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authorDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
committerDaniel Baumann <daniel.baumann@progress-linux.org>2024-04-07 09:06:44 +0000
commited5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch)
tree7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /vcl/source/outdev/bitmapex.cxx
parentInitial commit. (diff)
downloadlibreoffice-upstream.tar.xz
libreoffice-upstream.zip
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r--vcl/source/outdev/bitmapex.cxx682
1 files changed, 682 insertions, 0 deletions
diff --git a/vcl/source/outdev/bitmapex.cxx b/vcl/source/outdev/bitmapex.cxx
new file mode 100644
index 000000000..fc966b53c
--- /dev/null
+++ b/vcl/source/outdev/bitmapex.cxx
@@ -0,0 +1,682 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <config_features.h>
+
+#include <rtl/math.hxx>
+#include <comphelper/lok.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+
+#include <vcl/canvastools.hxx>
+#include <vcl/metaact.hxx>
+#include <vcl/virdev.hxx>
+
+#include <drawmode.hxx>
+#include <salgdi.hxx>
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt,
+ const BitmapEx& rBitmapEx )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if( !rBitmapEx.IsAlpha() )
+ {
+ DrawBitmap( rDestPt, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ const Size aSizePix( rBitmapEx.GetSizePixel() );
+ DrawBitmapEx( rDestPt, PixelToLogic( aSizePix ), Point(), aSizePix, rBitmapEx, MetaActionType::BMPEX );
+ }
+}
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt, const Size& rDestSize,
+ const BitmapEx& rBitmapEx )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if ( !rBitmapEx.IsAlpha() )
+ {
+ DrawBitmap( rDestPt, rDestSize, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ DrawBitmapEx( rDestPt, rDestSize, Point(), rBitmapEx.GetSizePixel(), rBitmapEx, MetaActionType::BMPEXSCALE );
+ }
+}
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel,
+ const BitmapEx& rBitmapEx)
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if ( !rBitmapEx.IsAlpha() )
+ {
+ DrawBitmap( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ DrawBitmapEx( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, rBitmapEx, MetaActionType::BMPEXSCALEPART );
+ }
+}
+
+void OutputDevice::DrawBitmapEx( const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel,
+ const BitmapEx& rBitmapEx, const MetaActionType nAction )
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if( !rBitmapEx.IsAlpha() )
+ {
+ DrawBitmap( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, rBitmapEx.GetBitmap() );
+ }
+ else
+ {
+ if ( RasterOp::Invert == meRasterOp )
+ {
+ DrawRect( tools::Rectangle( rDestPt, rDestSize ) );
+ return;
+ }
+
+ BitmapEx aBmpEx(vcl::drawmode::GetBitmapEx(rBitmapEx, GetDrawMode()));
+
+ if ( mpMetaFile )
+ {
+ switch( nAction )
+ {
+ case MetaActionType::BMPEX:
+ mpMetaFile->AddAction( new MetaBmpExAction( rDestPt, aBmpEx ) );
+ break;
+
+ case MetaActionType::BMPEXSCALE:
+ mpMetaFile->AddAction( new MetaBmpExScaleAction( rDestPt, rDestSize, aBmpEx ) );
+ break;
+
+ case MetaActionType::BMPEXSCALEPART:
+ mpMetaFile->AddAction( new MetaBmpExScalePartAction( rDestPt, rDestSize,
+ rSrcPtPixel, rSrcSizePixel, aBmpEx ) );
+ break;
+
+ default: break;
+ }
+ }
+
+ if ( !IsDeviceOutputNecessary() )
+ return;
+
+ if ( !mpGraphics && !AcquireGraphics() )
+ return;
+
+ if ( mbInitClipRegion )
+ InitClipRegion();
+
+ if ( mbOutputClipped )
+ return;
+
+ DrawDeviceBitmapEx( rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel, aBmpEx );
+ }
+}
+
+BitmapEx OutputDevice::GetBitmapEx( const Point& rSrcPt, const Size& rSize ) const
+{
+
+ // #110958# Extract alpha value from VDev, if any
+ if( mpAlphaVDev )
+ {
+ Bitmap aAlphaBitmap( mpAlphaVDev->GetBitmap( rSrcPt, rSize ) );
+
+ // ensure 8 bit alpha
+ if (aAlphaBitmap.getPixelFormat() > vcl::PixelFormat::N8_BPP)
+ aAlphaBitmap.Convert( BmpConversion::N8BitNoConversion );
+
+ return BitmapEx(GetBitmap( rSrcPt, rSize ), AlphaMask( aAlphaBitmap ) );
+ }
+ else
+ return BitmapEx(GetBitmap( rSrcPt, rSize ));
+}
+
+void OutputDevice::DrawDeviceBitmapEx( const Point& rDestPt, const Size& rDestSize,
+ const Point& rSrcPtPixel, const Size& rSrcSizePixel,
+ BitmapEx& rBitmapEx )
+{
+ assert(!is_double_buffered_window());
+
+ if (rBitmapEx.IsAlpha())
+ {
+ DrawDeviceAlphaBitmap(rBitmapEx.GetBitmap(), rBitmapEx.GetAlpha(), rDestPt, rDestSize, rSrcPtPixel, rSrcSizePixel);
+ }
+ else if (!rBitmapEx.IsEmpty())
+ {
+ SalTwoRect aPosAry(rSrcPtPixel.X(), rSrcPtPixel.Y(), rSrcSizePixel.Width(), rSrcSizePixel.Height(),
+ ImplLogicXToDevicePixel(rDestPt.X()), ImplLogicYToDevicePixel(rDestPt.Y()),
+ ImplLogicWidthToDevicePixel(rDestSize.Width()),
+ ImplLogicHeightToDevicePixel(rDestSize.Height()));
+
+ const BmpMirrorFlags nMirrFlags = AdjustTwoRect(aPosAry, rBitmapEx.GetSizePixel());
+
+ if (aPosAry.mnSrcWidth && aPosAry.mnSrcHeight && aPosAry.mnDestWidth && aPosAry.mnDestHeight)
+ {
+
+ if (nMirrFlags != BmpMirrorFlags::NONE)
+ rBitmapEx.Mirror(nMirrFlags);
+
+ const SalBitmap* pSalSrcBmp = rBitmapEx.ImplGetBitmapSalBitmap().get();
+ std::shared_ptr<SalBitmap> xMaskBmp = rBitmapEx.maAlphaMask.ImplGetSalBitmap();
+
+ if (xMaskBmp)
+ {
+ bool bTryDirectPaint(pSalSrcBmp);
+
+ if (bTryDirectPaint && mpGraphics->DrawAlphaBitmap(aPosAry, *pSalSrcBmp, *xMaskBmp, *this))
+ {
+ // tried to paint as alpha directly. If this worked, we are done (except
+ // alpha, see below)
+ }
+ else
+ {
+ // #4919452# reduce operation area to bounds of
+ // cliprect. since masked transparency involves
+ // creation of a large vdev and copying the screen
+ // content into that (slooow read from framebuffer),
+ // that should considerably increase performance for
+ // large bitmaps and small clippings.
+
+ // Note that this optimization is a workaround for a
+ // Writer peculiarity, namely, to decompose background
+ // graphics into myriads of disjunct, tiny
+ // rectangles. That otherwise kills us here, since for
+ // transparent output, SAL always prepares the whole
+ // bitmap, if aPosAry contains the whole bitmap (and
+ // it's _not_ to blame for that).
+
+ // Note the call to ImplPixelToDevicePixel(), since
+ // aPosAry already contains the mnOutOff-offsets, they
+ // also have to be applied to the region
+ tools::Rectangle aClipRegionBounds( ImplPixelToDevicePixel(maRegion).GetBoundRect() );
+
+ // TODO: Also respect scaling (that's a bit tricky,
+ // since the source points have to move fractional
+ // amounts (which is not possible, thus has to be
+ // emulated by increases copy area)
+ // const double nScaleX( aPosAry.mnDestWidth / aPosAry.mnSrcWidth );
+ // const double nScaleY( aPosAry.mnDestHeight / aPosAry.mnSrcHeight );
+
+ // for now, only identity scales allowed
+ if (!aClipRegionBounds.IsEmpty() &&
+ aPosAry.mnDestWidth == aPosAry.mnSrcWidth &&
+ aPosAry.mnDestHeight == aPosAry.mnSrcHeight)
+ {
+ // now intersect dest rect with clip region
+ aClipRegionBounds.Intersection(tools::Rectangle(aPosAry.mnDestX,
+ aPosAry.mnDestY,
+ aPosAry.mnDestX + aPosAry.mnDestWidth - 1,
+ aPosAry.mnDestY + aPosAry.mnDestHeight - 1));
+
+ // Note: I could theoretically optimize away the
+ // DrawBitmap below, if the region is empty
+ // here. Unfortunately, cannot rule out that
+ // somebody relies on the side effects.
+ if (!aClipRegionBounds.IsEmpty())
+ {
+ aPosAry.mnSrcX += aClipRegionBounds.Left() - aPosAry.mnDestX;
+ aPosAry.mnSrcY += aClipRegionBounds.Top() - aPosAry.mnDestY;
+ aPosAry.mnSrcWidth = aClipRegionBounds.GetWidth();
+ aPosAry.mnSrcHeight = aClipRegionBounds.GetHeight();
+
+ aPosAry.mnDestX = aClipRegionBounds.Left();
+ aPosAry.mnDestY = aClipRegionBounds.Top();
+ aPosAry.mnDestWidth = aClipRegionBounds.GetWidth();
+ aPosAry.mnDestHeight = aClipRegionBounds.GetHeight();
+ }
+ }
+
+ mpGraphics->DrawBitmap(aPosAry, *pSalSrcBmp, *xMaskBmp, *this);
+ }
+
+ // #110958# Paint mask to alpha channel. Luckily, the
+ // black and white representation of the mask maps to
+ // the alpha channel
+
+ // #i25167# Restrict mask painting to _opaque_ areas
+ // of the mask, otherwise we spoil areas where no
+ // bitmap content was ever visible. Interestingly
+ // enough, this can be achieved by taking the mask as
+ // the transparency mask of itself
+ if (mpAlphaVDev)
+ mpAlphaVDev->DrawBitmapEx(rDestPt,
+ rDestSize,
+ BitmapEx(rBitmapEx.GetAlpha(),
+ rBitmapEx.GetAlpha()));
+ }
+ else
+ {
+ mpGraphics->DrawBitmap(aPosAry, *pSalSrcBmp, *this);
+
+ if (mpAlphaVDev)
+ {
+ // #i32109#: Make bitmap area opaque
+ mpAlphaVDev->ImplFillOpaqueRectangle( tools::Rectangle(rDestPt, rDestSize) );
+ }
+ }
+ }
+ }
+}
+
+bool OutputDevice::DrawTransformBitmapExDirect(
+ const basegfx::B2DHomMatrix& aFullTransform,
+ const BitmapEx& rBitmapEx,
+ double fAlpha)
+{
+ assert(!is_double_buffered_window());
+
+ bool bDone = false;
+
+ // try to paint directly
+ const basegfx::B2DPoint aNull(aFullTransform * basegfx::B2DPoint(0.0, 0.0));
+ const basegfx::B2DPoint aTopX(aFullTransform * basegfx::B2DPoint(1.0, 0.0));
+ const basegfx::B2DPoint aTopY(aFullTransform * basegfx::B2DPoint(0.0, 1.0));
+ SalBitmap* pSalSrcBmp = rBitmapEx.GetBitmap().ImplGetSalBitmap().get();
+ Bitmap aAlphaBitmap;
+
+ if(rBitmapEx.IsAlpha())
+ {
+ aAlphaBitmap = rBitmapEx.GetAlpha();
+ }
+ else if (mpAlphaVDev)
+ {
+ aAlphaBitmap = AlphaMask(rBitmapEx.GetSizePixel());
+ aAlphaBitmap.Erase(COL_BLACK); // opaque
+ }
+
+ SalBitmap* pSalAlphaBmp = aAlphaBitmap.ImplGetSalBitmap().get();
+
+ bDone = mpGraphics->DrawTransformedBitmap(
+ aNull,
+ aTopX,
+ aTopY,
+ *pSalSrcBmp,
+ pSalAlphaBmp,
+ fAlpha,
+ *this);
+
+ if (mpAlphaVDev)
+ {
+ // Merge bitmap alpha to alpha device
+ AlphaMask aAlpha(rBitmapEx.GetSizePixel());
+ aAlpha.Erase( ( 1 - fAlpha ) * 255 );
+ mpAlphaVDev->DrawTransformBitmapExDirect(aFullTransform, BitmapEx(aAlpha, aAlphaBitmap));
+ }
+
+ return bDone;
+};
+
+bool OutputDevice::TransformAndReduceBitmapExToTargetRange(
+ const basegfx::B2DHomMatrix& aFullTransform,
+ basegfx::B2DRange &aVisibleRange,
+ double &fMaximumArea)
+{
+ // limit TargetRange to existing pixels (if pixel device)
+ // first get discrete range of object
+ basegfx::B2DRange aFullPixelRange(aVisibleRange);
+
+ aFullPixelRange.transform(aFullTransform);
+
+ if(basegfx::fTools::equalZero(aFullPixelRange.getWidth()) || basegfx::fTools::equalZero(aFullPixelRange.getHeight()))
+ {
+ // object is outside of visible area
+ return false;
+ }
+
+ // now get discrete target pixels; start with OutDev pixel size and evtl.
+ // intersect with active clipping area
+ basegfx::B2DRange aOutPixel(
+ 0.0,
+ 0.0,
+ GetOutputSizePixel().Width(),
+ GetOutputSizePixel().Height());
+
+ if(IsClipRegion())
+ {
+ tools::Rectangle aRegionRectangle(GetActiveClipRegion().GetBoundRect());
+
+ // caution! Range from rectangle, one too much (!)
+ aRegionRectangle.AdjustRight(-1);
+ aRegionRectangle.AdjustBottom(-1);
+ aOutPixel.intersect( vcl::unotools::b2DRectangleFromRectangle(aRegionRectangle) );
+ }
+
+ if(aOutPixel.isEmpty())
+ {
+ // no active output area
+ return false;
+ }
+
+ // if aFullPixelRange is not completely inside of aOutPixel,
+ // reduction of target pixels is possible
+ basegfx::B2DRange aVisiblePixelRange(aFullPixelRange);
+
+ if(!aOutPixel.isInside(aFullPixelRange))
+ {
+ aVisiblePixelRange.intersect(aOutPixel);
+
+ if(aVisiblePixelRange.isEmpty())
+ {
+ // nothing in visible part, reduces to nothing
+ return false;
+ }
+
+ // aVisiblePixelRange contains the reduced output area in
+ // discrete coordinates. To make it useful everywhere, make it relative to
+ // the object range
+ basegfx::B2DHomMatrix aMakeVisibleRangeRelative;
+
+ aVisibleRange = aVisiblePixelRange;
+ aMakeVisibleRangeRelative.translate(
+ -aFullPixelRange.getMinX(),
+ -aFullPixelRange.getMinY());
+ aMakeVisibleRangeRelative.scale(
+ 1.0 / aFullPixelRange.getWidth(),
+ 1.0 / aFullPixelRange.getHeight());
+ aVisibleRange.transform(aMakeVisibleRangeRelative);
+ }
+
+ // for pixel devices, do *not* limit size, else OutputDevice::DrawDeviceAlphaBitmap
+ // will create another, badly scaled bitmap to do the job. Nonetheless, do a
+ // maximum clipping of something big (1600x1280x2). Add 1.0 to avoid rounding
+ // errors in rough estimations
+ const double fNewMaxArea(aVisiblePixelRange.getWidth() * aVisiblePixelRange.getHeight());
+
+ fMaximumArea = std::min(4096000.0, fNewMaxArea + 1.0);
+
+ return true;
+}
+
+// MM02 add some test class to get a simple timer-based output to be able
+// to check if it gets faster - and how much. Uncomment next line or set
+// DO_TIME_TEST for compile time if you want to use it
+// #define DO_TIME_TEST
+#ifdef DO_TIME_TEST
+#include <tools/time.hxx>
+struct LocalTimeTest
+{
+ const sal_uInt64 nStartTime;
+ LocalTimeTest() : nStartTime(tools::Time::GetSystemTicks()) {}
+ ~LocalTimeTest()
+ {
+ const sal_uInt64 nEndTime(tools::Time::GetSystemTicks());
+ const sal_uInt64 nDiffTime(nEndTime - nStartTime);
+
+ if(nDiffTime > 0)
+ {
+ OStringBuffer aOutput("Time: ");
+ OString aNumber(OString::number(nDiffTime));
+ aOutput.append(aNumber);
+ OSL_FAIL(aOutput.getStr());
+ }
+ }
+};
+#endif
+
+void OutputDevice::DrawTransformedBitmapEx(
+ const basegfx::B2DHomMatrix& rTransformation,
+ const BitmapEx& rBitmapEx,
+ double fAlpha)
+{
+ assert(!is_double_buffered_window());
+
+ if( ImplIsRecordLayout() )
+ return;
+
+ if(rBitmapEx.IsEmpty())
+ return;
+
+ if(rtl::math::approxEqual( fAlpha, 0.0 ))
+ return;
+
+ // MM02 compared to other public methods of OutputDevice
+ // this test was missing and led to zero-ptr-accesses
+ if ( !mpGraphics && !AcquireGraphics() )
+ return;
+
+ if ( mbInitClipRegion )
+ InitClipRegion();
+
+ const bool bMetafile(nullptr != mpMetaFile);
+ /*
+ tdf#135325 typically in these OutputDevice methods, for the in
+ record-to-metafile case the MetaFile is already written to before the
+ test against mbOutputClipped to determine that output to the current
+ device would result in no visual output. In this case the metafile is
+ written after the test, so we must continue past mbOutputClipped if
+ recording to a metafile. It's typical to record with a device of nominal
+ size and play back later against something of a totally different size.
+ */
+ if (mbOutputClipped && !bMetafile)
+ return;
+
+#ifdef DO_TIME_TEST
+ // MM02 start time test when some data (not for trivial stuff). Will
+ // trigger and show data when leaving this method by destructing helper
+ static const char* pEnableBitmapDrawTimerTimer(getenv("SAL_ENABLE_TIMER_BITMAPDRAW"));
+ static bool bUseTimer(nullptr != pEnableBitmapDrawTimerTimer);
+ std::unique_ptr<LocalTimeTest> aTimeTest(
+ bUseTimer && rBitmapEx.GetSizeBytes() > 10000
+ ? new LocalTimeTest()
+ : nullptr);
+#endif
+
+ BitmapEx bitmapEx = rBitmapEx;
+
+ const bool bInvert(RasterOp::Invert == meRasterOp);
+ const bool bBitmapChangedColor(mnDrawMode & (DrawModeFlags::BlackBitmap | DrawModeFlags::WhiteBitmap | DrawModeFlags::GrayBitmap ));
+ const bool bTryDirectPaint(!bInvert && !bBitmapChangedColor && !bMetafile);
+ // tdf#130768 CAUTION(!) using GetViewTransformation() is *not* enough here, it may
+ // be that mnOutOffX/mnOutOffY is used - see AOO bug 75163, mentioned at
+ // ImplGetDeviceTransformation declaration
+ basegfx::B2DHomMatrix aFullTransform(ImplGetDeviceTransformation() * rTransformation);
+
+ // First try to handle additional alpha blending, either directly, or modify the bitmap.
+ if(!rtl::math::approxEqual( fAlpha, 1.0 ))
+ {
+ if(bTryDirectPaint)
+ {
+ if(DrawTransformBitmapExDirect(aFullTransform, bitmapEx, fAlpha))
+ {
+ // we are done
+ return;
+ }
+ }
+ // Apply the alpha manually.
+ sal_uInt8 nColor( static_cast<sal_uInt8>( ::basegfx::fround( 255.0*(1.0 - fAlpha) + .5) ) );
+ AlphaMask aAlpha( bitmapEx.GetSizePixel(), &nColor );
+ if( bitmapEx.IsAlpha())
+ aAlpha.BlendWith( bitmapEx.GetAlpha());
+ bitmapEx = BitmapEx( bitmapEx.GetBitmap(), aAlpha );
+ }
+ if(rtl::math::approxEqual( fAlpha, 1.0 ))
+ fAlpha = 1.0; // avoid the need for approxEqual in backends
+
+ // If the backend's implementation is known to not need any optimizations here, pass to it directly.
+ // With most backends it's more performant to try to simplify to DrawBitmapEx() first.
+ if(bTryDirectPaint && mpGraphics->HasFastDrawTransformedBitmap() && DrawTransformBitmapExDirect(aFullTransform, bitmapEx))
+ return;
+
+ // decompose matrix to check rotation and shear
+ basegfx::B2DVector aScale, aTranslate;
+ double fRotate, fShearX;
+ rTransformation.decompose(aScale, aTranslate, fRotate, fShearX);
+ const bool bRotated(!basegfx::fTools::equalZero(fRotate));
+ const bool bSheared(!basegfx::fTools::equalZero(fShearX));
+ const bool bMirroredX(basegfx::fTools::less(aScale.getX(), 0.0));
+ const bool bMirroredY(basegfx::fTools::less(aScale.getY(), 0.0));
+
+ if(!bRotated && !bSheared && !bMirroredX && !bMirroredY)
+ {
+ // with no rotation, shear or mirroring it can be mapped to DrawBitmapEx
+ // do *not* execute the mirroring here, it's done in the fallback
+ // #i124580# the correct DestSize needs to be calculated based on MaxXY values
+ Point aDestPt(basegfx::fround(aTranslate.getX()), basegfx::fround(aTranslate.getY()));
+ const Size aDestSize(
+ basegfx::fround(aScale.getX() + aTranslate.getX()) - aDestPt.X(),
+ basegfx::fround(aScale.getY() + aTranslate.getY()) - aDestPt.Y());
+ const Point aOrigin = GetMapMode().GetOrigin();
+ if (!bMetafile && comphelper::LibreOfficeKit::isActive() && GetMapMode().GetMapUnit() != MapUnit::MapPixel)
+ {
+ aDestPt.Move(aOrigin.getX(), aOrigin.getY());
+ EnableMapMode(false);
+ }
+
+ DrawBitmapEx(aDestPt, aDestSize, bitmapEx);
+ if (!bMetafile && comphelper::LibreOfficeKit::isActive() && GetMapMode().GetMapUnit() != MapUnit::MapPixel)
+ {
+ EnableMapMode();
+ aDestPt.Move(-aOrigin.getX(), -aOrigin.getY());
+ }
+ return;
+ }
+
+ // Try the backend's implementation before resorting to the slower fallback here.
+ if(bTryDirectPaint && DrawTransformBitmapExDirect(aFullTransform, bitmapEx))
+ return;
+
+ // take the fallback when no rotate and shear, but mirror (else we would have done this above)
+ if(!bRotated && !bSheared)
+ {
+ // with no rotation or shear it can be mapped to DrawBitmapEx
+ // do *not* execute the mirroring here, it's done in the fallback
+ // #i124580# the correct DestSize needs to be calculated based on MaxXY values
+ const Point aDestPt(basegfx::fround(aTranslate.getX()), basegfx::fround(aTranslate.getY()));
+ const Size aDestSize(
+ basegfx::fround(aScale.getX() + aTranslate.getX()) - aDestPt.X(),
+ basegfx::fround(aScale.getY() + aTranslate.getY()) - aDestPt.Y());
+
+ DrawBitmapEx(aDestPt, aDestSize, bitmapEx);
+ return;
+ }
+
+ // at this point we are either sheared or rotated or both
+ assert(bSheared || bRotated);
+
+ // fallback; create transformed bitmap the hard way (back-transform
+ // the pixels) and paint
+ basegfx::B2DRange aVisibleRange(0.0, 0.0, 1.0, 1.0);
+
+ // limit maximum area to something looking good for non-pixel-based targets (metafile, printer)
+ // by using a fixed minimum (allow at least, but no need to utilize) for good smoothing and an area
+ // dependent of original size for good quality when e.g. rotated/sheared. Still, limit to a maximum
+ // to avoid crashes/resource problems (ca. 1500x3000 here)
+ const Size& rOriginalSizePixel(bitmapEx.GetSizePixel());
+ const double fOrigArea(rOriginalSizePixel.Width() * rOriginalSizePixel.Height() * 0.5);
+ const double fOrigAreaScaled(fOrigArea * 1.44);
+ double fMaximumArea(std::clamp(fOrigAreaScaled, 1000000.0, 4500000.0));
+
+ if(!bMetafile)
+ {
+ if ( !TransformAndReduceBitmapExToTargetRange( aFullTransform, aVisibleRange, fMaximumArea ) )
+ return;
+ }
+
+ if(aVisibleRange.isEmpty())
+ return;
+
+ BitmapEx aTransformed(bitmapEx);
+
+ // #122923# when the result needs an alpha channel due to being rotated or sheared
+ // and thus uncovering areas, add these channels so that the own transformer (used
+ // in getTransformed) also creates a transformed alpha channel
+ if(!aTransformed.IsAlpha() && (bSheared || bRotated))
+ {
+ // parts will be uncovered, extend aTransformed with a mask bitmap
+ const Bitmap aContent(aTransformed.GetBitmap());
+
+ AlphaMask aMaskBmp(aContent.GetSizePixel());
+ aMaskBmp.Erase(0);
+
+ aTransformed = BitmapEx(aContent, aMaskBmp);
+ }
+
+ basegfx::B2DVector aFullScale, aFullTranslate;
+ double fFullRotate, fFullShearX;
+ aFullTransform.decompose(aFullScale, aFullTranslate, fFullRotate, fFullShearX);
+
+ double fSourceRatio = 1.0;
+ if (rOriginalSizePixel.getHeight() != 0)
+ {
+ fSourceRatio = rOriginalSizePixel.getWidth() / rOriginalSizePixel.getHeight();
+ }
+ double fTargetRatio = 1.0;
+ if (aFullScale.getY() != 0)
+ {
+ fTargetRatio = aFullScale.getX() / aFullScale.getY();
+ }
+ bool bAspectRatioKept = rtl::math::approxEqual(fSourceRatio, fTargetRatio);
+ if (bSheared || !bAspectRatioKept)
+ {
+ // Not only rotation, or scaling does not keep aspect ratio.
+ aTransformed = aTransformed.getTransformed(
+ aFullTransform,
+ aVisibleRange,
+ fMaximumArea);
+ }
+ else
+ {
+ // Just rotation, can do that directly.
+ fFullRotate = fmod(fFullRotate * -1, 2 * M_PI);
+ if (fFullRotate < 0)
+ {
+ fFullRotate += 2 * M_PI;
+ }
+ Degree10 nAngle10(basegfx::fround(basegfx::rad2deg<10>(fFullRotate)));
+ aTransformed.Rotate(nAngle10, COL_TRANSPARENT);
+ }
+ basegfx::B2DRange aTargetRange(0.0, 0.0, 1.0, 1.0);
+
+ // get logic object target range
+ aTargetRange.transform(rTransformation);
+
+ // get from unified/relative VisibleRange to logoc one
+ aVisibleRange.transform(
+ basegfx::utils::createScaleTranslateB2DHomMatrix(
+ aTargetRange.getRange(),
+ aTargetRange.getMinimum()));
+
+ // extract point and size; do not remove size, the bitmap may have been prepared reduced by purpose
+ // #i124580# the correct DestSize needs to be calculated based on MaxXY values
+ const Point aDestPt(basegfx::fround(aVisibleRange.getMinX()), basegfx::fround(aVisibleRange.getMinY()));
+ const Size aDestSize(
+ basegfx::fround(aVisibleRange.getMaxX()) - aDestPt.X(),
+ basegfx::fround(aVisibleRange.getMaxY()) - aDestPt.Y());
+
+ DrawBitmapEx(aDestPt, aDestSize, aTransformed);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */