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-rw-r--r--android/source/src/java/org/mozilla/gecko/gfx/TileLayer.java176
1 files changed, 176 insertions, 0 deletions
diff --git a/android/source/src/java/org/mozilla/gecko/gfx/TileLayer.java b/android/source/src/java/org/mozilla/gecko/gfx/TileLayer.java
new file mode 100644
index 000000000..3d0ff1fed
--- /dev/null
+++ b/android/source/src/java/org/mozilla/gecko/gfx/TileLayer.java
@@ -0,0 +1,176 @@
+/* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
+
+package org.mozilla.gecko.gfx;
+
+import android.graphics.Rect;
+import android.opengl.GLES20;
+import android.util.Log;
+
+import java.nio.ByteBuffer;
+
+/**
+ * Base class for tile layers, which encapsulate the logic needed to draw textured tiles in OpenGL
+ * ES.
+ */
+public abstract class TileLayer extends Layer {
+ private static final String LOGTAG = "GeckoTileLayer";
+
+ private final Rect mDirtyRect;
+ private IntSize mSize;
+ private int[] mTextureIDs;
+
+ protected final CairoImage mImage;
+
+ public CairoImage getImage() {
+ return mImage;
+ }
+
+ public enum PaintMode { NORMAL, REPEAT, STRETCH };
+ private PaintMode mPaintMode;
+
+ public TileLayer(CairoImage image, PaintMode paintMode) {
+ super(image == null ? null : image.getSize());
+
+ mPaintMode = paintMode;
+ mImage = image;
+ mSize = new IntSize(0, 0);
+ mDirtyRect = new Rect();
+ }
+
+ protected boolean repeats() { return mPaintMode == PaintMode.REPEAT; }
+ protected boolean stretches() { return mPaintMode == PaintMode.STRETCH; }
+ protected int getTextureID() { return mTextureIDs[0]; }
+ protected boolean initialized() { return mImage != null && mTextureIDs != null; }
+
+ @Override
+ protected void finalize() throws Throwable {
+ try {
+ if (mTextureIDs != null)
+ TextureReaper.get().add(mTextureIDs);
+ } finally {
+ super.finalize();
+ }
+ }
+
+ public void destroy() {
+ try {
+ if (mImage != null) {
+ mImage.destroy();
+ }
+ } catch (Exception ex) {
+ Log.e(LOGTAG, "error clearing buffers: ", ex);
+ }
+ }
+
+ public void setPaintMode(PaintMode mode) {
+ mPaintMode = mode;
+ }
+
+ /**
+ * Invalidates the entire buffer so that it will be uploaded again. Only valid inside a
+ * transaction.
+ */
+ public void invalidate() {
+ if (!inTransaction())
+ throw new RuntimeException("invalidate() is only valid inside a transaction");
+ IntSize bufferSize = mImage.getSize();
+ mDirtyRect.set(0, 0, bufferSize.width, bufferSize.height);
+ }
+
+ private void validateTexture() {
+ /* Calculate the ideal texture size. This must be a power of two if
+ * the texture is repeated or OpenGL ES 2.0 isn't supported, as
+ * OpenGL ES 2.0 is required for NPOT texture support (without
+ * extensions), but doesn't support repeating NPOT textures.
+ *
+ * XXX Currently, we don't pick a GLES 2.0 context, so always round.
+ */
+ IntSize textureSize = mImage.getSize().nextPowerOfTwo();
+
+ if (!textureSize.equals(mSize)) {
+ mSize = textureSize;
+
+ // Delete the old texture
+ if (mTextureIDs != null) {
+ TextureReaper.get().add(mTextureIDs);
+ mTextureIDs = null;
+
+ // Free the texture immediately, so we don't incur a
+ // temporarily increased memory usage.
+ TextureReaper.get().reap();
+ }
+ }
+ }
+
+ @Override
+ protected void performUpdates(RenderContext context) {
+ super.performUpdates(context);
+
+ // Reallocate the texture if the size has changed
+ validateTexture();
+
+ // Don't do any work if the image has an invalid size.
+ if (!mImage.getSize().isPositive())
+ return;
+
+ // If we haven't allocated a texture, assume the whole region is dirty
+ if (mTextureIDs == null) {
+ uploadFullTexture();
+ } else {
+ uploadDirtyRect(mDirtyRect);
+ }
+
+ mDirtyRect.setEmpty();
+ }
+
+ private void uploadFullTexture() {
+ IntSize bufferSize = mImage.getSize();
+ uploadDirtyRect(new Rect(0, 0, bufferSize.width, bufferSize.height));
+ }
+
+ private void uploadDirtyRect(Rect dirtyRect) {
+ // If we have nothing to upload, just return for now
+ if (dirtyRect.isEmpty())
+ return;
+
+ // It's possible that the buffer will be null, check for that and return
+ ByteBuffer imageBuffer = mImage.getBuffer();
+ if (imageBuffer == null)
+ return;
+
+ if (mTextureIDs == null) {
+ mTextureIDs = new int[1];
+ GLES20.glGenTextures(mTextureIDs.length, mTextureIDs, 0);
+ }
+
+ int cairoFormat = mImage.getFormat();
+ CairoGLInfo glInfo = new CairoGLInfo(cairoFormat);
+
+ bindAndSetGLParameters();
+
+ // XXX TexSubImage2D is too broken to rely on Adreno, and very slow
+ // on other chipsets, so we always upload the entire buffer.
+ IntSize bufferSize = mImage.getSize();
+
+ GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, glInfo.internalFormat, mSize.width,
+ mSize.height, 0, glInfo.format, glInfo.type, imageBuffer);
+
+ }
+
+ private void bindAndSetGLParameters() {
+ GLES20.glActiveTexture(GLES20.GL_TEXTURE0);
+ GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, mTextureIDs[0]);
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER,
+ GLES20.GL_LINEAR);
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER,
+ GLES20.GL_LINEAR);
+
+ int repeatMode = repeats() ? GLES20.GL_REPEAT : GLES20.GL_CLAMP_TO_EDGE;
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_S, repeatMode);
+ GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_WRAP_T, repeatMode);
+ }
+}
+