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-rw-r--r--include/basegfx/polygon/b2dpolygontriangulator.hxx71
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diff --git a/include/basegfx/polygon/b2dpolygontriangulator.hxx b/include/basegfx/polygon/b2dpolygontriangulator.hxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/point/b2dpoint.hxx>
+#include <basegfx/basegfxdllapi.h>
+
+#include <vector>
+
+namespace basegfx { class B2DPolyPolygon; }
+
+namespace basegfx::triangulator
+{
+ // Simple B2D-based triangle. Main reason is to
+ // keep the data types separated (before a B2DPolygon
+ // was used with the convention that three points in
+ // a row define a triangle)
+ class BASEGFX_DLLPUBLIC B2DTriangle
+ {
+ // positions
+ basegfx::B2DPoint maA;
+ basegfx::B2DPoint maB;
+ basegfx::B2DPoint maC;
+
+ public:
+ B2DTriangle(
+ const basegfx::B2DPoint& rA,
+ const basegfx::B2DPoint& rB,
+ const basegfx::B2DPoint& rC)
+ : maA(rA),
+ maB(rB),
+ maC(rC)
+ {
+ }
+
+ // get positions
+ const basegfx::B2DPoint& getA() const { return maA; }
+ const basegfx::B2DPoint& getB() const { return maB; }
+ const basegfx::B2DPoint& getC() const { return maC; }
+ };
+
+ // typedef for a vector of B2DTriangle
+ typedef ::std::vector< B2DTriangle > B2DTriangleVector;
+
+ // triangulate given polygon
+ BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolygon& rCandidate);
+
+ // triangulate given PolyPolygon
+ BASEGFX_DLLPUBLIC B2DTriangleVector triangulate(const ::basegfx::B2DPolyPolygon& rCandidate);
+
+} // end of namespace basegfx::triangulator
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */