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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /vcl/source/gdi/CommonSalLayout.cxx
parentInitial commit. (diff)
downloadlibreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz
libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--vcl/source/gdi/CommonSalLayout.cxx861
1 files changed, 861 insertions, 0 deletions
diff --git a/vcl/source/gdi/CommonSalLayout.cxx b/vcl/source/gdi/CommonSalLayout.cxx
new file mode 100644
index 000000000..7e2bcd629
--- /dev/null
+++ b/vcl/source/gdi/CommonSalLayout.cxx
@@ -0,0 +1,861 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sal/config.h>
+
+#include <sal/log.hxx>
+#include <unotools/configmgr.hxx>
+#include <o3tl/temporary.hxx>
+
+#include <vcl/unohelp.hxx>
+#include <vcl/font/Feature.hxx>
+#include <vcl/font/FeatureParser.hxx>
+
+#include <ImplLayoutArgs.hxx>
+#include <TextLayoutCache.hxx>
+#include <font/FontSelectPattern.hxx>
+#include <salgdi.hxx>
+#include <sallayout.hxx>
+
+#include <com/sun/star/i18n/CharacterIteratorMode.hpp>
+
+#include <unicode/uchar.h>
+#include <hb-ot.h>
+#include <hb-graphite2.h>
+
+#include <memory>
+
+#if !HB_VERSION_ATLEAST(1, 1, 0)
+// Disabled Unicode compatibility decomposition, see fdo#66715
+static unsigned int unicodeDecomposeCompatibility(hb_unicode_funcs_t* /*ufuncs*/,
+ hb_codepoint_t /*u*/,
+ hb_codepoint_t* /*decomposed*/,
+ void* /*user_data*/)
+{
+ return 0;
+}
+
+static hb_unicode_funcs_t* getUnicodeFuncs()
+{
+ static hb_unicode_funcs_t* ufuncs = hb_unicode_funcs_create(hb_icu_get_unicode_funcs());
+ hb_unicode_funcs_set_decompose_compatibility_func(ufuncs, unicodeDecomposeCompatibility, nullptr, nullptr);
+ return ufuncs;
+}
+#endif
+
+GenericSalLayout::GenericSalLayout(LogicalFontInstance &rFont)
+ : m_GlyphItems(rFont)
+ , mpVertGlyphs(nullptr)
+ , mbFuzzing(utl::ConfigManager::IsFuzzing())
+{
+}
+
+GenericSalLayout::~GenericSalLayout()
+{
+}
+
+void GenericSalLayout::ParseFeatures(std::u16string_view aName)
+{
+ vcl::font::FeatureParser aParser(aName);
+ const OUString& sLanguage = aParser.getLanguage();
+ if (!sLanguage.isEmpty())
+ msLanguage = OUStringToOString(sLanguage, RTL_TEXTENCODING_ASCII_US);
+
+ for (auto const &rFeat : aParser.getFeatures())
+ {
+ hb_feature_t aFeature { rFeat.m_nTag, rFeat.m_nValue, rFeat.m_nStart, rFeat.m_nEnd };
+ maFeatures.push_back(aFeature);
+ }
+}
+
+namespace {
+
+struct SubRun
+{
+ int32_t mnMin;
+ int32_t mnEnd;
+ hb_script_t maScript;
+ hb_direction_t maDirection;
+};
+
+}
+
+namespace {
+#if U_ICU_VERSION_MAJOR_NUM >= 63
+ enum class VerticalOrientation {
+ Upright = U_VO_UPRIGHT,
+ Rotated = U_VO_ROTATED,
+ TransformedUpright = U_VO_TRANSFORMED_UPRIGHT,
+ TransformedRotated = U_VO_TRANSFORMED_ROTATED
+ };
+#else
+ #include "VerticalOrientationData.cxx"
+
+ // These must match the values in the file included above.
+ enum class VerticalOrientation {
+ Upright = 0,
+ Rotated = 1,
+ TransformedUpright = 2,
+ TransformedRotated = 3
+ };
+#endif
+
+ VerticalOrientation GetVerticalOrientation(sal_UCS4 cCh, const LanguageTag& rTag)
+ {
+ // Override orientation of fullwidth colon , semi-colon,
+ // and Bopomofo tonal marks.
+ if ((cCh == 0xff1a || cCh == 0xff1b
+ || cCh == 0x2ca || cCh == 0x2cb || cCh == 0x2c7 || cCh == 0x2d9)
+ && rTag.getLanguage() == "zh")
+ return VerticalOrientation::TransformedUpright;
+
+#if U_ICU_VERSION_MAJOR_NUM >= 63
+ int32_t nRet = u_getIntPropertyValue(cCh, UCHAR_VERTICAL_ORIENTATION);
+#else
+ uint8_t nRet = 1;
+
+ if (cCh < 0x10000)
+ {
+ nRet = sVerticalOrientationValues[sVerticalOrientationPages[0][cCh >> kVerticalOrientationCharBits]]
+ [cCh & ((1 << kVerticalOrientationCharBits) - 1)];
+ }
+ else if (cCh < (kVerticalOrientationMaxPlane + 1) * 0x10000)
+ {
+ nRet = sVerticalOrientationValues[sVerticalOrientationPages[sVerticalOrientationPlanes[(cCh >> 16) - 1]]
+ [(cCh & 0xffff) >> kVerticalOrientationCharBits]]
+ [cCh & ((1 << kVerticalOrientationCharBits) - 1)];
+ }
+ else
+ {
+ // Default value for unassigned
+ SAL_WARN("vcl.gdi", "Getting VerticalOrientation for codepoint outside Unicode range");
+ }
+#endif
+
+ return VerticalOrientation(nRet);
+ }
+
+} // namespace
+
+SalLayoutGlyphs GenericSalLayout::GetGlyphs() const
+{
+ SalLayoutGlyphs glyphs;
+ glyphs.AppendImpl(m_GlyphItems.clone());
+ return glyphs;
+}
+
+void GenericSalLayout::SetNeedFallback(vcl::text::ImplLayoutArgs& rArgs, sal_Int32 nCharPos, bool bRightToLeft)
+{
+ if (nCharPos < 0 || mbFuzzing)
+ return;
+
+ using namespace ::com::sun::star;
+
+ if (!mxBreak.is())
+ mxBreak = vcl::unohelper::CreateBreakIterator();
+
+ lang::Locale aLocale(rArgs.maLanguageTag.getLocale());
+
+ //if position nCharPos is missing in the font, grab the entire grapheme and
+ //mark all glyphs as missing so the whole thing is rendered with the same
+ //font
+ sal_Int32 nDone;
+ int nGraphemeEndPos =
+ mxBreak->nextCharacters(rArgs.mrStr, nCharPos, aLocale,
+ i18n::CharacterIteratorMode::SKIPCELL, 1, nDone);
+ // Safely advance nCharPos in case it is a non-BMP character.
+ rArgs.mrStr.iterateCodePoints(&nCharPos);
+ int nGraphemeStartPos =
+ mxBreak->previousCharacters(rArgs.mrStr, nCharPos, aLocale,
+ i18n::CharacterIteratorMode::SKIPCELL, 1, nDone);
+
+ //stay inside the Layout range (e.g. with tdf124116-1.odt)
+ nGraphemeStartPos = std::max(rArgs.mnMinCharPos, nGraphemeStartPos);
+ nGraphemeEndPos = std::min(rArgs.mnEndCharPos, nGraphemeEndPos);
+
+ rArgs.AddFallbackRun(nGraphemeStartPos, nGraphemeEndPos, bRightToLeft);
+}
+
+void GenericSalLayout::AdjustLayout(vcl::text::ImplLayoutArgs& rArgs)
+{
+ SalLayout::AdjustLayout(rArgs);
+
+ if (rArgs.mpAltNaturalDXArray) // Used when "TextRenderModeForResolutionIndependentLayout" is set
+ ApplyDXArray(rArgs.mpAltNaturalDXArray, rArgs.mnFlags);
+ else if (rArgs.mpDXArray) // Normal case
+ ApplyDXArray(rArgs.mpDXArray, rArgs.mnFlags);
+ else if (rArgs.mnLayoutWidth)
+ Justify(rArgs.mnLayoutWidth);
+ // apply asian kerning if the glyphs are not already formatted
+ else if ((rArgs.mnFlags & SalLayoutFlags::KerningAsian)
+ && !(rArgs.mnFlags & SalLayoutFlags::Vertical))
+ ApplyAsianKerning(rArgs.mrStr);
+}
+
+void GenericSalLayout::DrawText(SalGraphics& rSalGraphics) const
+{
+ //call platform dependent DrawText functions
+ rSalGraphics.DrawTextLayout( *this );
+}
+
+// Find if the nominal glyph of the character is an input to “vert” feature.
+// We don’t check for a specific script or language as it shouldn’t matter
+// here; if the glyph would be the result from applying “vert” for any
+// script/language then we want to always treat it as upright glyph.
+bool GenericSalLayout::HasVerticalAlternate(sal_UCS4 aChar, sal_UCS4 aVariationSelector)
+{
+ hb_codepoint_t nGlyphIndex = 0;
+ hb_font_t *pHbFont = GetFont().GetHbFont();
+ if (!hb_font_get_glyph(pHbFont, aChar, aVariationSelector, &nGlyphIndex))
+ return false;
+
+ if (!mpVertGlyphs)
+ {
+ hb_face_t* pHbFace = hb_font_get_face(pHbFont);
+ mpVertGlyphs = hb_set_create();
+
+ // Find all GSUB lookups for “vert” feature.
+ hb_set_t* pLookups = hb_set_create();
+ hb_tag_t const pFeatures[] = { HB_TAG('v','e','r','t'), HB_TAG_NONE };
+ hb_ot_layout_collect_lookups(pHbFace, HB_OT_TAG_GSUB, nullptr, nullptr, pFeatures, pLookups);
+ if (!hb_set_is_empty(pLookups))
+ {
+ // Find the output glyphs in each lookup (i.e. the glyphs that
+ // would result from applying this lookup).
+ hb_codepoint_t nIdx = HB_SET_VALUE_INVALID;
+ while (hb_set_next(pLookups, &nIdx))
+ {
+ hb_set_t* pGlyphs = hb_set_create();
+ hb_ot_layout_lookup_collect_glyphs(pHbFace, HB_OT_TAG_GSUB, nIdx,
+ nullptr, // glyphs before
+ pGlyphs, // glyphs input
+ nullptr, // glyphs after
+ nullptr); // glyphs out
+ hb_set_union(mpVertGlyphs, pGlyphs);
+ }
+ }
+ }
+
+ return hb_set_has(mpVertGlyphs, nGlyphIndex) != 0;
+}
+
+bool GenericSalLayout::LayoutText(vcl::text::ImplLayoutArgs& rArgs, const SalLayoutGlyphsImpl* pGlyphs)
+{
+ // No need to touch m_GlyphItems at all for an empty string.
+ if (rArgs.mnEndCharPos - rArgs.mnMinCharPos <= 0)
+ return true;
+
+ if (pGlyphs)
+ {
+ // Work with pre-computed glyph items.
+ m_GlyphItems = *pGlyphs;
+ for(const GlyphItem& item : m_GlyphItems)
+ if(!item.glyphId())
+ SetNeedFallback(rArgs, item.charPos(), item.IsRTLGlyph());
+ // Some flags are set as a side effect of text layout, restore them here.
+ rArgs.mnFlags |= pGlyphs->GetFlags();
+ return true;
+ }
+
+ hb_font_t *pHbFont = GetFont().GetHbFont();
+ bool isGraphite = GetFont().IsGraphiteFont();
+
+ int nGlyphCapacity = 2 * (rArgs.mnEndCharPos - rArgs.mnMinCharPos);
+ m_GlyphItems.reserve(nGlyphCapacity);
+
+ const int nLength = rArgs.mrStr.getLength();
+ const sal_Unicode *pStr = rArgs.mrStr.getStr();
+
+ std::optional<vcl::text::TextLayoutCache> oNewScriptRun;
+ vcl::text::TextLayoutCache const* pTextLayout;
+ if (rArgs.m_pTextLayoutCache)
+ {
+ pTextLayout = rArgs.m_pTextLayoutCache; // use cache!
+ }
+ else
+ {
+ oNewScriptRun.emplace(pStr, rArgs.mnEndCharPos);
+ pTextLayout = &*oNewScriptRun;
+ }
+
+ // nBaseOffset is used to align vertical text to the center of rotated
+ // horizontal text. That is the offset from original baseline to
+ // the center of EM box. Maybe we can use OpenType base table to improve this
+ // in the future.
+ DeviceCoordinate nBaseOffset = 0;
+ if (rArgs.mnFlags & SalLayoutFlags::Vertical)
+ {
+ hb_font_extents_t extents;
+ if (hb_font_get_h_extents(pHbFont, &extents))
+ nBaseOffset = ( extents.ascender + extents.descender ) / 2;
+ }
+
+ hb_buffer_t* pHbBuffer = hb_buffer_create();
+ hb_buffer_pre_allocate(pHbBuffer, nGlyphCapacity);
+#if !HB_VERSION_ATLEAST(1, 1, 0)
+ static hb_unicode_funcs_t* pHbUnicodeFuncs = getUnicodeFuncs();
+ hb_buffer_set_unicode_funcs(pHbBuffer, pHbUnicodeFuncs);
+#endif
+
+ const vcl::font::FontSelectPattern& rFontSelData = GetFont().GetFontSelectPattern();
+ if (rArgs.mnFlags & SalLayoutFlags::DisableKerning)
+ {
+ SAL_INFO("vcl.harfbuzz", "Disabling kerning for font: " << rFontSelData.maTargetName);
+ maFeatures.push_back({ HB_TAG('k','e','r','n'), 0, 0, static_cast<unsigned int>(-1) });
+ }
+
+ if (rFontSelData.GetPitch() == PITCH_FIXED)
+ {
+ SAL_INFO("vcl.harfbuzz", "Disabling ligatures for font: " << rFontSelData.maTargetName);
+ maFeatures.push_back({ HB_TAG('l','i','g','a'), 0, 0, static_cast<unsigned int>(-1) });
+ }
+
+ ParseFeatures(rFontSelData.maTargetName);
+
+ double nXScale = 0;
+ double nYScale = 0;
+ GetFont().GetScale(&nXScale, &nYScale);
+
+ DevicePoint aCurrPos(0, 0);
+ while (true)
+ {
+ int nBidiMinRunPos, nBidiEndRunPos;
+ bool bRightToLeft;
+ if (!rArgs.GetNextRun(&nBidiMinRunPos, &nBidiEndRunPos, &bRightToLeft))
+ break;
+
+ // Find script subruns.
+ std::vector<SubRun> aSubRuns;
+ int nCurrentPos = nBidiMinRunPos;
+ size_t k = 0;
+ for (; k < pTextLayout->runs.size(); ++k)
+ {
+ vcl::text::Run const& rRun(pTextLayout->runs[k]);
+ if (rRun.nStart <= nCurrentPos && nCurrentPos < rRun.nEnd)
+ {
+ break;
+ }
+ }
+
+ if (isGraphite)
+ {
+ hb_script_t aScript = hb_icu_script_to_script(pTextLayout->runs[k].nCode);
+ aSubRuns.push_back({ nBidiMinRunPos, nBidiEndRunPos, aScript, bRightToLeft ? HB_DIRECTION_RTL : HB_DIRECTION_LTR });
+ }
+ else
+ {
+ while (nCurrentPos < nBidiEndRunPos && k < pTextLayout->runs.size())
+ {
+ int32_t nMinRunPos = nCurrentPos;
+ int32_t nEndRunPos = std::min(pTextLayout->runs[k].nEnd, nBidiEndRunPos);
+ hb_direction_t aDirection = bRightToLeft ? HB_DIRECTION_RTL : HB_DIRECTION_LTR;
+ hb_script_t aScript = hb_icu_script_to_script(pTextLayout->runs[k].nCode);
+ // For vertical text, further divide the runs based on character
+ // orientation.
+ if (rArgs.mnFlags & SalLayoutFlags::Vertical)
+ {
+ sal_Int32 nIdx = nMinRunPos;
+ while (nIdx < nEndRunPos)
+ {
+ sal_Int32 nPrevIdx = nIdx;
+ sal_UCS4 aChar = rArgs.mrStr.iterateCodePoints(&nIdx);
+ VerticalOrientation aVo = GetVerticalOrientation(aChar, rArgs.maLanguageTag);
+
+ sal_UCS4 aVariationSelector = 0;
+ if (nIdx < nEndRunPos)
+ {
+ sal_Int32 nNextIdx = nIdx;
+ sal_UCS4 aNextChar = rArgs.mrStr.iterateCodePoints(&nNextIdx);
+ if (u_hasBinaryProperty(aNextChar, UCHAR_VARIATION_SELECTOR))
+ {
+ nIdx = nNextIdx;
+ aVariationSelector = aNextChar;
+ }
+ }
+
+ // Characters with U and Tu vertical orientation should
+ // be shaped in vertical direction. But characters
+ // with Tr should be shaped in vertical direction
+ // only if they have vertical alternates, otherwise
+ // they should be shaped in horizontal direction
+ // and then rotated.
+ // See http://unicode.org/reports/tr50/#vo
+ if (aVo == VerticalOrientation::Upright ||
+ aVo == VerticalOrientation::TransformedUpright ||
+ (aVo == VerticalOrientation::TransformedRotated &&
+ HasVerticalAlternate(aChar, aVariationSelector)))
+ {
+ aDirection = HB_DIRECTION_TTB;
+ }
+ else
+ {
+ aDirection = bRightToLeft ? HB_DIRECTION_RTL : HB_DIRECTION_LTR;
+ }
+
+ if (aSubRuns.empty() || aSubRuns.back().maDirection != aDirection)
+ aSubRuns.push_back({ nPrevIdx, nIdx, aScript, aDirection });
+ else
+ aSubRuns.back().mnEnd = nIdx;
+ }
+ }
+ else
+ {
+ aSubRuns.push_back({ nMinRunPos, nEndRunPos, aScript, aDirection });
+ }
+
+ nCurrentPos = nEndRunPos;
+ ++k;
+ }
+ }
+
+ // RTL subruns should be reversed to ensure that final glyph order is
+ // correct.
+ if (bRightToLeft)
+ std::reverse(aSubRuns.begin(), aSubRuns.end());
+
+ for (const auto& aSubRun : aSubRuns)
+ {
+ hb_buffer_clear_contents(pHbBuffer);
+
+ const int nMinRunPos = aSubRun.mnMin;
+ const int nEndRunPos = aSubRun.mnEnd;
+ const int nRunLen = nEndRunPos - nMinRunPos;
+
+ int nHbFlags = HB_BUFFER_FLAGS_DEFAULT;
+ if (nMinRunPos == 0)
+ nHbFlags |= HB_BUFFER_FLAG_BOT; /* Beginning-of-text */
+ if (nEndRunPos == nLength)
+ nHbFlags |= HB_BUFFER_FLAG_EOT; /* End-of-text */
+
+ hb_buffer_set_direction(pHbBuffer, aSubRun.maDirection);
+ hb_buffer_set_script(pHbBuffer, aSubRun.maScript);
+ if (!msLanguage.isEmpty())
+ {
+ hb_buffer_set_language(pHbBuffer, hb_language_from_string(msLanguage.getStr(), msLanguage.getLength()));
+ }
+ else
+ {
+ OString sLanguage = OUStringToOString(rArgs.maLanguageTag.getBcp47(), RTL_TEXTENCODING_ASCII_US);
+ hb_buffer_set_language(pHbBuffer, hb_language_from_string(sLanguage.getStr(), sLanguage.getLength()));
+ }
+ hb_buffer_set_flags(pHbBuffer, static_cast<hb_buffer_flags_t>(nHbFlags));
+ hb_buffer_add_utf16(
+ pHbBuffer, reinterpret_cast<uint16_t const *>(pStr), nLength,
+ nMinRunPos, nRunLen);
+ hb_buffer_set_cluster_level(pHbBuffer, HB_BUFFER_CLUSTER_LEVEL_MONOTONE_CHARACTERS);
+
+ // The shapers that we want HarfBuzz to use, in the order of
+ // preference. The coretext_aat shaper is available only on macOS,
+ // but there is no harm in always including it, HarfBuzz will
+ // ignore unavailable shapers.
+ const char*const pHbShapers[] = { "graphite2", "coretext_aat", "ot", "fallback", nullptr };
+ bool ok = hb_shape_full(pHbFont, pHbBuffer, maFeatures.data(), maFeatures.size(), pHbShapers);
+ assert(ok);
+ (void) ok;
+
+ int nRunGlyphCount = hb_buffer_get_length(pHbBuffer);
+ hb_glyph_info_t *pHbGlyphInfos = hb_buffer_get_glyph_infos(pHbBuffer, nullptr);
+ hb_glyph_position_t *pHbPositions = hb_buffer_get_glyph_positions(pHbBuffer, nullptr);
+
+ for (int i = 0; i < nRunGlyphCount; ++i) {
+ int32_t nGlyphIndex = pHbGlyphInfos[i].codepoint;
+ int32_t nCharPos = pHbGlyphInfos[i].cluster;
+ int32_t nCharCount = 0;
+ bool bInCluster = false;
+ bool bClusterStart = false;
+
+ // Find the number of characters that make up this glyph.
+ if (!bRightToLeft)
+ {
+ // If the cluster is the same as previous glyph, then this
+ // already consumed, skip.
+ if (i > 0 && pHbGlyphInfos[i].cluster == pHbGlyphInfos[i - 1].cluster)
+ {
+ nCharCount = 0;
+ bInCluster = true;
+ }
+ else
+ {
+ // Find the next glyph with a different cluster, or the
+ // end of text.
+ int j = i;
+ int32_t nNextCharPos = nCharPos;
+ while (nNextCharPos == nCharPos && j < nRunGlyphCount)
+ nNextCharPos = pHbGlyphInfos[j++].cluster;
+
+ if (nNextCharPos == nCharPos)
+ nNextCharPos = nEndRunPos;
+ nCharCount = nNextCharPos - nCharPos;
+ if ((i == 0 || pHbGlyphInfos[i].cluster != pHbGlyphInfos[i - 1].cluster) &&
+ (i < nRunGlyphCount - 1 && pHbGlyphInfos[i].cluster == pHbGlyphInfos[i + 1].cluster))
+ bClusterStart = true;
+ }
+ }
+ else
+ {
+ // If the cluster is the same as previous glyph, then this
+ // will be consumed later, skip.
+ if (i < nRunGlyphCount - 1 && pHbGlyphInfos[i].cluster == pHbGlyphInfos[i + 1].cluster)
+ {
+ nCharCount = 0;
+ bInCluster = true;
+ }
+ else
+ {
+ // Find the previous glyph with a different cluster, or
+ // the end of text.
+ int j = i;
+ int32_t nNextCharPos = nCharPos;
+ while (nNextCharPos == nCharPos && j >= 0)
+ nNextCharPos = pHbGlyphInfos[j--].cluster;
+
+ if (nNextCharPos == nCharPos)
+ nNextCharPos = nEndRunPos;
+ nCharCount = nNextCharPos - nCharPos;
+ if ((i == nRunGlyphCount - 1 || pHbGlyphInfos[i].cluster != pHbGlyphInfos[i + 1].cluster) &&
+ (i > 0 && pHbGlyphInfos[i].cluster == pHbGlyphInfos[i - 1].cluster))
+ bClusterStart = true;
+ }
+ }
+
+ // if needed request glyph fallback by updating LayoutArgs
+ if (!nGlyphIndex)
+ {
+ SetNeedFallback(rArgs, nCharPos, bRightToLeft);
+ if (SalLayoutFlags::ForFallback & rArgs.mnFlags)
+ continue;
+ }
+
+ GlyphItemFlags nGlyphFlags = GlyphItemFlags::NONE;
+ if (bRightToLeft)
+ nGlyphFlags |= GlyphItemFlags::IS_RTL_GLYPH;
+
+ if (bClusterStart)
+ nGlyphFlags |= GlyphItemFlags::IS_CLUSTER_START;
+
+ if (bInCluster)
+ nGlyphFlags |= GlyphItemFlags::IS_IN_CLUSTER;
+
+ sal_UCS4 aChar
+ = rArgs.mrStr.iterateCodePoints(&o3tl::temporary(sal_Int32(nCharPos)), 0);
+
+ if (u_getIntPropertyValue(aChar, UCHAR_GENERAL_CATEGORY) == U_NON_SPACING_MARK)
+ nGlyphFlags |= GlyphItemFlags::IS_DIACRITIC;
+
+ if (u_isUWhiteSpace(aChar))
+ nGlyphFlags |= GlyphItemFlags::IS_SPACING;
+
+ if (aSubRun.maScript == HB_SCRIPT_ARABIC &&
+ HB_DIRECTION_IS_BACKWARD(aSubRun.maDirection) &&
+ !(nGlyphFlags & GlyphItemFlags::IS_SPACING))
+ {
+ nGlyphFlags |= GlyphItemFlags::ALLOW_KASHIDA;
+ rArgs.mnFlags |= SalLayoutFlags::KashidaJustification;
+ }
+
+#if HB_VERSION_ATLEAST(1, 5, 0)
+ if (hb_glyph_info_get_glyph_flags(&pHbGlyphInfos[i]) & HB_GLYPH_FLAG_UNSAFE_TO_BREAK)
+ nGlyphFlags |= GlyphItemFlags::IS_UNSAFE_TO_BREAK;
+#else
+ // If support is not present, then always prevent breaking.
+ nGlyphFlags |= GlyphItemFlags::IS_UNSAFE_TO_BREAK;
+#endif
+
+ DeviceCoordinate nAdvance, nXOffset, nYOffset;
+ if (aSubRun.maDirection == HB_DIRECTION_TTB)
+ {
+ nGlyphFlags |= GlyphItemFlags::IS_VERTICAL;
+
+ nAdvance = -pHbPositions[i].y_advance;
+ nXOffset = -pHbPositions[i].y_offset;
+ nYOffset = -pHbPositions[i].x_offset - nBaseOffset;
+
+ if (GetFont().NeedOffsetCorrection(pHbPositions[i].y_offset))
+ {
+ // We need glyph's advance, top bearing, and height to
+ // correct y offset.
+ tools::Rectangle aRect;
+ // Get cached bound rect value for the font,
+ GetFont().GetGlyphBoundRect(nGlyphIndex, aRect, true);
+
+ nXOffset = -(aRect.Top() / nXScale + ( pHbPositions[i].y_advance
+ + ( aRect.GetHeight() / nXScale ) ) / 2 );
+ }
+
+ }
+ else
+ {
+ nAdvance = pHbPositions[i].x_advance;
+ nXOffset = pHbPositions[i].x_offset;
+ nYOffset = -pHbPositions[i].y_offset;
+ }
+
+ nAdvance = std::lround(nAdvance * nXScale);
+ nXOffset = std::lround(nXOffset * nXScale);
+ nYOffset = std::lround(nYOffset * nYScale);
+
+ DevicePoint aNewPos(aCurrPos.getX() + nXOffset, aCurrPos.getY() + nYOffset);
+ const GlyphItem aGI(nCharPos, nCharCount, nGlyphIndex, aNewPos, nGlyphFlags,
+ nAdvance, nXOffset, nYOffset);
+ m_GlyphItems.push_back(aGI);
+
+ aCurrPos.adjustX(nAdvance);
+ }
+ }
+ }
+
+ hb_buffer_destroy(pHbBuffer);
+
+ // Some flags are set as a side effect of text layout, save them here.
+ if (rArgs.mnFlags & SalLayoutFlags::GlyphItemsOnly)
+ m_GlyphItems.SetFlags(rArgs.mnFlags);
+
+ return true;
+}
+
+void GenericSalLayout::GetCharWidths(std::vector<DeviceCoordinate>& rCharWidths) const
+{
+ const int nCharCount = mnEndCharPos - mnMinCharPos;
+
+ rCharWidths.clear();
+ rCharWidths.resize(nCharCount, 0);
+
+ for (auto const& aGlyphItem : m_GlyphItems)
+ {
+ const int nIndex = aGlyphItem.charPos() - mnMinCharPos;
+ if (nIndex >= nCharCount)
+ continue;
+ rCharWidths[nIndex] += aGlyphItem.newWidth();
+ }
+}
+
+// A note on how Kashida justification is implemented (because it took me 5
+// years to figure it out):
+// The decision to insert Kashidas, where and how much is taken by Writer.
+// This decision is communicated to us in a very indirect way; by increasing
+// the width of the character after which Kashidas should be inserted by the
+// desired amount.
+//
+// Writer eventually calls IsKashidaPosValid() to check whether it can insert a
+// Kashida between two characters or not.
+//
+// Here we do:
+// - In LayoutText() set KashidaJustification flag based on text script.
+// - In ApplyDXArray():
+// * Check the above flag to decide whether to insert Kashidas or not.
+// * For any RTL glyph that has DX adjustment, insert enough Kashidas to
+// fill in the added space.
+template<typename DC>
+void GenericSalLayout::ApplyDXArray(const DC* pDXArray, SalLayoutFlags nLayoutFlags)
+{
+ int nCharCount = mnEndCharPos - mnMinCharPos;
+ std::vector<DeviceCoordinate> aOldCharWidths;
+ std::unique_ptr<DC[]> const pNewCharWidths(new DC[nCharCount]);
+
+ // Get the natural character widths (i.e. before applying DX adjustments).
+ GetCharWidths(aOldCharWidths);
+
+ // Calculate the character widths after DX adjustments.
+ for (int i = 0; i < nCharCount; ++i)
+ {
+ if (i == 0)
+ pNewCharWidths[i] = pDXArray[i];
+ else
+ pNewCharWidths[i] = pDXArray[i] - pDXArray[i - 1];
+ }
+
+ bool bKashidaJustify = false;
+ DeviceCoordinate nKashidaWidth = 0;
+ hb_codepoint_t nKashidaIndex = 0;
+ if (nLayoutFlags & SalLayoutFlags::KashidaJustification)
+ {
+ hb_font_t *pHbFont = GetFont().GetHbFont();
+ // Find Kashida glyph width and index.
+ if (hb_font_get_glyph(pHbFont, 0x0640, 0, &nKashidaIndex))
+ nKashidaWidth = GetFont().GetKashidaWidth();
+ bKashidaJustify = nKashidaWidth != 0;
+ }
+
+ // Map of Kashida insertion points (in the glyph items vector) and the
+ // requested width.
+ std::map<size_t, DeviceCoordinate> pKashidas;
+
+ // The accumulated difference in X position.
+ DC nDelta = 0;
+
+ // Apply the DX adjustments to glyph positions and widths.
+ size_t i = 0;
+ while (i < m_GlyphItems.size())
+ {
+ // Accumulate the width difference for all characters corresponding to
+ // this glyph.
+ int nCharPos = m_GlyphItems[i].charPos() - mnMinCharPos;
+ DC nDiff = 0;
+ for (int j = 0; j < m_GlyphItems[i].charCount(); j++)
+ nDiff += pNewCharWidths[nCharPos + j] - aOldCharWidths[nCharPos + j];
+
+ if (!m_GlyphItems[i].IsRTLGlyph())
+ {
+ // Adjust the width and position of the first (leftmost) glyph in
+ // the cluster.
+ m_GlyphItems[i].addNewWidth(nDiff);
+ m_GlyphItems[i].adjustLinearPosX(nDelta);
+
+ // Adjust the position of the rest of the glyphs in the cluster.
+ while (++i < m_GlyphItems.size())
+ {
+ if (!m_GlyphItems[i].IsInCluster())
+ break;
+ m_GlyphItems[i].adjustLinearPosX(nDelta);
+ }
+ }
+ else if (m_GlyphItems[i].IsInCluster())
+ {
+ // RTL glyph in the middle of the cluster, will be handled in the
+ // loop below.
+ i++;
+ }
+ else
+ {
+ // Adjust the width and position of the first (rightmost) glyph in
+ // the cluster.
+ // For RTL, we put all the adjustment to the left of the glyph.
+ m_GlyphItems[i].addNewWidth(nDiff);
+ m_GlyphItems[i].adjustLinearPosX(nDelta + nDiff);
+
+ // Adjust the X position of all glyphs in the cluster.
+ size_t j = i;
+ while (j > 0)
+ {
+ --j;
+ if (!m_GlyphItems[j].IsInCluster())
+ break;
+ m_GlyphItems[j].adjustLinearPosX(nDelta + nDiff);
+ }
+
+ // If this glyph is Kashida-justifiable, then mark this as a
+ // Kashida position. Since this must be a RTL glyph, we mark the
+ // last glyph in the cluster not the first as this would be the
+ // base glyph.
+ if (bKashidaJustify && m_GlyphItems[i].AllowKashida() &&
+ nDiff > m_GlyphItems[i].charCount()) // Rounding errors, 1 pixel per character!
+ {
+ pKashidas[i] = nDiff;
+ // Move any non-spacing marks attached to this cluster as well.
+ // Looping backward because this is RTL glyph.
+ while (j > 0)
+ {
+ if (!m_GlyphItems[j].IsDiacritic())
+ break;
+ m_GlyphItems[j--].adjustLinearPosX(nDiff);
+ }
+ }
+ i++;
+ }
+
+ // Increment the delta, the loop above makes sure we do so only once
+ // for every character (cluster) not for every glyph (otherwise we
+ // would apply it multiple times for each glyphs belonging to the same
+ // character which is wrong since DX adjustments are character based).
+ nDelta += nDiff;
+ }
+
+ // Insert Kashida glyphs.
+ if (!bKashidaJustify || pKashidas.empty())
+ return;
+
+ size_t nInserted = 0;
+ for (auto const& pKashida : pKashidas)
+ {
+ auto pGlyphIter = m_GlyphItems.begin() + nInserted + pKashida.first;
+
+ // The total Kashida width.
+ DeviceCoordinate nTotalWidth = pKashida.second;
+
+ // Number of times to repeat each Kashida.
+ int nCopies = 1;
+ if (nTotalWidth > nKashidaWidth)
+ nCopies = nTotalWidth / nKashidaWidth;
+
+ // See if we can improve the fit by adding an extra Kashidas and
+ // squeezing them together a bit.
+ DeviceCoordinate nOverlap = 0;
+ DeviceCoordinate nShortfall = nTotalWidth - nKashidaWidth * nCopies;
+ if (nShortfall > 0)
+ {
+ ++nCopies;
+ DeviceCoordinate nExcess = nCopies * nKashidaWidth - nTotalWidth;
+ if (nExcess > 0)
+ nOverlap = nExcess / (nCopies - 1);
+ }
+
+ DevicePoint aPos(pGlyphIter->linearPos().getX() - nTotalWidth, 0);
+ int nCharPos = pGlyphIter->charPos();
+ GlyphItemFlags const nFlags = GlyphItemFlags::IS_IN_CLUSTER | GlyphItemFlags::IS_RTL_GLYPH;
+ while (nCopies--)
+ {
+ GlyphItem aKashida(nCharPos, 0, nKashidaIndex, aPos, nFlags, nKashidaWidth, 0, 0);
+ pGlyphIter = m_GlyphItems.insert(pGlyphIter, aKashida);
+ aPos.adjustX(nKashidaWidth - nOverlap);
+ ++pGlyphIter;
+ ++nInserted;
+ }
+ }
+}
+
+bool GenericSalLayout::IsKashidaPosValid(int nCharPos) const
+{
+ for (auto pIter = m_GlyphItems.begin(); pIter != m_GlyphItems.end(); ++pIter)
+ {
+ if (pIter->charPos() == nCharPos)
+ {
+ // The position is the first glyph, this would happen if we
+ // changed the text styling in the middle of a word. Since we don’t
+ // do ligatures across layout engine instances, this can’t be a
+ // ligature so it should be fine.
+ if (pIter == m_GlyphItems.begin())
+ return true;
+
+ // If the character is not supported by this layout, return false
+ // so that fallback layouts would be checked for it.
+ if (pIter->glyphId() == 0)
+ break;
+
+ // Search backwards for previous glyph belonging to a different
+ // character. We are looking backwards because we are dealing with
+ // RTL glyphs, which will be in visual order.
+ for (auto pPrev = pIter - 1; pPrev != m_GlyphItems.begin(); --pPrev)
+ {
+ if (pPrev->charPos() != nCharPos)
+ {
+ // Check if the found glyph belongs to the next character,
+ // otherwise the current glyph will be a ligature which is
+ // invalid kashida position.
+ if (pPrev->charPos() == (nCharPos + 1))
+ return true;
+ break;
+ }
+ }
+ }
+ }
+
+ return false;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */