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Diffstat (limited to 'vcl/README.vars.md')
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diff --git a/vcl/README.vars.md b/vcl/README.vars.md new file mode 100644 index 000000000..c83ca657e --- /dev/null +++ b/vcl/README.vars.md @@ -0,0 +1,73 @@ +# Environment variables in VCL + +## General + +These are the general environment variables used in the VCL: + +* `SAL_USE_VCLPLUGIN` - use a VCL plugin +* `SAL_RTL_ENABLED` - Enable RTL UI +* `SAL_NO_NWF` - disable native widgets +* `SAL_FORCEDPI` - force a specific DPI (gtk3 & qt5/kf5 plugins only) +* `SAL_FORCE_HC` - force high-contrast mode +* `SAL_USE_SYSTEM_LOOP` - calls std::abort on nested event loop calls. Currently just for Qt with many crashes. WIP. + +* `SAL_NO_FONT_LOOKUP` - disable font search and fallback and always use a hard-coded font name (for some unit tests) + +* `LO_COLLECT_UIINFO` - enable the uitesting logging, value is expected to be a relative file name that +will be used to write the log under `instdir/uitest/`. + +* `VCL_DOUBLEBUFFERING_AVOID_PAINT` - don't paint the buffer, useful to see where we do direct painting +* `VCL_DOUBLEBUFFERING_FORCE_ENABLE` - enable double buffered painting +* `VCL_DOUBLEBUFFERING_ENABLE` - enable a safe subset of double buffered painting (currently in Writer, not in any other applications) + +* `VCL_DEBUG_DISABLE_PDFCOMPRESSION` - disable compression in the PDF writer + +* `SAL_DISABLE_WATCHDOG` - don't start the thread that watches for broken GL/Vulkan/OpenCL drivers + +* `SAL_NO_MOUSEGRABS` - for debugging - stop blocking UI if a breakpoint is hit + +## Gtk+ + +* `VCL_GTK3_PAINTDEBUG` - in debug builds, if set to `1` then holding down `shift+0` forces a redraw event, `shift+1` repaints everything, and +`shift+2` dumps cairo frames to pngs as `/tmp/frame<n>.png` +* `GDK_SCALE=2` - for HiDPI scaling (just supports integers) + +## Bitmap + +* `VCL_NO_THREAD_SCALE` - disable threaded bitmap scale +* `VCL_NO_THREAD_IMPORT` - disable threaded bitmap import +* `EMF_PLUS_DISABLE` - use EMF rendering and ignore EMF+ specifics + +## OpenGL + +* `SAL_DISABLEGL` - disable OpenGL use +* `SAL_GL_NO_SWAP` - disable buffer swapping if set (should show nothing) +* `SAL_GL_SLEEP_ON_SWAP` - sleep for half a second on each swap-buffers. + +## Skia + +* `SAL_DISABLESKIA=1` - force disabled Skia +* `SAL_ENABLESKIA=1` - enable Skia, unless denylisted (and if the VCL backend supports Skia) +* `SAL_FORCESKIA=1` - force using Skia, even if denylisted +* `SAL_SKIA=raster|vulkan|metal` - select Skia's drawing method, by default Vulkan or Metal are used if available +* `SAL_DISABLE_SKIA_CACHE=1` - disable caching of complex images +* `SAL_SKIA_KEEP_BITMAP_BUFFER=1` - `SkiaSalBitmap` will keep its bitmap buffer even after storing in `SkImage` + +## OpenGL,Skia + +* `SAL_WITHOUT_WIDGET_CACHE` - disable LRU caching of native widget textures + +## Qt + +* `QT_SCALE_FACTOR=2` - for HiDPI testing (also supports float) +* `SAL_VCL_QT5_NO_FONTCONFIG` - ignore fontconfig provided font substitutions +* `SAL_VCL_QT5_NO_NATIVE` - disable `QStyle`'d controls +* `SAL_VCL_QT5_USE_CAIRO` - use cairo for text rendering and fonts (default for kf5, but not qt5) + +## Kf5 + +* `SAL_VCL_KF5_USE_QFONT` - use `QFont` for text rendering (default for qt5, but not kf5) + +## Mac + +* `SAL_FORCE_HIDPI_SCALING` - set to 2 to fake HiDPI drawing (useful for unittests, windows may draw only top-left 1/4 of the content scaled) |