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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef __com_sun_star_rendering_XCustomSprite_idl__
+#define __com_sun_star_rendering_XCustomSprite_idl__
+
+#include <com/sun/star/uno/XInterface.idl>
+#include <com/sun/star/rendering/ViewState.idl>
+#include <com/sun/star/rendering/RenderState.idl>
+#include <com/sun/star/rendering/XSprite.idl>
+
+module com { module sun { module star { module rendering {
+
+interface XCanvas;
+
+/** Interface to control a custom sprite object on a XSpriteCanvas.<p>
+
+ Every change performed on XCustomSprite objects is only visible
+ after a XSpriteCanvas::updateScreen() call, to facilitate
+ synchronized screen updates.
+
+ TODO: Maybe more than alpha has to be overridden from render state.
+ TODO: Provide means to change the output area
+ */
+interface XCustomSprite : XSprite
+{
+
+ /** Query a render canvas for this sprite's content.<p>
+
+ Whatever is rendered to this canvas will become visible on the
+ screen only after a XSpriteCanvas::updateScreen() call at the
+ associated sprite canvas. This canvas is not equivalent to the
+ host canvas of the sprite. At the very least, all output
+ happens relative to the sprite's upper left corner, i.e. the
+ origin of the sprite's canvas device coordinate system will
+ move with the sprite across the screen.
+
+ @return the canvas the sprite content can be rendered into.
+ */
+ XCanvas getContentCanvas();
+
+};
+
+}; }; }; };
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */