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Diffstat (limited to '')
-rw-r--r-- | include/basegfx/matrix/b2dhommatrix.hxx | 153 | ||||
-rw-r--r-- | include/basegfx/matrix/b2dhommatrixtools.hxx | 218 | ||||
-rw-r--r-- | include/basegfx/matrix/b3dhommatrix.hxx | 127 | ||||
-rw-r--r-- | include/basegfx/matrix/b3dhommatrixtools.hxx | 44 |
4 files changed, 542 insertions, 0 deletions
diff --git a/include/basegfx/matrix/b2dhommatrix.hxx b/include/basegfx/matrix/b2dhommatrix.hxx new file mode 100644 index 000000000..d7fa5b442 --- /dev/null +++ b/include/basegfx/matrix/b2dhommatrix.hxx @@ -0,0 +1,153 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/config.h> + +#include <ostream> + +#include <sal/types.h> +#include <o3tl/cow_wrapper.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B2DTuple; + class Impl2DHomMatrix; + + class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DHomMatrix + { + public: + typedef o3tl::cow_wrapper< Impl2DHomMatrix > ImplType; + + private: + ImplType mpImpl; + + public: + B2DHomMatrix(); + B2DHomMatrix(const B2DHomMatrix& rMat); + B2DHomMatrix(B2DHomMatrix&& rMat); + ~B2DHomMatrix(); + + /** Convenience creator for declaration of the matrix that is commonly + used by web standards (SVG, CSS, HTML). + + Values a,b,c,d,e,f represent the following values in the matrix: + [a,c,e] [a,c,e] + [b,d,f] or [b,d,f] + [0,0,1] + + */ + static B2DHomMatrix abcdef(double da, double db, double dc, double dd, double de, double df) + { + return B2DHomMatrix(da, dc, de, db, dd, df); + } + + // Convenience accessor for value at 0,0 position in the matrix + double a() const { return get(0,0); } + // Convenience accessor for value at 1,0 position in the matrix + double b() const { return get(1,0); } + // Convenience accessor for value at 0,1 position in the matrix + double c() const { return get(0,1); } + // Convenience accessor for value at 1,1 position in the matrix + double d() const { return get(1,1); } + // Convenience accessor for value at 0,2 position in the matrix + double e() const { return get(0,2); } + // Convenience accessor for value at 1,2 position in the matrix + double f() const { return get(1,2); } + + /** constructor to allow setting all needed values for a 3x2 matrix at once. The + parameter f_0x1 e.g. is the same as using set(0, 1, f) + */ + B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2); + + double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; + void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); + + /** allow setting all needed values for a 3x2 matrix in one call. The + parameter f_0x1 e.g. is the same as using set(0, 1, f) + */ + void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2); + + // test if last line is default to see if last line needs to be + // involved in calculations + bool isLastLineDefault() const; + + // reset to a standard matrix + bool isIdentity() const; + void identity(); + + bool isInvertible() const; + bool invert(); + + void rotate(double fRadiant); + + void translate(double fX, double fY); + void translate(const B2DTuple& rTuple); + + void scale(double fX, double fY); + void scale(const B2DTuple& rTuple); + + // Shearing-Matrices + void shearX(double fSx); + void shearY(double fSy); + + B2DHomMatrix& operator+=(const B2DHomMatrix& rMat); + B2DHomMatrix& operator-=(const B2DHomMatrix& rMat); + + bool operator==(const B2DHomMatrix& rMat) const; + bool operator!=(const B2DHomMatrix& rMat) const; + + B2DHomMatrix& operator*=(double fValue); + B2DHomMatrix& operator/=(double fValue); + + // matrix multiplication from the left to the local + B2DHomMatrix& operator*=(const B2DHomMatrix& rMat); + + // assignment operator + B2DHomMatrix& operator=(const B2DHomMatrix& rMat); + B2DHomMatrix& operator=(B2DHomMatrix&& rMat); + + // Help routine to decompose given homogen 3x3 matrix to components. A correction of + // the components is done to avoid inaccuracies. + bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const; + }; + + inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB) + { + B2DHomMatrix aMul(rMatB); + aMul *= rMatA; + return aMul; + } + + template<typename charT, typename traits> + std::basic_ostream<charT, traits> & operator <<( + std::basic_ostream<charT, traits> & stream, B2DHomMatrix const & matrix) + { + return stream + << '[' << matrix.get(0, 0) << ' ' << matrix.get(0, 1) << ' ' + << matrix.get(0, 2) << "; " << matrix.get(1, 0) << ' ' + << matrix.get(1, 1) << ' ' << matrix.get(1, 2) << "; " + << matrix.get(2, 0) << ' ' << matrix.get(2, 1) << ' ' + << matrix.get(2, 2) << ']'; + } +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/matrix/b2dhommatrixtools.hxx b/include/basegfx/matrix/b2dhommatrixtools.hxx new file mode 100644 index 000000000..9b81f33d2 --- /dev/null +++ b/include/basegfx/matrix/b2dhommatrixtools.hxx @@ -0,0 +1,218 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/matrix/b2dhommatrix.hxx> +#include <basegfx/vector/b2dvector.hxx> +#include <basegfx/point/b2dpoint.hxx> +#include <basegfx/tuple/b2dtuple.hxx> +#include <utility> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx { class B2DRange; } + +namespace basegfx::utils +{ + /** If the rotation angle is an approximate multiple of pi/2, + force fSin/fCos to -1/0/1, to maintain orthogonality (which + might also be advantageous for the other cases, but: for + multiples of pi/2, the exact values _can_ be attained. It + would be largely unintuitive, if a 180 degrees rotation + would introduce slight roundoff errors, instead of exactly + mirroring the coordinate system) + */ + void createSinCosOrthogonal(double& o_rSin, double& rCos, double fRadiant); + + /** Tooling methods for on-the-fly matrix generation e.g. for inline + multiplications + */ + BASEGFX_DLLPUBLIC B2DHomMatrix createScaleB2DHomMatrix(double fScaleX, double fScaleY); + BASEGFX_DLLPUBLIC B2DHomMatrix createShearXB2DHomMatrix(double fShearX); + BASEGFX_DLLPUBLIC B2DHomMatrix createShearYB2DHomMatrix(double fShearY); + BASEGFX_DLLPUBLIC B2DHomMatrix createRotateB2DHomMatrix(double fRadiant); + BASEGFX_DLLPUBLIC B2DHomMatrix createTranslateB2DHomMatrix(double fTranslateX, double fTranslateY); + + /// inline versions for parameters as tuples + inline B2DHomMatrix createScaleB2DHomMatrix(const B2DTuple& rScale) + { + return createScaleB2DHomMatrix(rScale.getX(), rScale.getY()); + } + + inline B2DHomMatrix createTranslateB2DHomMatrix(const B2DTuple& rTranslate) + { + return createTranslateB2DHomMatrix(rTranslate.getX(), rTranslate.getY()); + } + + /** Tooling methods for faster completely combined matrix creation + when scale, shearX, rotation and translation needs to be done in + exactly that order. It's faster since it directly calculates + each matrix value based on a symbolic calculation of the three + matrix multiplications. + Inline versions for parameters as tuples added, too. + */ + BASEGFX_DLLPUBLIC B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix( + double fScaleX, double fScaleY, + double fShearX, + double fRadiant, + double fTranslateX, double fTranslateY); + inline B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix( + const B2DTuple& rScale, + double fShearX, + double fRadiant, + const B2DTuple& rTranslate) + { + return createScaleShearXRotateTranslateB2DHomMatrix( + rScale.getX(), rScale.getY(), + fShearX, + fRadiant, + rTranslate.getX(), rTranslate.getY()); + } + + BASEGFX_DLLPUBLIC B2DHomMatrix createShearXRotateTranslateB2DHomMatrix( + double fShearX, + double fRadiant, + double fTranslateX, double fTranslateY); + inline B2DHomMatrix createShearXRotateTranslateB2DHomMatrix( + double fShearX, + double fRadiant, + const B2DTuple& rTranslate) + { + return createShearXRotateTranslateB2DHomMatrix( + fShearX, + fRadiant, + rTranslate.getX(), rTranslate.getY()); + } + + BASEGFX_DLLPUBLIC B2DHomMatrix createScaleTranslateB2DHomMatrix( + double fScaleX, double fScaleY, + double fTranslateX, double fTranslateY); + inline B2DHomMatrix createScaleTranslateB2DHomMatrix( + const B2DTuple& rScale, + const B2DTuple& rTranslate) + { + return createScaleTranslateB2DHomMatrix( + rScale.getX(), rScale.getY(), + rTranslate.getX(), rTranslate.getY()); + } + + /// special for the often used case of rotation around a point + BASEGFX_DLLPUBLIC B2DHomMatrix createRotateAroundPoint( + double fPointX, double fPointY, + double fRadiant); + inline B2DHomMatrix createRotateAroundPoint( + const B2DTuple& rPoint, + double fRadiant) + { + return createRotateAroundPoint( + rPoint.getX(), rPoint.getY(), + fRadiant); + } + + /// special for creating a mapping for a Range rotated around it's center + /// while keeping AspectRatio unchanged and staying inside the given Range + /// by optimally using the available space (no overlap or outside allowed) + B2DHomMatrix createRotateAroundCenterKeepAspectRatioStayInsideRange( + const basegfx::B2DRange& rTargetRange, + double fRotate); + + /// special for the case to map from source range to target range + BASEGFX_DLLPUBLIC B2DHomMatrix createSourceRangeTargetRangeTransform( + const B2DRange& rSourceRange, + const B2DRange& rTargetRange); + + /// create based on given CoordinateSystem which is defined by origin and x/yaxis + BASEGFX_DLLPUBLIC B2DHomMatrix createCoordinateSystemTransform( + const B2DPoint& rOrigin, + const B2DVector& rX, + const B2DVector& rY); + + /// get column vector from B2dHomMatrix, e.g. to extract coordinate system origin and x/yaxis + BASEGFX_DLLPUBLIC B2DTuple getColumn(const B2DHomMatrix& rMatrix, sal_uInt16 nCol); + + + class BASEGFX_DLLPUBLIC B2DHomMatrixBufferedDecompose + { + private: + B2DVector maScale; + B2DVector maTranslate; + double mfRotate; + double mfShearX; + + public: + B2DHomMatrixBufferedDecompose(const B2DHomMatrix& rB2DHomMatrix = B2DHomMatrix()) + : mfRotate(0.0), + mfShearX(0.0) + { + rB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX); + } + + // data access + B2DHomMatrix getB2DHomMatrix() const + { + return createScaleShearXRotateTranslateB2DHomMatrix( + maScale, mfShearX, mfRotate, maTranslate); + } + + const B2DVector& getScale() const { return maScale; } + const B2DVector& getTranslate() const { return maTranslate; } + double getRotate() const { return mfRotate; } + double getShearX() const { return mfShearX; } + }; + + class BASEGFX_DLLPUBLIC B2DHomMatrixBufferedOnDemandDecompose + { + private: + B2DHomMatrix maB2DHomMatrix; + B2DVector maScale; + B2DVector maTranslate; + double mfRotate; + double mfShearX; + + bool mbDecomposed : 1; + + void impCheckDecompose() + { + if(!mbDecomposed) + { + maB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX); + mbDecomposed = true; + } + } + + public: + B2DHomMatrixBufferedOnDemandDecompose(B2DHomMatrix aB2DHomMatrix = B2DHomMatrix()) + : maB2DHomMatrix(std::move(aB2DHomMatrix)), + mfRotate(0.0), + mfShearX(0.0), + mbDecomposed(false) + { + } + + // data access + const B2DHomMatrix& getB2DHomMatrix() const { return maB2DHomMatrix; } + const B2DVector& getScale() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maScale; } + const B2DVector& getTranslate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maTranslate; } + double getRotate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfRotate; } + double getShearX() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfShearX; } + }; +} // end of namespace basegfx::utils + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/matrix/b3dhommatrix.hxx b/include/basegfx/matrix/b3dhommatrix.hxx new file mode 100644 index 000000000..29603f88e --- /dev/null +++ b/include/basegfx/matrix/b3dhommatrix.hxx @@ -0,0 +1,127 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <sal/types.h> +#include <basegfx/point/b3dpoint.hxx> +#include <basegfx/vector/b3dvector.hxx> +#include <o3tl/cow_wrapper.hxx> +#include <basegfx/basegfxdllapi.h> + +namespace basegfx +{ + class B3DTuple; + class Impl3DHomMatrix; + + class BASEGFX_DLLPUBLIC B3DHomMatrix + { + public: + typedef o3tl::cow_wrapper< Impl3DHomMatrix, o3tl::ThreadSafeRefCountingPolicy > ImplType; + + private: + ImplType mpImpl; + + public: + B3DHomMatrix(); + B3DHomMatrix(const B3DHomMatrix& rMat); + B3DHomMatrix(B3DHomMatrix&& rMat); + ~B3DHomMatrix(); + + double get(sal_uInt16 nRow, sal_uInt16 nColumn) const; + void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue); + + // test if last line is default to see if last line needs to be + // involved in calculations + bool isLastLineDefault() const; + + bool isIdentity() const; + /// Reset to the identity matrix + void identity(); + + /// Invert the matrix (if possible) + void invert(); + + /// Calc the matrix determinant + double determinant() const; + + /// Rotation + void rotate(double fAngleX,double fAngleY,double fAngleZ); + void rotate(const B3DTuple& rRotation); + + /// Translation + void translate(double fX, double fY, double fZ); + void translate(const B3DTuple& rTranslation); + + /// Scaling + void scale(double fX, double fY, double fZ); + void scale(const B3DTuple& rScale); + + // Shearing-Matrices + void shearXY(double fSx, double fSy); + void shearXZ(double fSx, double fSz); + + // Projection matrices, used for converting between eye and + // clip coordinates + void frustum(double fLeft = -1.0, double fRight = 1.0, + double fBottom = -1.0, double fTop = 1.0, + double fNear = 0.001, double fFar = 1.0); + + void ortho(double fLeft = -1.0, double fRight = 1.0, + double fBottom = -1.0, double fTop = 1.0, + double fNear = 0.0, double fFar = 1.0); + + // build orientation matrix + void orientation( + const B3DPoint& rVRP = B3DPoint(0.0,0.0,1.0), + B3DVector aVPN = B3DVector(0.0,0.0,1.0), + B3DVector aVUV = B3DVector(0.0,1.0,0.0)); + + // addition, subtraction + B3DHomMatrix& operator+=(const B3DHomMatrix& rMat); + B3DHomMatrix& operator-=(const B3DHomMatrix& rMat); + + // comparison + bool operator==(const B3DHomMatrix& rMat) const; + bool operator!=(const B3DHomMatrix& rMat) const; + + // multiplication, division by constant value + B3DHomMatrix& operator*=(double fValue); + B3DHomMatrix& operator/=(double fValue); + + // matrix multiplication (from the left) + B3DHomMatrix& operator*=(const B3DHomMatrix& rMat); + + // assignment operator + B3DHomMatrix& operator=(const B3DHomMatrix& rMat); + B3DHomMatrix& operator=(B3DHomMatrix&& rMat); + + // decomposition + void decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const; + }; + + inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB) + { + B3DHomMatrix aMul(rMatB); + aMul *= rMatA; + return aMul; + } +} // end of namespace basegfx + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ diff --git a/include/basegfx/matrix/b3dhommatrixtools.hxx b/include/basegfx/matrix/b3dhommatrixtools.hxx new file mode 100644 index 000000000..6b65d2460 --- /dev/null +++ b/include/basegfx/matrix/b3dhommatrixtools.hxx @@ -0,0 +1,44 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <basegfx/basegfxdllapi.h> +#include <basegfx/matrix/b3dhommatrix.hxx> + +namespace com::sun::star::drawing +{ +struct HomogenMatrix; +} + +namespace basegfx::utils +{ +/* tooling methods for converting API matrices (drawing::HomogenMatrix) to + B3DHomMatrix. drawing::HomogenMatrix4 is not used by OOo + */ +BASEGFX_DLLPUBLIC B3DHomMatrix +UnoHomogenMatrixToB3DHomMatrix(const com::sun::star::drawing::HomogenMatrix& rMatrixIn); + +BASEGFX_DLLPUBLIC void +B3DHomMatrixToUnoHomogenMatrix(const B3DHomMatrix& rMatrixIn, + com::sun::star::drawing::HomogenMatrix& rMatrixOut); + +} // end of namespace basegfx::tools + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |