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-rw-r--r--slideshow/opengl/staticFragmentShader.glsl64
1 files changed, 64 insertions, 0 deletions
diff --git a/slideshow/opengl/staticFragmentShader.glsl b/slideshow/opengl/staticFragmentShader.glsl
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+++ b/slideshow/opengl/staticFragmentShader.glsl
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*************************************************************************
+ *
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * Copyright 2008 by Sun Microsystems, Inc.
+ *
+ * OpenOffice.org - a multi-platform office productivity suite
+ *
+ * This file is part of OpenOffice.org.
+ *
+ * OpenOffice.org is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Lesser General Public License version 3
+ * only, as published by the Free Software Foundation.
+ *
+ * OpenOffice.org is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Lesser General Public License version 3 for more details
+ * (a copy is included in the LICENSE file that accompanied this code).
+ *
+ * You should have received a copy of the GNU Lesser General Public License
+ * version 3 along with OpenOffice.org. If not, see
+ * <http://www.openoffice.org/license.html>
+ * for a copy of the LGPLv3 License.
+ *
+ ************************************************************************/
+
+#version 120
+
+uniform sampler2D leavingSlideTexture;
+uniform sampler2D enteringSlideTexture;
+uniform sampler2D permTexture;
+uniform float time;
+varying vec2 v_texturePosition;
+
+float snoise(vec2 P) {
+
+ return texture2D(permTexture, P).r;
+}
+
+
+#define PART 0.5
+#define START 0.4
+#define END 0.9
+
+void main() {
+ float sn = snoise(10.0*v_texturePosition+time*0.07);
+ if( time < PART ) {
+ float sn1 = snoise(vec2(time*15.0, 20.0*v_texturePosition.y));
+ float sn2 = snoise(v_texturePosition);
+ if (sn1 > 1.0 - time*time && sn2 < 2.0*time+0.1)
+ gl_FragColor = vec4(sn, sn, sn, 1.0);
+ else if (time > START )
+ gl_FragColor = ((time-START)/(PART - START))*vec4(sn, sn, sn, 1.0) + (1.0 - (time - START)/(PART - START))*texture2D(leavingSlideTexture, v_texturePosition);
+ else
+ gl_FragColor = texture2D(leavingSlideTexture, v_texturePosition);
+ } else if ( time > END ) {
+ gl_FragColor = ((1.0 - time)/(1.0 - END))*vec4(sn, sn, sn, 1.0) + ((time - END)/(1.0 - END))*texture2D(enteringSlideTexture, v_texturePosition);
+ } else
+ gl_FragColor = vec4(sn, sn, sn, 1.0);
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */