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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ */
+
+#include <pdf/Matrix3.hxx>
+#include <cmath>
+
+namespace vcl::pdf
+{
+Matrix3::Matrix3()
+{
+ // initialize to unity
+ f[0] = 1.0;
+ f[1] = 0.0;
+ f[2] = 0.0;
+ f[3] = 1.0;
+ f[4] = 0.0;
+ f[5] = 0.0;
+}
+
+Point Matrix3::transform(const Point& rOrig) const
+{
+ double x = static_cast<double>(rOrig.X()), y = static_cast<double>(rOrig.Y());
+ return Point(x * f[0] + y * f[2] + f[4], x * f[1] + y * f[3] + f[5]);
+}
+
+void Matrix3::skew(double alpha, double beta)
+{
+ double fn[6];
+ double tb = tan(beta);
+ fn[0] = f[0] + f[2] * tb;
+ fn[1] = f[1];
+ fn[2] = f[2] + f[3] * tb;
+ fn[3] = f[3];
+ fn[4] = f[4] + f[5] * tb;
+ fn[5] = f[5];
+ if (alpha != 0.0)
+ {
+ double ta = tan(alpha);
+ fn[1] += f[0] * ta;
+ fn[3] += f[2] * ta;
+ fn[5] += f[4] * ta;
+ }
+ set(fn);
+}
+
+void Matrix3::scale(double sx, double sy)
+{
+ double fn[6];
+ fn[0] = sx * f[0];
+ fn[1] = sy * f[1];
+ fn[2] = sx * f[2];
+ fn[3] = sy * f[3];
+ fn[4] = sx * f[4];
+ fn[5] = sy * f[5];
+ set(fn);
+}
+
+void Matrix3::rotate(double angle)
+{
+ double fn[6];
+ double fSin = sin(angle);
+ double fCos = cos(angle);
+ fn[0] = f[0] * fCos - f[1] * fSin;
+ fn[1] = f[0] * fSin + f[1] * fCos;
+ fn[2] = f[2] * fCos - f[3] * fSin;
+ fn[3] = f[2] * fSin + f[3] * fCos;
+ fn[4] = f[4] * fCos - f[5] * fSin;
+ fn[5] = f[4] * fSin + f[5] * fCos;
+ set(fn);
+}
+
+void Matrix3::translate(double tx, double ty)
+{
+ f[4] += tx;
+ f[5] += ty;
+}
+
+void Matrix3::invert()
+{
+ // short circuit trivial cases
+ if (f[1] == f[2] && f[1] == 0.0 && f[0] == f[3] && f[0] == 1.0)
+ {
+ f[4] = -f[4];
+ f[5] = -f[5];
+ return;
+ }
+
+ // check determinant
+ const double fDet = f[0] * f[3] - f[1] * f[2];
+ if (fDet == 0.0)
+ return;
+
+ // invert the matrix
+ double fn[6];
+ fn[0] = +f[3] / fDet;
+ fn[1] = -f[1] / fDet;
+ fn[2] = -f[2] / fDet;
+ fn[3] = +f[0] / fDet;
+
+ // apply inversion to translation
+ fn[4] = -(f[4] * fn[0] + f[5] * fn[2]);
+ fn[5] = -(f[4] * fn[1] + f[5] * fn[3]);
+
+ set(fn);
+}
+
+} // end vcl::pdf
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */