summaryrefslogtreecommitdiffstats
path: root/svx/source/svdraw/gradtrns.cxx
diff options
context:
space:
mode:
Diffstat (limited to '')
-rw-r--r--svx/source/svdraw/gradtrns.cxx527
1 files changed, 527 insertions, 0 deletions
diff --git a/svx/source/svdraw/gradtrns.cxx b/svx/source/svdraw/gradtrns.cxx
new file mode 100644
index 000000000..d665cd48c
--- /dev/null
+++ b/svx/source/svdraw/gradtrns.cxx
@@ -0,0 +1,527 @@
+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+
+#include "gradtrns.hxx"
+#include <svx/svdobj.hxx>
+#include <basegfx/range/b2drange.hxx>
+#include <basegfx/matrix/b2dhommatrix.hxx>
+#include <basegfx/matrix/b2dhommatrixtools.hxx>
+#include <tools/helpers.hxx>
+#include <vcl/canvastools.hxx>
+
+
+void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& rV, const SdrObject* pObj)
+{
+ // handle start color
+ rV.aCol1 = rG.aGradient.GetStartColor();
+ if(100 != rG.aGradient.GetStartIntens())
+ {
+ const double fFact(static_cast<double>(rG.aGradient.GetStartIntens()) / 100.0);
+ rV.aCol1 = Color(rV.aCol1.getBColor() * fFact);
+ }
+
+ // handle end color
+ rV.aCol2 = rG.aGradient.GetEndColor();
+ if(100 != rG.aGradient.GetEndIntens())
+ {
+ const double fFact(static_cast<double>(rG.aGradient.GetEndIntens()) / 100.0);
+ rV.aCol2 = Color(rV.aCol2.getBColor() * fFact);
+ }
+
+ // calc the basic positions
+ const tools::Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
+ const basegfx::B2DRange aRange = vcl::unotools::b2DRectangleFromRectangle(aObjectSnapRectangle);
+ const basegfx::B2DPoint aCenter(aRange.getCenter());
+ basegfx::B2DPoint aStartPos, aEndPos;
+
+ switch(rG.aGradient.GetGradientStyle())
+ {
+ case css::awt::GradientStyle_LINEAR :
+ {
+ aStartPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMinY());
+ aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - static_cast<double>(rG.aGradient.GetBorder()))) / 100.0;
+ aFullVec.normalize();
+ aStartPos = aEndPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = toRadians(rG.aGradient.GetAngle());
+ const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+ break;
+ }
+ case css::awt::GradientStyle_AXIAL :
+ {
+ aStartPos = aCenter;
+ aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aEndPos - aStartPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - static_cast<double>(rG.aGradient.GetBorder()))) / 100.0;
+ aFullVec.normalize();
+ aEndPos = aStartPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = toRadians(rG.aGradient.GetAngle());
+ const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+ break;
+ }
+ case css::awt::GradientStyle_RADIAL :
+ case css::awt::GradientStyle_SQUARE :
+ {
+ aStartPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMaximum().getY());
+ aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - static_cast<double>(rG.aGradient.GetBorder()))) / 100.0;
+ aFullVec.normalize();
+ aStartPos = aEndPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = toRadians(rG.aGradient.GetAngle());
+ const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+
+ if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
+ {
+ basegfx::B2DPoint aOffset(
+ (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
+ (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
+
+ aStartPos += aOffset;
+ aEndPos += aOffset;
+ }
+
+ break;
+ }
+ case css::awt::GradientStyle_ELLIPTICAL :
+ case css::awt::GradientStyle_RECT :
+ {
+ aStartPos = basegfx::B2DPoint(aRange.getMinX(), aCenter.getY());
+ aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
+
+ if(rG.aGradient.GetBorder())
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const double fLen = (aFullVec.getLength() * (100.0 - static_cast<double>(rG.aGradient.GetBorder()))) / 100.0;
+ aFullVec.normalize();
+ aStartPos = aEndPos + (aFullVec * fLen);
+ }
+
+ if(rG.aGradient.GetAngle())
+ {
+ const double fAngle = toRadians(rG.aGradient.GetAngle());
+ const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle));
+
+ aStartPos *= aTransformation;
+ aEndPos *= aTransformation;
+ }
+
+ if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
+ {
+ basegfx::B2DPoint aOffset(
+ (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
+ (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
+
+ aStartPos += aOffset;
+ aEndPos += aOffset;
+ }
+
+ break;
+ }
+ default:
+ break;
+ }
+
+ // set values for vector positions now
+ rV.maPositionA = aStartPos;
+ rV.maPositionB = aEndPos;
+}
+
+
+void GradTransformer::VecToGrad(GradTransVector const & rV, GradTransGradient& rG, GradTransGradient const & rGOld, const SdrObject* pObj,
+ bool bMoveSingle, bool bMoveFirst)
+{
+ // fill old gradient to new gradient to have a base
+ rG = rGOld;
+
+ // handle color changes
+ if(rV.aCol1 != rGOld.aGradient.GetStartColor())
+ {
+ rG.aGradient.SetStartColor(rV.aCol1);
+ rG.aGradient.SetStartIntens(100);
+ }
+ if(rV.aCol2 != rGOld.aGradient.GetEndColor())
+ {
+ rG.aGradient.SetEndColor(rV.aCol2);
+ rG.aGradient.SetEndIntens(100);
+ }
+
+ // calc the basic positions
+ const tools::Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
+ const basegfx::B2DRange aRange = vcl::unotools::b2DRectangleFromRectangle(aObjectSnapRectangle);
+ const basegfx::B2DPoint aCenter(aRange.getCenter());
+ basegfx::B2DPoint aStartPos(rV.maPositionA);
+ basegfx::B2DPoint aEndPos(rV.maPositionB);
+
+ switch(rG.aGradient.GetGradientStyle())
+ {
+ case css::awt::GradientStyle_LINEAR :
+ {
+ if(!bMoveSingle || !bMoveFirst)
+ {
+ basegfx::B2DVector aFullVec(aEndPos - aStartPos);
+
+ if(bMoveSingle)
+ {
+ aFullVec = aEndPos - aCenter;
+ }
+
+ aFullVec.normalize();
+
+ double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX())));
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ Degree10 nNewAngle( FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ if(!bMoveSingle || bMoveFirst)
+ {
+ const basegfx::B2DVector aFullVec(aEndPos - aStartPos);
+ const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder(100 - FRound(fNewBorder));
+
+ // clip
+ if(nNewBorder < 0)
+ {
+ nNewBorder = 0;
+ }
+
+ if(nNewBorder > 100)
+ {
+ nNewBorder = 100;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder(static_cast<sal_uInt16>(nNewBorder));
+ }
+ }
+
+ break;
+ }
+ case css::awt::GradientStyle_AXIAL :
+ {
+ if(!bMoveSingle || !bMoveFirst)
+ {
+ basegfx::B2DVector aFullVec(aEndPos - aCenter);
+ const basegfx::B2DVector aOldVec(basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()) - aCenter);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder = 100 - FRound(fNewBorder);
+
+ // clip
+ if(nNewBorder < 0)
+ {
+ nNewBorder = 0;
+ }
+
+ if(nNewBorder > 100)
+ {
+ nNewBorder = 100;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder(static_cast<sal_uInt16>(nNewBorder));
+ }
+
+ aFullVec.normalize();
+ double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX())));
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ const Degree10 nNewAngle(FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ break;
+ }
+ case css::awt::GradientStyle_RADIAL :
+ case css::awt::GradientStyle_SQUARE :
+ {
+ if(!bMoveSingle || !bMoveFirst)
+ {
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
+ sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
+ sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
+
+ // clip
+ if(nNewXOffset < 0)
+ {
+ nNewXOffset = 0;
+ }
+
+ if(nNewXOffset > 100)
+ {
+ nNewXOffset = 100;
+ }
+
+ if(nNewYOffset < 0)
+ {
+ nNewYOffset = 0;
+ }
+
+ if(nNewYOffset > 100)
+ {
+ nNewYOffset = 100;
+ }
+
+ rG.aGradient.SetXOffset(static_cast<sal_uInt16>(nNewXOffset));
+ rG.aGradient.SetYOffset(static_cast<sal_uInt16>(nNewYOffset));
+
+ aStartPos -= aOffset;
+ aEndPos -= aOffset;
+ }
+
+ if(!bMoveSingle || bMoveFirst)
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder(100 - FRound(fNewBorder));
+
+ // clip
+ if(nNewBorder < 0)
+ {
+ nNewBorder = 0;
+ }
+
+ if(nNewBorder > 100)
+ {
+ nNewBorder = 100;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder(static_cast<sal_uInt16>(nNewBorder));
+ }
+
+ // angle is not definitely necessary for these modes, but it makes
+ // controlling more fun for the user
+ aFullVec.normalize();
+ double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX())));
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ const Degree10 nNewAngle(FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ break;
+ }
+ case css::awt::GradientStyle_ELLIPTICAL :
+ case css::awt::GradientStyle_RECT :
+ {
+ if(!bMoveSingle || !bMoveFirst)
+ {
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
+ sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
+ sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
+
+ // clip
+ if(nNewXOffset < 0)
+ {
+ nNewXOffset = 0;
+ }
+
+ if(nNewXOffset > 100)
+ {
+ nNewXOffset = 100;
+ }
+
+ if(nNewYOffset < 0)
+ {
+ nNewYOffset = 0;
+ }
+
+ if(nNewYOffset > 100)
+ {
+ nNewYOffset = 100;
+ }
+
+ rG.aGradient.SetXOffset(static_cast<sal_uInt16>(nNewXOffset));
+ rG.aGradient.SetYOffset(static_cast<sal_uInt16>(nNewYOffset));
+
+ aStartPos -= aOffset;
+ aEndPos -= aOffset;
+ }
+
+ if(!bMoveSingle || bMoveFirst)
+ {
+ basegfx::B2DVector aFullVec(aStartPos - aEndPos);
+ const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
+ const basegfx::B2DPoint aCenterLeft(aRange.getMinX(), aCenter.getY());
+ const basegfx::B2DVector aOldVec(aCenterLeft - aTopLeft);
+ const double fFullLen(aFullVec.getLength());
+ const double fOldLen(aOldVec.getLength());
+ const double fNewBorder((fFullLen * 100.0) / fOldLen);
+ sal_Int32 nNewBorder(100 - FRound(fNewBorder));
+
+ // clip
+ if(nNewBorder < 0)
+ {
+ nNewBorder = 0;
+ }
+
+ if(nNewBorder > 100)
+ {
+ nNewBorder = 100;
+ }
+
+ // set
+ if(nNewBorder != rG.aGradient.GetBorder())
+ {
+ rG.aGradient.SetBorder(static_cast<sal_uInt16>(nNewBorder));
+ }
+
+ // angle is not definitely necessary for these modes, but it makes
+ // controlling more fun for the user
+ aFullVec.normalize();
+ double fNewFullAngle(basegfx::rad2deg(atan2(aFullVec.getY(), aFullVec.getX())));
+ fNewFullAngle *= -10.0;
+ fNewFullAngle += 900.0;
+
+ // clip
+ while(fNewFullAngle < 0.0)
+ {
+ fNewFullAngle += 3600.0;
+ }
+
+ while(fNewFullAngle >= 3600.0)
+ {
+ fNewFullAngle -= 3600.0;
+ }
+
+ // to int and set
+ const Degree10 nNewAngle(FRound(fNewFullAngle));
+
+ if(nNewAngle != rGOld.aGradient.GetAngle())
+ {
+ rG.aGradient.SetAngle(nNewAngle);
+ }
+ }
+
+ break;
+ }
+ default:
+ break;
+ }
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */