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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /svx/source/engine3d/svx3ditems.cxx | |
parent | Initial commit. (diff) | |
download | libreoffice-upstream.tar.xz libreoffice-upstream.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | svx/source/engine3d/svx3ditems.cxx | 277 |
1 files changed, 277 insertions, 0 deletions
diff --git a/svx/source/engine3d/svx3ditems.cxx b/svx/source/engine3d/svx3ditems.cxx new file mode 100644 index 000000000..68f31b120 --- /dev/null +++ b/svx/source/engine3d/svx3ditems.cxx @@ -0,0 +1,277 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <svx/svx3ditems.hxx> +#include <com/sun/star/drawing/NormalsKind.hpp> +#include <com/sun/star/drawing/TextureProjectionMode.hpp> +#include <com/sun/star/drawing/TextureKind.hpp> +#include <com/sun/star/drawing/TextureMode.hpp> +#include <com/sun/star/drawing/ProjectionMode.hpp> +#include <com/sun/star/drawing/ShadeMode.hpp> + +using namespace ::com::sun::star; + +// #i28528# +// Added extra Item (Bool) for chart2 to be able to show reduced line geometry + +Svx3DReducedLineGeometryItem::Svx3DReducedLineGeometryItem(bool bVal) + : SfxBoolItem(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY, bVal) +{ +} + +Svx3DReducedLineGeometryItem* Svx3DReducedLineGeometryItem::Clone(SfxItemPool*) const +{ + return new Svx3DReducedLineGeometryItem(*this); +} + +Svx3DNormalsKindItem::Svx3DNormalsKindItem(sal_uInt16 nVal) + : SfxUInt16Item(SDRATTR_3DOBJ_NORMALS_KIND, nVal) +{ +} + +Svx3DTextureProjectionXItem::Svx3DTextureProjectionXItem(sal_uInt16 nVal) + : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_X, nVal) +{ +} + +Svx3DTextureProjectionYItem::Svx3DTextureProjectionYItem(sal_uInt16 nVal) + : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_PROJ_Y, nVal) +{ +} + +Svx3DTextureKindItem::Svx3DTextureKindItem(sal_uInt16 nVal) + : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_KIND, nVal) +{ +} + +Svx3DTextureModeItem::Svx3DTextureModeItem(sal_uInt16 nVal) + : SfxUInt16Item(SDRATTR_3DOBJ_TEXTURE_MODE, nVal) +{ +} + +Svx3DPerspectiveItem::Svx3DPerspectiveItem(ProjectionType nVal) + : SfxUInt16Item(SDRATTR_3DSCENE_PERSPECTIVE, static_cast<sal_uInt16>(nVal)) +{ +} + +Svx3DShadeModeItem::Svx3DShadeModeItem(sal_uInt16 nVal) + : SfxUInt16Item(SDRATTR_3DSCENE_SHADE_MODE, nVal) +{ +} + +Svx3DSmoothNormalsItem::Svx3DSmoothNormalsItem(bool bVal) + : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_NORMALS, bVal) +{ +} + +Svx3DSmoothNormalsItem* Svx3DSmoothNormalsItem::Clone(SfxItemPool*) const +{ + return new Svx3DSmoothNormalsItem(*this); +} + +Svx3DSmoothLidsItem::Svx3DSmoothLidsItem(bool bVal) + : SfxBoolItem(SDRATTR_3DOBJ_SMOOTH_LIDS, bVal) +{ +} + +Svx3DSmoothLidsItem* Svx3DSmoothLidsItem::Clone(SfxItemPool*) const +{ + return new Svx3DSmoothLidsItem(*this); +} + +Svx3DCharacterModeItem::Svx3DCharacterModeItem(bool bVal) + : SfxBoolItem(SDRATTR_3DOBJ_CHARACTER_MODE, bVal) +{ +} + +Svx3DCharacterModeItem* Svx3DCharacterModeItem::Clone(SfxItemPool*) const +{ + return new Svx3DCharacterModeItem(*this); +} + +Svx3DCloseFrontItem::Svx3DCloseFrontItem(bool bVal) + : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_FRONT, bVal) +{ +} + +Svx3DCloseFrontItem* Svx3DCloseFrontItem::Clone(SfxItemPool*) const +{ + return new Svx3DCloseFrontItem(*this); +} + +Svx3DCloseBackItem::Svx3DCloseBackItem(bool bVal) + : SfxBoolItem(SDRATTR_3DOBJ_CLOSE_BACK, bVal) +{ +} + +Svx3DCloseBackItem* Svx3DCloseBackItem::Clone(SfxItemPool*) const +{ + return new Svx3DCloseBackItem(*this); +} + +// Svx3DNormalsKindItem: use drawing::NormalsKind +bool Svx3DNormalsKindItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::NormalsKind>(GetValue()); + return true; +} + +bool Svx3DNormalsKindItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::NormalsKind eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DNormalsKindItem* Svx3DNormalsKindItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DNormalsKindItem(*this); +} + +// Svx3DTextureProjectionXItem: use drawing::TextureProjectionMode +bool Svx3DTextureProjectionXItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue()); + return true; +} + +bool Svx3DTextureProjectionXItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::TextureProjectionMode eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DTextureProjectionXItem* Svx3DTextureProjectionXItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DTextureProjectionXItem(*this); +} + +// Svx3DTextureProjectionYItem: use drawing::TextureProjectionMode +bool Svx3DTextureProjectionYItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::TextureProjectionMode>(GetValue()); + return true; +} + +bool Svx3DTextureProjectionYItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::TextureProjectionMode eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DTextureProjectionYItem* Svx3DTextureProjectionYItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DTextureProjectionYItem(*this); +} + +// Svx3DTextureKindItem: use drawing::TextureKind +bool Svx3DTextureKindItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::TextureKind>(GetValue()); + return true; +} + +bool Svx3DTextureKindItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::TextureKind eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DTextureKindItem* Svx3DTextureKindItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DTextureKindItem(*this); +} + +// Svx3DTextureModeItem: use drawing:TextureMode +bool Svx3DTextureModeItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::TextureMode>(GetValue()); + return true; +} + +bool Svx3DTextureModeItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::TextureMode eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DTextureModeItem* Svx3DTextureModeItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DTextureModeItem(*this); +} + +// Svx3DPerspectiveItem: use drawing::ProjectionMode +bool Svx3DPerspectiveItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::ProjectionMode>(GetValue()); + return true; +} + +bool Svx3DPerspectiveItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::ProjectionMode eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DPerspectiveItem* Svx3DPerspectiveItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DPerspectiveItem(*this); +} + +// Svx3DShadeModeItem: use drawing::ShadeMode +bool Svx3DShadeModeItem::QueryValue(uno::Any& rVal, sal_uInt8 /*nMemberId*/) const +{ + rVal <<= static_cast<drawing::ShadeMode>(GetValue()); + return true; +} + +bool Svx3DShadeModeItem::PutValue(const uno::Any& rVal, sal_uInt8 /*nMemberId*/) +{ + drawing::ShadeMode eVar; + if (!(rVal >>= eVar)) + return false; + SetValue(static_cast<sal_Int16>(eVar)); + return true; +} + +Svx3DShadeModeItem* Svx3DShadeModeItem::Clone(SfxItemPool* /*pPool*/) const +{ + return new Svx3DShadeModeItem(*this); +} + +// EOF + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |