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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+/** Osnola:
+IMPORTANT NOTE: some Quickdraw lines/frames can not be "quickly" drawn exactly:
+for instance, when PenSize=(1,1), the line from (0,0) to (8,0)
+corresponds to the rectangle (0,0)(0,1)(9,1)(9,0), which can only be drawn
+ by drawing a rectangle. Drawing a non horizontal/vertical will imply to draw
+a polygon, ...
+Similarly, drawing the frame of a rectangle (0,0)(0,1)(9,1)(9,0) when PenSize=(1,1),
+will imply to draw a rectangle (0.5,0.5)(0.5,8.5)(8.5,8.5)(8.5,0.5) with linewidth=1...
+
+Here, we choose:
+- for horizontal/vertical lines and line with length less than five to draw the real line,
+- in the other case, we keep the same shape (even if this means some "bad" coordinates)
+*/
+
+#include <basegfx/polygon/b2dpolygon.hxx>
+#include <basegfx/polygon/b2dpolygontools.hxx>
+#include "shape.hxx"
+
+namespace PictReaderShapePrivate {
+ /** returns an inside rectangle knowing the penSize in order to obtain the ``correct'' position
+ when we draw a frame in wide length*/
+ static tools::Rectangle contractRectangle(bool drawFrame, tools::Rectangle const &rect, Size const &pSize) {
+ if (!drawFrame) return rect;
+ tools::Long penSize=(pSize.Width()+pSize.Height())/2;
+ if (2*penSize > rect.Right()-rect.Left()) penSize = (rect.Right()-rect.Left()+1)/2;
+ if (2*penSize > rect.Bottom()-rect.Top()) penSize = (rect.Bottom()-rect.Top()+1)/2;
+ tools::Long const X[2] = { rect.Left()+penSize/2, rect.Right()-(penSize+1)/2 };
+ tools::Long const Y[2] = { rect.Top()+penSize/2, rect.Bottom()-(penSize+1)/2 };
+ return tools::Rectangle(Point(X[0],Y[0]), Point(X[1], Y[1]));
+ }
+}
+
+namespace PictReaderShape {
+ //--------- draws a horizontal/vertical/small line (by creating a "rectangle/polygon") ---------
+ static bool drawLineHQ(VirtualDevice *dev, Point const &orig, Point const &dest, Size const &pSize) {
+ tools::Long dir[2] = { dest.X()-orig.X(), dest.Y()-orig.Y() };
+ bool vertic = dir[0] == 0;
+ bool horiz = dir[1] == 0;
+ if (!horiz && !vertic && dir[0]*dir[0]+dir[1]*dir[1] > 25) return false;
+
+ using namespace basegfx;
+ B2DPolygon poly;
+ if (horiz || vertic) {
+ tools::Long X[2]={ orig.X(), dest.X() }, Y[2] = { orig.Y(), dest.Y() };
+ if (horiz) {
+ if (X[0] < X[1]) X[1]+=pSize.Width();
+ else X[0]+=pSize.Width();
+ Y[1] += pSize.Height();
+ }
+ else {
+ if (Y[0] < Y[1]) Y[1]+=pSize.Height();
+ else Y[0]+=pSize.Height();
+ X[1] += pSize.Width();
+ }
+ poly.append(B2DPoint(X[0], Y[0])); poly.append(B2DPoint(X[1], Y[0]));
+ poly.append(B2DPoint(X[1], Y[1])); poly.append(B2DPoint(X[0], Y[1]));
+ poly.append(B2DPoint(X[0], Y[0]));
+ }
+ else {
+ tools::Long origPt[4][2] = { { orig.X(), orig.Y() }, { orig.X()+pSize.Width(), orig.Y() },
+ { orig.X()+pSize.Width(), orig.Y()+pSize.Height() },
+ { orig.X(), orig.Y()+pSize.Height() }};
+ int origAvoid = dir[0] > 0 ? (dir[1] > 0 ? 2 : 1) : (dir[1] > 0 ? 3 : 0);
+ tools::Long destPt[4][2] = { { dest.X(), dest.Y() }, { dest.X()+pSize.Width(), dest.Y() },
+ { dest.X()+pSize.Width(), dest.Y()+pSize.Height() },
+ { dest.X(), dest.Y()+pSize.Height() }};
+ for (int w = origAvoid+1; w < origAvoid+4; w++) {
+ int wh = w%4;
+ poly.append(B2DPoint(origPt[wh][0], origPt[wh][1]));
+ }
+ for (int w = origAvoid+3; w < origAvoid+6; w++) {
+ int wh = w%4;
+ poly.append(B2DPoint(destPt[wh][0], destPt[wh][1]));
+ }
+ int wh = (origAvoid+1)%4;
+ poly.append(B2DPoint(origPt[wh][0], origPt[wh][1]));
+ }
+
+ // HACK: here we use the line coloring when drawing the shape
+ // must be changed if other parameter are changed to draw
+ // a line/fill shape
+ Color oldFColor = dev->GetFillColor(), oldLColor = dev->GetLineColor();
+ dev->SetFillColor(oldLColor); dev->SetLineColor(COL_TRANSPARENT);
+ dev->DrawPolygon(poly);
+ dev->SetLineColor(oldLColor); dev->SetFillColor(oldFColor);
+ return true;
+ }
+
+
+ //-------------------- draws a line --------------------
+
+ void drawLine(VirtualDevice *dev, Point const &orig, Point const &dest, Size const &pSize) {
+ if (drawLineHQ(dev,orig,dest,pSize)) return;
+
+ tools::Long penSize=(pSize.Width()+pSize.Height())/2;
+ tools::Long decal[2] = { pSize.Width()/2, pSize.Height()/2};
+
+ using namespace basegfx;
+ B2DPolygon poly;
+ poly.append(B2DPoint(double(orig.X()+decal[0]), double(orig.Y()+decal[1])));
+ poly.append(B2DPoint(double(dest.X()+decal[0]), double(dest.Y()+decal[1])));
+ dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLineJoin::NONE);
+ }
+
+ //-------------------- draws a rectangle --------------------
+ /* Note(checkme): contradictally with the QuickDraw's reference 3-23, it seems better to consider
+ that the frame/content of a rectangle appears inside the given rectangle. Does a conversion
+ appear between the pascal functions and the data stored in the file ? */
+ void drawRectangle(VirtualDevice *dev, bool drawFrame, tools::Rectangle const &orig, Size const &pSize) {
+ int penSize=(pSize.Width()+pSize.Height())/2;
+ tools::Rectangle rect = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
+ tools::Long const X[2] = { rect.Left(), rect.Right() };
+ tools::Long const Y[2] = { rect.Top(), rect.Bottom() };
+
+ using namespace basegfx;
+ B2DPolygon poly;
+ poly.append(B2DPoint(X[0], Y[0])); poly.append(B2DPoint(X[1], Y[0]));
+ poly.append(B2DPoint(X[1], Y[1])); poly.append(B2DPoint(X[0], Y[1]));
+ poly.append(B2DPoint(X[0], Y[0]));
+
+ if (drawFrame)
+ dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLineJoin::NONE);
+ else
+ dev->DrawPolygon(poly);
+ }
+
+ //-------------------- draws an ellipse --------------------
+ void drawEllipse(VirtualDevice *dev, bool drawFrame, tools::Rectangle const &orig, Size const &pSize) {
+ int penSize=(pSize.Width()+pSize.Height())/2;
+ tools::Rectangle oval = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
+ using namespace basegfx;
+ tools::Long const X[2] = { oval.Left(), oval.Right() };
+ tools::Long const Y[2] = { oval.Top(), oval.Bottom() };
+ B2DPoint center(0.5*(X[1]+X[0]), 0.5*(Y[1]+Y[0]));
+ B2DPolygon poly = basegfx::utils::createPolygonFromEllipse(center, 0.5*(X[1]-X[0]), 0.5*(Y[1]-Y[0]));
+ if (drawFrame)
+ dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLineJoin::NONE);
+ else
+ dev->DrawPolygon(poly);
+ }
+
+ //-------------------- draws an arc/pie --------------------
+ void drawArc(VirtualDevice *dev, bool drawFrame, tools::Rectangle const &orig, const double& angle1, const double& angle2, Size const &pSize) {
+ int penSize=(pSize.Width()+pSize.Height())/2;
+ tools::Rectangle arc = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
+ using namespace basegfx;
+
+ // pict angle are CW with 0 at twelve o'clock (with Y-axis inverted)...
+ double angl1 = angle1-M_PI_2;
+ double angl2 = angle2-M_PI_2;
+ tools::Long const X[2] = { arc.Left(), arc.Right() };
+ tools::Long const Y[2] = { arc.Top(), arc.Bottom() };
+ B2DPoint center(0.5*(X[1]+X[0]), 0.5*(Y[1]+Y[0]));
+
+ // We must have angl1 between 0 and 2PI
+ while (angl1 < 0.0) { angl1 += 2 * M_PI; angl2 += 2 * M_PI; }
+ while (angl1 >= 2 * M_PI) { angl1 -= 2 * M_PI; angl2 -= 2 * M_PI; }
+
+ // if this happen, we want a complete circle
+ // so we set angl2 slightly less than angl1
+ if (angl2 >= angl1 + 2 * M_PI) angl2 = angl1-0.001;
+
+ // We must have angl2 between 0 and 2PI
+ while (angl2 < 0.0) angl2 += 2 * M_PI;
+ while (angl2 >= 2 * M_PI) angl2 -= 2 * M_PI;
+
+ B2DPolygon poly = basegfx::utils::createPolygonFromEllipseSegment(center, 0.5*(X[1]-X[0]), 0.5*(Y[1]-Y[0]), angl1, angl2);
+ if (drawFrame)
+ dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLineJoin::NONE);
+ else {
+ // adds circle's center
+ poly.append(center);
+ dev->DrawPolygon(poly);
+ }
+ }
+ //-------------------- draws a rectangle with round corner --------------------
+ void drawRoundRectangle(VirtualDevice *dev, bool drawFrame, tools::Rectangle const &orig, Size const &ovalSize, Size const &pSize) {
+ int penSize=(pSize.Width()+pSize.Height())/2;
+ tools::Rectangle oval = PictReaderShapePrivate::contractRectangle(drawFrame, orig, pSize);
+ int ovalW=ovalSize.Width(), ovalH=ovalSize.Height();
+ using namespace basegfx;
+ tools::Long const X[2] = { oval.Left(), oval.Right() };
+ tools::Long const Y[2] = { oval.Top(), oval.Bottom() };
+ tools::Long width = X[1] - X[0];
+ tools::Long height = Y[1] - Y[0];
+ if (ovalW > width) ovalW = static_cast< int >( width );
+ if (ovalH > height) ovalH = static_cast< int >( height );
+
+ B2DRectangle rect(B2DPoint(X[0],Y[0]), B2DPoint(X[1],Y[1]));
+ B2DPolygon poly = basegfx::utils::createPolygonFromRect(rect, (width != 0.0) ? ovalW/width : 0.0, (height != 0.0) ? ovalH/height : 0.0);
+
+ if (drawFrame)
+ dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLineJoin::NONE);
+ else
+ dev->DrawPolygon(poly);
+ }
+
+ //-------------------- draws a polygon --------------------
+void drawPolygon(VirtualDevice *dev, bool drawFrame, tools::Polygon const &orig, Size const &pSize) {
+ int penSize=(pSize.Width()+pSize.Height())/2;
+ tools::Long decalTL[2] = {0, 0}, decalBR[2] = { pSize.Width(), pSize.Height()};
+ if (drawFrame) {
+ decalTL[0] += penSize/2; decalTL[1] += penSize/2;
+ decalBR[0] -= (penSize+1)/2; decalBR[1] -= (penSize+1)/2;
+ }
+ // Quickdraw Drawing Reference 3-82: the pen size is only used for frame
+ else decalBR[0] = decalBR[1] = 0;
+
+
+ int numPt = orig.GetSize();
+ if (numPt <= 1) return;
+
+ // we compute a barycenter of the point to define the extended direction of each point
+ double bary[2] = { 0.0, 0.0 };
+ for (int i = 0; i < numPt; i++) {
+ Point const &pt = orig.GetPoint(i);
+ bary[0] += double(pt.X()); bary[1] += double(pt.Y());
+ }
+ bary[0]/=double(numPt); bary[1]/=double(numPt);
+
+ using namespace basegfx;
+ B2DPolygon poly;
+ poly.reserve(numPt);
+ // Note: a polygon can be open, so we must not close it when we draw the frame
+ for (int i = 0; i < numPt; i++) {
+ Point const &pt = orig.GetPoint(i);
+ double x = (double(pt.X()) < bary[0]) ? pt.X()+decalTL[0] : pt.X()+decalBR[0];
+ double y = (double(pt.Y()) < bary[1]) ? pt.Y()+decalTL[1] : pt.Y()+decalBR[1];
+ poly.append(B2DPoint(x, y));
+ }
+ if (drawFrame)
+ dev->DrawPolyLine(poly, double(penSize), basegfx::B2DLineJoin::NONE);
+ else
+ dev->DrawPolygon(poly);
+ }
+
+
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */