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1 files changed, 532 insertions, 0 deletions
diff --git a/filter/source/graphicfilter/icgm/class5.cxx b/filter/source/graphicfilter/icgm/class5.cxx
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+++ b/filter/source/graphicfilter/icgm/class5.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+//#define VCL_NEED_BASETSD
+
+#include <sal/log.hxx>
+#include "cgm.hxx"
+#include "elements.hxx"
+#include "outact.hxx"
+
+void CGM::ImplDoClass5()
+{
+ switch ( mnElementID )
+ {
+ case 0x01 : /*Line Bundle Index*/
+ pElement->pLineBundle = static_cast<LineBundle*>(CGMElements::GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aLineList, pElement->aLineBundle ));
+ break;
+ case 0x02 : /*Line Type*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_LINETYPE )
+ pElement->pLineBundle->eLineType = static_cast<LineType>(ImplGetI( pElement->nIndexPrecision ));
+ else
+ pElement->aLineBundle.eLineType = static_cast<LineType>(ImplGetI( pElement->nIndexPrecision ));
+ }
+ break;
+ case 0x03 : /*Line Width*/
+ {
+ double nWidth;
+ if ( pElement->eLineWidthSpecMode == SM_ABSOLUTE )
+ {
+ if ( pElement->eVDCType == VDC_REAL )
+ nWidth = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ else
+ nWidth = static_cast<double>(ImplGetI( pElement->nVDCIntegerPrecision ));
+
+ ImplMapDouble( nWidth );
+ }
+ else
+ nWidth = static_cast<sal_uInt32>(ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize )) * 25; // scaling in 1/4 mm
+
+ if ( pElement->nAspectSourceFlags & ASF_LINEWIDTH )
+ pElement->pLineBundle->nLineWidth = nWidth;
+ else
+ pElement->aLineBundle.nLineWidth = nWidth;
+ }
+ break;
+ case 0x04 : /*Line Color*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_LINECOLOR )
+ pElement->pLineBundle->SetColor( ImplGetBitmapColor() );
+ else
+ pElement->aLineBundle.SetColor( ImplGetBitmapColor() );
+ }
+ break;
+ case 0x05 : /*Marker Bundle Index*/
+ pElement->pMarkerBundle = static_cast<MarkerBundle*>(CGMElements::GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aMarkerList, pElement->aMarkerBundle ));
+ break;
+ case 0x06 : /*Marker Type*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_MARKERTYPE )
+ pElement->pMarkerBundle->eMarkerType = static_cast<MarkerType>(ImplGetI( pElement->nIndexPrecision ));
+ else
+ pElement->aMarkerBundle.eMarkerType = static_cast<MarkerType>(ImplGetI( pElement->nIndexPrecision ));
+ }
+ break;
+ case 0x07 : /*Marker Size*/
+ {
+ double nWidth;
+ if ( pElement->eMarkerSizeSpecMode == SM_ABSOLUTE )
+ {
+ if ( pElement->eVDCType == VDC_REAL )
+ nWidth = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ else
+ nWidth = static_cast<double>(ImplGetI( pElement->nVDCIntegerPrecision ));
+ ImplMapDouble( nWidth );
+ }
+ else
+ nWidth = static_cast<sal_uInt32>(ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize )) * 25;
+ if ( pElement->nAspectSourceFlags & ASF_MARKERSIZE )
+ pElement->pMarkerBundle->nMarkerSize = nWidth;
+ else
+ pElement->aMarkerBundle.nMarkerSize = nWidth;
+ }
+ break;
+ case 0x08 : /*Marker Color*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_MARKERCOLOR )
+ pElement->pMarkerBundle->SetColor( ImplGetBitmapColor() );
+ else
+ pElement->aMarkerBundle.SetColor( ImplGetBitmapColor() );
+ }
+ break;
+ case 0x09 : /*Text Bundle Index*/
+ pElement->pTextBundle = static_cast<TextBundle*>(CGMElements::GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aTextList, pElement->aTextBundle ));
+ break;
+ case 0x0a : /*Text Font Index*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_TEXTFONTINDEX )
+ pElement->pTextBundle->nTextFontIndex = ImplGetI( pElement->nIndexPrecision );
+ else
+ pElement->aTextBundle.nTextFontIndex = ImplGetI( pElement->nIndexPrecision );
+ }
+ break;
+ case 0x0b : /*Text Precision*/
+ {
+ TextBundle* pBundle;
+ if ( pElement->nAspectSourceFlags & ASF_TEXTPRECISION )
+ pBundle = pElement->pTextBundle;
+ else
+ pBundle = &pElement->aTextBundle;
+ switch( ImplGetUI16() )
+ {
+ case 0 : pBundle->eTextPrecision = TPR_STRING; break;
+ case 1 : pBundle->eTextPrecision = TPR_CHARACTER; break;
+ case 2 : pBundle->eTextPrecision = TPR_STROKE; break;
+ default : pBundle->eTextPrecision = TPR_UNDEFINED; break;
+ }
+ }
+ break;
+ case 0x0c : /*Character Expansion Factor*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_CHARACTEREXPANSION )
+ pElement->pTextBundle->nCharacterExpansion = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
+ else
+ pElement->aTextBundle.nCharacterExpansion = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
+ }
+ break;
+ case 0x0d : /*Character Spacing*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_CHARACTERSPACING )
+ pElement->pTextBundle->nCharacterSpacing = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
+ else
+ pElement->aTextBundle.nCharacterSpacing = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
+ }
+ break;
+ case 0x0e : /*Text Color*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_TEXTCOLOR )
+ pElement->pTextBundle->SetColor( ImplGetBitmapColor() );
+ else
+ pElement->aTextBundle.SetColor( ImplGetBitmapColor() );
+ }
+ break;
+ case 0x0f : /*Character Height*/
+ {
+ if ( pElement->eVDCType == VDC_INTEGER )
+ pElement->nCharacterHeight = ImplGetI( pElement->nVDCIntegerPrecision );
+ else // ->floating points
+ pElement->nCharacterHeight = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ ImplMapDouble( pElement->nCharacterHeight );
+ pElement->nCharacterHeight /= 18.0;
+ }
+ break;
+ case 0x10 : /*Character Orientation*/
+ {
+ if ( pElement->eVDCType == VDC_INTEGER )
+ {
+ pElement->nCharacterOrientation[0] = ImplGetI( pElement->nVDCIntegerPrecision );
+ pElement->nCharacterOrientation[1] = ImplGetI( pElement->nVDCIntegerPrecision );
+ pElement->nCharacterOrientation[2] = ImplGetI( pElement->nVDCIntegerPrecision );
+ pElement->nCharacterOrientation[3] = ImplGetI( pElement->nVDCIntegerPrecision );
+ }
+ else // ->floating points
+ {
+ pElement->nCharacterOrientation[0] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ pElement->nCharacterOrientation[1] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ pElement->nCharacterOrientation[2] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ pElement->nCharacterOrientation[3] = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ }
+ }
+ break;
+ case 0x11 : /*Text Path*/
+ {
+ switch( ImplGetUI16() )
+ {
+ case 0 : pElement->eTextPath = TPR_RIGHT; break;
+ case 1 : pElement->eTextPath = TPR_LEFT; break;
+ case 2 : pElement->eTextPath = TPR_UP; break;
+ case 3 : pElement->eTextPath = TPR_DOWN; break;
+ default : mbStatus = false; break;
+ }
+ }
+ break;
+ case 0x12 : /*Text Alignment*/
+ {
+ auto nTextAlign = ImplGetUI16();
+ if (nTextAlign > TextAlignmentH::TAH_CONT)
+ SAL_WARN("filter.icgm", "TextAlign out of range");
+ else
+ pElement->eTextAlignmentH = static_cast<TextAlignmentH>(nTextAlign);
+ nTextAlign = ImplGetUI16();
+ if (nTextAlign > TextAlignmentV::TAV_CONT)
+ SAL_WARN("filter.icgm", "TextAlign out of range");
+ else
+ pElement->eTextAlignmentV = static_cast<TextAlignmentV>(nTextAlign);
+ pElement->nTextAlignmentHCont = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
+ pElement->nTextAlignmentVCont = ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize );
+ }
+ break;
+ case 0x13 : /*Character Set Index*/
+ pElement->nCharacterSetIndex = ImplGetI( pElement->nIndexPrecision );
+ break;
+ case 0x14 : /*Alternate Character Set Index*/
+ pElement->nAlternateCharacterSetIndex = ImplGetI( pElement->nIndexPrecision );
+ break;
+ case 0x15 : /*Fill Bundle Index*/
+ pElement->pFillBundle = static_cast<FillBundle*>(CGMElements::GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aFillList, pElement->aFillBundle ));
+ break;
+ case 0x16 : /*Fill Interior Style*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_FILLINTERIORSTYLE )
+ pElement->pFillBundle->eFillInteriorStyle = static_cast<FillInteriorStyle>(ImplGetUI16());
+ else
+ pElement->aFillBundle.eFillInteriorStyle = static_cast<FillInteriorStyle>(ImplGetUI16());
+ }
+ break;
+ case 0x17 : /*Fill Color*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_FILLCOLOR )
+ pElement->pFillBundle->SetColor( ImplGetBitmapColor() );
+ else
+ pElement->aFillBundle.SetColor( ImplGetBitmapColor() );
+ }
+ break;
+ case 0x18 : /*Fill Hatch Index*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_HATCHINDEX )
+ pElement->pFillBundle->nFillHatchIndex = ImplGetI( pElement->nIndexPrecision );
+ else
+ pElement->aFillBundle.nFillHatchIndex = ImplGetI( pElement->nIndexPrecision );
+ }
+ break;
+ case 0x19 : /*Fill Pattern Index*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_PATTERNINDEX )
+ pElement->pFillBundle->nFillPatternIndex = ImplGetI( pElement->nIndexPrecision );
+ else
+ pElement->aFillBundle.nFillPatternIndex = ImplGetI( pElement->nIndexPrecision );
+ }
+ break;
+ case 0x1a : /*Edge Bundle Index*/
+ pElement->pEdgeBundle = static_cast<EdgeBundle*>(CGMElements::GetBundleIndex( ImplGetI( pElement->nIndexPrecision ), pElement->aEdgeList, pElement->aEdgeBundle ));
+ break;
+ case 0x1b : /*Edge Type*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_EDGETYPE )
+ pElement->pEdgeBundle->eEdgeType = static_cast<EdgeType>(ImplGetI( pElement->nIndexPrecision ));
+ else
+ pElement->aEdgeBundle.eEdgeType = static_cast<EdgeType>(ImplGetI( pElement->nIndexPrecision ));
+ }
+ break;
+ case 0x1c : /*Edge Width*/
+ {
+ double nWidth;
+ if ( pElement->eEdgeWidthSpecMode == SM_ABSOLUTE )
+ {
+ if ( pElement->eVDCType == VDC_REAL )
+ nWidth = ImplGetFloat( pElement->eVDCRealPrecision, pElement->nVDCRealSize );
+ else
+ nWidth = static_cast<double>(ImplGetI( pElement->nVDCIntegerPrecision ));
+
+ ImplMapDouble( nWidth );
+ }
+ else
+ nWidth = static_cast<sal_uInt32>(ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize )) * 25;
+ if ( pElement->nAspectSourceFlags & ASF_EDGEWIDTH )
+ pElement->pEdgeBundle->nEdgeWidth = nWidth;
+ else
+ pElement->aEdgeBundle.nEdgeWidth = nWidth;
+ }
+ break;
+ case 0x1d : /*Edge Color*/
+ {
+ if ( pElement->nAspectSourceFlags & ASF_EDGECOLOR )
+ pElement->pEdgeBundle->SetColor( ImplGetBitmapColor() );
+ else
+ pElement->aEdgeBundle.SetColor( ImplGetBitmapColor() );
+ }
+ break;
+ case 0x1e : /*Edge Visibility*/
+ {
+ switch( ImplGetUI16() )
+ {
+ case 0 : pElement->eEdgeVisibility = EV_OFF; break;
+ case 1 : pElement->eEdgeVisibility = EV_ON; break;
+ default : mbStatus = false;
+ }
+ }
+ break;
+ case 0x1f : /*Fill Reference Point*/
+ ImplGetPoint( pElement->aFillRefPoint );
+ break;
+ case 0x20 : /*Pattern Table" )*/ break;
+ case 0x21 : /*Pattern Size" )*/ break;
+ case 0x22 : /*Color Table*/
+ {
+ sal_uInt32 nColorStartIndex = ImplGetUI( pElement->nColorIndexPrecision );
+ if ( ( nColorStartIndex > 255 ) ||
+ ( ( ( mnElementSize - pElement->nColorIndexPrecision ) % ( pElement->nColorPrecision * 3 ) ) != 0 ) )
+ {
+ mbStatus = false;
+ }
+ else
+ {
+ sal_uInt32 nColors = ( mnElementSize - pElement->nColorIndexPrecision ) / ( 3 * pElement->nColorPrecision );
+ if ( nColors )
+ {
+ sal_uInt32 nMaxColorIndex = nColorStartIndex + nColors - 1;
+ sal_uInt32 nIndex;
+ if ( nMaxColorIndex > 255 )
+ {
+ mbStatus = false;
+ break;
+ }
+ if ( pElement->nLatestColorMaximumIndex < nMaxColorIndex )
+ pElement->nLatestColorMaximumIndex = nMaxColorIndex;
+
+ for ( nIndex = nColorStartIndex; nIndex <= nMaxColorIndex; nIndex++ )
+ {
+ pElement->aLatestColorTable[ nIndex ] = ImplGetBitmapColor( true );
+ }
+
+ pElement->nColorMaximumIndex = pElement->nLatestColorMaximumIndex;
+ for ( nIndex = nColorStartIndex; nIndex <= nMaxColorIndex; nIndex++ )
+ {
+ if ( !pElement->aColorTableEntryIs[ nIndex ] )
+ {
+ pElement->aColorTableEntryIs[ nIndex ] = 1;
+ pElement->aColorTable[ nIndex ] = pElement->aLatestColorTable[ nIndex ];
+ }
+ }
+ }
+ }
+ }
+ break;
+ case 0x23 : /*Aspect Source Flags*/
+ {
+ int nFlags = mnElementSize >> 2;
+ while ( nFlags-- > 0 )
+ {
+ sal_uInt32 nFlag = 0;
+ switch( ImplGetUI16() )
+ {
+ case 0 : nFlag = ASF_LINETYPE; break;
+ case 1 : nFlag = ASF_LINEWIDTH; break;
+ case 2 : nFlag = ASF_LINECOLOR; break;
+ case 3 : nFlag = ASF_MARKERTYPE; break;
+ case 4 : nFlag = ASF_MARKERSIZE; break;
+ case 5 : nFlag = ASF_MARKERCOLOR; break;
+ case 6 : nFlag = ASF_FILLINTERIORSTYLE; break;
+ case 7 : nFlag = ASF_HATCHINDEX; break;
+ case 8 : nFlag = ASF_PATTERNINDEX; break;
+ case 9 : nFlag = ASF_BITMAPINDEX; break;
+ case 10 : nFlag = ASF_FILLCOLOR; break;
+ case 11 : nFlag = ASF_EDGETYPE; break;
+ case 12 : nFlag = ASF_EDGEWIDTH; break;
+ case 13 : nFlag = ASF_EDGECOLOR; break;
+ case 14 : nFlag = ASF_TEXTFONTINDEX; break;
+ case 15 : nFlag = ASF_TEXTPRECISION; break;
+ case 16 : nFlag = ASF_CHARACTEREXPANSION; break;
+ case 17 : nFlag = ASF_CHARACTERSPACING; break;
+ case 18 : nFlag = ASF_TEXTCOLOR; break;
+ default : mbStatus = false; break;
+ }
+ sal_uInt32 nASF = ImplGetUI16();
+ switch ( nASF )
+ {
+ case 0 : pElement->nAspectSourceFlags &= ~nFlag; break; // INDIVIDUAL
+ case 1 : pElement->nAspectSourceFlags |= nFlag; break; // BUNDLED
+ default : mbStatus = false; break;
+ }
+ }
+ }
+ break;
+ case 0x24 : /*Pick Identifier*/ break;
+ case 0x25 : /*Line Cap*/
+ {
+ switch( ImplGetUI16() )
+ {
+ case 0 : pElement->eLineCapType = LCT_BUTT; break;
+ case 1 : pElement->eLineCapType = LCT_ROUND; break;
+ case 2 : pElement->eLineCapType = LCT_SQUARE; break;
+ case 3 : pElement->eLineCapType = LCT_TRIANGLE; break;
+ case 4 : pElement->eLineCapType = LCT_ARROW; break;
+ default : pElement->eLineCapType = LCT_NONE; break;
+ }
+ }
+ break;
+ case 0x26 : /*Line Join*/
+ {
+ switch( ImplGetUI16() )
+ {
+ case 0 : pElement->eLineJoinType = LJT_MITER; break;
+ case 1 : pElement->eLineJoinType = LJT_ROUND; break;
+ case 2 : pElement->eLineJoinType = LJT_BEVEL; break;
+ default : pElement->eLineJoinType = LJT_NONE; break;
+ }
+ }
+ break;
+ case 0x27 : /*Line Type Continuation*/ break; // NS
+ case 0x28 : /*Line Type Initial Offset*/ break; // NS
+ case 0x29 : /*Text Score Type*/ break;
+ case 0x2a : /*Restricted Text Type*/ break;
+ case 0x2b : /*Interpolated interior*/ break;
+ case 0x2c : /*Edge Cap*/ break; // NS
+ case 0x2d : /*Edge Join*/ break;
+ case 0x2e : /*Edge Type Continuation*/ break; // NS
+ case 0x2f : /*Edge Type Initial Offset*/ break; // NS
+ case 0x30 : /*Symbol Library Index*/ break; // NS
+ case 0x31 : /*Symbol Color*/ break; // NS
+ case 0x32 : /*Symbol Size*/ break; // NS
+ case 0x33 : /*Symbol Orientation*/ break; // NS
+ case 0x50 : /*Block Text vcl::Region Margins*/ break;
+ case 0x51 : /*Block Text vcl::Region Expansion*/ break;
+ case 0x52 : /*Block Text vcl::Region Anchor*/ break;
+ case 0x53 : /*Block Text Paragraph Horizontal Alignment*/ break;
+ case 0x54 : /*Block Text Paragraph Vertical Alignment*/ break;
+ case 0x55 : /*Block Text Line Flow*/ break;
+ case 0x60 : /*Block Text Paragraph Spacing*/ break;
+ case 0x61 : /*Block Text Paragraph Indent*/ break;
+ case 0x62 : /*Block Text Paragraph Tabs*/ break;
+ case 0x63 : /*Block Text Paragraph Bullets*/ break;
+ case 0x64 : /*Block Text Paragraph Bullet Level*/ break;
+ case 0x65 : /*Block Text Paragraph Line Horizontal Alignment*/ break;
+ case 0x66 : /*Block Text Paragraph Line Vertical Alignment*/ break;
+ case 0x67 : /*Block Text Paragragh Line Spacing*/ break;
+ case 0x68 : /*Block Text Paragraph Word Wrap*/ break;
+ case 0x70 : /*Block Text Forward Advance Distance*/ break;
+ case 0x71 : /*Word Spacing*/ break;
+ case 0x72 : /*External Leading*/ break;
+ case 0x7a : /*set Gradient Offset*/
+ {
+ tools::Long nHorzOffset = ImplGetI( pElement->nIndexPrecision );
+ tools::Long nVertOffset = ImplGetI( pElement->nIndexPrecision );
+ (void)ImplGetUI16(); // nType
+ mpOutAct->SetGradientOffset( nHorzOffset, nVertOffset );
+ mnAct4PostReset |= ACT4_GRADIENT_ACTION;
+ }
+ break;
+ case 0x7b : /*set Gradient Edge*/
+ {
+ mnAct4PostReset |= ACT4_GRADIENT_ACTION;
+ }
+ break;
+ case 0x7c : /*set Gradient Angle*/
+ {
+ mpOutAct->SetGradientAngle( ImplGetI( pElement->nIndexPrecision ) );
+ mnAct4PostReset |= ACT4_GRADIENT_ACTION;
+ }
+ break;
+ case 0x7d : /*set Gradient Description*/
+ {
+ ImplGetI( pElement->nIndexPrecision ); // -Wall is this needed?
+ sal_uInt32 nNumberOfStages = ImplGetI( pElement->nIndexPrecision );
+ sal_uInt32 i, nColorFrom = 0;
+ sal_uInt32 nColorTo = 0xffffff;
+
+ const size_t nRemainingSize = mpEndValidSource - (mpSource + mnParaSize);
+ const size_t nMaxPossibleRecords = nRemainingSize/pElement->nRealSize;
+
+ if (nNumberOfStages > nMaxPossibleRecords)
+ {
+ mbStatus = false;
+ break;
+ }
+
+ for ( i = 0; i < nNumberOfStages; i++ )
+ {
+ ImplGetFloat(pElement->eRealPrecision, pElement->nRealSize);
+ }
+
+ for ( i = 0; i <= nNumberOfStages; i++ )
+ {
+ sal_uInt32 nPara = mnParaSize + 24;
+ if ( i == 0 )
+ {
+ nColorTo = ImplGetBitmapColor();
+ nColorFrom = nColorTo ^ 0xffffff;
+ }
+ else if ( i == 1 )
+ nColorFrom = ImplGetBitmapColor();
+ mnParaSize = nPara;
+ }
+ if ( nNumberOfStages > 1 )
+ mpOutAct->SetGradientStyle( 0xff );
+
+ mpOutAct->SetGradientDescriptor( nColorFrom, nColorTo );
+ mnAct4PostReset |= ACT4_GRADIENT_ACTION;
+ }
+ break;
+ case 0x7e : /*set Gradient Style*/
+ {
+ sal_uInt32 nStyle = ImplGetUI16();
+ (void)ImplGetFloat( pElement->eRealPrecision, pElement->nRealSize ); // fRatio
+ mpOutAct->SetGradientStyle( nStyle );
+ mnAct4PostReset |= ACT4_GRADIENT_ACTION;
+ }
+ break;
+ case 0xff : /*inquire Font metrics*/ break;
+ case 0xfe : /*inquire character widths*/ break;
+ case 0xfd : /*set Text Font*/ break;
+ case 0xfc : /*set current position*/ break;
+ case 0xfb : /*set current position mode*/ break;
+ case 0xfa : /*set character height mode*/ break;
+ case 0xf9 : /*set Transform matrix 2D*/ break;
+ case 0xf8 : /*set Transform matrix 3D*/ break;
+ case 0xf7 : /*pop transformation state*/ break;
+ case 0xf6 : /*clear transformation state*/ break;
+ case 0xf5 : /*set character widths*/ break;
+ case 0xf4 : /*set color name - for Pantone support*/ break;
+ default: break;
+ }
+};
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */