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1 files changed, 91 insertions, 0 deletions
diff --git a/svx/source/engine3d/e3dundo.cxx b/svx/source/engine3d/e3dundo.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <svx/e3dundo.hxx>
+#include <svx/e3dsceneupdater.hxx>
+
+
+E3dUndoAction::~E3dUndoAction ()
+{
+}
+
+// Repeat does not exist
+
+bool E3dUndoAction::CanRepeat(SfxRepeatTarget&) const
+{
+ return false;
+}
+
+
+// Undo destructor for 3D-Rotation
+E3dRotateUndoAction::~E3dRotateUndoAction()
+{
+}
+
+// Undo for 3D-Rotation on the Rotation matrix
+void E3dRotateUndoAction::Undo()
+{
+ E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj);
+ mrMy3DObj.SetTransform(maMyOldRotation);
+}
+
+// Redo for 3D-Rotation on the Rotation matrix
+void E3dRotateUndoAction::Redo()
+{
+ E3DModifySceneSnapRectUpdater aUpdater(&mrMy3DObj);
+ mrMy3DObj.SetTransform(maMyNewRotation);
+}
+
+E3dAttributesUndoAction::E3dAttributesUndoAction(
+ E3dObject& rInObject,
+ const SfxItemSet& rNewSet,
+ const SfxItemSet& rOldSet)
+: SdrUndoAction(rInObject.getSdrModelFromSdrObject())
+ ,mrObject(rInObject)
+ ,maNewSet(rNewSet)
+ ,maOldSet(rOldSet)
+{
+}
+
+E3dAttributesUndoAction::~E3dAttributesUndoAction()
+{
+}
+
+// Undo() implemented through Set3DAttributes() to only maintain the attributes
+// in one place
+
+void E3dAttributesUndoAction::Undo()
+{
+ E3DModifySceneSnapRectUpdater aUpdater(&mrObject);
+ mrObject.SetMergedItemSetAndBroadcast(maOldSet);
+}
+
+void E3dAttributesUndoAction::Redo()
+{
+ E3DModifySceneSnapRectUpdater aUpdater(&mrObject);
+ mrObject.SetMergedItemSetAndBroadcast(maNewSet);
+}
+
+// Multiple Undo is not possible
+bool E3dAttributesUndoAction::CanRepeat(SfxRepeatTarget& /*rView*/) const
+{
+ return false;
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */