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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#pragma once
+
+#include <drawinglayer/drawinglayerdllapi.h>
+
+#include <drawinglayer/primitive2d/BufferedDecompositionPrimitive2D.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <drawinglayer/attribute/fillgraphicattribute.hxx>
+
+
+// FillbitmapPrimitive2D class
+
+namespace drawinglayer::primitive2d
+{
+ /** FillGraphicPrimitive2D class
+
+ This class defines a bitmap filling for a rectangular area. The
+ Range is defined by the Transformation, the fill by the FillGraphicAttribute.
+ There, the fill consists of a Bitmap (not transparent) defining the fill data
+ and a Point/Vector pair defining the relative position/size [0.0 .. 1.0]
+ inside the area where the bitmap is positioned. A flag defines then if this
+ is tiled or not.
+
+ Renderers should handle this primitive; it has a geometrically correct
+ decomposition, but on pixel outputs the areas where the tiled pieces are
+ aligned tend to show up (one overlapping or empty pixel)
+ */
+ class DRAWINGLAYER_DLLPUBLIC FillGraphicPrimitive2D final : public BufferedDecompositionPrimitive2D
+ {
+ private:
+ /// the geometric definition
+ basegfx::B2DHomMatrix maTransformation;
+
+ /// the fill attributes
+ attribute::FillGraphicAttribute maFillGraphic;
+
+ /// local decomposition.
+ virtual void create2DDecomposition(Primitive2DContainer& rContainer, const geometry::ViewInformation2D& rViewInformation) const override;
+
+ public:
+ /// constructor
+ FillGraphicPrimitive2D(
+ const basegfx::B2DHomMatrix& rTransformation,
+ const attribute::FillGraphicAttribute& rFillGraphic);
+
+ /// data read access
+ const basegfx::B2DHomMatrix& getTransformation() const { return maTransformation; }
+ const attribute::FillGraphicAttribute& getFillGraphic() const { return maFillGraphic; }
+
+ /// compare operator
+ virtual bool operator==( const BasePrimitive2D& rPrimitive ) const override;
+
+ /// get range
+ virtual basegfx::B2DRange getB2DRange(const geometry::ViewInformation2D& rViewInformation) const override;
+
+ /// provide unique ID
+ virtual sal_uInt32 getPrimitive2DID() const override;
+ };
+} // end of namespace drawinglayer::primitive2d
+
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */