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-rw-r--r-- | include/drawinglayer/attribute/sdrlightingattribute3d.hxx | 86 |
1 files changed, 86 insertions, 0 deletions
diff --git a/include/drawinglayer/attribute/sdrlightingattribute3d.hxx b/include/drawinglayer/attribute/sdrlightingattribute3d.hxx new file mode 100644 index 000000000..ae2155a54 --- /dev/null +++ b/include/drawinglayer/attribute/sdrlightingattribute3d.hxx @@ -0,0 +1,86 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX +#define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX + +#include <drawinglayer/drawinglayerdllapi.h> +#include <o3tl/cow_wrapper.hxx> + +#include <vector> + + +// predefines + +namespace basegfx { + class BColor; + class B3DVector; +} + +namespace drawinglayer::attribute { + class ImpSdrLightingAttribute; + class Sdr3DLightAttribute; +} + + +namespace drawinglayer::attribute + { + class DRAWINGLAYER_DLLPUBLIC SdrLightingAttribute + { + public: + typedef o3tl::cow_wrapper< ImpSdrLightingAttribute > ImplType; + + private: + ImplType mpSdrLightingAttribute; + + public: + /// constructors/assignmentoperator/destructor + SdrLightingAttribute( + const basegfx::BColor& rAmbientLight, + std::vector< Sdr3DLightAttribute >&& rLightVector); + SdrLightingAttribute(); + SdrLightingAttribute(const SdrLightingAttribute& rCandidate); + SdrLightingAttribute(SdrLightingAttribute&& rCandidate); + SdrLightingAttribute& operator=(const SdrLightingAttribute& rCandidate); + SdrLightingAttribute& operator=(SdrLightingAttribute&& rCandidate); + ~SdrLightingAttribute(); + + // checks if the incarnation is default constructed + bool isDefault() const; + + // compare operator + bool operator==(const SdrLightingAttribute& rCandidate) const; + + // data read access + const basegfx::BColor& getAmbientLightColor() const; + const ::std::vector< Sdr3DLightAttribute >& getLightVector() const; + + // color model solver + basegfx::BColor solveColorModel( + const basegfx::B3DVector& rNormalInEyeCoordinates, + const basegfx::BColor& rColor, const basegfx::BColor& rSpecular, + const basegfx::BColor& rEmission, sal_uInt16 nSpecularIntensity) const; + }; + +} // end of namespace drawinglayer::attribute + + +#endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRLIGHTINGATTRIBUTE3D_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |