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-rw-r--r--include/basegfx/matrix/b2dhommatrix.hxx153
-rw-r--r--include/basegfx/matrix/b2dhommatrixtools.hxx218
-rw-r--r--include/basegfx/matrix/b3dhommatrix.hxx127
-rw-r--r--include/basegfx/matrix/b3dhommatrixtools.hxx44
4 files changed, 542 insertions, 0 deletions
diff --git a/include/basegfx/matrix/b2dhommatrix.hxx b/include/basegfx/matrix/b2dhommatrix.hxx
new file mode 100644
index 000000000..d7fa5b442
--- /dev/null
+++ b/include/basegfx/matrix/b2dhommatrix.hxx
@@ -0,0 +1,153 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <sal/config.h>
+
+#include <ostream>
+
+#include <sal/types.h>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx
+{
+ class B2DTuple;
+ class Impl2DHomMatrix;
+
+ class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2DHomMatrix
+ {
+ public:
+ typedef o3tl::cow_wrapper< Impl2DHomMatrix > ImplType;
+
+ private:
+ ImplType mpImpl;
+
+ public:
+ B2DHomMatrix();
+ B2DHomMatrix(const B2DHomMatrix& rMat);
+ B2DHomMatrix(B2DHomMatrix&& rMat);
+ ~B2DHomMatrix();
+
+ /** Convenience creator for declaration of the matrix that is commonly
+ used by web standards (SVG, CSS, HTML).
+
+ Values a,b,c,d,e,f represent the following values in the matrix:
+ [a,c,e] [a,c,e]
+ [b,d,f] or [b,d,f]
+ [0,0,1]
+
+ */
+ static B2DHomMatrix abcdef(double da, double db, double dc, double dd, double de, double df)
+ {
+ return B2DHomMatrix(da, dc, de, db, dd, df);
+ }
+
+ // Convenience accessor for value at 0,0 position in the matrix
+ double a() const { return get(0,0); }
+ // Convenience accessor for value at 1,0 position in the matrix
+ double b() const { return get(1,0); }
+ // Convenience accessor for value at 0,1 position in the matrix
+ double c() const { return get(0,1); }
+ // Convenience accessor for value at 1,1 position in the matrix
+ double d() const { return get(1,1); }
+ // Convenience accessor for value at 0,2 position in the matrix
+ double e() const { return get(0,2); }
+ // Convenience accessor for value at 1,2 position in the matrix
+ double f() const { return get(1,2); }
+
+ /** constructor to allow setting all needed values for a 3x2 matrix at once. The
+ parameter f_0x1 e.g. is the same as using set(0, 1, f)
+ */
+ B2DHomMatrix(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+
+ /** allow setting all needed values for a 3x2 matrix in one call. The
+ parameter f_0x1 e.g. is the same as using set(0, 1, f)
+ */
+ void set3x2(double f_0x0, double f_0x1, double f_0x2, double f_1x0, double f_1x1, double f_1x2);
+
+ // test if last line is default to see if last line needs to be
+ // involved in calculations
+ bool isLastLineDefault() const;
+
+ // reset to a standard matrix
+ bool isIdentity() const;
+ void identity();
+
+ bool isInvertible() const;
+ bool invert();
+
+ void rotate(double fRadiant);
+
+ void translate(double fX, double fY);
+ void translate(const B2DTuple& rTuple);
+
+ void scale(double fX, double fY);
+ void scale(const B2DTuple& rTuple);
+
+ // Shearing-Matrices
+ void shearX(double fSx);
+ void shearY(double fSy);
+
+ B2DHomMatrix& operator+=(const B2DHomMatrix& rMat);
+ B2DHomMatrix& operator-=(const B2DHomMatrix& rMat);
+
+ bool operator==(const B2DHomMatrix& rMat) const;
+ bool operator!=(const B2DHomMatrix& rMat) const;
+
+ B2DHomMatrix& operator*=(double fValue);
+ B2DHomMatrix& operator/=(double fValue);
+
+ // matrix multiplication from the left to the local
+ B2DHomMatrix& operator*=(const B2DHomMatrix& rMat);
+
+ // assignment operator
+ B2DHomMatrix& operator=(const B2DHomMatrix& rMat);
+ B2DHomMatrix& operator=(B2DHomMatrix&& rMat);
+
+ // Help routine to decompose given homogen 3x3 matrix to components. A correction of
+ // the components is done to avoid inaccuracies.
+ bool decompose(B2DTuple& rScale, B2DTuple& rTranslate, double& rRotate, double& rShearX) const;
+ };
+
+ inline B2DHomMatrix operator*(const B2DHomMatrix& rMatA, const B2DHomMatrix& rMatB)
+ {
+ B2DHomMatrix aMul(rMatB);
+ aMul *= rMatA;
+ return aMul;
+ }
+
+ template<typename charT, typename traits>
+ std::basic_ostream<charT, traits> & operator <<(
+ std::basic_ostream<charT, traits> & stream, B2DHomMatrix const & matrix)
+ {
+ return stream
+ << '[' << matrix.get(0, 0) << ' ' << matrix.get(0, 1) << ' '
+ << matrix.get(0, 2) << "; " << matrix.get(1, 0) << ' '
+ << matrix.get(1, 1) << ' ' << matrix.get(1, 2) << "; "
+ << matrix.get(2, 0) << ' ' << matrix.get(2, 1) << ' '
+ << matrix.get(2, 2) << ']';
+ }
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/matrix/b2dhommatrixtools.hxx b/include/basegfx/matrix/b2dhommatrixtools.hxx
new file mode 100644
index 000000000..9b81f33d2
--- /dev/null
+++ b/include/basegfx/matrix/b2dhommatrixtools.hxx
@@ -0,0 +1,218 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <sal/types.h>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/vector/b2dvector.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/tuple/b2dtuple.hxx>
+#include <utility>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx { class B2DRange; }
+
+namespace basegfx::utils
+{
+ /** If the rotation angle is an approximate multiple of pi/2,
+ force fSin/fCos to -1/0/1, to maintain orthogonality (which
+ might also be advantageous for the other cases, but: for
+ multiples of pi/2, the exact values _can_ be attained. It
+ would be largely unintuitive, if a 180 degrees rotation
+ would introduce slight roundoff errors, instead of exactly
+ mirroring the coordinate system)
+ */
+ void createSinCosOrthogonal(double& o_rSin, double& rCos, double fRadiant);
+
+ /** Tooling methods for on-the-fly matrix generation e.g. for inline
+ multiplications
+ */
+ BASEGFX_DLLPUBLIC B2DHomMatrix createScaleB2DHomMatrix(double fScaleX, double fScaleY);
+ BASEGFX_DLLPUBLIC B2DHomMatrix createShearXB2DHomMatrix(double fShearX);
+ BASEGFX_DLLPUBLIC B2DHomMatrix createShearYB2DHomMatrix(double fShearY);
+ BASEGFX_DLLPUBLIC B2DHomMatrix createRotateB2DHomMatrix(double fRadiant);
+ BASEGFX_DLLPUBLIC B2DHomMatrix createTranslateB2DHomMatrix(double fTranslateX, double fTranslateY);
+
+ /// inline versions for parameters as tuples
+ inline B2DHomMatrix createScaleB2DHomMatrix(const B2DTuple& rScale)
+ {
+ return createScaleB2DHomMatrix(rScale.getX(), rScale.getY());
+ }
+
+ inline B2DHomMatrix createTranslateB2DHomMatrix(const B2DTuple& rTranslate)
+ {
+ return createTranslateB2DHomMatrix(rTranslate.getX(), rTranslate.getY());
+ }
+
+ /** Tooling methods for faster completely combined matrix creation
+ when scale, shearX, rotation and translation needs to be done in
+ exactly that order. It's faster since it directly calculates
+ each matrix value based on a symbolic calculation of the three
+ matrix multiplications.
+ Inline versions for parameters as tuples added, too.
+ */
+ BASEGFX_DLLPUBLIC B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix(
+ double fScaleX, double fScaleY,
+ double fShearX,
+ double fRadiant,
+ double fTranslateX, double fTranslateY);
+ inline B2DHomMatrix createScaleShearXRotateTranslateB2DHomMatrix(
+ const B2DTuple& rScale,
+ double fShearX,
+ double fRadiant,
+ const B2DTuple& rTranslate)
+ {
+ return createScaleShearXRotateTranslateB2DHomMatrix(
+ rScale.getX(), rScale.getY(),
+ fShearX,
+ fRadiant,
+ rTranslate.getX(), rTranslate.getY());
+ }
+
+ BASEGFX_DLLPUBLIC B2DHomMatrix createShearXRotateTranslateB2DHomMatrix(
+ double fShearX,
+ double fRadiant,
+ double fTranslateX, double fTranslateY);
+ inline B2DHomMatrix createShearXRotateTranslateB2DHomMatrix(
+ double fShearX,
+ double fRadiant,
+ const B2DTuple& rTranslate)
+ {
+ return createShearXRotateTranslateB2DHomMatrix(
+ fShearX,
+ fRadiant,
+ rTranslate.getX(), rTranslate.getY());
+ }
+
+ BASEGFX_DLLPUBLIC B2DHomMatrix createScaleTranslateB2DHomMatrix(
+ double fScaleX, double fScaleY,
+ double fTranslateX, double fTranslateY);
+ inline B2DHomMatrix createScaleTranslateB2DHomMatrix(
+ const B2DTuple& rScale,
+ const B2DTuple& rTranslate)
+ {
+ return createScaleTranslateB2DHomMatrix(
+ rScale.getX(), rScale.getY(),
+ rTranslate.getX(), rTranslate.getY());
+ }
+
+ /// special for the often used case of rotation around a point
+ BASEGFX_DLLPUBLIC B2DHomMatrix createRotateAroundPoint(
+ double fPointX, double fPointY,
+ double fRadiant);
+ inline B2DHomMatrix createRotateAroundPoint(
+ const B2DTuple& rPoint,
+ double fRadiant)
+ {
+ return createRotateAroundPoint(
+ rPoint.getX(), rPoint.getY(),
+ fRadiant);
+ }
+
+ /// special for creating a mapping for a Range rotated around it's center
+ /// while keeping AspectRatio unchanged and staying inside the given Range
+ /// by optimally using the available space (no overlap or outside allowed)
+ B2DHomMatrix createRotateAroundCenterKeepAspectRatioStayInsideRange(
+ const basegfx::B2DRange& rTargetRange,
+ double fRotate);
+
+ /// special for the case to map from source range to target range
+ BASEGFX_DLLPUBLIC B2DHomMatrix createSourceRangeTargetRangeTransform(
+ const B2DRange& rSourceRange,
+ const B2DRange& rTargetRange);
+
+ /// create based on given CoordinateSystem which is defined by origin and x/yaxis
+ BASEGFX_DLLPUBLIC B2DHomMatrix createCoordinateSystemTransform(
+ const B2DPoint& rOrigin,
+ const B2DVector& rX,
+ const B2DVector& rY);
+
+ /// get column vector from B2dHomMatrix, e.g. to extract coordinate system origin and x/yaxis
+ BASEGFX_DLLPUBLIC B2DTuple getColumn(const B2DHomMatrix& rMatrix, sal_uInt16 nCol);
+
+
+ class BASEGFX_DLLPUBLIC B2DHomMatrixBufferedDecompose
+ {
+ private:
+ B2DVector maScale;
+ B2DVector maTranslate;
+ double mfRotate;
+ double mfShearX;
+
+ public:
+ B2DHomMatrixBufferedDecompose(const B2DHomMatrix& rB2DHomMatrix = B2DHomMatrix())
+ : mfRotate(0.0),
+ mfShearX(0.0)
+ {
+ rB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX);
+ }
+
+ // data access
+ B2DHomMatrix getB2DHomMatrix() const
+ {
+ return createScaleShearXRotateTranslateB2DHomMatrix(
+ maScale, mfShearX, mfRotate, maTranslate);
+ }
+
+ const B2DVector& getScale() const { return maScale; }
+ const B2DVector& getTranslate() const { return maTranslate; }
+ double getRotate() const { return mfRotate; }
+ double getShearX() const { return mfShearX; }
+ };
+
+ class BASEGFX_DLLPUBLIC B2DHomMatrixBufferedOnDemandDecompose
+ {
+ private:
+ B2DHomMatrix maB2DHomMatrix;
+ B2DVector maScale;
+ B2DVector maTranslate;
+ double mfRotate;
+ double mfShearX;
+
+ bool mbDecomposed : 1;
+
+ void impCheckDecompose()
+ {
+ if(!mbDecomposed)
+ {
+ maB2DHomMatrix.decompose(maScale, maTranslate, mfRotate, mfShearX);
+ mbDecomposed = true;
+ }
+ }
+
+ public:
+ B2DHomMatrixBufferedOnDemandDecompose(B2DHomMatrix aB2DHomMatrix = B2DHomMatrix())
+ : maB2DHomMatrix(std::move(aB2DHomMatrix)),
+ mfRotate(0.0),
+ mfShearX(0.0),
+ mbDecomposed(false)
+ {
+ }
+
+ // data access
+ const B2DHomMatrix& getB2DHomMatrix() const { return maB2DHomMatrix; }
+ const B2DVector& getScale() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maScale; }
+ const B2DVector& getTranslate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return maTranslate; }
+ double getRotate() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfRotate; }
+ double getShearX() const { const_cast< B2DHomMatrixBufferedOnDemandDecompose* >(this)->impCheckDecompose(); return mfShearX; }
+ };
+} // end of namespace basegfx::utils
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/matrix/b3dhommatrix.hxx b/include/basegfx/matrix/b3dhommatrix.hxx
new file mode 100644
index 000000000..29603f88e
--- /dev/null
+++ b/include/basegfx/matrix/b3dhommatrix.hxx
@@ -0,0 +1,127 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <sal/types.h>
+#include <basegfx/point/b3dpoint.hxx>
+#include <basegfx/vector/b3dvector.hxx>
+#include <o3tl/cow_wrapper.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+namespace basegfx
+{
+ class B3DTuple;
+ class Impl3DHomMatrix;
+
+ class BASEGFX_DLLPUBLIC B3DHomMatrix
+ {
+ public:
+ typedef o3tl::cow_wrapper< Impl3DHomMatrix, o3tl::ThreadSafeRefCountingPolicy > ImplType;
+
+ private:
+ ImplType mpImpl;
+
+ public:
+ B3DHomMatrix();
+ B3DHomMatrix(const B3DHomMatrix& rMat);
+ B3DHomMatrix(B3DHomMatrix&& rMat);
+ ~B3DHomMatrix();
+
+ double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
+ void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
+
+ // test if last line is default to see if last line needs to be
+ // involved in calculations
+ bool isLastLineDefault() const;
+
+ bool isIdentity() const;
+ /// Reset to the identity matrix
+ void identity();
+
+ /// Invert the matrix (if possible)
+ void invert();
+
+ /// Calc the matrix determinant
+ double determinant() const;
+
+ /// Rotation
+ void rotate(double fAngleX,double fAngleY,double fAngleZ);
+ void rotate(const B3DTuple& rRotation);
+
+ /// Translation
+ void translate(double fX, double fY, double fZ);
+ void translate(const B3DTuple& rTranslation);
+
+ /// Scaling
+ void scale(double fX, double fY, double fZ);
+ void scale(const B3DTuple& rScale);
+
+ // Shearing-Matrices
+ void shearXY(double fSx, double fSy);
+ void shearXZ(double fSx, double fSz);
+
+ // Projection matrices, used for converting between eye and
+ // clip coordinates
+ void frustum(double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.001, double fFar = 1.0);
+
+ void ortho(double fLeft = -1.0, double fRight = 1.0,
+ double fBottom = -1.0, double fTop = 1.0,
+ double fNear = 0.0, double fFar = 1.0);
+
+ // build orientation matrix
+ void orientation(
+ const B3DPoint& rVRP = B3DPoint(0.0,0.0,1.0),
+ B3DVector aVPN = B3DVector(0.0,0.0,1.0),
+ B3DVector aVUV = B3DVector(0.0,1.0,0.0));
+
+ // addition, subtraction
+ B3DHomMatrix& operator+=(const B3DHomMatrix& rMat);
+ B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
+
+ // comparison
+ bool operator==(const B3DHomMatrix& rMat) const;
+ bool operator!=(const B3DHomMatrix& rMat) const;
+
+ // multiplication, division by constant value
+ B3DHomMatrix& operator*=(double fValue);
+ B3DHomMatrix& operator/=(double fValue);
+
+ // matrix multiplication (from the left)
+ B3DHomMatrix& operator*=(const B3DHomMatrix& rMat);
+
+ // assignment operator
+ B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
+ B3DHomMatrix& operator=(B3DHomMatrix&& rMat);
+
+ // decomposition
+ void decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const;
+ };
+
+ inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
+ {
+ B3DHomMatrix aMul(rMatB);
+ aMul *= rMatA;
+ return aMul;
+ }
+} // end of namespace basegfx
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */
diff --git a/include/basegfx/matrix/b3dhommatrixtools.hxx b/include/basegfx/matrix/b3dhommatrixtools.hxx
new file mode 100644
index 000000000..6b65d2460
--- /dev/null
+++ b/include/basegfx/matrix/b3dhommatrixtools.hxx
@@ -0,0 +1,44 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/basegfxdllapi.h>
+#include <basegfx/matrix/b3dhommatrix.hxx>
+
+namespace com::sun::star::drawing
+{
+struct HomogenMatrix;
+}
+
+namespace basegfx::utils
+{
+/* tooling methods for converting API matrices (drawing::HomogenMatrix) to
+ B3DHomMatrix. drawing::HomogenMatrix4 is not used by OOo
+ */
+BASEGFX_DLLPUBLIC B3DHomMatrix
+UnoHomogenMatrixToB3DHomMatrix(const com::sun::star::drawing::HomogenMatrix& rMatrixIn);
+
+BASEGFX_DLLPUBLIC void
+B3DHomMatrixToUnoHomogenMatrix(const B3DHomMatrix& rMatrixIn,
+ com::sun::star::drawing::HomogenMatrix& rMatrixOut);
+
+} // end of namespace basegfx::tools
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */