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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+#ifndef __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
+#define __com_sun_star_rendering_XIeeeDoubleBitmap_idl__
+
+#include <com/sun/star/lang/IllegalArgumentException.idl>
+#include <com/sun/star/lang/IndexOutOfBoundsException.idl>
+#include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
+#include <com/sun/star/geometry/IntegerPoint2D.idl>
+#include <com/sun/star/geometry/IntegerRectangle2D.idl>
+#include <com/sun/star/rendering/XIeeeDoubleReadOnlyBitmap.idl>
+#include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
+
+
+module com { module sun { module star { module rendering {
+
+/** This is a specialized interface for bitmaps containing IEEE
+ doubles for their color components.<p>
+ */
+interface XIeeeDoubleBitmap : XIeeeDoubleReadOnlyBitmap
+{
+
+ /** Set raw data of a bitmap.<p>
+
+ Set raw data of a bitmap, in the format as defined by
+ getMemoryLayout(). With the given rectangle, a subset of the
+ bitmap can be changed. When setting subsets of the bitmap, the
+ same scanline padding takes place as when the whole bitmap is
+ changed.<p>
+
+ When setting data on volatile bitmaps, always call isValid()
+ before, and retrieve a new memory layout via
+ getMemoryLayout(). At least under Windows, the memory layout
+ can change for the same bitmap, if the user e.g. switches the
+ screen resolution. Thus, this method will throw an
+ IllegalArgumentException, if the memory layout changed between
+ a call to getMemoryLayout() and setData().<p>
+
+ @param data
+ Data to set
+
+ @param bitmapLayout
+ Layout of the data to set. Must match this bitmap's current
+ layout.
+
+ @param rect
+ Destination rectangle, within the bounds of the bitmap, to set
+ the data in.
+
+ @throws com::sun::star::lang::IndexOutOfBoundsException
+ if parts of the given rectangle are outside the permissible
+ bitmap area.
+
+ @throws com::sun::star::lang::IllegalArgumentException
+ if the given memory layout does not match this bitmap's
+ layout, or if the given data sequence has too few or too much
+ elements.
+ */
+ void setData( [in] sequence<double> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
+ raises (com::sun::star::lang::IllegalArgumentException,
+ com::sun::star::lang::IndexOutOfBoundsException);
+
+
+ /** Set a single pixel of the bitmap with the given color
+ value.<p>
+
+ When setting data on volatile bitmaps, always call isValid()
+ before, and retrieve a new memory layout via
+ getMemoryLayout(). At least under Windows, the memory layout
+ can change for the same bitmap, if the user e.g. switches the
+ screen resolution. Thus, this method will throw an
+ IllegalArgumentException, if the memory layout changed between
+ a call to getMemoryLayout() and setPixel().<p>
+
+ @param color
+ The color value(s) to set
+
+ @param bitmapLayout
+ Layout of the color elements to set. Must match this bitmap's
+ current layout.
+
+ @param pos
+ Pixel position with the bounds of the bitmap to set.
+
+ @throws com::sun::star::lang::IndexOutOfBoundsException
+ if the given point is outside the permissible bitmap area.
+
+ @throws com::sun::star::lang::IllegalArgumentException
+ if the given memory layout does not match this bitmap's
+ layout, or if the given data sequence has too few or too much
+ elements.
+ */
+ void setPixel( [in] sequence<double> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
+ raises (com::sun::star::lang::IllegalArgumentException,
+ com::sun::star::lang::IndexOutOfBoundsException);
+
+};
+
+}; }; }; };
+
+#endif
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */