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-rw-r--r-- | include/basegfx/matrix/b2dhommatrix.hxx | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/include/basegfx/matrix/b2dhommatrix.hxx b/include/basegfx/matrix/b2dhommatrix.hxx new file mode 100644 index 000000000..d7fa5b442 --- /dev/null +++ b/include/basegfx/matrix/b2dhommatrix.hxx @@ -0,0 +1,153 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/config.h> + +#include <ostream> + +#include <sal/types.h> +#include <o3tl/cow_wrapper.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B2DTuple; + class Impl2DHomMatrix; + + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DHomMatrix + { + public: + typedef o3tl::cow_wrapper< Impl2DHomMatrix > ImplType; + + private: + ImplType mpImpl; + + public: + B2DHomMatrix(); + B2DHomMatrix(const B2DHomMatrix& rMat); + B2DHomMatrix(B2DHomMatrix&& rMat); + ~B2DHomMatrix(); + + /** Convenience creator for declaration of the matrix that is commonly + used by web standards (SVG, CSS, HTML). + + Values a,b,c,d,e,f represent the following values in the matrix: + [a,c,e] [a,c,e] + [b,d,f] or [b,d,f] + [0,0,1] + + */ + static B2DHomMatrix abcdef(double da, double db, double dc, double dd, double de, double df) + { + return B2DHomMatrix(da, dc, de, db, dd, df); + } + + // Convenience accessor for value at 0,0 position in the matrix + double a() const { return get(0,0); } + // Convenience accessor for value at 1,0 position in the matrix + double b() const { return get(1,0); } + // Convenience accessor for value at 0,1 position in the matrix + double c() const { return get(0,1); } + // Convenience accessor for value at 1,1 position in the matrix + double d() const { return get(1,1); } + // Convenience accessor for value at 0,2 position in the matrix + double e() const { return get(0,2); } + // Convenience accessor for value at 1,2 position in the matrix + double f() const { return get(1,2); } + + /** constructor to allow setting all needed values for a 3x2 matrix at once. The + parameter f_0x1 e.g. is the same as using set(0, 1, f) + */ + B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2); + + double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; + void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); + + /** allow setting all needed values for a 3x2 matrix in one call. The + parameter f_0x1 e.g. is the same as using set(0, 1, f) + */ + void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2); + + // test if last line is default to see if last line needs to be + // involved in calculations + bool isLastLineDefault() const; + + // reset to a standard matrix + bool isIdentity() const; + void identity(); + + bool isInvertible() const; + bool invert(); + + void rotate(double fRadiant); + + void translate(double fX, double fY); + void translate(const B2DTuple& rTuple); + + void scale(double fX, double fY); + void scale(const B2DTuple& rTuple); + + // Shearing-Matrices + void shearX(double fSx); + void shearY(double fSy); + + B2DHomMatrix& operator+=(const B2DHomMatrix& rMat); + B2DHomMatrix& operator-=(const B2DHomMatrix& rMat); + + bool operator==(const B2DHomMatrix& rMat) const; + bool operator!=(const B2DHomMatrix& rMat) const; + + B2DHomMatrix& operator*=(double fValue); + B2DHomMatrix& operator/=(double fValue); + + // matrix multiplication from the left to the local + B2DHomMatrix& operator*=(const B2DHomMatrix& rMat); + + // assignment operator + B2DHomMatrix& operator=(const B2DHomMatrix& rMat); + B2DHomMatrix& operator=(B2DHomMatrix&& rMat); + + // Help routine to decompose given homogen 3x3 matrix to components. A correction of + // the components is done to avoid inaccuracies. + bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const; + }; + + inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB) + { + B2DHomMatrix aMul(rMatB); + aMul *= rMatA; + return aMul; + } + + template<typename charT, typename traits> + std::basic_ostream<charT, traits> & operator <<( + std::basic_ostream<charT, traits> & stream, B2DHomMatrix const & matrix) + { + return stream + << '[' << matrix.get(0, 0) << ' ' << matrix.get(0, 1) << ' ' + << matrix.get(0, 2) << "; " << matrix.get(1, 0) << ' ' + << matrix.get(1, 1) << ' ' << matrix.get(1, 2) << "; " + << matrix.get(2, 0) << ' ' << matrix.get(2, 1) << ' ' + << matrix.get(2, 2) << ']'; + } +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |