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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /vcl/source/font/PhysicalFontFace.cxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--vcl/source/font/PhysicalFontFace.cxx206
1 files changed, 206 insertions, 0 deletions
diff --git a/vcl/source/font/PhysicalFontFace.cxx b/vcl/source/font/PhysicalFontFace.cxx
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+++ b/vcl/source/font/PhysicalFontFace.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <sal/types.h>
+#include <tools/fontenum.hxx>
+#include <unotools/fontdefs.hxx>
+
+#include <fontattributes.hxx>
+
+#include <font/FontSelectPattern.hxx>
+#include <font/PhysicalFontFace.hxx>
+#include <o3tl/string_view.hxx>
+
+#include <string_view>
+
+namespace vcl::font
+{
+
+PhysicalFontFace::PhysicalFontFace( const FontAttributes& rDFA )
+ : FontAttributes( rDFA )
+{
+ // StarSymbol is a unicode font, but it still deserves the symbol flag
+ if( !IsSymbolFont() )
+ if ( IsStarSymbol( GetFamilyName() ) )
+ SetSymbolFlag( true );
+}
+
+sal_Int32 PhysicalFontFace::CompareIgnoreSize( const PhysicalFontFace& rOther ) const
+{
+ // compare their width, weight, italic, style name and family name
+ if( GetWidthType() < rOther.GetWidthType() )
+ return -1;
+ else if( GetWidthType() > rOther.GetWidthType() )
+ return 1;
+
+ if( GetWeight() < rOther.GetWeight() )
+ return -1;
+ else if( GetWeight() > rOther.GetWeight() )
+ return 1;
+
+ if( GetItalic() < rOther.GetItalic() )
+ return -1;
+ else if( GetItalic() > rOther.GetItalic() )
+ return 1;
+
+ sal_Int32 nRet = GetFamilyName().compareTo( rOther.GetFamilyName() );
+
+ if (nRet == 0)
+ {
+ nRet = GetStyleName().compareTo( rOther.GetStyleName() );
+ }
+
+ return nRet;
+}
+
+static int FamilyNameMatchValue(FontSelectPattern const& rFSP, std::u16string_view sFontFamily)
+{
+ const OUString& rFontName = rFSP.maTargetName;
+
+ if (rFontName.equalsIgnoreAsciiCase(sFontFamily))
+ return 240000;
+
+ return 0;
+}
+
+static int StyleNameMatchValue(FontMatchStatus const& rStatus, std::u16string_view rStyle)
+{
+ if (rStatus.mpTargetStyleName && o3tl::equalsIgnoreAsciiCase(rStyle, *rStatus.mpTargetStyleName))
+ return 120000;
+
+ return 0;
+}
+
+static int PitchMatchValue(FontSelectPattern const& rFSP, FontPitch ePitch)
+{
+ if ((rFSP.GetPitch() != PITCH_DONTKNOW) && (rFSP.GetPitch() == ePitch))
+ return 20000;
+
+ return 0;
+}
+
+static int PreferNormalFontWidthMatchValue(FontWidth eWidthType)
+{
+ // TODO: change when the upper layers can tell their width preference
+ if (eWidthType == WIDTH_NORMAL)
+ return 400;
+ else if ((eWidthType == WIDTH_SEMI_EXPANDED) || (eWidthType == WIDTH_SEMI_CONDENSED))
+ return 300;
+
+ return 0;
+}
+
+static int WeightMatchValue(FontSelectPattern const& rFSP, FontWeight eWeight)
+{
+ int nMatch = 0;
+
+ if (rFSP.GetWeight() != WEIGHT_DONTKNOW)
+ {
+ // if not bold or requiring emboldening prefer light fonts to bold fonts
+ FontWeight ePatternWeight = rFSP.mbEmbolden ? WEIGHT_NORMAL : rFSP.GetWeight();
+
+ int nReqWeight = static_cast<int>(ePatternWeight);
+ if (ePatternWeight > WEIGHT_MEDIUM)
+ nReqWeight += 100;
+
+ int nGivenWeight = static_cast<int>(eWeight);
+ if (eWeight > WEIGHT_MEDIUM)
+ nGivenWeight += 100;
+
+ int nWeightDiff = nReqWeight - nGivenWeight;
+
+ if (nWeightDiff == 0)
+ nMatch += 1000;
+ else if (nWeightDiff == +1 || nWeightDiff == -1)
+ nMatch += 700;
+ else if (nWeightDiff < +50 && nWeightDiff > -50)
+ nMatch += 200;
+ }
+ else
+ {
+ // prefer NORMAL font weight
+ // TODO: change when the upper layers can tell their weight preference
+ if (eWeight == WEIGHT_NORMAL)
+ nMatch += 450;
+ else if (eWeight == WEIGHT_MEDIUM)
+ nMatch += 350;
+ else if ((eWeight == WEIGHT_SEMILIGHT) || (eWeight == WEIGHT_SEMIBOLD))
+ nMatch += 200;
+ else if (eWeight == WEIGHT_LIGHT)
+ nMatch += 150;
+ }
+
+ return nMatch;
+}
+
+static int ItalicMatchValue(FontSelectPattern const& rFSP, FontItalic eItalic)
+{
+ // if requiring custom matrix to fake italic, prefer upright font
+ FontItalic ePatternItalic
+ = rFSP.maItalicMatrix != ItalicMatrix() ? ITALIC_NONE : rFSP.GetItalic();
+
+ if (ePatternItalic == ITALIC_NONE)
+ {
+ if (eItalic == ITALIC_NONE)
+ return 900;
+ }
+ else
+ {
+ if (ePatternItalic == eItalic)
+ return 900;
+ else if (eItalic != ITALIC_NONE)
+ return 600;
+ }
+
+ return 0;
+}
+
+bool PhysicalFontFace::IsBetterMatch( const FontSelectPattern& rFSP, FontMatchStatus& rStatus ) const
+{
+ int nMatch = FamilyNameMatchValue(rFSP, GetFamilyName());
+ nMatch += StyleNameMatchValue(rStatus, GetStyleName());
+ nMatch += PitchMatchValue(rFSP, GetPitch());
+ nMatch += PreferNormalFontWidthMatchValue(GetWidthType());
+ nMatch += WeightMatchValue(rFSP, GetWeight());
+ nMatch += ItalicMatchValue(rFSP, GetItalic());
+
+ if (rFSP.mnOrientation != 0_deg10)
+ nMatch += 80;
+ else if (rFSP.mnWidth != 0)
+ nMatch += 25;
+ else
+ nMatch += 5;
+
+ if( rStatus.mnFaceMatch > nMatch )
+ {
+ return false;
+ }
+ else if( rStatus.mnFaceMatch < nMatch )
+ {
+ rStatus.mnFaceMatch = nMatch;
+ return true;
+ }
+
+ return true;
+}
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */