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-rw-r--r-- | include/svx/sdr/contact/viewcontactofe3dscene.hxx | 103 |
1 files changed, 103 insertions, 0 deletions
diff --git a/include/svx/sdr/contact/viewcontactofe3dscene.hxx b/include/svx/sdr/contact/viewcontactofe3dscene.hxx new file mode 100644 index 000000000..82de5435e --- /dev/null +++ b/include/svx/sdr/contact/viewcontactofe3dscene.hxx @@ -0,0 +1,103 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#ifndef INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX +#define INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX + +#include <svx/scene3d.hxx> +#include <svx/sdr/contact/viewcontactofsdrobj.hxx> +#include <drawinglayer/primitive3d/baseprimitive3d.hxx> +#include <drawinglayer/attribute/sdrsceneattribute3d.hxx> +#include <drawinglayer/attribute/sdrlightingattribute3d.hxx> +#include <drawinglayer/geometry/viewinformation3d.hxx> +#include <basegfx/matrix/b2dhommatrix.hxx> + +namespace basegfx { + class B3DRange; +} + +namespace sdr::contact { + +class SVXCORE_DLLPUBLIC ViewContactOfE3dScene final : public ViewContactOfSdrObj +{ +public: + // basic constructor, used from SdrObject. + explicit ViewContactOfE3dScene(E3dScene& rScene); + + // access to SdrObject + const E3dScene& GetE3dScene() const + { + return static_cast<const E3dScene&>(GetSdrObject()); + } + + // React on changes of the object of this ViewContact + virtual void ActionChanged() override; + + // access to ViewInformation3D and ObjectTransformation + const drawinglayer::geometry::ViewInformation3D& getViewInformation3D(const ::basegfx::B3DRange& rContentRange) const; + const drawinglayer::geometry::ViewInformation3D& getViewInformation3D() const; + const basegfx::B2DHomMatrix& getObjectTransformation() const; + + // attribute providers + const drawinglayer::attribute::SdrSceneAttribute& getSdrSceneAttribute() const; + const drawinglayer::attribute::SdrLightingAttribute& getSdrLightingAttribute() const; + + // scene primitive creators. If pLayerVisibility is given, a visibility test with the LayerID and the + // given SdrLayerIDSet is done. + drawinglayer::primitive2d::Primitive2DContainer createScenePrimitive2DSequence(const SdrLayerIDSet* pLayerVisibility) const; + + // helpers to get the sequence of all contained 3D primitives and its range, + // regardless of layer or visibility constraints and using a neutral ViewInformation3D + drawinglayer::primitive3d::Primitive3DContainer getAllPrimitive3DContainer() const; + basegfx::B3DRange getAllContentRange3D() const; + +private: + // Create an Object-Specific ViewObjectContact, set ViewContact and + // ObjectContact. Always needs to return something. Default is to create + // a standard ViewObjectContact containing the given ObjectContact and *this + virtual ViewObjectContact& CreateObjectSpecificViewObjectContact(ObjectContact& rObjectContact) override; + + // create methods for ViewInformation3D and ObjectTransformation + void createViewInformation3D(const ::basegfx::B3DRange& rContentRange); + void createObjectTransformation(); + + // attribute creators + void createSdrSceneAttribute(); + void createSdrLightingAttribute(); + + // This method is responsible for creating the graphical visualisation data + // ONLY based on model data + virtual void createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor& rVisitor) const override; + + // the 3d transformation stack + drawinglayer::geometry::ViewInformation3D maViewInformation3D; + + // the object transformation + basegfx::B2DHomMatrix maObjectTransformation; + + // attributes + drawinglayer::attribute::SdrSceneAttribute maSdrSceneAttribute; + drawinglayer::attribute::SdrLightingAttribute maSdrLightingAttribute; +}; + +} + +#endif // INCLUDED_SVX_SDR_CONTACT_VIEWCONTACTOFE3DSCENE_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |