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diff --git a/canvas/source/opengl/ogl_spritecanvas.hxx b/canvas/source/opengl/ogl_spritecanvas.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#pragma once
+
+#include <rtl/ref.hxx>
+
+#include <com/sun/star/uno/XComponentContext.hpp>
+#include <com/sun/star/beans/XPropertySet.hpp>
+#include <com/sun/star/lang/XServiceName.hpp>
+#include <com/sun/star/awt/XWindowListener.hpp>
+#include <com/sun/star/util/XUpdatable.hpp>
+#include <com/sun/star/rendering/XSpriteCanvas.hpp>
+#include <com/sun/star/rendering/XGraphicDevice.hpp>
+#include <com/sun/star/rendering/XBufferController.hpp>
+
+#include <cppuhelper/compbase.hxx>
+#include <comphelper/uno3.hxx>
+
+#include <base/canvasbase.hxx>
+#include <base/disambiguationhelper.hxx>
+#include <base/bufferedgraphicdevicebase.hxx>
+
+#include "ogl_spritedevicehelper.hxx"
+#include "ogl_canvashelper.hxx"
+
+
+namespace oglcanvas
+{
+ class CanvasCustomSprite;
+
+ typedef ::cppu::WeakComponentImplHelper< css::rendering::XSpriteCanvas,
+ css::rendering::XGraphicDevice,
+ css::lang::XMultiServiceFactory,
+ css::rendering::XBufferController,
+ css::awt::XWindowListener,
+ css::util::XUpdatable,
+ css::beans::XPropertySet,
+ css::lang::XServiceName > WindowGraphicDeviceBase_Base;
+ typedef ::canvas::BufferedGraphicDeviceBase<
+ ::canvas::DisambiguationHelper< WindowGraphicDeviceBase_Base >,
+ SpriteDeviceHelper,
+ ::osl::MutexGuard,
+ ::cppu::OWeakObject > SpriteCanvasDeviceBaseT;
+
+ typedef ::canvas::CanvasBase< SpriteCanvasDeviceBaseT,
+ CanvasHelper,
+ ::osl::MutexGuard,
+ ::cppu::OWeakObject > SpriteCanvasBaseT;
+
+ /** Product of this component's factory.
+
+ The SpriteCanvas object combines the actual Window canvas with
+ the XGraphicDevice interface. This is because there's a
+ one-to-one relation between them, anyway, since each window
+ can have exactly one canvas and one associated
+ XGraphicDevice. And to avoid messing around with circular
+ references, this is implemented as one single object.
+ */
+ class SpriteCanvas : public SpriteCanvasBaseT
+ {
+ public:
+ SpriteCanvas( const css::uno::Sequence<
+ css::uno::Any >& aArguments,
+ const css::uno::Reference<
+ css::uno::XComponentContext >& rxContext );
+
+ void initialize();
+
+ /// Dispose all internal references
+ virtual void disposeThis() override;
+
+ // Forwarding the XComponent implementation to the
+ // cppu::ImplHelper templated base
+ // Classname Base doing refcounting Base implementing the XComponent interface
+ // | | |
+ // V V V
+ DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase )
+
+ // XBufferController (partial)
+ virtual sal_Bool SAL_CALL showBuffer( sal_Bool bUpdateAll ) override;
+ virtual sal_Bool SAL_CALL switchBuffer( sal_Bool bUpdateAll ) override;
+
+ // XSpriteCanvas
+ virtual css::uno::Reference< css::rendering::XAnimatedSprite > SAL_CALL createSpriteFromAnimation( const css::uno::Reference< css::rendering::XAnimation >& animation ) override;
+ virtual css::uno::Reference< css::rendering::XAnimatedSprite > SAL_CALL createSpriteFromBitmaps( const css::uno::Sequence< css::uno::Reference< css::rendering::XBitmap > >& animationBitmaps, ::sal_Int8 interpolationMode ) override;
+ virtual css::uno::Reference< css::rendering::XCustomSprite > SAL_CALL createCustomSprite( const css::geometry::RealSize2D& spriteSize ) override;
+ virtual css::uno::Reference< css::rendering::XSprite > SAL_CALL createClonedSprite( const css::uno::Reference< css::rendering::XSprite >& original ) override;
+ virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) override;
+
+ // XServiceName
+ virtual OUString SAL_CALL getServiceName( ) override;
+
+ void show( const ::rtl::Reference< CanvasCustomSprite >& );
+ void hide( const ::rtl::Reference< CanvasCustomSprite >& );
+
+ /** Write out recorded actions
+ */
+ void renderRecordedActions() const;
+
+ private:
+ css::uno::Sequence< css::uno::Any > maArguments;
+ };
+
+ typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */