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-rw-r--r-- | include/drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx b/include/drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx new file mode 100644 index 000000000..8087a6544 --- /dev/null +++ b/include/drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx @@ -0,0 +1,115 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> +#include <drawinglayer/primitive2d/Primitive2DContainer.hxx> +#include <drawinglayer/primitive2d/baseprimitive2d.hxx> + +namespace drawinglayer::geometry +{ +class ViewInformation2D; +} + +namespace drawinglayer::primitive2d +{ +/** BufferedDecompositionPrimitive2D class + + Baseclass for all C++ implementations of css::graphic::XPrimitive2D + which want to buffer the decomposition result + + Buffering the decomposition is the most-used buffering and is thus used my most + primitive implementations which support a decomposition as base class. + + The buffering is done by holding the last decomposition in the local parameter + maBuffered2DDecomposition. The default implementation of get2DDecomposition checks + if maBuffered2DDecomposition is empty. If yes, it uses create2DDecomposition + to create the content. In all cases, maBuffered2DDecomposition is returned. + + For view-dependent primitives derived from Primitive2DBufferDecomposition more needs + to be done when the decomposition depends on parts of the parameter ViewInformation2D. + This defines a standard method for processing these: + + Implement a view-dependent get2DDecomposition doing the following steps: + (a) Locally extract needed parameters from ViewInformation2D to new, local parameters + (this may be a complete local copy of ViewInformation2D) + (b) If a buffered decomposition exists, ckeck if one of the new local parameters + differs from the corresponding locally remembered (as member) ones. If yes, + clear maBuffered2DDecomposition + (d) call baseclass::get2DDecomposition which will use create2DDecomposition + to fill maBuffered2DDecomposition if it's empty + (e) copy the new local parameters to the corresponding locally remembered ones + to identify if a new decomposition is needed at the next call + (f) return maBuffered2DDecomposition + */ +class DRAWINGLAYERCORE_DLLPUBLIC BufferedDecompositionPrimitive2D : public BasePrimitive2D +{ +private: + /// a sequence used for buffering the last create2DDecomposition() result + Primitive2DContainer maBuffered2DDecomposition; + + /// When a shadow wraps a list of primitives, this primitive wants to influence the transparency + /// of the shadow. + sal_uInt16 mnTransparenceForShadow = 0; + +protected: + /** access methods to maBuffered2DDecomposition. The usage of this methods may allow + later thread-safe stuff to be added if needed. Only to be used by getDecomposition() + implementations for buffering the last decomposition. + */ + const Primitive2DContainer& getBuffered2DDecomposition() const + { + return maBuffered2DDecomposition; + } + void setBuffered2DDecomposition(Primitive2DContainer&& rNew) + { + maBuffered2DDecomposition = std::move(rNew); + } + + /** method which is to be used to implement the local decomposition of a 2D primitive. */ + virtual void + create2DDecomposition(Primitive2DContainer& rContainer, + const geometry::ViewInformation2D& rViewInformation) const = 0; + +public: + // constructor/destructor + BufferedDecompositionPrimitive2D(); + + /** The getDecomposition default implementation will on demand use create2DDecomposition() if + maBuffered2DDecomposition is empty. It will set maBuffered2DDecomposition to this obtained decomposition + to buffer it. If the decomposition is also ViewInformation2D-dependent, this method needs to be + overridden and the ViewInformation2D for the last decomposition need to be remembered, too, and + be used in the next call to decide if the buffered decomposition may be reused or not. + */ + virtual void + get2DDecomposition(Primitive2DDecompositionVisitor& rVisitor, + const geometry::ViewInformation2D& rViewInformation) const override; + + void setTransparenceForShadow(sal_uInt16 nTransparenceForShadow) + { + mnTransparenceForShadow = nTransparenceForShadow; + } + + sal_uInt16 getTransparenceForShadow() const { return mnTransparenceForShadow; } +}; + +} // end of namespace drawinglayer::primitive2d + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |