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author | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
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committer | Daniel Baumann <daniel.baumann@progress-linux.org> | 2024-04-07 09:06:44 +0000 |
commit | ed5640d8b587fbcfed7dd7967f3de04b37a76f26 (patch) | |
tree | 7a5f7c6c9d02226d7471cb3cc8fbbf631b415303 /wizards/source/sfwidgets/SF_PopupMenu.xba | |
parent | Initial commit. (diff) | |
download | libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.tar.xz libreoffice-ed5640d8b587fbcfed7dd7967f3de04b37a76f26.zip |
Adding upstream version 4:7.4.7.upstream/4%7.4.7upstream
Signed-off-by: Daniel Baumann <daniel.baumann@progress-linux.org>
Diffstat (limited to '')
-rw-r--r-- | wizards/source/sfwidgets/SF_PopupMenu.xba | 801 |
1 files changed, 801 insertions, 0 deletions
diff --git a/wizards/source/sfwidgets/SF_PopupMenu.xba b/wizards/source/sfwidgets/SF_PopupMenu.xba new file mode 100644 index 000000000..3d5ba65a8 --- /dev/null +++ b/wizards/source/sfwidgets/SF_PopupMenu.xba @@ -0,0 +1,801 @@ +<?xml version="1.0" encoding="UTF-8"?> +<!DOCTYPE script:module PUBLIC "-//OpenOffice.org//DTD OfficeDocument 1.0//EN" "module.dtd"> +<script:module xmlns:script="http://openoffice.org/2000/script" script:name="SF_PopupMenu" script:language="StarBasic" script:moduleType="normal">REM ======================================================================================================================= +REM === The ScriptForge library and its associated libraries are part of the LibreOffice project. === +REM === The SFWidgets library is one of the associated libraries. === +REM === Full documentation is available on https://help.libreoffice.org/ === +REM ======================================================================================================================= + +Option Compatible +Option ClassModule + +Option Explicit + +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' +''' SF_PopupMenu +''' ============ +''' Display a popup menu anywhere and any time +''' +''' A popup menu is usually triggered by a mouse action (typically a right-click) on a dialog, a form +''' or one of their controls. In this case the menu will be displayed below the clicked area. +''' When triggered by other events, including in the normal flow of a user script, the script should +''' provide the coordinates of the topleft edge of the menu versus the actual component. +''' +''' The menu is described from top to bottom. Each menu item receives a numeric and a string identifier. +''' The Execute() method returns the item selected by the user. +''' +''' Menu items are either: +''' - usual items +''' - checkboxes +''' - radio buttons +''' - a menu separator +''' Menu items can be decorated with icons and tooltips. +''' +''' Definitions: +''' SubmenuCharacter: the character or the character string that identifies how menus are cascading +''' Default = ">" +''' Can be set when invoking the PopupMenu service +''' ShortcutCharacter: the underline access key character +''' Default = "~" +''' +''' Service invocation: +''' Sub OpenMenu(Optional poMouseEvent As Object) +''' Dim myMenu As Object +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poMouseEvent, , , ">>") ' Usual case +''' ' or +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", , X, Y, " | ") ' Use X and Y coordinates to place the menu +''' +''' Menus and submenus +''' To create a popup menu with submenus, use the character defined in the +''' SubmenuCharacter property while creating the menu entry to define where it will be +''' placed. For instance, consider the following menu/submenu hierarchy. +''' Item A +''' Item B > Item B.1 +''' Item B.2 +''' ------ (line separator) +''' Item C > Item C.1 > Item C.1.1 +''' Item C.1.2 +''' Item C > Item C.2 > Item C.2.1 +''' Item C.2.2 +''' Next code will create the menu/submenu hierarchy +''' With myMenu +''' .AddItem("Item A") +''' .AddItem("Item B>Item B.1") +''' .AddItem("Item B>Item B.2") +''' .AddItem("---") +''' .AddItem("Item C>Item C.1>Item C.1.1") +''' .AddItem("Item C>Item C.1>Item C.1.2") +''' .AddItem("Item C>Item C.2>Item C.2.1") +''' .AddItem("Item C>Item C.2>Item C.2.2") +''' End With +''' +''' Example 1: simulate a subset of the View menu in the menubar of the Basic IDE +''' Sub OpenMenu(Optional poMouseEvent As Object) +''' Dim myMenu As Object, vChoice As Variant +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poMouseEvent) +''' With myMenu +''' .AddCheckBox("View>Toolbars>Dialog") +''' .AddCheckBox("View>Toolbars>Find", Status := True) +''' .AddCheckBox("View>Status Bar", Status := True) +''' .AddItem("View>Full Screen", Name := "FULLSCREEN") +''' vChoice = .Execute(False) ' When 1st checkbox is clicked, return "Dialog" +''' ' When last item is clicked, return "FULLSCREEN" +''' .Dispose() +''' End With +''' +''' Example 2: jump to another sheet of a Calc document +''' ' Link next Sub to the "Mouse button released" event of a form control of a Calc sheet +''' Sub JumpToSheet(Optional poEvent As Object) +''' Dim myMenu As Object, sChoice As String, myDoc As Object, vSheets As Variant, sSheet As String +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' Set myDoc = CreateScriptService("Calc", ThisComponent) +''' vSheets = myDoc.Sheets +''' For Each sSheet In vSheets +''' myMenu.AddItem(sSheet) +''' Next sSheet +''' sChoice = myMenu.Execute(False) ' Return sheet name, not sheet index +''' If sChoice <> "" Then myDoc.Activate(sChoice) +''' myDoc.Dispose() +''' myMenu.Dispose() +''' End Sub +''' +''' +''' Detailed user documentation: +''' https://help.libreoffice.org/latest/en-US/text/sbasic/shared/03/sf_popupmenu.html?DbPAR=BASIC +''' +''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''' + +REM ================================================================== EXCEPTIONS + +REM ============================================================= PRIVATE MEMBERS + +Private [Me] As Object +Private ObjectType As String ' Must be POPUPMENU +Private ServiceName As String + + +' Menu descriptors +Private MenuTree As Variant ' Dictionary treename - XPopupMenu pair +Private MenuIdentification As Variant ' Dictionary item ID - item name +Private SubmenuChar As String ' Delimiter in menu trees +Private MenuRoot As Object ' stardiv.vcl.PopupMenu or com.sun.star.awt.XPopupMenu +Private LastItem As Integer ' Every item has its entry number. This is the last one +Private Rectangle As Object ' com.sun.star.awt.Rectangle +Private PeerWindow As Object ' com.sun.star.awt.XWindowPeer +Private MenubarMenu As Boolean ' When True, the actual popup menu depends on a menubar item + +REM ============================================================ MODULE CONSTANTS + +Private Const _UnderlineAccessKeyChar = "~" +Private Const _DefaultSubmenuChar = ">" +Private Const _SeparatorChar = "---" +Private Const _IconsDirectory = "private:graphicrepository/" ' Refers to <install folder>/share/config/images_*.zip. +Private Const cstUnoPrefix = ".uno:" +Private Const cstNormal = "N" +Private Const cstCheck = "C" +Private Const cstRadio = "R" + +REM ====================================================== CONSTRUCTOR/DESTRUCTOR + +REM ----------------------------------------------------------------------------- +Private Sub Class_Initialize() + Set [Me] = Nothing + ObjectType = "POPUPMENU" + ServiceName = "SFWidgets.PopupMenu" + Set MenuTree = Nothing + Set MenuIdentification = Nothing + SubmenuChar = _DefaultSubmenuChar + Set MenuRoot = Nothing + LastItem = 0 + Set Rectangle = Nothing + Set PeerWindow = Nothing + MenubarMenu = False +End Sub ' SFWidgets.SF_PopupMenu Constructor + +REM ----------------------------------------------------------------------------- +Private Sub Class_Terminate() + Call Class_Initialize() +End Sub ' SFWidgets.SF_PopupMenu Destructor + +REM ----------------------------------------------------------------------------- +Public Function Dispose() As Variant + If Not IsNull(MenuTree) Then Set MenuTree = MenuTree.Dispose() + If Not IsNull(MenuIdentification) Then Set MenuIdentification = MenuIdentification.Dispose() + Call Class_Terminate() + Set Dispose = Nothing +End Function ' SFWidgets.SF_PopupMenu Explicit Destructor + +REM ================================================================== PROPERTIES + +REM ----------------------------------------------------------------------------- +Property Get ShortcutCharacter() As Variant +''' The ShortcutCharacter property specifies character preceding the underline access key + ShortcutCharacter = _PropertyGet("ShortcutCharacter") +End Property ' SFWidgets.SF_PopupMenu.ShortcutCharacter (get) + +REM ----------------------------------------------------------------------------- +Property Get SubmenuCharacter() As Variant +''' The SubmenuCharacter property specifies the character string indicating +''' a sub-menu in a popup menu item + SubmenuCharacter = _PropertyGet("SubmenuCharacter") +End Property ' SFWidgets.SF_PopupMenu.SubmenuCharacter (get) + +REM ===================================================================== METHODS + +REM ----------------------------------------------------------------------------- +Public Function AddCheckBox(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Status As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' Status: when True the item is selected. Default = False +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim myMenu As Object, iId As Integer +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' iId = myMenu.AddCheckBox("Menu top>Checkbox item", Status := True) + +Dim iId As Integer ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.AddCheckBox" +Const cstSubArgs = "MenuItem, [Name=""""], [Status=False], [Icon=""""], [Tooltip=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Status) Or IsEmpty(Status) Then Status = False + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Status, "Status", ScriptForge.V_BOOLEAN) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + End If + +Try: + iId = _AddItem(MenuItem, Name, cstCheck, Status, Icon, Tooltip) + +Finally: + AddCheckBox = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.AddCheckBox + +REM ----------------------------------------------------------------------------- +Public Function AddItem(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to "---", a line separator is inserted and all other arguments are ignored +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim myMenu As Object, iId As Integer +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' iId = myMenu.AddItem("Menu top>Normal item", Icon := "cmd.sc_cut.png") + +Dim iId As Integer ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.AddItem" +Const cstSubArgs = "MenuItem, [Name=""""], [Icon=""""], [Tooltip=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + End If + +Try: + iId = _AddItem(MenuItem, Name, cstNormal, False, Icon, Tooltip) + +Finally: + AddItem = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.AddItem + +REM ----------------------------------------------------------------------------- +Public Function AddRadioButton(Optional ByVal MenuItem As Variant _ + , Optional ByVal Name As Variant _ + , Optional ByVal Status As Variant _ + , Optional ByVal Icon As Variant _ + , Optional ByVal Tooltip As Variant _ + ) As Integer +''' Insert in the popup menu a new entry as a radio button +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hieAddCheckBoxrarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' Status: when True the item is selected. Default = False +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Returns: +''' The numeric identification of the newly inserted item +''' Examples: +''' Dim myMenu As Object, iId As Integer +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poEvent) +''' iId = myMenu.AddRadioButton("Menu top>Radio item", Status := True) + +Dim iId As Integer ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.AddRadioButton" +Const cstSubArgs = "MenuItem, [Name=""""], [Status=False], [Icon=""""], [Tooltip=""""]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + iId = 0 + +Check: + If IsMissing(Name) Or IsEmpty(Name) Then Name = "" + If IsMissing(Status) Or IsEmpty(Status) Then Status = False + If IsMissing(Icon) Or IsEmpty(Icon) Then Icon = "" + If IsMissing(Tooltip) Or IsEmpty(Tooltip) Then Tooltip = "" + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(MenuItem, "MenuItem", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Name, "Name", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Status, "Status", ScriptForge.V_BOOLEAN) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Icon, "Icon", V_STRING) Then GoTo Catch + If Not ScriptForge.SF_Utils._Validate(Tooltip, "Tooltip", V_STRING) Then GoTo Catch + End If + +Try: + iId = _AddItem(MenuItem, Name, cstRadio, Status, Icon, Tooltip) + +Finally: + AddRadioButton = iId + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.AddRadioButton + +REM ----------------------------------------------------------------------------- +Public Function Execute(Optional ByVal ReturnId As Variant) As Variant +''' Display the popup menu and return the menu item clicked by the user +''' Args: +''' ReturnId: When True (default), return the unique ID of the clicked item, otherwise return its name +''' Returns: +''' The numeric identification of clicked item or its name +''' The returned value is 0 or "" (depending on ReturnId) when the menu is cancelled +''' Examples: +''' Sub OpenMenu(Optional poMouseEvent As Object) +''' Dim myMenu As Object, vChoice As Variant +''' Set myMenu = CreateScriptService("SFWidgets.PopupMenu", poMouseEvent) +''' With myMenu +''' .AddCheckBox("View>Toolbars>Dialog") +''' .AddCheckBox("View>Toolbars>Find", STatus := True) +''' .AddCheckBox("View>Status Bar", STatus := True) +''' .AddItem("View>Full Screen", Name := "FULLSCREEN") +''' vChoice = .Execute(False) ' When 1st checkbox is clicked, return "Dialog" +''' ' When last item is clicked, return "FULLSCREEN" +''' End With + +Dim vMenuItem As Variant ' Return value + +Const cstThisSub = "SFWidgets.PopupMenu.Execute" +Const cstSubArgs = "[ReturnId=True]" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + vMenuItem = 0 + +Check: + If IsMissing(ReturnId) Or IsEmpty(ReturnId) Then ReturnId = True + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(ReturnId, "ReturnId", ScriptForge.V_BOOLEAN) Then GoTo Catch + End If + If Not ReturnId Then vMenuItem = "" + +Try: + vMenuItem = MenuRoot.Execute(PeerWindow, Rectangle, com.sun.star.awt.PopupMenuDirection.EXECUTE_DEFAULT) + If Not ReturnId Then vMenuItem = MenuIdentification.Item(CStr(vMenuItem)) + +Finally: + Execute = vMenuItem + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.Execute + +REM ----------------------------------------------------------------------------- +Public Function GetProperty(Optional ByVal PropertyName As Variant) As Variant +''' Return the actual value of the given property +''' Args: +''' PropertyName: the name of the property as a string +''' Returns: +''' The actual value of the property +''' If the property does not exist, returns Null +''' Exceptions: +''' see the exceptions of the individual properties +''' Examples: +''' myModel.GetProperty("MyProperty") + +Const cstThisSub = "SFWidgets.PopupMenu.GetProperty" +Const cstSubArgs = "" + + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + GetProperty = Null + +Check: + If ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not ScriptForge.SF_Utils._Validate(PropertyName, "PropertyName", V_STRING, Properties()) Then GoTo Catch + End If + +Try: + GetProperty = _PropertyGet(PropertyName) + +Finally: + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.GetProperty + +REM ----------------------------------------------------------------------------- +Public Function Methods() As Variant +''' Return the list of public methods of the Model service as an array + + Methods = Array( _ + "AddCheckBox" _ + , "AddItem" _ + , "AddRadioButton" _ + , "Execute" _ + ) + +End Function ' SFWidgets.SF_PopupMenu.Methods + +REM ----------------------------------------------------------------------------- +Public Function Properties() As Variant +''' Return the list or properties of the Timer a.AddItem("B>B1")class as an array + + Properties = Array( _ + "ShortcutCharacter" _ + , "SubmenuCharacter" _ + ) + +End Function ' SFWidgets.SF_PopupMenu.Properties + +REM ----------------------------------------------------------------------------- +Public Function SetProperty(Optional ByVal PropertyName As Variant _ + , Optional ByRef Value As Variant _ + ) As Boolean +''' Set a new value to the given property +''' Args: +''' PropertyName: the name of the property as a string +''' Value: its new value +''' Exceptions +''' ARGUMENTERROR The property does not exist + +Const cstThisSub = "SFWidgets.PopupMenu.SetProperty" +Const cstSubArgs = "PropertyName, Value" + + If SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + SetProperty = False + +Check: + If SF_Utils._EnterFunction(cstThisSub, cstSubArgs) Then + If Not SF_Utils._Validate(PropertyName, "PropertyName", V_STRING, Properties()) Then GoTo Catch + End If + +Try: + SetProperty = _PropertySet(PropertyName, Value) + +Finally: + SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu.SetProperty + +REM =========================================================== PRIVATE FUNCTIONS + +REM ----------------------------------------------------------------------------- +Public Function _AddItem(ByVal MenuItem As String _ + , ByVal Name As String _ + , ByVal ItemType As String _ + , ByVal Status As Boolean _ + , ByVal Icon As String _ + , ByVal Tooltip As String _ + , Optional ByVal Command As String _ + ) As Integer +''' Insert in the popup menu a new entry +''' Args: +''' MenuItem: The text to be displayed in the menu entry. +''' It determines also the hierarchy of the popup menu +''' It is made up of all the components (separated by the "SubmenuCharacter") of the menu branch +''' Example: A>B>C means "C" is a new entry in submenu "A => B =>" +''' If the last component is equal to the "SeparatorCharacter", a line separator is inserted +''' Name: The name to be returned by the Execute() method if this item is clicked +''' Default = the last component of MenuItem +''' ItemType: "N"(ormal, "C"(heck) or "R"(adio) +''' Status: when True the item is selected +''' Icon: The path name of the icon to be displayed, without leading path separator +''' The icons are stored in one of the <install folder>/share/config/images_*.zip files +''' The exact file depends on the user options about the current icon set +''' Use the (normal) slash "/" as path separator +''' Example: "cmd/sc_cut.png" +''' Tooltip: The help text to be displayed as a tooltip +''' Command: only for menubar menus +''' Either a uo command like ".uno:About" +''' or a script to be run: script URI ::: string argument to be passed to the script +''' Returns: +''' The numeric identification of the newly inserted item + +Dim iId As Integer ' Return value +Dim vSplit As Variant ' Split menu item +Dim sMenu As String ' Submenu where to attach the new item, as a string +Dim oMenu As Object ' Submenu where to attach the new item, as an object +Dim sName As String ' The text displayed in the menu box +Dim oImage As Object ' com.sun.star.graphic.XGraphic +Dim sCommand As String ' Alias of Command completed with arguments +Const cstCommandSep = "," + + On Local Error GoTo Catch + iId = 0 + If IsMissing(Command) Then Command = "" + +Try: + ' Run through the upper menu tree + vSplit = _SplitMenuItem(MenuItem) + + ' Create and determine the menu to which to attach the new item + sMenu = vSplit(0) + Set oMenu = _GetPopupMenu(sMenu) ' Run through the upper menu tree and retain the last branch + + ' Insert the new item + LastItem = LastItem + 1 + sName = vSplit(1) + + With oMenu + If sName = _SeparatorChar Then + .insertSeparator(-1) + Else + Select Case ItemType + Case cstNormal + .insertItem(LastItem, sName, 0, -1) + Case cstCheck + .insertItem(LastItem, sName, com.sun.star.awt.MenuItemStyle.CHECKABLE + com.sun.star.awt.MenuItemStyle.AUTOCHECK, -1) + .checkItem(LastItem, Status) + Case cstRadio + .insertItem(LastItem, sName, com.sun.star.awt.MenuItemStyle.RADIOCHECK + com.sun.star.awt.MenuItemStyle.AUTOCHECK, -1) + .checkItem(LastItem, Status) + End Select + + ' Store the ID - Name relation + If Len(Name) = 0 Then Name = Replace(sName, _UnderlineAccessKeyChar, "") + MenuIdentification.Add(CStr(LastItem), Name) + + ' Add the icon when relevant + If Len(Icon) > 0 Then + Set oImage = _GetImageFromUrl(_IconsDirectory & Icon) + If Not IsNull(oImage) Then .setItemImage(LastItem, oImage, False) + End If + + ' Add the tooltip when relevant + If Len(Tooltip) > 0 Then .setTipHelpText(LastItem, Tooltip) + + ' Add the command: UNO command or script to run - menubar menus only + If Len(Command) > 0 Then + If Left(Command, Len(cstUnoPrefix)) = cstUnoPrefix Then + sCommand = Command + Else + sCommand = Command & cstCommandSep & Name & cstCommandSep & CStr(LastItem) + End If + .setCommand(LastItem, sCommand) + End If + End If + End With + + iId = LastItem + +Finally: + _AddItem = iId + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu._AddItem + +REM ----------------------------------------------------------------------------- +Private Function _GetImageFromURL(ByVal psUrl as String) As Object +''' Returns a com.sun.star.graphic.XGraphic instance based on the given URL +''' The returned object is intended to be inserted as an icon in the popup menu +''' Derived from "Useful Macro Information For OpenOffice" By Andrew Pitonyak + +Dim vMediaProperties As Variant ' Array of com.sun.star.beans.PropertyValue +Dim oGraphicProvider As Object ' com.sun.star.graphic.GraphicProvider +Dim oImage As Object ' Return value + + On Local Error GoTo Catch ' Ignore errors + Set oImage = Nothing + +Try: + ' Create graphic provider instance to load images from files. + Set oGraphicProvider = CreateUnoService("com.sun.star.graphic.GraphicProvider") + + ' Set the URL property so graphic provider is able to load the image + Set vMediaProperties = Array(ScriptForge.SF_Utils._MakePropertyValue("URL", psURL)) + + ' Retrieve the com.sun.star.graphic.XGraphic instance + Set oImage = oGraphicProvider.queryGraphic(vMediaProperties) + +Finally: + Set _GetImageFromUrl = oImage + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu._GetImageFromUrl + +REM ----------------------------------------------------------------------------- +Private Function _GetPopupMenu(ByVal psSubmenu As String) As Object +''' Get the com.sun.star.awt.XPopupMenu object corresponding with the string in argument +''' If the menu exists, it is found in the MenuTree dictionary +''' If it does not exist, it is created recursively. +''' Args: +''' psSubmenu: a string like "A>B" +''' Returns +''' A com.sun.star.awt.XpopupMenu object +''' Example +''' If psSubmenu = "A>B>C>D", and only the root menu exists, +''' - "A", "A>B", "A>B>C", "A>B>C>D" should be created +''' - the popup menu corresponding with "A>B>C>D" should be returned + +Dim oPopup As Object ' Return value +Dim vSplit As Variant ' An array as returned by _SplitMenuItem() +Dim sMenu As String ' The left part of psSubmenu +Dim oMenu As Object ' com.sun.star.awt.XpopupMenu +Dim oLastMenu As Object ' com.sun.star.awt.XpopupMenu +Dim i As Long + + Set oPopup = Nothing + Set oLastMenu = MenuRoot +Try: + If Len(psSubmenu) = 0 Then ' Menu starts at the root + Set oPopup = MenuRoot + ElseIf MenuTree.Exists(psSubmenu) Then ' Shortcut: if the submenu exists, get it directly + Set oPopup = MenuTree.Item(psSubmenu) + Else ' Build the tree + vSplit = Split(psSubmenu, SubmenuChar) + ' Search the successive submenus in the MenuTree dictionary, If not found, create a new entry + For i = 0 To UBound(vSplit) + sMenu = Join(ScriptForge.SF_Array.Slice(vSplit, 0, i), SubmenuChar) + If MenuTree.Exists(sMenu) Then + Set oLastMenu = MenuTree.Item(sMenu) + Else + ' Insert the new menu tree item + LastItem = LastItem + 1 + oLastMenu.insertItem(LastItem, vSplit(i), 0, -1) + Set oMenu = CreateUnoService("stardiv.vcl.PopupMenu") + If MenubarMenu Then SFWidgets.SF_MenuListener.SetMenuListener(oMenu) + MenuTree.Add(sMenu, oMenu) + oLastMenu.setPopupMenu(LastItem, oMenu) + Set oLastMenu = oMenu + End If + Next i + Set oPopup = oLastMenu + End If + +Finally: + Set _GetPopupMenu = oPopup + Exit Function +End Function ' SFWidgets.SF_PopupMenu._GetPopupMenu + +REM ----------------------------------------------------------------------------- +Public Sub _Initialize(ByRef poPeer As Object _ + , plXPos As Long _ + , plYPos As Long _ + , psSubmenuChar As String _ + ) +''' Complete the object creation process: +''' - Initialize the dictionaries +''' - initialize the root popup menu +''' - initialize the display area +''' - store the arguments for later use +''' Args: +''' poPeer: a peer window +''' plXPos, plYPos: the coordinates + +Try: + ' Initialize the dictionaries + With ScriptForge.SF_Services + Set MenuTree = .CreateScriptService("Dictionary") + Set MenuIdentification = .CreateScriptService("Dictionary") + End With + + ' Initialize the root of the menu tree + Set MenuRoot = CreateUnoService("stardiv.vcl.PopupMenu") + + ' Setup the display area + Set Rectangle = New com.sun.star.awt.Rectangle + Rectangle.X = plXPos + Rectangle.Y = plYPos + + ' Keep the targeted window + Set PeerWindow = poPeer + + ' Store the submenu character + If Len(psSubmenuChar) > 0 Then SubmenuChar = psSubmenuChar + +Finally: + Exit Sub +End Sub ' SFWidgets.SF_PopupMenu._Initialize + +REM ----------------------------------------------------------------------------- +Private Function _PropertyGet(Optional ByVal psProperty As String) As Variant +''' Return the value of the named property +''' Args: +''' psProperty: the name of the property + +Dim vGet As Variant ' Return value +Dim cstThisSub As String +Const cstSubArgs = "" + + cstThisSub = "SFWidgets.PopupMenu.get" & psProperty + If ScriptForge.SF_Utils._ErrorHandling() Then On Local Error GoTo Catch + + ScriptForge.SF_Utils._EnterFunction(cstThisSub, cstSubArgs) + _PropertyGet = Null + + Select Case UCase(psProperty) + Case UCase("ShortcutCharacter") + _PropertyGet = _UnderlineAccessKeyChar + Case UCase("SubmenuCharacter") + _PropertyGet = SubmenuChar + Case Else + _PropertyGet = Null + End Select + +Finally: + ScriptForge.SF_Utils._ExitFunction(cstThisSub) + Exit Function +Catch: + GoTo Finally +End Function ' SFWidgets.SF_PopupMenu._PropertyGet + +REM ----------------------------------------------------------------------------- +Private Function _Repr() As String +''' Convert the SF_PopupMenu instance to a readable string, typically for debugging purposes (DebugPrint ...) +''' Args: +''' Return: +''' "[PopupMenu]: Name, Type (dialogname) + _Repr = "[PopupMenu]: " & SF_String.Represent(MenuTree.Keys()) & ", " & SF_String.Represent(MenuIdentification.Items()) + +End Function ' SFWidgets.SF_PopupMenu._Repr + +REM ----------------------------------------------------------------------------- +Private Function _SplitMenuItem(ByVal psMenuItem As String ) As Variant +''' Split a menu item given as a string and delimited by the submenu character +''' Args: +''' psMenuItem: a string like "A>B>C" +''' Returns: +''' An array: [0] = "A>B" +''' [1] = "C" + +Dim vReturn(0 To 1) As String ' Return value +Dim vMenus() As Variant ' Array of menus + +Try: + vMenus = Split(psMenuItem, SubmenuChar) + vReturn(1) = vMenus(UBound(vMenus)) + vReturn(0) = Left(psMenuItem, Len(psMenuItem) - Iif(UBound(vMenus) > 0, Len(SubmenuChar), 0) - Len(vReturn(1))) + +Finally: + _SplitMenuItem = vReturn +End Function ' SFWidgets.SF_PopupMenu._SplitMenuItem + +REM ============================================ END OF SFWIDGETS.SF_POPUPMENU +</script:module>
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