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-rw-r--r-- | include/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx | 113 |
1 files changed, 113 insertions, 0 deletions
diff --git a/include/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx b/include/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx new file mode 100644 index 000000000..435ab9825 --- /dev/null +++ b/include/drawinglayer/primitive2d/discreteshadowprimitive2d.hxx @@ -0,0 +1,113 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#pragma once + +#include <drawinglayer/drawinglayerdllapi.h> + +#include <drawinglayer/primitive2d/primitivetools2d.hxx> +#include <vcl/bitmapex.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> + + +// DiscreteShadowPrimitive2D class + +namespace drawinglayer::primitive2d +{ + /** DiscreteShadow data class + + */ + class DRAWINGLAYER_DLLPUBLIC DiscreteShadow + { + private: + /// the original shadow BitmapEx in a special form + BitmapEx maBitmapEx; + + /// buffered extracted parts of CombinedShadow for easier usage + BitmapEx maTopLeft; + BitmapEx maTop; + BitmapEx maTopRight; + BitmapEx maRight; + BitmapEx maBottomRight; + BitmapEx maBottom; + BitmapEx maBottomLeft; + BitmapEx maLeft; + + public: + /// constructor + explicit DiscreteShadow(const BitmapEx& rBitmapEx); + + /// data read access + const BitmapEx& getBitmapEx() const { return maBitmapEx; } + + /// compare operator + bool operator==(const DiscreteShadow& rCompare) const + { + return getBitmapEx() == rCompare.getBitmapEx(); + } + + /// helper accesses which create on-demand needed segments + const BitmapEx& getTopLeft() const; + const BitmapEx& getTop() const; + const BitmapEx& getTopRight() const; + const BitmapEx& getRight() const; + const BitmapEx& getBottomRight() const; + const BitmapEx& getBottom() const; + const BitmapEx& getBottomLeft() const; + const BitmapEx& getLeft() const; + }; + + /** DiscreteShadowPrimitive2D class + + */ + class DRAWINGLAYER_DLLPUBLIC DiscreteShadowPrimitive2D final : public DiscreteMetricDependentPrimitive2D + { + private: + // the object transformation of the rectangular object + basegfx::B2DHomMatrix maTransform; + + // the bitmap shadow data + DiscreteShadow maDiscreteShadow; + + /// create local decomposition + virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override; + + public: + /// constructor + DiscreteShadowPrimitive2D( + const basegfx::B2DHomMatrix& rTransform, + const DiscreteShadow& rDiscreteShadow); + + /// data read access + const basegfx::B2DHomMatrix& getTransform() const { return maTransform; } + const DiscreteShadow& getDiscreteShadow() const { return maDiscreteShadow; } + + /// compare operator + virtual bool operator==(const BasePrimitive2D& rPrimitive) const override; + + /// get range + virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override; + + /// provide unique ID + virtual sal_uInt32 getPrimitive2DID() const override; + }; +} // end of namespace drawinglayer::primitive2d + + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |