kr_log_error(SYSTEM, "ERROR: called udp_queue_push(fd = %d, ...)\n", fd); abort(); } worker_task_ref(task); /* Get a valid correct queue. */ if (fd >= state.udp_queues_len) { const int new_len = fd + 1; state.udp_queues = realloc(state.udp_queues, sizeof(state.udp_queues[0]) * new_len); if (!state.udp_queues) abort(); memset(state.udp_queues + state.udp_queues_len, 0, sizeof(state.udp_queues[0]) * (new_len - state.udp_queues_len)); state.udp_queues_len = new_len; } if (unlikely(state.udp_queues[fd] == NULL)) state.udp_queues[fd] = udp_queue_create(); udp_queue_t *const q = state.udp_queues[fd]; /* Append to the queue */ struct sockaddr *sa = (struct sockaddr *)/*const-cast*/req->qsource.comm_addr; q->msgvec[q->len].msg_hdr.msg_name = sa; q->msgvec[q->len].msg_hdr.msg_namelen = kr_sockaddr_len(sa); q->items[q->len].task = task; q->items[q->len].msg_iov[0] = (struct iovec){ .iov_base = req->answer->wire, .iov_len = req->answer->size, }; if (q->len == 0) array_push(state.waiting_fds, fd); ++(q->len); if (q->len >= UDP_QUEUE_LEN) { kr_assert(q->len == UDP_QUEUE_LEN); udp_queue_send(fd); /* We don't need to search state.waiting_fds; * anyway, it's more efficient to let the hook do that. */ } } #endif