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Diffstat (limited to '')
-rw-r--r-- | canvas/source/opengl/ogl_canvastools.cxx | 148 |
1 files changed, 148 insertions, 0 deletions
diff --git a/canvas/source/opengl/ogl_canvastools.cxx b/canvas/source/opengl/ogl_canvastools.cxx new file mode 100644 index 000000000..c5fbe0255 --- /dev/null +++ b/canvas/source/opengl/ogl_canvastools.cxx @@ -0,0 +1,148 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + */ + +#include <sal/config.h> + +#include <epoxy/gl.h> + +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/polygon/b2dpolygontriangulator.hxx> +#include <basegfx/polygon/b2dpolypolygon.hxx> +#include <basegfx/utils/tools.hxx> +#include <com/sun/star/rendering/ARGBColor.hpp> + +#include "ogl_canvastools.hxx" + +using namespace ::com::sun::star; + +namespace oglcanvas +{ + /// triangulates polygon before + void renderComplexPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) + { + ::basegfx::B2DPolyPolygon aPolyPoly(rPolyPoly); + if( aPolyPoly.areControlPointsUsed() ) + aPolyPoly = rPolyPoly.getDefaultAdaptiveSubdivision(); + const ::basegfx::B2DRange& rBounds(aPolyPoly.getB2DRange()); + const double nWidth=rBounds.getWidth(); + const double nHeight=rBounds.getHeight(); + const ::basegfx::triangulator::B2DTriangleVector rTriangulatedPolygon( + ::basegfx::triangulator::triangulate(aPolyPoly)); + + for( size_t i=0; i<rTriangulatedPolygon.size(); i++ ) + { + const::basegfx::triangulator::B2DTriangle& rCandidate(rTriangulatedPolygon[i]); + glTexCoord2f( + rCandidate.getA().getX()/nWidth, + rCandidate.getA().getY()/nHeight); + glVertex2d( + rCandidate.getA().getX(), + rCandidate.getA().getY()); + + glTexCoord2f( + rCandidate.getB().getX()/nWidth, + rCandidate.getB().getY()/nHeight); + glVertex2d( + rCandidate.getB().getX(), + rCandidate.getB().getY()); + + glTexCoord2f( + rCandidate.getC().getX()/nWidth, + rCandidate.getC().getY()/nHeight); + glVertex2d( + rCandidate.getC().getX(), + rCandidate.getC().getY()); + } + } + + /** only use this for line polygons. + + better not leave triangulation to OpenGL. also, ignores texturing + */ + void renderPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ) + { + ::basegfx::B2DPolyPolygon aPolyPoly(rPolyPoly); + if( aPolyPoly.areControlPointsUsed() ) + aPolyPoly = rPolyPoly.getDefaultAdaptiveSubdivision(); + + for( sal_uInt32 i=0; i<aPolyPoly.count(); i++ ) + { + glBegin(GL_LINE_STRIP); + + const ::basegfx::B2DPolygon& rPolygon( aPolyPoly.getB2DPolygon(i) ); + + const sal_uInt32 nPts=rPolygon.count(); + const sal_uInt32 nExtPts=nPts + int(rPolygon.isClosed()); + for( sal_uInt32 j=0; j<nExtPts; j++ ) + { + const ::basegfx::B2DPoint& rPt( rPolygon.getB2DPoint( j % nPts ) ); + glVertex2d(rPt.getX(), rPt.getY()); + } + + glEnd(); + } + } + + void setupState( const ::basegfx::B2DHomMatrix& rTransform, + GLenum eSrcBlend, + GLenum eDstBlend, + const rendering::ARGBColor& rColor ) + { + double aGLTransform[] = + { + rTransform.get(0,0), rTransform.get(1,0), 0, 0, + rTransform.get(0,1), rTransform.get(1,1), 0, 0, + 0, 0, 1, 0, + rTransform.get(0,2), rTransform.get(1,2), 0, 1 + }; + glMultMatrixd(aGLTransform); + + glEnable(GL_BLEND); + glBlendFunc(eSrcBlend, eDstBlend); + + glColor4d(rColor.Red, + rColor.Green, + rColor.Blue, + rColor.Alpha); + + // GL 1.2: + // glBlendEquation( GLenum mode ); + // glBlendColor( GLclampf red, GLclampf green,GLclampf blue, GLclampf alpha ); + // glConvolutionFilter1D + // glConvolutionFilter2D + // glSeparableFilter2D + } + + void renderOSD( const std::vector<double>& rNumbers, double scale ) + { + double y=4.0; + basegfx::B2DHomMatrix aTmp; + basegfx::B2DHomMatrix aScaleShear; + aScaleShear.shearX(-0.1); + aScaleShear.scale(scale,scale); + + for(double rNumber : rNumbers) + { + aTmp.identity(); + aTmp.translate(0,y); + y += 1.2*scale; + + basegfx::B2DPolyPolygon aPoly= + basegfx::utils::number2PolyPolygon(rNumber,10,3); + + aTmp=aTmp*aScaleShear; + aPoly.transform(aTmp); + + glColor4f(0,1,0,1); + renderPolyPolygon(aPoly); + } + } +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |