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diff --git a/svx/source/sdr/contact/viewcontactofe3dpolygon.cxx b/svx/source/sdr/contact/viewcontactofe3dpolygon.cxx
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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include <sdr/contact/viewcontactofe3dpolygon.hxx>
+#include <polygn3d.hxx>
+#include <drawinglayer/primitive3d/sdrpolypolygonprimitive3d.hxx>
+#include <sdr/primitive2d/sdrattributecreator.hxx>
+#include <sdr/primitive3d/sdrattributecreator3d.hxx>
+#include <basegfx/polygon/b3dpolygon.hxx>
+#include <basegfx/polygon/b3dpolypolygontools.hxx>
+
+
+namespace sdr::contact
+{
+ ViewContactOfE3dPolygon::ViewContactOfE3dPolygon(E3dPolygonObj& rPolygon)
+ : ViewContactOfE3d(rPolygon)
+ {
+ }
+
+ ViewContactOfE3dPolygon::~ViewContactOfE3dPolygon()
+ {
+ }
+
+ drawinglayer::primitive3d::Primitive3DContainer ViewContactOfE3dPolygon::createViewIndependentPrimitive3DContainer() const
+ {
+ drawinglayer::primitive3d::Primitive3DContainer xRetval;
+ const SfxItemSet& rItemSet = GetE3dPolygonObj().GetMergedItemSet();
+ const bool bSuppressFill(GetE3dPolygonObj().GetLineOnly());
+ const drawinglayer::attribute::SdrLineFillShadowAttribute3D aAttribute(
+ drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet, bSuppressFill));
+
+ // get extrude geometry
+ basegfx::B3DPolyPolygon aPolyPolygon3D(GetE3dPolygonObj().GetPolyPolygon3D());
+ const basegfx::B3DPolyPolygon aPolyNormals3D(GetE3dPolygonObj().GetPolyNormals3D());
+ const basegfx::B2DPolyPolygon aPolyTexture2D(GetE3dPolygonObj().GetPolyTexture2D());
+ const bool bNormals(aPolyNormals3D.count() && aPolyNormals3D.count() == aPolyPolygon3D.count());
+ const bool bTexture(aPolyTexture2D.count() && aPolyTexture2D.count() == aPolyPolygon3D.count());
+
+ if(bNormals || bTexture)
+ {
+ for(sal_uInt32 a(0); a < aPolyPolygon3D.count(); a++)
+ {
+ basegfx::B3DPolygon aCandidate3D(aPolyPolygon3D.getB3DPolygon(a));
+ basegfx::B3DPolygon aNormals3D;
+ basegfx::B2DPolygon aTexture2D;
+
+ if(bNormals)
+ {
+ aNormals3D = aPolyNormals3D.getB3DPolygon(a);
+ }
+
+ if(bTexture)
+ {
+ aTexture2D = aPolyTexture2D.getB2DPolygon(a);
+ }
+
+ for(sal_uInt32 b(0); b < aCandidate3D.count(); b++)
+ {
+ if(bNormals)
+ {
+ sal_uInt32 nNormalCount = aNormals3D.count();
+ if( b < nNormalCount )
+ aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(b));
+ else if( nNormalCount > 0 )
+ aCandidate3D.setNormal(b, aNormals3D.getB3DPoint(0));
+ }
+ if(bTexture)
+ {
+ sal_uInt32 nTextureCount = aTexture2D.count();
+ if( b < nTextureCount )
+ aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(b));
+ else if( nTextureCount > 0 )
+ aCandidate3D.setTextureCoordinate(b, aTexture2D.getB2DPoint(0));
+ }
+ }
+
+ aPolyPolygon3D.setB3DPolygon(a, aCandidate3D);
+ }
+ }
+
+ // get 3D Object Attributes
+ drawinglayer::attribute::Sdr3DObjectAttribute aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet));
+
+ // calculate texture size
+ basegfx::B2DVector aTextureSize(1.0, 1.0);
+
+ if(bTexture)
+ {
+ // #i98314#
+ // create texture size from object's size
+ const basegfx::B3DRange aObjectRange(basegfx::utils::getRange(aPolyPolygon3D));
+
+ double fWidth(0.0);
+ double fHeight(0.0);
+
+ // this is a polygon object, so Width/Height and/or Depth may be zero (e.g. left
+ // wall of chart). Take this into account
+ if(basegfx::fTools::equalZero(aObjectRange.getWidth()))
+ {
+ // width is zero, use height and depth
+ fWidth = aObjectRange.getHeight();
+ fHeight = aObjectRange.getDepth();
+ }
+ else if(basegfx::fTools::equalZero(aObjectRange.getHeight()))
+ {
+ // height is zero, use width and depth
+ fWidth = aObjectRange.getWidth();
+ fHeight = aObjectRange.getDepth();
+ }
+ else
+ {
+ // use width and height
+ fWidth = aObjectRange.getWidth();
+ fHeight = aObjectRange.getHeight();
+ }
+
+ if(basegfx::fTools::lessOrEqual(fWidth, 0.0) ||basegfx::fTools::lessOrEqual(fHeight, 0.0))
+ {
+ // no texture; fallback to very small size
+ aTextureSize.setX(0.01);
+ aTextureSize.setY(0.01);
+ }
+ else
+ {
+ aTextureSize.setX(fWidth);
+ aTextureSize.setY(fHeight);
+ }
+ }
+
+ // #i98295#
+ // unfortunately, this SdrObject type which allows a free 3d geometry definition was defined
+ // wrong topologically in relation to its plane normal and 3D visibility when it was invented
+ // a long time ago. Since the API allows creation of this SDrObject type, it is not possible to
+ // simply change this definition. Only the chart should use it, and at least this object type
+ // only exists at Runtime (is not saved and/or loaded in any FileFormat). Still someone external
+ // may have used it in its API. To not risk wrong 3D lightings, I have to switch the orientation
+ // of the polygon here
+ aPolyPolygon3D.flip();
+
+ // create primitive and add
+ const basegfx::B3DHomMatrix aWorldTransform;
+ const drawinglayer::primitive3d::Primitive3DReference xReference(
+ new drawinglayer::primitive3d::SdrPolyPolygonPrimitive3D(
+ aPolyPolygon3D, aWorldTransform, aTextureSize, aAttribute, aSdr3DObjectAttribute));
+ xRetval = { xReference };
+
+ return xRetval;
+ }
+
+} // end of namespace
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */