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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /drawinglayer/source/processor3d/defaultprocessor3d.cxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to 'drawinglayer/source/processor3d/defaultprocessor3d.cxx')
-rw-r--r--drawinglayer/source/processor3d/defaultprocessor3d.cxx598
1 files changed, 598 insertions, 0 deletions
diff --git a/drawinglayer/source/processor3d/defaultprocessor3d.cxx b/drawinglayer/source/processor3d/defaultprocessor3d.cxx
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+++ b/drawinglayer/source/processor3d/defaultprocessor3d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <processor3d/defaultprocessor3d.hxx>
+#include <primitive3d/textureprimitive3d.hxx>
+#include <texture/texture.hxx>
+#include <texture/texture3d.hxx>
+#include <primitive3d/hatchtextureprimitive3d.hxx>
+#include <drawinglayer/primitive3d/modifiedcolorprimitive3d.hxx>
+#include <drawinglayer/primitive3d/polygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolygontools.hxx>
+#include <drawinglayer/attribute/materialattribute3d.hxx>
+#include <drawinglayer/primitive3d/polypolygonprimitive3d.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+#include <com/sun/star/drawing/ShadeMode.hpp>
+#include <drawinglayer/primitive3d/transformprimitive3d.hxx>
+#include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
+#include <vcl/bitmapex.hxx>
+#include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
+#include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
+#include <vcl/graph.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+
+
+using namespace com::sun::star;
+
+
+namespace drawinglayer::processor3d
+{
+ void DefaultProcessor3D::impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.empty())
+ return;
+
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ const bool bOldSimpleTextureActive(getSimpleTextureActive());
+ std::shared_ptr< texture::GeoTexSvx > pOldTex = bTransparence ? mpTransparenceGeoTexSvx : mpGeoTexSvx;
+
+ // create texture
+ const attribute::FillGradientAttribute& rFillGradient = rPrimitive.getGradient();
+ const basegfx::B2DRange aOutlineRange(0.0, 0.0, rPrimitive.getTextureSize().getX(), rPrimitive.getTextureSize().getY());
+ const attribute::GradientStyle aGradientStyle(rFillGradient.getStyle());
+ sal_uInt32 nSteps(rFillGradient.getSteps());
+ const basegfx::BColor& aStart(rFillGradient.getStartColor());
+ const basegfx::BColor& aEnd(rFillGradient.getEndColor());
+ const sal_uInt32 nMaxSteps(sal_uInt32((aStart.getMaximumDistance(aEnd) * 127.5) + 0.5));
+ std::shared_ptr< texture::GeoTexSvx > pNewTex;
+
+ if(nMaxSteps)
+ {
+ // there IS a color distance
+ if(nSteps == 0)
+ {
+ nSteps = nMaxSteps;
+ }
+
+ if(nSteps < 2)
+ {
+ nSteps = 2;
+ }
+
+ if(nSteps > nMaxSteps)
+ {
+ nSteps = nMaxSteps;
+ }
+
+ switch(aGradientStyle)
+ {
+ case attribute::GradientStyle::Linear:
+ {
+ pNewTex = std::make_shared<texture::GeoTexSvxGradientLinear>(
+ aOutlineRange,
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Axial:
+ {
+ pNewTex = std::make_shared<texture::GeoTexSvxGradientAxial>(
+ aOutlineRange,
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Radial:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientRadial>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY());
+ break;
+ }
+ case attribute::GradientStyle::Elliptical:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientElliptical>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Square:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientSquare>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY(),
+ rFillGradient.getAngle());
+ break;
+ }
+ case attribute::GradientStyle::Rect:
+ {
+ pNewTex =
+ std::make_shared<texture::GeoTexSvxGradientRect>(
+ aOutlineRange,
+ aStart,
+ aEnd,
+ nSteps,
+ rFillGradient.getBorder(),
+ rFillGradient.getOffsetX(),
+ rFillGradient.getOffsetY(),
+ rFillGradient.getAngle());
+ break;
+ }
+ }
+
+ mbSimpleTextureActive = false;
+ }
+ else
+ {
+ // no color distance -> same color, use simple texture
+ pNewTex = std::make_shared<texture::GeoTexSvxMono>(aStart, 1.0 - aStart.luminance());
+ mbSimpleTextureActive = true;
+ }
+
+ // set created texture
+ if(bTransparence)
+ {
+ mpTransparenceGeoTexSvx = pNewTex;
+ }
+ else
+ {
+ mpGeoTexSvx = pNewTex;
+ }
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mbSimpleTextureActive = bOldSimpleTextureActive;
+
+ if(bTransparence)
+ {
+ mpTransparenceGeoTexSvx = pOldTex;
+ }
+ else
+ {
+ mpGeoTexSvx = pOldTex;
+ }
+ }
+
+ void DefaultProcessor3D::impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.empty())
+ return;
+
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
+
+ // calculate logic pixel size in object coordinates. Create transformation view
+ // to object by inverting ObjectToView
+ basegfx::B3DHomMatrix aInvObjectToView(getViewInformation3D().getObjectToView());
+ aInvObjectToView.invert();
+
+ // back-project discrete coordinates to object coordinates and extract
+ // maximum distance
+ const basegfx::B3DPoint aZero(aInvObjectToView * basegfx::B3DPoint(0.0, 0.0, 0.0));
+ const basegfx::B3DPoint aOne(aInvObjectToView * basegfx::B3DPoint(1.0, 1.0, 1.0));
+ const basegfx::B3DVector aLogicPixel(aOne - aZero);
+ double fLogicPixelSizeWorld(std::max(std::max(fabs(aLogicPixel.getX()), fabs(aLogicPixel.getY())), fabs(aLogicPixel.getZ())));
+
+ // calculate logic pixel size in texture coordinates
+ const double fLogicTexSizeX(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getX());
+ const double fLogicTexSizeY(fLogicPixelSizeWorld / rPrimitive.getTextureSize().getY());
+ const double fLogicTexSize(std::max(fLogicTexSizeX, fLogicTexSizeY));
+
+ // create texture and set
+ mpGeoTexSvx = std::make_shared<texture::GeoTexSvxMultiHatch>(rPrimitive, fLogicTexSize);
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mpGeoTexSvx = pOldTex;
+ }
+
+ void DefaultProcessor3D::impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rPrimitive.getChildren();
+
+ if(rSubSequence.empty())
+ return;
+
+ // rescue values
+ const bool bOldModulate(getModulate()); mbModulate = rPrimitive.getModulate();
+ const bool bOldFilter(getFilter()); mbFilter = rPrimitive.getFilter();
+ std::shared_ptr< texture::GeoTexSvx > pOldTex = mpGeoTexSvx;
+
+ // create texture
+ const attribute::FillGraphicAttribute& rFillGraphicAttribute = rPrimitive.getFillGraphicAttribute();
+
+ // #121194# For 3D texture we will use the BitmapRex representation
+ const BitmapEx aBitmapEx(rFillGraphicAttribute.getGraphic().GetBitmapEx());
+
+ // create range scaled by texture size
+ basegfx::B2DRange aGraphicRange(rFillGraphicAttribute.getGraphicRange());
+
+ aGraphicRange.transform(
+ basegfx::utils::createScaleB2DHomMatrix(
+ rPrimitive.getTextureSize()));
+
+ if(rFillGraphicAttribute.getTiling())
+ {
+ mpGeoTexSvx =
+ std::make_shared<texture::GeoTexSvxBitmapExTiled>(
+ aBitmapEx,
+ aGraphicRange,
+ rFillGraphicAttribute.getOffsetX(),
+ rFillGraphicAttribute.getOffsetY());
+ }
+ else
+ {
+ mpGeoTexSvx =
+ std::make_shared<texture::GeoTexSvxBitmapEx>(
+ aBitmapEx,
+ aGraphicRange);
+ }
+
+ // process sub-list
+ process(rSubSequence);
+
+ // restore values
+ mbModulate = bOldModulate;
+ mbFilter = bOldFilter;
+ mpGeoTexSvx = pOldTex;
+ }
+
+ void DefaultProcessor3D::impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate)
+ {
+ const primitive3d::Primitive3DContainer& rSubSequence = rModifiedCandidate.getChildren();
+
+ if(!rSubSequence.empty())
+ {
+ // put modifier on stack
+ maBColorModifierStack.push(rModifiedCandidate.getColorModifier());
+
+ // process sub-list
+ process(rModifiedCandidate.getChildren());
+
+ // remove modifier from stack
+ maBColorModifierStack.pop();
+ }
+ }
+
+ void DefaultProcessor3D::impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const
+ {
+ basegfx::B3DPolygon aHairline(rPrimitive.getB3DPolygon());
+
+ if(!aHairline.count())
+ return;
+
+ // hairlines need no extra data, clear it
+ aHairline.clearTextureCoordinates();
+ aHairline.clearNormals();
+ aHairline.clearBColors();
+
+ // transform to device coordinates (-1.0 .. 1.0) and check for visibility
+ aHairline.transform(getViewInformation3D().getObjectToView());
+ const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aHairline));
+ const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
+
+ if(a2DRange.overlaps(maRasterRange))
+ {
+ const attribute::MaterialAttribute3D aMaterial(maBColorModifierStack.getModifiedColor(rPrimitive.getBColor()));
+
+ rasterconvertB3DPolygon(aMaterial, aHairline);
+ }
+ }
+
+ void DefaultProcessor3D::impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const
+ {
+ basegfx::B3DPolyPolygon aFill(rPrimitive.getB3DPolyPolygon());
+ basegfx::BColor aObjectColor(rPrimitive.getMaterial().getColor());
+ bool bPaintIt(aFill.count());
+
+ // #i98295# get ShadeMode. Correct early when only flat is possible due to missing normals
+ const css::drawing::ShadeMode aShadeMode(
+ aFill.areNormalsUsed() ?
+ getSdrSceneAttribute().getShadeMode() : css::drawing::ShadeMode_FLAT);
+
+ if(bPaintIt)
+ {
+ // get rid of texture coordinates if there is no texture
+ if(aFill.areTextureCoordinatesUsed() && !getGeoTexSvx() && !getTransparenceGeoTexSvx())
+ {
+ aFill.clearTextureCoordinates();
+ }
+
+ // #i98295# get rid of normals and color early when not needed
+ if(css::drawing::ShadeMode_FLAT == aShadeMode)
+ {
+ aFill.clearNormals();
+ aFill.clearBColors();
+ }
+
+ // transform to device coordinates (-1.0 .. 1.0) and check for visibility
+ aFill.transform(getViewInformation3D().getObjectToView());
+ const basegfx::B3DRange a3DRange(basegfx::utils::getRange(aFill));
+ const basegfx::B2DRange a2DRange(a3DRange.getMinX(), a3DRange.getMinY(), a3DRange.getMaxX(), a3DRange.getMaxY());
+
+ bPaintIt = a2DRange.overlaps(maRasterRange);
+ }
+
+ // check if it shall be painted regarding hiding of normals (backface culling)
+ if(bPaintIt && !rPrimitive.getDoubleSided())
+ {
+ // get plane normal of polygon in view coordinates (with ZBuffer values),
+ // left-handed coordinate system
+ const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal());
+
+ if(aPlaneNormal.getZ() > 0.0)
+ {
+ bPaintIt = false;
+ }
+ }
+
+ if(!bPaintIt)
+ return;
+
+ // prepare ObjectToEye in NormalTransform
+ basegfx::B3DHomMatrix aNormalTransform(getViewInformation3D().getOrientation() * getViewInformation3D().getObjectTransformation());
+
+ if(getSdrSceneAttribute().getTwoSidedLighting())
+ {
+ // get plane normal of polygon in view coordinates (with ZBuffer values),
+ // left-handed coordinate system
+ const basegfx::B3DVector aPlaneNormal(aFill.getB3DPolygon(0).getNormal());
+
+ if(aPlaneNormal.getZ() > 0.0)
+ {
+ // mirror normals
+ aNormalTransform.scale(-1.0, -1.0, -1.0);
+ }
+ }
+
+ switch(aShadeMode)
+ {
+ case css::drawing::ShadeMode_PHONG:
+ {
+ // phong shading. Transform normals to eye coor
+ aFill.transformNormals(aNormalTransform);
+ break;
+ }
+ case css::drawing::ShadeMode_SMOOTH:
+ {
+ // gouraud shading. Transform normals to eye coor
+ aFill.transformNormals(aNormalTransform);
+
+ // prepare color model parameters, evtl. use blend color
+ const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
+ const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
+ const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
+ const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
+
+ // solve color model for each normal vector, set colors at points. Clear normals.
+ for(sal_uInt32 a(0); a < aFill.count(); a++)
+ {
+ basegfx::B3DPolygon aPartFill(aFill.getB3DPolygon(a));
+
+ for(sal_uInt32 b(0); b < aPartFill.count(); b++)
+ {
+ // solve color model. Transform normal to eye coor
+ const basegfx::B3DVector aNormal(aPartFill.getNormal(b));
+ const basegfx::BColor aSolvedColor(getSdrLightingAttribute().solveColorModel(aNormal, aColor, rSpecular, rEmission, nSpecularIntensity));
+ aPartFill.setBColor(b, aSolvedColor);
+ }
+
+ // clear normals on this part polygon and write it back
+ aPartFill.clearNormals();
+ aFill.setB3DPolygon(a, aPartFill);
+ }
+ break;
+ }
+ case css::drawing::ShadeMode_FLAT:
+ {
+ // flat shading. Get plane vector in eye coordinates
+ const basegfx::B3DVector aPlaneEyeNormal(aNormalTransform * rPrimitive.getB3DPolyPolygon().getB3DPolygon(0).getNormal());
+
+ // prepare color model parameters, evtl. use blend color
+ const basegfx::BColor aColor(getModulate() ? basegfx::BColor(1.0, 1.0, 1.0) : rPrimitive.getMaterial().getColor());
+ const basegfx::BColor& rSpecular(rPrimitive.getMaterial().getSpecular());
+ const basegfx::BColor& rEmission(rPrimitive.getMaterial().getEmission());
+ const sal_uInt16 nSpecularIntensity(rPrimitive.getMaterial().getSpecularIntensity());
+
+ // solve color model for plane vector and use that color for whole plane
+ aObjectColor = getSdrLightingAttribute().solveColorModel(aPlaneEyeNormal, aColor, rSpecular, rEmission, nSpecularIntensity);
+ break;
+ }
+ default: // case css::drawing::ShadeMode_DRAFT:
+ {
+ // draft, just use object color which is already set. Delete all other infos
+ aFill.clearNormals();
+ aFill.clearBColors();
+ break;
+ }
+ }
+
+ // draw it to ZBuffer
+ const attribute::MaterialAttribute3D aMaterial(
+ maBColorModifierStack.getModifiedColor(aObjectColor),
+ rPrimitive.getMaterial().getSpecular(),
+ rPrimitive.getMaterial().getEmission(),
+ rPrimitive.getMaterial().getSpecularIntensity());
+
+ rasterconvertB3DPolyPolygon(aMaterial, aFill);
+ }
+
+ void DefaultProcessor3D::impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate)
+ {
+ // transform group. Remember current transformations
+ const geometry::ViewInformation3D aLastViewInformation3D(getViewInformation3D());
+
+ // create new transformation; add new object transform from right side
+ const geometry::ViewInformation3D aNewViewInformation3D(
+ aLastViewInformation3D.getObjectTransformation() * rTransformCandidate.getTransformation(),
+ aLastViewInformation3D.getOrientation(),
+ aLastViewInformation3D.getProjection(),
+ aLastViewInformation3D.getDeviceToView(),
+ aLastViewInformation3D.getViewTime(),
+ aLastViewInformation3D.getExtendedInformationSequence());
+ updateViewInformation(aNewViewInformation3D);
+
+ // let break down recursively
+ process(rTransformCandidate.getChildren());
+
+ // restore transformations
+ updateViewInformation(aLastViewInformation3D);
+ }
+
+ void DefaultProcessor3D::processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive)
+ {
+ // it is a BasePrimitive3D implementation, use getPrimitive3DID() call for switch
+ switch(rBasePrimitive.getPrimitive3DID())
+ {
+ case PRIMITIVE3D_ID_GRADIENTTEXTUREPRIMITIVE3D :
+ {
+ // GradientTexturePrimitive3D
+ const primitive3d::GradientTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::GradientTexturePrimitive3D& >(rBasePrimitive);
+ impRenderGradientTexturePrimitive3D(rPrimitive, false);
+ break;
+ }
+ case PRIMITIVE3D_ID_HATCHTEXTUREPRIMITIVE3D :
+ {
+ // hatchTexturePrimitive3D
+ const primitive3d::HatchTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::HatchTexturePrimitive3D& >(rBasePrimitive);
+ impRenderHatchTexturePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_BITMAPTEXTUREPRIMITIVE3D :
+ {
+ // BitmapTexturePrimitive3D
+ const primitive3d::BitmapTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::BitmapTexturePrimitive3D& >(rBasePrimitive);
+ impRenderBitmapTexturePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSPARENCETEXTUREPRIMITIVE3D :
+ {
+ // TransparenceTexturePrimitive3D
+ const primitive3d::TransparenceTexturePrimitive3D& rPrimitive = static_cast< const primitive3d::TransparenceTexturePrimitive3D& >(rBasePrimitive);
+ mnTransparenceCounter++;
+ impRenderGradientTexturePrimitive3D(rPrimitive, true);
+ mnTransparenceCounter--;
+ break;
+ }
+ case PRIMITIVE3D_ID_MODIFIEDCOLORPRIMITIVE3D :
+ {
+ // ModifiedColorPrimitive3D
+ // Force output to unified color.
+ const primitive3d::ModifiedColorPrimitive3D& rPrimitive = static_cast< const primitive3d::ModifiedColorPrimitive3D& >(rBasePrimitive);
+ impRenderModifiedColorPrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYGONHAIRLINEPRIMITIVE3D :
+ {
+ // directdraw of PolygonHairlinePrimitive3D
+ const primitive3d::PolygonHairlinePrimitive3D& rPrimitive = static_cast< const primitive3d::PolygonHairlinePrimitive3D& >(rBasePrimitive);
+ impRenderPolygonHairlinePrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_POLYPOLYGONMATERIALPRIMITIVE3D :
+ {
+ // directdraw of PolyPolygonMaterialPrimitive3D
+ const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive = static_cast< const primitive3d::PolyPolygonMaterialPrimitive3D& >(rBasePrimitive);
+ impRenderPolyPolygonMaterialPrimitive3D(rPrimitive);
+ break;
+ }
+ case PRIMITIVE3D_ID_TRANSFORMPRIMITIVE3D :
+ {
+ // transform group (TransformPrimitive3D)
+ impRenderTransformPrimitive3D(static_cast< const primitive3d::TransformPrimitive3D& >(rBasePrimitive));
+ break;
+ }
+ default:
+ {
+ // process recursively
+ process(rBasePrimitive.get3DDecomposition(getViewInformation3D()));
+ break;
+ }
+ }
+ }
+
+ DefaultProcessor3D::DefaultProcessor3D(
+ const geometry::ViewInformation3D& rViewInformation,
+ const attribute::SdrSceneAttribute& rSdrSceneAttribute,
+ const attribute::SdrLightingAttribute& rSdrLightingAttribute)
+ : BaseProcessor3D(rViewInformation),
+ mrSdrSceneAttribute(rSdrSceneAttribute),
+ mrSdrLightingAttribute(rSdrLightingAttribute),
+ maBColorModifierStack(),
+ mnTransparenceCounter(0),
+ mbModulate(false),
+ mbFilter(false),
+ mbSimpleTextureActive(false)
+ {
+ // a derivation has to set maRasterRange which is used in the basic render methods.
+ // Setting to default here ([0.0 .. 1.0] in X,Y) to avoid problems
+ maRasterRange.expand(basegfx::B2DTuple(0.0, 0.0));
+ maRasterRange.expand(basegfx::B2DTuple(1.0, 1.0));
+ }
+
+ DefaultProcessor3D::~DefaultProcessor3D()
+ {
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */