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diff --git a/drawinglayer/source/attribute/sdrlightattribute3d.cxx b/drawinglayer/source/attribute/sdrlightattribute3d.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <drawinglayer/attribute/sdrlightattribute3d.hxx>
+#include <basegfx/color/bcolor.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+
+
+namespace drawinglayer::attribute
+{
+ class ImpSdr3DLightAttribute
+ {
+ public:
+ // 3D light attribute definitions
+ basegfx::BColor maColor;
+ basegfx::B3DVector maDirection;
+
+ bool mbSpecular : 1;
+
+ ImpSdr3DLightAttribute(
+ const basegfx::BColor& rColor,
+ const basegfx::B3DVector& rDirection,
+ bool bSpecular)
+ : maColor(rColor),
+ maDirection(rDirection),
+ mbSpecular(bSpecular)
+ {
+ }
+
+ // data read access
+ const basegfx::BColor& getColor() const { return maColor; }
+ const basegfx::B3DVector& getDirection() const { return maDirection; }
+ bool getSpecular() const { return mbSpecular; }
+
+ bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
+ {
+ return (getColor() == rCandidate.getColor()
+ && getDirection() == rCandidate.getDirection()
+ && getSpecular() == rCandidate.getSpecular());
+ }
+ };
+
+ Sdr3DLightAttribute::Sdr3DLightAttribute(
+ const basegfx::BColor& rColor,
+ const basegfx::B3DVector& rDirection,
+ bool bSpecular)
+ : mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
+ rColor, rDirection, bSpecular))
+ {
+ }
+
+ Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute&) = default;
+
+ Sdr3DLightAttribute::~Sdr3DLightAttribute() = default;
+
+ Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute&) = default;
+
+ bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
+ {
+ return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute;
+ }
+
+ const basegfx::BColor& Sdr3DLightAttribute::getColor() const
+ {
+ return mpSdr3DLightAttribute->getColor();
+ }
+
+ const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
+ {
+ return mpSdr3DLightAttribute->getDirection();
+ }
+
+ bool Sdr3DLightAttribute::getSpecular() const
+ {
+ return mpSdr3DLightAttribute->getSpecular();
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */