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-rw-r--r-- | include/basegfx/utils/canvastools.hxx | 165 |
1 files changed, 165 insertions, 0 deletions
diff --git a/include/basegfx/utils/canvastools.hxx b/include/basegfx/utils/canvastools.hxx new file mode 100644 index 000000000..9b2f44dd3 --- /dev/null +++ b/include/basegfx/utils/canvastools.hxx @@ -0,0 +1,165 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <com/sun/star/uno/Reference.hxx> +#include <com/sun/star/uno/Sequence.hxx> +#include <basegfx/basegfxdllapi.h> + + +namespace com::sun::star::geometry +{ + struct AffineMatrix2D; + struct AffineMatrix3D; + struct RealPoint2D; + struct RealSize2D; + struct RealRectangle2D; + struct RealRectangle3D; + struct IntegerSize2D; + struct IntegerRectangle2D; + struct RealBezierSegment2D; +} + +namespace com::sun::star::rendering +{ + class XGraphicDevice; + class XPolyPolygon2D; +} + +namespace com::sun::star::awt +{ + struct Rectangle; +} + +namespace basegfx +{ + class B2DHomMatrix; + class B3DHomMatrix; + class B2DVector; + class B2DPoint; + class B2DRange; + class B3DRange; + class B2IVector; + class B2IRange; + class B2DPolygon; + class B2DPolyPolygon; +} + +namespace basegfx::unotools +{ + // Polygon conversions + + + BASEGFX_DLLPUBLIC css::uno::Reference< css::rendering::XPolyPolygon2D > + xPolyPolygonFromB2DPolygon( const css::uno::Reference< css::rendering::XGraphicDevice >& xGraphicDevice, + const ::basegfx::B2DPolygon& rPoly ); + + BASEGFX_DLLPUBLIC css::uno::Reference< css::rendering::XPolyPolygon2D > + xPolyPolygonFromB2DPolyPolygon( const css::uno::Reference< css::rendering::XGraphicDevice >& xGraphicDevice, + const ::basegfx::B2DPolyPolygon& rPolyPoly ); + + + css::uno::Sequence< + css::uno::Sequence< css::geometry::RealBezierSegment2D > > + bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); + + css::uno::Sequence< + css::uno::Sequence< css::geometry::RealPoint2D > > + pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly ); + + ::basegfx::B2DPolygon polygonFromPoint2DSequence( + const css::uno::Sequence< css::geometry::RealPoint2D >& rPoints ); + + BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( + const css::uno::Sequence< css::uno::Sequence< css::geometry::RealPoint2D > >& rPoints ); + + ::basegfx::B2DPolygon polygonFromBezier2DSequence( + const css::uno::Sequence< css::geometry::RealBezierSegment2D >& rPoints ); + + BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( + const css::uno::Sequence< css::uno::Sequence< css::geometry::RealBezierSegment2D > >& rPoints ); + + BASEGFX_DLLPUBLIC ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( + const css::uno::Reference< css::rendering::XPolyPolygon2D >& rPoly ); + + // Matrix conversions + + + BASEGFX_DLLPUBLIC css::geometry::AffineMatrix2D& + affineMatrixFromHomMatrix( css::geometry::AffineMatrix2D& matrix, + const ::basegfx::B2DHomMatrix& transform); + + css::geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D( + css::geometry::AffineMatrix3D& matrix, + const ::basegfx::B3DHomMatrix& transform); + + BASEGFX_DLLPUBLIC ::basegfx::B2DHomMatrix& + homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix& transform, + const css::geometry::AffineMatrix2D& matrix ); + + BASEGFX_DLLPUBLIC ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const css::geometry::AffineMatrix3D& matrix ); + + // Geometry conversions + + + BASEGFX_DLLPUBLIC css::geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& ); + BASEGFX_DLLPUBLIC css::geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& ); + BASEGFX_DLLPUBLIC css::geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& ); + BASEGFX_DLLPUBLIC css::geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& ); + + BASEGFX_DLLPUBLIC ::basegfx::B2DPoint b2DPointFromRealPoint2D( const css::geometry::RealPoint2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const css::geometry::RealRectangle2D& ); + ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const css::geometry::RealRectangle3D& ); + + BASEGFX_DLLPUBLIC css::geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& ); + + BASEGFX_DLLPUBLIC ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const css::geometry::IntegerSize2D& ); + BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const css::geometry::IntegerRectangle2D& ); + + BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const css::awt::Rectangle& ); + + // Geometry comparisons + + + /** Return smalltest integer range, which completely contains + given floating point range. + + @param rRange + Input range. Values must be within the representable + bounds of sal_Int32 + + @return the closest integer range, which completely + contains rRange. + */ + BASEGFX_DLLPUBLIC ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); + + /** Return smalltest B2DRange with integer values, which + completely contains given floating point range. + + @param rRange + Input range. + + @return the closest B2DRange with integer coordinates, + which completely contains rRange. + */ + BASEGFX_DLLPUBLIC ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange ); +} + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |