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-rw-r--r-- | include/svx/svx3ditems.hxx | 319 |
1 files changed, 319 insertions, 0 deletions
diff --git a/include/svx/svx3ditems.hxx b/include/svx/svx3ditems.hxx new file mode 100644 index 000000000..7cb5eae6e --- /dev/null +++ b/include/svx/svx3ditems.hxx @@ -0,0 +1,319 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ +#ifndef INCLUDED_SVX_SVX3DITEMS_HXX +#define INCLUDED_SVX_SVX3DITEMS_HXX + +#include <config_options.h> +#include <svl/intitem.hxx> +#include <svl/eitem.hxx> + + +#include <editeng/colritem.hxx> +#include <svx/e3ditem.hxx> +#include <svx/viewpt3d.hxx> +#include <svx/svddef.hxx> +#include <svx/svxdllapi.h> + +// Svx3D _3DOBJ_ Items +inline SfxUInt16Item makeSvx3DPercentDiagonalItem(sal_uInt16 nVal) { + return SfxUInt16Item(SDRATTR_3DOBJ_PERCENT_DIAGONAL, nVal); +} + +inline SfxUInt16Item makeSvx3DBackscaleItem(sal_uInt16 nVal) { + return SfxUInt16Item(SDRATTR_3DOBJ_BACKSCALE, nVal); +} + +inline SfxUInt32Item makeSvx3DDepthItem(sal_uInt32 nVal) { + return SfxUInt32Item(SDRATTR_3DOBJ_DEPTH, nVal); +} + +inline SfxUInt32Item makeSvx3DHorizontalSegmentsItem(sal_uInt32 nVal) { + return SfxUInt32Item(SDRATTR_3DOBJ_HORZ_SEGS, nVal); +} + +inline SfxUInt32Item makeSvx3DVerticalSegmentsItem(sal_uInt32 nVal) { + return SfxUInt32Item(SDRATTR_3DOBJ_VERT_SEGS, nVal); +} + +inline SfxUInt32Item makeSvx3DEndAngleItem(sal_uInt32 nVal) { + return SfxUInt32Item(SDRATTR_3DOBJ_END_ANGLE, nVal); +} + +inline SfxBoolItem makeSvx3DDoubleSidedItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_DOUBLE_SIDED, bVal); +} + +// #i28528# +// Added extra Item (Bool) for chart2 to be able to show reduced line geometry +class Svx3DReducedLineGeometryItem final : public SfxBoolItem { +public: + Svx3DReducedLineGeometryItem(bool bVal = false); + Svx3DReducedLineGeometryItem* Clone(SfxItemPool * = nullptr) const override; +}; + +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DNormalsKindItem final : public SfxUInt16Item { +public: + Svx3DNormalsKindItem(sal_uInt16 nVal = 0); + + // use drawing::NormalsKind + SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + SVX_DLLPRIVATE virtual Svx3DNormalsKindItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + +inline SfxBoolItem makeSvx3DNormalsInvertItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_NORMALS_INVERT, bVal); +} + +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureProjectionXItem final : public SfxUInt16Item { +public: + Svx3DTextureProjectionXItem(sal_uInt16 nVal = 0); + + // use drawing::TextureProjectionMode + SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + SVX_DLLPRIVATE virtual Svx3DTextureProjectionXItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureProjectionYItem final : public SfxUInt16Item { +public: + Svx3DTextureProjectionYItem(sal_uInt16 nVal = 0); + + // use drawing::TextureProjectionMode + virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + virtual Svx3DTextureProjectionYItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + +inline SfxBoolItem makeSvx3DShadow3DItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_SHADOW_3D, bVal); +} + +inline SvxColorItem makeSvx3DMaterialEmissionItem(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_EMISSION); +} + +inline SvxColorItem makeSvx3DMaterialSpecularItem(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DOBJ_MAT_SPECULAR); +} + +inline SfxUInt16Item makeSvx3DMaterialSpecularIntensityItem(sal_uInt16 nVal) { + return SfxUInt16Item(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY, nVal); +} + +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureKindItem final : public SfxUInt16Item { +public: + Svx3DTextureKindItem(sal_uInt16 nVal = 3); + + // use drawing::TextureKind + SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + SVX_DLLPRIVATE virtual Svx3DTextureKindItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DTextureModeItem final : public SfxUInt16Item { +public: + Svx3DTextureModeItem(sal_uInt16 nVal = 2); + + // use drawing:TextureMode + SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + SVX_DLLPRIVATE virtual Svx3DTextureModeItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + +inline SfxBoolItem makeSvx3DTextureFilterItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DOBJ_TEXTURE_FILTER, bVal); +} + +// Svx3D _3DSCENE_ Items +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DPerspectiveItem final : public SfxUInt16Item { +public: + Svx3DPerspectiveItem(ProjectionType nVal = ProjectionType::Perspective); + + // use drawing::ProjectionMode + SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + SVX_DLLPRIVATE virtual Svx3DPerspectiveItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + +inline SfxUInt32Item makeSvx3DDistanceItem(sal_uInt32 nVal) { + return SfxUInt32Item(SDRATTR_3DSCENE_DISTANCE, nVal); +} + +inline SfxUInt32Item makeSvx3DFocalLengthItem(sal_uInt32 nVal) { + return SfxUInt32Item(SDRATTR_3DSCENE_FOCAL_LENGTH, nVal); +} + +inline SfxBoolItem makeSvx3DTwoSidedLightingItem(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_TWO_SIDED_LIGHTING, bVal); +} + +inline SvxColorItem makeSvx3DLightcolor1Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_1); +} + +inline SvxColorItem makeSvx3DLightcolor2Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_2); +} + +inline SvxColorItem makeSvx3DLightcolor3Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_3); +} + +inline SvxColorItem makeSvx3DLightcolor4Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_4); +} + +inline SvxColorItem makeSvx3DLightcolor5Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_5); +} + +inline SvxColorItem makeSvx3DLightcolor6Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_6); +} + +inline SvxColorItem makeSvx3DLightcolor7Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_7); +} + +inline SvxColorItem makeSvx3DLightcolor8Item(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_LIGHTCOLOR_8); +} + +inline SvxColorItem makeSvx3DAmbientcolorItem(const Color& rCol) { + return SvxColorItem(rCol, SDRATTR_3DSCENE_AMBIENTCOLOR); +} + +inline SfxBoolItem makeSvx3DLightOnOff1Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_1, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff2Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_2, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff3Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_3, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff4Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_4, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff5Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_5, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff6Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_6, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff7Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_7, bVal); +} + +inline SfxBoolItem makeSvx3DLightOnOff8Item(bool bVal) { + return SfxBoolItem(SDRATTR_3DSCENE_LIGHTON_8, bVal); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection1Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_1, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection2Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_2, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection3Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_3, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection4Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_4, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection5Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_5, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection6Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_6, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection7Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_7, rVec); +} + +inline SvxB3DVectorItem makeSvx3DLightDirection8Item(const basegfx::B3DVector& rVec) { + return SvxB3DVectorItem(SDRATTR_3DSCENE_LIGHTDIRECTION_8, rVec); +} + +inline SfxUInt16Item makeSvx3DShadowSlantItem(sal_uInt16 nVal) { + return SfxUInt16Item(SDRATTR_3DSCENE_SHADOW_SLANT, nVal); +} + +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DShadeModeItem final : public SfxUInt16Item { +public: + Svx3DShadeModeItem(sal_uInt16 nVal = 2); + + // use drawing::ShadeMode + SVX_DLLPRIVATE virtual bool QueryValue( css::uno::Any& rVal, sal_uInt8 nMemberId = 0 ) const override; + SVX_DLLPRIVATE virtual bool PutValue( const css::uno::Any& rVal, sal_uInt8 nMemberId ) override; + SVX_DLLPRIVATE virtual Svx3DShadeModeItem* Clone(SfxItemPool* pPool = nullptr) const override; +}; + + +// #107245# Item to replace bExtrudeSmoothed and bLatheSmoothed +class Svx3DSmoothNormalsItem final : public SfxBoolItem { +public: + Svx3DSmoothNormalsItem(bool bVal = true); + Svx3DSmoothNormalsItem* Clone(SfxItemPool * = nullptr) const override; +}; + +// #107245# Item to replace bExtrudeSmoothFrontBack and bLatheSmoothFrontBack +class Svx3DSmoothLidsItem final : public SfxBoolItem { +public: + Svx3DSmoothLidsItem(bool bVal = false); + Svx3DSmoothLidsItem* Clone(SfxItemPool * = nullptr) const override; +}; + +// #107245# Item to replace bExtrudeCharacterMode and bLatheCharacterMode +class Svx3DCharacterModeItem final : public SfxBoolItem { +public: + Svx3DCharacterModeItem(bool bVal = false); + Svx3DCharacterModeItem* Clone(SfxItemPool * = nullptr) const override; +}; + +// #107245# Item to replace bExtrudeCloseFront and bLatheCloseFront +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DCloseFrontItem final : public SfxBoolItem { +public: + Svx3DCloseFrontItem(bool bVal = true); + Svx3DCloseFrontItem* Clone(SfxItemPool * = nullptr) const override; +}; + +// #107245# Item to replace bExtrudeCloseBack and bLatheCloseBack +class UNLESS_MERGELIBS(SVXCORE_DLLPUBLIC) Svx3DCloseBackItem final : public SfxBoolItem { +public: + Svx3DCloseBackItem(bool bVal = true); + Svx3DCloseBackItem* Clone(SfxItemPool * = nullptr) const override; +}; + +#endif // INCLUDED_SVX_SVX3DITEMS_HXX + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |