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-rw-r--r--slideshow/opengl/reflectionFragmentShader.glsl34
1 files changed, 34 insertions, 0 deletions
diff --git a/slideshow/opengl/reflectionFragmentShader.glsl b/slideshow/opengl/reflectionFragmentShader.glsl
new file mode 100644
index 000000000..c50b6a9d2
--- /dev/null
+++ b/slideshow/opengl/reflectionFragmentShader.glsl
@@ -0,0 +1,34 @@
+/* -*- Mode: C; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ */
+
+#version 130
+
+uniform sampler2D slideTexture;
+varying float v_isShadow;
+varying vec2 v_texturePosition;
+varying vec3 v_normal;
+
+void main() {
+ vec3 lightVector = vec3(0.0, 0.0, 1.0);
+ float light = max(dot(lightVector, v_normal), 0.0);
+ vec4 fragment = texture2D(slideTexture, v_texturePosition);
+ vec4 black = vec4(0.0, 0.0, 0.0, fragment.a);
+ fragment = mix(black, fragment, light);
+
+ if (v_isShadow > 0.5) {
+ if (v_texturePosition.y > 1.0 - 0.3)
+ gl_FragColor = mix(fragment, vec4(0.0, 0.0, 0.0, 0.0), (1.0 - v_texturePosition.y) / 0.3);
+ else
+ discard;
+ } else {
+ gl_FragColor = fragment;
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */