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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /include/drawinglayer/primitive3d/sdrprimitive3d.hxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | include/drawinglayer/primitive3d/sdrprimitive3d.hxx | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive3d/sdrprimitive3d.hxx b/include/drawinglayer/primitive3d/sdrprimitive3d.hxx new file mode 100644 index 000000000..bd8991f78 --- /dev/null +++ b/include/drawinglayer/primitive3d/sdrprimitive3d.hxx @@ -0,0 +1,86 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX +#define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> +#include <basegfx/matrix/b3dhommatrix.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <drawinglayer/attribute/sdrallattribute3d.hxx> +#include <drawinglayer/primitive3d/sdrextrudelathetools3d.hxx> +#include <drawinglayer/attribute/sdrobjectattribute3d.hxx> + + +namespace drawinglayer +{ + /** SdrPrimitive3D class + + Base class for the more complicated geometric primitives, so + derive from buffered primitive to allow overriding of + create3DDecomposition there. + */ + namespace primitive3d + { + class DRAWINGLAYER_DLLPUBLIC SdrPrimitive3D : public BufferedDecompositionPrimitive3D + { + private: + /// object surface attributes + basegfx::B3DHomMatrix maTransform; + basegfx::B2DVector maTextureSize; + attribute::SdrLineFillShadowAttribute3D maSdrLFSAttribute; + attribute::Sdr3DObjectAttribute maSdr3DObjectAttribute; + + protected: + /** Standard implementation for primitive3D which + will use maTransform as range and expand by evtl. line width / 2 + */ + basegfx::B3DRange getStandard3DRange() const; + + /** implementation for primitive3D which + will use given Slice3Ds and expand by evtl. line width / 2 + */ + basegfx::B3DRange get3DRangeFromSlices(const Slice3DVector& rSlices) const; + + public: + /// constructor + SdrPrimitive3D( + const basegfx::B3DHomMatrix& rTransform, + const basegfx::B2DVector& rTextureSize, + const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute, + const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute); + + /// data read access + const basegfx::B3DHomMatrix& getTransform() const { return maTransform; } + const basegfx::B2DVector& getTextureSize() const { return maTextureSize; } + const attribute::SdrLineFillShadowAttribute3D& getSdrLFSAttribute() const { return maSdrLFSAttribute; } + const attribute::Sdr3DObjectAttribute& getSdr3DObjectAttribute() const { return maSdr3DObjectAttribute; } + + /// compare operator + virtual bool operator==(const BasePrimitive3D& rPrimitive) const override; + }; + } // end of namespace primitive3d +} // end of namespace drawinglayer + + +#endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_SDRPRIMITIVE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |