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Diffstat (limited to 'chart2/source/tools/BaseGFXHelper.cxx')
-rw-r--r-- | chart2/source/tools/BaseGFXHelper.cxx | 236 |
1 files changed, 236 insertions, 0 deletions
diff --git a/chart2/source/tools/BaseGFXHelper.cxx b/chart2/source/tools/BaseGFXHelper.cxx new file mode 100644 index 000000000..17bd4f5e1 --- /dev/null +++ b/chart2/source/tools/BaseGFXHelper.cxx @@ -0,0 +1,236 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <BaseGFXHelper.hxx> +#include <com/sun/star/drawing/PolyPolygonShape3D.hpp> +#include <com/sun/star/awt/Rectangle.hpp> + +using namespace ::com::sun::star; +using namespace ::com::sun::star::drawing; +using namespace ::basegfx; + +namespace chart::BaseGFXHelper +{ + +::basegfx::B3DRange getBoundVolume( const drawing::PolyPolygonShape3D& rPolyPoly ) +{ + ::basegfx::B3DRange aRet; + + bool bInited = false; + sal_Int32 nPolyCount = rPolyPoly.SequenceX.getLength(); + for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++) + { + sal_Int32 nPointCount = rPolyPoly.SequenceX[nPoly].getLength(); + for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++) + { + if(!bInited) + { + aRet = ::basegfx::B3DRange(::basegfx::B3DTuple( + rPolyPoly.SequenceX[nPoly][nPoint] + , rPolyPoly.SequenceY[nPoly][nPoint] + , rPolyPoly.SequenceZ[nPoly][nPoint])); + bInited = true; + } + else + { + aRet.expand( ::basegfx::B3DTuple( + rPolyPoly.SequenceX[nPoly][nPoint] + , rPolyPoly.SequenceY[nPoly][nPoint] + , rPolyPoly.SequenceZ[nPoly][nPoint])); + } + } + } + + return aRet; +} + +::basegfx::B3DRange getBoundVolume( const std::vector<std::vector<css::drawing::Position3D>>& rPolyPoly ) +{ + ::basegfx::B3DRange aRet; + + bool bInited = false; + sal_Int32 nPolyCount = rPolyPoly.size(); + for(sal_Int32 nPoly = 0; nPoly < nPolyCount; nPoly++) + { + sal_Int32 nPointCount = rPolyPoly[nPoly].size(); + for( sal_Int32 nPoint = 0; nPoint < nPointCount; nPoint++) + { + if(!bInited) + { + aRet = ::basegfx::B3DRange(::basegfx::B3DTuple( + rPolyPoly[nPoly][nPoint].PositionX + , rPolyPoly[nPoly][nPoint].PositionY + , rPolyPoly[nPoly][nPoint].PositionZ)); + bInited = true; + } + else + { + aRet.expand( ::basegfx::B3DTuple( + rPolyPoly[nPoly][nPoint].PositionX + , rPolyPoly[nPoly][nPoint].PositionY + , rPolyPoly[nPoly][nPoint].PositionZ)); + } + } + } + + return aRet; +} + +B2IRectangle makeRectangle( const awt::Point& rPos, const awt::Size& rSize ) +{ + return B2IRectangle(rPos.X,rPos.Y,rPos.X+rSize.Width,rPos.Y+rSize.Height); +} + +B2IRectangle makeRectangle( const awt::Rectangle& rRect ) +{ + return B2IRectangle(rRect.X, rRect.Y, rRect.X+rRect.Width, rRect.Y+rRect.Height); +} + +awt::Point B2IRectangleToAWTPoint( const ::basegfx::B2IRectangle& rB2IRectangle ) +{ + return awt::Point( rB2IRectangle.getMinX(), rB2IRectangle.getMinY() ); +} + +awt::Size B2IRectangleToAWTSize( const ::basegfx::B2IRectangle& rB2IRectangle ) +{ + return awt::Size( static_cast< sal_Int32 >( rB2IRectangle.getWidth()), + static_cast< sal_Int32 >( rB2IRectangle.getHeight())); +} + +awt::Rectangle toAwtRectangle(const basegfx::B2IRectangle& rRectangle) +{ + return awt::Rectangle(rRectangle.getMinX(), rRectangle.getMinY(), + rRectangle.getWidth(), rRectangle.getHeight()); +} + +B3DVector Direction3DToB3DVector( const Direction3D& rDirection ) +{ + return B3DVector( + rDirection.DirectionX + , rDirection.DirectionY + , rDirection.DirectionZ + ); +} + +Direction3D B3DVectorToDirection3D( const B3DVector& rB3DVector ) +{ + return Direction3D( + rB3DVector.getX() + , rB3DVector.getY() + , rB3DVector.getZ() + ); +} + +B3DVector Position3DToB3DVector( const Position3D& rPosition ) +{ + return B3DVector( + rPosition.PositionX + , rPosition.PositionY + , rPosition.PositionZ + ); +} + +Position3D B3DVectorToPosition3D( const B3DVector& rB3DVector ) +{ + return Position3D( + rB3DVector.getX() + , rB3DVector.getY() + , rB3DVector.getZ() + ); +} + +B3DHomMatrix HomogenMatrixToB3DHomMatrix( const HomogenMatrix & rHomogenMatrix ) +{ + B3DHomMatrix aResult; + + aResult.set( 0, 0, rHomogenMatrix.Line1.Column1 ); + aResult.set( 0, 1, rHomogenMatrix.Line1.Column2 ); + aResult.set( 0, 2, rHomogenMatrix.Line1.Column3 ); + aResult.set( 0, 3, rHomogenMatrix.Line1.Column4 ); + + aResult.set( 1, 0, rHomogenMatrix.Line2.Column1 ); + aResult.set( 1, 1, rHomogenMatrix.Line2.Column2 ); + aResult.set( 1, 2, rHomogenMatrix.Line2.Column3 ); + aResult.set( 1, 3, rHomogenMatrix.Line2.Column4 ); + + aResult.set( 2, 0, rHomogenMatrix.Line3.Column1 ); + aResult.set( 2, 1, rHomogenMatrix.Line3.Column2 ); + aResult.set( 2, 2, rHomogenMatrix.Line3.Column3 ); + aResult.set( 2, 3, rHomogenMatrix.Line3.Column4 ); + + aResult.set( 3, 0, rHomogenMatrix.Line4.Column1 ); + aResult.set( 3, 1, rHomogenMatrix.Line4.Column2 ); + aResult.set( 3, 2, rHomogenMatrix.Line4.Column3 ); + aResult.set( 3, 3, rHomogenMatrix.Line4.Column4 ); + + return aResult; +} + +HomogenMatrix B3DHomMatrixToHomogenMatrix( const B3DHomMatrix & rB3DMatrix ) +{ + HomogenMatrix aResult; + + aResult.Line1.Column1 = rB3DMatrix.get( 0, 0 ); + aResult.Line1.Column2 = rB3DMatrix.get( 0, 1 ); + aResult.Line1.Column3 = rB3DMatrix.get( 0, 2 ); + aResult.Line1.Column4 = rB3DMatrix.get( 0, 3 ); + + aResult.Line2.Column1 = rB3DMatrix.get( 1, 0 ); + aResult.Line2.Column2 = rB3DMatrix.get( 1, 1 ); + aResult.Line2.Column3 = rB3DMatrix.get( 1, 2 ); + aResult.Line2.Column4 = rB3DMatrix.get( 1, 3 ); + + aResult.Line3.Column1 = rB3DMatrix.get( 2, 0 ); + aResult.Line3.Column2 = rB3DMatrix.get( 2, 1 ); + aResult.Line3.Column3 = rB3DMatrix.get( 2, 2 ); + aResult.Line3.Column4 = rB3DMatrix.get( 2, 3 ); + + aResult.Line4.Column1 = rB3DMatrix.get( 3, 0 ); + aResult.Line4.Column2 = rB3DMatrix.get( 3, 1 ); + aResult.Line4.Column3 = rB3DMatrix.get( 3, 2 ); + aResult.Line4.Column4 = rB3DMatrix.get( 3, 3 ); + + return aResult; +} + +B3DTuple GetRotationFromMatrix( const B3DHomMatrix & rB3DMatrix ) +{ + B3DTuple aScale, aTranslation, aRotation, aShearing; + rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); + return aRotation; +} + +B3DTuple GetScaleFromMatrix( const B3DHomMatrix & rB3DMatrix ) +{ + B3DTuple aScale, aTranslation, aRotation, aShearing; + rB3DMatrix.decompose( aScale, aTranslation, aRotation, aShearing ); + return aScale; +} + +void ReduceToRotationMatrix( ::basegfx::B3DHomMatrix & rB3DMatrix ) +{ + B3DTuple aR( GetRotationFromMatrix( rB3DMatrix ) ); + ::basegfx::B3DHomMatrix aRotationMatrix; + aRotationMatrix.rotate(aR.getX(),aR.getY(),aR.getZ()); + rB3DMatrix = aRotationMatrix; +} + +} // namespace chart::BaseGFXHelper + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |