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Diffstat (limited to 'vcl/source/window/stacking.cxx')
-rw-r--r-- | vcl/source/window/stacking.cxx | 1151 |
1 files changed, 1151 insertions, 0 deletions
diff --git a/vcl/source/window/stacking.cxx b/vcl/source/window/stacking.cxx new file mode 100644 index 000000000..928c456ee --- /dev/null +++ b/vcl/source/window/stacking.cxx @@ -0,0 +1,1151 @@ +/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ +/* + * This file is part of the LibreOffice project. + * + * This Source Code Form is subject to the terms of the Mozilla Public + * License, v. 2.0. If a copy of the MPL was not distributed with this + * file, You can obtain one at http://mozilla.org/MPL/2.0/. + * + * This file incorporates work covered by the following license notice: + * + * Licensed to the Apache Software Foundation (ASF) under one or more + * contributor license agreements. See the NOTICE file distributed + * with this work for additional information regarding copyright + * ownership. The ASF licenses this file to you under the Apache + * License, Version 2.0 (the "License"); you may not use this file + * except in compliance with the License. You may obtain a copy of + * the License at http://www.apache.org/licenses/LICENSE-2.0 . + */ + +#include <vcl/syswin.hxx> +#include <vcl/window.hxx> +#include <vcl/taskpanelist.hxx> +#include <sal/log.hxx> + +#include <salframe.hxx> +#include <salobj.hxx> +#include <svdata.hxx> +#include <window.h> +#include <brdwin.hxx> + +#include <com/sun/star/awt/XTopWindow.hpp> + +using namespace ::com::sun::star::uno; +using namespace ::com::sun::star::lang; +using namespace ::com::sun::star::datatransfer::clipboard; +using namespace ::com::sun::star::datatransfer::dnd; +using namespace ::com::sun::star; + +using ::com::sun::star::awt::XTopWindow; + +struct ImplCalcToTopData +{ + std::unique_ptr<ImplCalcToTopData> mpNext; + VclPtr<vcl::Window> mpWindow; + std::unique_ptr<vcl::Region> mpInvalidateRegion; +}; + +namespace vcl { + +vcl::Window* Window::ImplGetTopmostFrameWindow() +{ + vcl::Window *pTopmostParent = this; + while( pTopmostParent->ImplGetParent() ) + pTopmostParent = pTopmostParent->ImplGetParent(); + return pTopmostParent->mpWindowImpl->mpFrameWindow; +} + +void Window::ImplInsertWindow( vcl::Window* pParent ) +{ + mpWindowImpl->mpParent = pParent; + mpWindowImpl->mpRealParent = pParent; + + if ( !pParent || mpWindowImpl->mbFrame ) + return; + + // search frame window and set window frame data + vcl::Window* pFrameParent = pParent->mpWindowImpl->mpFrameWindow; + mpWindowImpl->mpFrameData = pFrameParent->mpWindowImpl->mpFrameData; + if (mpWindowImpl->mpFrame != pFrameParent->mpWindowImpl->mpFrame) + { + mpWindowImpl->mpFrame = pFrameParent->mpWindowImpl->mpFrame; + if (mpWindowImpl->mpSysObj) + mpWindowImpl->mpSysObj->Reparent(mpWindowImpl->mpFrame); + } + mpWindowImpl->mpFrameWindow = pFrameParent; + mpWindowImpl->mbFrame = false; + + // search overlap window and insert window in list + if ( ImplIsOverlapWindow() ) + { + vcl::Window* pFirstOverlapParent = pParent; + while ( !pFirstOverlapParent->ImplIsOverlapWindow() ) + pFirstOverlapParent = pFirstOverlapParent->ImplGetParent(); + mpWindowImpl->mpOverlapWindow = pFirstOverlapParent; + + mpWindowImpl->mpNextOverlap = mpWindowImpl->mpFrameData->mpFirstOverlap; + mpWindowImpl->mpFrameData->mpFirstOverlap = this; + + // Overlap-Windows are by default the uppermost + mpWindowImpl->mpNext = pFirstOverlapParent->mpWindowImpl->mpFirstOverlap; + pFirstOverlapParent->mpWindowImpl->mpFirstOverlap = this; + if ( !pFirstOverlapParent->mpWindowImpl->mpLastOverlap ) + pFirstOverlapParent->mpWindowImpl->mpLastOverlap = this; + else + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this; + } + else + { + if ( pParent->ImplIsOverlapWindow() ) + mpWindowImpl->mpOverlapWindow = pParent; + else + mpWindowImpl->mpOverlapWindow = pParent->mpWindowImpl->mpOverlapWindow; + mpWindowImpl->mpPrev = pParent->mpWindowImpl->mpLastChild; + pParent->mpWindowImpl->mpLastChild = this; + if ( !pParent->mpWindowImpl->mpFirstChild ) + pParent->mpWindowImpl->mpFirstChild = this; + else + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this; + } +} + +void Window::ImplRemoveWindow( bool bRemoveFrameData ) +{ + // remove window from the lists + if ( !mpWindowImpl->mbFrame ) + { + if ( ImplIsOverlapWindow() ) + { + if ( mpWindowImpl->mpFrameData->mpFirstOverlap.get() == this ) + mpWindowImpl->mpFrameData->mpFirstOverlap = mpWindowImpl->mpNextOverlap; + else + { + vcl::Window* pTempWin = mpWindowImpl->mpFrameData->mpFirstOverlap; + while ( pTempWin->mpWindowImpl->mpNextOverlap.get() != this ) + pTempWin = pTempWin->mpWindowImpl->mpNextOverlap; + pTempWin->mpWindowImpl->mpNextOverlap = mpWindowImpl->mpNextOverlap; + } + + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev; + } + else + { + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else if ( mpWindowImpl->mpParent ) + mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else if ( mpWindowImpl->mpParent ) + mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev; + } + + mpWindowImpl->mpPrev = nullptr; + mpWindowImpl->mpNext = nullptr; + } + + if ( bRemoveFrameData ) + { + // release the graphic + OutputDevice *pOutDev = GetOutDev(); + pOutDev->ReleaseGraphics(); + } +} + +void Window::reorderWithinParent(sal_uInt16 nNewPosition) +{ + sal_uInt16 nChildCount = 0; + vcl::Window *pSource = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild; + while (pSource) + { + if (nChildCount == nNewPosition) + break; + pSource = pSource->mpWindowImpl->mpNext; + nChildCount++; + } + + if (pSource == this) //already at the right place + return; + + ImplRemoveWindow(false); + + if (pSource) + { + mpWindowImpl->mpNext = pSource; + mpWindowImpl->mpPrev = pSource->mpWindowImpl->mpPrev; + pSource->mpWindowImpl->mpPrev = this; + } + else + mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this; + + if (mpWindowImpl->mpPrev) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this; + else + mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = this; +} + +void Window::ImplToBottomChild() +{ + if ( ImplIsOverlapWindow() || mpWindowImpl->mbReallyVisible || (mpWindowImpl->mpParent->mpWindowImpl->mpLastChild.get() == this) ) + return; + + // put the window to the end of the list + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else + mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext; + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + mpWindowImpl->mpPrev = mpWindowImpl->mpParent->mpWindowImpl->mpLastChild; + mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this; + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this; + mpWindowImpl->mpNext = nullptr; +} + +void Window::ImplCalcToTop( ImplCalcToTopData* pPrevData ) +{ + SAL_WARN_IF( !ImplIsOverlapWindow(), "vcl", "Window::ImplCalcToTop(): Is not an OverlapWindow" ); + + if ( mpWindowImpl->mbFrame ) + return; + + if ( !IsReallyVisible() ) + return; + + // calculate region, where the window overlaps with other windows + vcl::Region aRegion( GetOutputRectPixel() ); + vcl::Region aInvalidateRegion; + ImplCalcOverlapRegionOverlaps( aRegion, aInvalidateRegion ); + + if ( !aInvalidateRegion.IsEmpty() ) + { + ImplCalcToTopData* pData = new ImplCalcToTopData; + pPrevData->mpNext.reset(pData); + pData->mpWindow = this; + pData->mpInvalidateRegion.reset(new vcl::Region( aInvalidateRegion )); + } +} + +void Window::ImplToTop( ToTopFlags nFlags ) +{ + SAL_WARN_IF( !ImplIsOverlapWindow(), "vcl", "Window::ImplToTop(): Is not an OverlapWindow" ); + + if ( mpWindowImpl->mbFrame ) + { + // on a mouse click in the external window, it is the latter's + // responsibility to assure our frame is put in front + if ( !mpWindowImpl->mpFrameData->mbHasFocus && + !mpWindowImpl->mpFrameData->mbSysObjFocus && + !mpWindowImpl->mpFrameData->mbInSysObjFocusHdl && + !mpWindowImpl->mpFrameData->mbInSysObjToTopHdl ) + { + // do not bring floating windows on the client to top + if( !ImplGetClientWindow() || !(ImplGetClientWindow()->GetStyle() & WB_SYSTEMFLOATWIN) ) + { + SalFrameToTop nSysFlags = SalFrameToTop::NONE; + if ( nFlags & ToTopFlags::RestoreWhenMin ) + nSysFlags |= SalFrameToTop::RestoreWhenMin; + if ( nFlags & ToTopFlags::ForegroundTask ) + nSysFlags |= SalFrameToTop::ForegroundTask; + if ( nFlags & ToTopFlags::GrabFocusOnly ) + nSysFlags |= SalFrameToTop::GrabFocusOnly; + mpWindowImpl->mpFrame->ToTop( nSysFlags ); + } + } + } + else + { + if ( mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap.get() != this ) + { + // remove window from the list + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev; + + // take AlwaysOnTop into account + bool bOnTop = IsAlwaysOnTopEnabled(); + vcl::Window* pNextWin = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap; + if ( !bOnTop ) + { + while ( pNextWin ) + { + if ( !pNextWin->IsAlwaysOnTopEnabled() ) + break; + pNextWin = pNextWin->mpWindowImpl->mpNext; + } + } + + // add the window to the list again + mpWindowImpl->mpNext = pNextWin; + if ( pNextWin ) + { + mpWindowImpl->mpPrev = pNextWin->mpWindowImpl->mpPrev; + pNextWin->mpWindowImpl->mpPrev = this; + } + else + { + mpWindowImpl->mpPrev = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap; + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = this; + } + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = this; + + // recalculate ClipRegion of this and all overlapping windows + if ( IsReallyVisible() ) + { + mpWindowImpl->mpOverlapWindow->ImplSetClipFlagOverlapWindows(); + } + } + } +} + +void Window::ImplStartToTop( ToTopFlags nFlags ) +{ + ImplCalcToTopData aStartData; + ImplCalcToTopData* pCurData; + vcl::Window* pOverlapWindow; + if ( ImplIsOverlapWindow() ) + pOverlapWindow = this; + else + pOverlapWindow = mpWindowImpl->mpOverlapWindow; + + // first calculate paint areas + vcl::Window* pTempOverlapWindow = pOverlapWindow; + aStartData.mpNext = nullptr; + pCurData = &aStartData; + do + { + pTempOverlapWindow->ImplCalcToTop( pCurData ); + if ( pCurData->mpNext ) + pCurData = pCurData->mpNext.get(); + pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpOverlapWindow; + } + while ( !pTempOverlapWindow->mpWindowImpl->mbFrame ); + // next calculate the paint areas of the ChildOverlap windows + pTempOverlapWindow = mpWindowImpl->mpFirstOverlap; + while ( pTempOverlapWindow ) + { + pTempOverlapWindow->ImplCalcToTop( pCurData ); + if ( pCurData->mpNext ) + pCurData = pCurData->mpNext.get(); + pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpNext; + } + + // and next change the windows list + pTempOverlapWindow = pOverlapWindow; + do + { + pTempOverlapWindow->ImplToTop( nFlags ); + pTempOverlapWindow = pTempOverlapWindow->mpWindowImpl->mpOverlapWindow; + } + while ( !pTempOverlapWindow->mpWindowImpl->mbFrame ); + // as last step invalidate the invalid areas + pCurData = aStartData.mpNext.get(); + while ( pCurData ) + { + pCurData->mpWindow->ImplInvalidateFrameRegion( pCurData->mpInvalidateRegion.get(), InvalidateFlags::Children ); + pCurData = pCurData->mpNext.get(); + } +} + +void Window::ImplFocusToTop( ToTopFlags nFlags, bool bReallyVisible ) +{ + // do we need to fetch the focus? + if ( !(nFlags & ToTopFlags::NoGrabFocus) ) + { + // first window with GrabFocus-Activate gets the focus + vcl::Window* pFocusWindow = this; + while ( !pFocusWindow->ImplIsOverlapWindow() ) + { + // if the window has no BorderWindow, we + // should always find the belonging BorderWindow + if ( !pFocusWindow->mpWindowImpl->mpBorderWindow ) + { + if ( pFocusWindow->mpWindowImpl->mnActivateMode & ActivateModeFlags::GrabFocus ) + break; + } + pFocusWindow = pFocusWindow->ImplGetParent(); + } + if ( (pFocusWindow->mpWindowImpl->mnActivateMode & ActivateModeFlags::GrabFocus) && + !pFocusWindow->HasChildPathFocus( true ) ) + pFocusWindow->GrabFocus(); + } + + if ( bReallyVisible ) + ImplGenerateMouseMove(); +} + +void Window::ImplShowAllOverlaps() +{ + vcl::Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow ) + { + if ( pOverlapWindow->mpWindowImpl->mbOverlapVisible ) + { + pOverlapWindow->Show( true, ShowFlags::NoActivate ); + pOverlapWindow->mpWindowImpl->mbOverlapVisible = false; + } + + pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplHideAllOverlaps() +{ + vcl::Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow ) + { + if ( pOverlapWindow->IsVisible() ) + { + pOverlapWindow->mpWindowImpl->mbOverlapVisible = true; + pOverlapWindow->Show( false ); + } + + pOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + } +} + +void Window::ToTop( ToTopFlags nFlags ) +{ + if (!mpWindowImpl) + return; + + ImplStartToTop( nFlags ); + ImplFocusToTop( nFlags, IsReallyVisible() ); +} + +void Window::SetZOrder( vcl::Window* pRefWindow, ZOrderFlags nFlags ) +{ + + if ( mpWindowImpl->mpBorderWindow ) + { + mpWindowImpl->mpBorderWindow->SetZOrder( pRefWindow, nFlags ); + return; + } + + if ( nFlags & ZOrderFlags::First ) + { + if ( ImplIsOverlapWindow() ) + pRefWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap; + else + pRefWindow = mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild; + nFlags |= ZOrderFlags::Before; + } + else if ( nFlags & ZOrderFlags::Last ) + { + if ( ImplIsOverlapWindow() ) + pRefWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap; + else + pRefWindow = mpWindowImpl->mpParent->mpWindowImpl->mpLastChild; + nFlags |= ZOrderFlags::Behind; + } + + while ( pRefWindow && pRefWindow->mpWindowImpl->mpBorderWindow ) + pRefWindow = pRefWindow->mpWindowImpl->mpBorderWindow; + if (!pRefWindow || pRefWindow == this || mpWindowImpl->mbFrame) + return; + + SAL_WARN_IF( pRefWindow->mpWindowImpl->mpParent != mpWindowImpl->mpParent, "vcl", "Window::SetZOrder() - pRefWindow has other parent" ); + if ( nFlags & ZOrderFlags::Before ) + { + if ( pRefWindow->mpWindowImpl->mpPrev.get() == this ) + return; + + if ( ImplIsOverlapWindow() ) + { + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev; + if ( !pRefWindow->mpWindowImpl->mpPrev ) + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = this; + } + else + { + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else + mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else + mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev; + if ( !pRefWindow->mpWindowImpl->mpPrev ) + mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = this; + } + + mpWindowImpl->mpPrev = pRefWindow->mpWindowImpl->mpPrev; + mpWindowImpl->mpNext = pRefWindow; + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this; + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this; + } + else if ( nFlags & ZOrderFlags::Behind ) + { + if ( pRefWindow->mpWindowImpl->mpNext.get() == this ) + return; + + if ( ImplIsOverlapWindow() ) + { + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = mpWindowImpl->mpPrev; + if ( !pRefWindow->mpWindowImpl->mpNext ) + mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpLastOverlap = this; + } + else + { + if ( mpWindowImpl->mpPrev ) + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = mpWindowImpl->mpNext; + else + mpWindowImpl->mpParent->mpWindowImpl->mpFirstChild = mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = mpWindowImpl->mpPrev; + else + mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = mpWindowImpl->mpPrev; + if ( !pRefWindow->mpWindowImpl->mpNext ) + mpWindowImpl->mpParent->mpWindowImpl->mpLastChild = this; + } + + mpWindowImpl->mpPrev = pRefWindow; + mpWindowImpl->mpNext = pRefWindow->mpWindowImpl->mpNext; + if ( mpWindowImpl->mpNext ) + mpWindowImpl->mpNext->mpWindowImpl->mpPrev = this; + mpWindowImpl->mpPrev->mpWindowImpl->mpNext = this; + } + + if ( !IsReallyVisible() ) + return; + + if ( !mpWindowImpl->mbInitWinClipRegion && mpWindowImpl->maWinClipRegion.IsEmpty() ) + return; + + bool bInitWinClipRegion = mpWindowImpl->mbInitWinClipRegion; + ImplSetClipFlag(); + + // When ClipRegion was not initialised, assume + // the window has not been sent, therefore do not + // trigger any Invalidates. This is an optimization + // for HTML documents with many controls. If this + // check gives problems, a flag should be introduced + // which tracks whether the window has already been + // emitted after Show + if ( bInitWinClipRegion ) + return; + + // Invalidate all windows which are next to each other + // Is INCOMPLETE !!! + tools::Rectangle aWinRect = GetOutputRectPixel(); + vcl::Window* pWindow = nullptr; + if ( ImplIsOverlapWindow() ) + { + if ( mpWindowImpl->mpOverlapWindow ) + pWindow = mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpFirstOverlap; + } + else + pWindow = ImplGetParent()->mpWindowImpl->mpFirstChild; + // Invalidate all windows in front of us and which are covered by us + while ( pWindow ) + { + if ( pWindow == this ) + break; + tools::Rectangle aCompRect = pWindow->GetOutputRectPixel(); + if ( aWinRect.Overlaps( aCompRect ) ) + pWindow->Invalidate( InvalidateFlags::Children | InvalidateFlags::NoTransparent ); + pWindow = pWindow->mpWindowImpl->mpNext; + } + + // If we are covered by a window in the background + // we should redraw it + while ( pWindow ) + { + if ( pWindow != this ) + { + tools::Rectangle aCompRect = pWindow->GetOutputRectPixel(); + if ( aWinRect.Overlaps( aCompRect ) ) + { + Invalidate( InvalidateFlags::Children | InvalidateFlags::NoTransparent ); + break; + } + } + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::EnableAlwaysOnTop( bool bEnable ) +{ + + mpWindowImpl->mbAlwaysOnTop = bEnable; + + if ( mpWindowImpl->mpBorderWindow ) + mpWindowImpl->mpBorderWindow->EnableAlwaysOnTop( bEnable ); + else if ( bEnable && IsReallyVisible() ) + ToTop(); + + if ( mpWindowImpl->mbFrame ) + mpWindowImpl->mpFrame->SetAlwaysOnTop( bEnable ); +} + +bool Window::IsTopWindow() const +{ + if ( !mpWindowImpl || mpWindowImpl->mbInDispose ) + return false; + + // topwindows must be frames or they must have a borderwindow which is a frame + if( !mpWindowImpl->mbFrame && (!mpWindowImpl->mpBorderWindow || !mpWindowImpl->mpBorderWindow->mpWindowImpl->mbFrame ) ) + return false; + + ImplGetWinData(); + if( mpWindowImpl->mpWinData->mnIsTopWindow == sal_uInt16(~0)) // still uninitialized + { + // #113722#, cache result of expensive queryInterface call + vcl::Window *pThisWin = const_cast<vcl::Window*>(this); + uno::Reference< XTopWindow > xTopWindow( pThisWin->GetComponentInterface(), UNO_QUERY ); + pThisWin->mpWindowImpl->mpWinData->mnIsTopWindow = xTopWindow.is() ? 1 : 0; + } + return mpWindowImpl->mpWinData->mnIsTopWindow == 1; +} + +vcl::Window* Window::ImplFindWindow( const Point& rFramePos ) +{ + vcl::Window* pTempWindow; + vcl::Window* pFindWindow; + + // first check all overlapping windows + pTempWindow = mpWindowImpl->mpFirstOverlap; + while ( pTempWindow ) + { + pFindWindow = pTempWindow->ImplFindWindow( rFramePos ); + if ( pFindWindow ) + return pFindWindow; + pTempWindow = pTempWindow->mpWindowImpl->mpNext; + } + + // then we check our window + if ( !mpWindowImpl->mbVisible ) + return nullptr; + + WindowHitTest nHitTest = ImplHitTest( rFramePos ); + if ( nHitTest & WindowHitTest::Inside ) + { + // and then we check all child windows + pTempWindow = mpWindowImpl->mpFirstChild; + while ( pTempWindow ) + { + pFindWindow = pTempWindow->ImplFindWindow( rFramePos ); + if ( pFindWindow ) + return pFindWindow; + pTempWindow = pTempWindow->mpWindowImpl->mpNext; + } + + if ( nHitTest & WindowHitTest::Transparent ) + return nullptr; + else + return this; + } + + return nullptr; +} + +bool Window::ImplIsRealParentPath( const vcl::Window* pWindow ) const +{ + pWindow = pWindow->GetParent(); + while ( pWindow ) + { + if ( pWindow == this ) + return true; + pWindow = pWindow->GetParent(); + } + + return false; +} + +bool Window::ImplIsChild( const vcl::Window* pWindow, bool bSystemWindow ) const +{ + do + { + if ( !bSystemWindow && pWindow->ImplIsOverlapWindow() ) + break; + + pWindow = pWindow->ImplGetParent(); + + if ( pWindow == this ) + return true; + } + while ( pWindow ); + + return false; +} + +bool Window::ImplIsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow ) const +{ + if ( this == pWindow ) + return true; + return ImplIsChild( pWindow, bSystemWindow ); +} + +void Window::ImplResetReallyVisible() +{ + bool bBecameReallyInvisible = mpWindowImpl->mbReallyVisible; + + GetOutDev()->mbDevOutput = false; + mpWindowImpl->mbReallyVisible = false; + mpWindowImpl->mbReallyShown = false; + + // the SHOW/HIDE events serve as indicators to send child creation/destroy events to the access bridge. + // For this, the data member of the event must not be NULL. + // Previously, we did this in Window::Show, but there some events got lost in certain situations. + if( bBecameReallyInvisible && ImplIsAccessibleCandidate() ) + CallEventListeners( VclEventId::WindowHide, this ); + // TODO. It's kind of a hack that we're re-using the VclEventId::WindowHide. Normally, we should + // introduce another event which explicitly triggers the Accessibility implementations. + + vcl::Window* pWindow = mpWindowImpl->mpFirstOverlap; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + pWindow->ImplResetReallyVisible(); + pWindow = pWindow->mpWindowImpl->mpNext; + } + + pWindow = mpWindowImpl->mpFirstChild; + while ( pWindow ) + { + if ( pWindow->mpWindowImpl->mbReallyVisible ) + pWindow->ImplResetReallyVisible(); + pWindow = pWindow->mpWindowImpl->mpNext; + } +} + +void Window::ImplUpdateWindowPtr( vcl::Window* pWindow ) +{ + if ( mpWindowImpl->mpFrameWindow != pWindow->mpWindowImpl->mpFrameWindow ) + { + // release graphic + OutputDevice *pOutDev = GetOutDev(); + pOutDev->ReleaseGraphics(); + } + + mpWindowImpl->mpFrameData = pWindow->mpWindowImpl->mpFrameData; + if (mpWindowImpl->mpFrame != pWindow->mpWindowImpl->mpFrame) + { + mpWindowImpl->mpFrame = pWindow->mpWindowImpl->mpFrame; + if (mpWindowImpl->mpSysObj) + mpWindowImpl->mpSysObj->Reparent(mpWindowImpl->mpFrame); + } + mpWindowImpl->mpFrameWindow = pWindow->mpWindowImpl->mpFrameWindow; + if ( pWindow->ImplIsOverlapWindow() ) + mpWindowImpl->mpOverlapWindow = pWindow; + else + mpWindowImpl->mpOverlapWindow = pWindow->mpWindowImpl->mpOverlapWindow; + + vcl::Window* pChild = mpWindowImpl->mpFirstChild; + while ( pChild ) + { + pChild->ImplUpdateWindowPtr( pWindow ); + pChild = pChild->mpWindowImpl->mpNext; + } +} + +void Window::ImplUpdateWindowPtr() +{ + vcl::Window* pChild = mpWindowImpl->mpFirstChild; + while ( pChild ) + { + pChild->ImplUpdateWindowPtr( this ); + pChild = pChild->mpWindowImpl->mpNext; + } +} + +void Window::ImplUpdateOverlapWindowPtr( bool bNewFrame ) +{ + bool bVisible = IsVisible(); + Show( false ); + ImplRemoveWindow( bNewFrame ); + vcl::Window* pRealParent = mpWindowImpl->mpRealParent; + ImplInsertWindow( ImplGetParent() ); + mpWindowImpl->mpRealParent = pRealParent; + ImplUpdateWindowPtr(); + if ( ImplUpdatePos() ) + ImplUpdateSysObjPos(); + + if ( bNewFrame ) + { + vcl::Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow ) + { + vcl::Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame ); + pOverlapWindow = pNextOverlapWindow; + } + } + + if ( bVisible ) + Show(); +} + +SystemWindow* Window::GetSystemWindow() const +{ + + const vcl::Window* pWin = this; + while ( pWin && !pWin->IsSystemWindow() ) + pWin = pWin->GetParent(); + return static_cast<SystemWindow*>(const_cast<Window*>(pWin)); +} + +static SystemWindow *ImplGetLastSystemWindow( vcl::Window *pWin ) +{ + // get the most top-level system window, the one that contains the taskpanelist + SystemWindow *pSysWin = nullptr; + if( !pWin ) + return pSysWin; + vcl::Window *pMyParent = pWin; + while ( pMyParent ) + { + if ( pMyParent->IsSystemWindow() ) + pSysWin = static_cast<SystemWindow*>(pMyParent); + pMyParent = pMyParent->GetParent(); + } + return pSysWin; +} + +void Window::SetParent( vcl::Window* pNewParent ) +{ + SAL_WARN_IF( !pNewParent, "vcl", "Window::SetParent(): pParent == NULL" ); + SAL_WARN_IF( pNewParent == this, "vcl", "someone tried to reparent a window to itself" ); + + if( !pNewParent || pNewParent == this ) + return; + + // check if the taskpanelist would change and move the window pointer accordingly + SystemWindow *pSysWin = ImplGetLastSystemWindow(this); + SystemWindow *pNewSysWin = nullptr; + bool bChangeTaskPaneList = false; + if( pSysWin && pSysWin->ImplIsInTaskPaneList( this ) ) + { + pNewSysWin = ImplGetLastSystemWindow( pNewParent ); + if( pNewSysWin && pNewSysWin != pSysWin ) + { + bChangeTaskPaneList = true; + pSysWin->GetTaskPaneList()->RemoveWindow( this ); + } + } + // remove ownerdraw decorated windows from list in the top-most frame window + if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame ) + { + ::std::vector< VclPtr<vcl::Window> >& rList = ImplGetOwnerDrawList(); + auto p = ::std::find( rList.begin(), rList.end(), VclPtr<vcl::Window>(this) ); + if( p != rList.end() ) + rList.erase( p ); + } + + ImplSetFrameParent( pNewParent ); + + if ( mpWindowImpl->mpBorderWindow ) + { + mpWindowImpl->mpRealParent = pNewParent; + mpWindowImpl->mpBorderWindow->SetParent( pNewParent ); + return; + } + + if ( mpWindowImpl->mpParent.get() == pNewParent ) + return; + + if ( mpWindowImpl->mbFrame ) + mpWindowImpl->mpFrame->SetParent( pNewParent->mpWindowImpl->mpFrame ); + + bool bVisible = IsVisible(); + Show( false, ShowFlags::NoFocusChange ); + + // check if the overlap window changes + vcl::Window* pOldOverlapWindow; + vcl::Window* pNewOverlapWindow = nullptr; + if ( ImplIsOverlapWindow() ) + pOldOverlapWindow = nullptr; + else + { + pNewOverlapWindow = pNewParent->ImplGetFirstOverlapWindow(); + if ( mpWindowImpl->mpOverlapWindow.get() != pNewOverlapWindow ) + pOldOverlapWindow = mpWindowImpl->mpOverlapWindow; + else + pOldOverlapWindow = nullptr; + } + + // convert windows in the hierarchy + bool bFocusOverlapWin = HasChildPathFocus( true ); + bool bFocusWin = HasChildPathFocus(); + bool bNewFrame = pNewParent->mpWindowImpl->mpFrameWindow != mpWindowImpl->mpFrameWindow; + if ( bNewFrame ) + { + if ( mpWindowImpl->mpFrameData->mpFocusWin ) + { + if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpFocusWin ) ) + mpWindowImpl->mpFrameData->mpFocusWin = nullptr; + } + if ( mpWindowImpl->mpFrameData->mpMouseMoveWin ) + { + if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpMouseMoveWin ) ) + mpWindowImpl->mpFrameData->mpMouseMoveWin = nullptr; + } + if ( mpWindowImpl->mpFrameData->mpMouseDownWin ) + { + if ( IsWindowOrChild( mpWindowImpl->mpFrameData->mpMouseDownWin ) ) + mpWindowImpl->mpFrameData->mpMouseDownWin = nullptr; + } + } + ImplRemoveWindow( bNewFrame ); + ImplInsertWindow( pNewParent ); + if ( mpWindowImpl->mnParentClipMode & ParentClipMode::Clip ) + pNewParent->mpWindowImpl->mbClipChildren = true; + ImplUpdateWindowPtr(); + if ( ImplUpdatePos() ) + ImplUpdateSysObjPos(); + + // If the Overlap-Window has changed, we need to test whether + // OverlapWindows that had the Child window as their parent + // need to be put into the window hierarchy. + if ( ImplIsOverlapWindow() ) + { + if ( bNewFrame ) + { + vcl::Window* pOverlapWindow = mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow ) + { + vcl::Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame ); + pOverlapWindow = pNextOverlapWindow; + } + } + } + else if ( pOldOverlapWindow ) + { + // reset Focus-Save + if ( bFocusWin || + (pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow && + IsWindowOrChild( pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow )) ) + pOldOverlapWindow->mpWindowImpl->mpLastFocusWindow = nullptr; + + vcl::Window* pOverlapWindow = pOldOverlapWindow->mpWindowImpl->mpFirstOverlap; + while ( pOverlapWindow ) + { + vcl::Window* pNextOverlapWindow = pOverlapWindow->mpWindowImpl->mpNext; + if ( ImplIsRealParentPath( pOverlapWindow->ImplGetWindow() ) ) + pOverlapWindow->ImplUpdateOverlapWindowPtr( bNewFrame ); + pOverlapWindow = pNextOverlapWindow; + } + + // update activate-status at next overlap window + if ( HasChildPathFocus( true ) ) + ImplCallFocusChangeActivate( pNewOverlapWindow, pOldOverlapWindow ); + } + + // also convert Activate-Status + if ( bNewFrame ) + { + if ( (GetType() == WindowType::BORDERWINDOW) && + (ImplGetWindow()->GetType() == WindowType::FLOATINGWINDOW) ) + static_cast<ImplBorderWindow*>(this)->SetDisplayActive( mpWindowImpl->mpFrameData->mbHasFocus ); + } + + // when required give focus to new frame if + // FocusWindow is changed with SetParent() + if ( bFocusOverlapWin ) + { + mpWindowImpl->mpFrameData->mpFocusWin = Application::GetFocusWindow(); + if ( !mpWindowImpl->mpFrameData->mbHasFocus ) + { + mpWindowImpl->mpFrame->ToTop( SalFrameToTop::NONE ); + } + } + + // Assure DragSource and DropTarget members are created + if ( bNewFrame ) + { + GetDropTarget(); + } + + if( bChangeTaskPaneList ) + pNewSysWin->GetTaskPaneList()->AddWindow( this ); + + if( (GetStyle() & WB_OWNERDRAWDECORATION) && mpWindowImpl->mbFrame ) + ImplGetOwnerDrawList().emplace_back(this ); + + if ( bVisible ) + Show( true, ShowFlags::NoFocusChange | ShowFlags::NoActivate ); +} + +bool Window::IsAncestorOf( const vcl::Window& rWindow ) const +{ + return ImplIsRealParentPath(&rWindow); +} + +sal_uInt16 Window::GetChildCount() const +{ + if (!mpWindowImpl) + return 0; + + sal_uInt16 nChildCount = 0; + vcl::Window* pChild = mpWindowImpl->mpFirstChild; + while ( pChild ) + { + nChildCount++; + pChild = pChild->mpWindowImpl->mpNext; + } + + return nChildCount; +} + +vcl::Window* Window::GetChild( sal_uInt16 nChild ) const +{ + if (!mpWindowImpl) + return nullptr; + + sal_uInt16 nChildCount = 0; + vcl::Window* pChild = mpWindowImpl->mpFirstChild; + while ( pChild ) + { + if ( nChild == nChildCount ) + return pChild; + pChild = pChild->mpWindowImpl->mpNext; + nChildCount++; + } + + return nullptr; +} + +vcl::Window* Window::GetWindow( GetWindowType nType ) const +{ + if (!mpWindowImpl) + return nullptr; + + switch ( nType ) + { + case GetWindowType::Parent: + return mpWindowImpl->mpRealParent; + + case GetWindowType::FirstChild: + return mpWindowImpl->mpFirstChild; + + case GetWindowType::LastChild: + return mpWindowImpl->mpLastChild; + + case GetWindowType::Prev: + return mpWindowImpl->mpPrev; + + case GetWindowType::Next: + return mpWindowImpl->mpNext; + + case GetWindowType::FirstOverlap: + return mpWindowImpl->mpFirstOverlap; + + case GetWindowType::Overlap: + if ( ImplIsOverlapWindow() ) + return const_cast<vcl::Window*>(this); + else + return mpWindowImpl->mpOverlapWindow; + + case GetWindowType::ParentOverlap: + if ( ImplIsOverlapWindow() ) + return mpWindowImpl->mpOverlapWindow; + else + return mpWindowImpl->mpOverlapWindow->mpWindowImpl->mpOverlapWindow; + + case GetWindowType::Client: + return this->ImplGetWindow(); + + case GetWindowType::RealParent: + return ImplGetParent(); + + case GetWindowType::Frame: + return mpWindowImpl->mpFrameWindow; + + case GetWindowType::Border: + if ( mpWindowImpl->mpBorderWindow ) + return mpWindowImpl->mpBorderWindow->GetWindow( GetWindowType::Border ); + return const_cast<vcl::Window*>(this); + + case GetWindowType::FirstTopWindowChild: + return ImplGetWinData()->maTopWindowChildren.empty() ? nullptr : (*ImplGetWinData()->maTopWindowChildren.begin()).get(); + + case GetWindowType::NextTopWindowSibling: + { + if ( !mpWindowImpl->mpRealParent ) + return nullptr; + const ::std::list< VclPtr<vcl::Window> >& rTopWindows( mpWindowImpl->mpRealParent->ImplGetWinData()->maTopWindowChildren ); + ::std::list< VclPtr<vcl::Window> >::const_iterator myPos = + ::std::find( rTopWindows.begin(), rTopWindows.end(), this ); + if ( ( myPos == rTopWindows.end() ) || ( ++myPos == rTopWindows.end() ) ) + return nullptr; + return *myPos; + } + + } + + return nullptr; +} + +bool Window::IsChild( const vcl::Window* pWindow ) const +{ + do + { + if ( pWindow->ImplIsOverlapWindow() ) + break; + + pWindow = pWindow->ImplGetParent(); + + if ( pWindow == this ) + return true; + } + while ( pWindow ); + + return false; +} + +bool Window::IsWindowOrChild( const vcl::Window* pWindow, bool bSystemWindow ) const +{ + + if ( this == pWindow ) + return true; + return ImplIsChild( pWindow, bSystemWindow ); +} + +void Window::ImplSetFrameParent( const vcl::Window* pParent ) +{ + vcl::Window* pFrameWindow = ImplGetSVData()->maFrameData.mpFirstFrame; + while( pFrameWindow ) + { + // search all frames that are children of this window + // and reparent them + if( ImplIsRealParentPath( pFrameWindow ) ) + { + SAL_WARN_IF( mpWindowImpl->mpFrame == pFrameWindow->mpWindowImpl->mpFrame, "vcl", "SetFrameParent to own" ); + SAL_WARN_IF( !mpWindowImpl->mpFrame, "vcl", "no frame" ); + SalFrame* pParentFrame = pParent ? pParent->mpWindowImpl->mpFrame : nullptr; + pFrameWindow->mpWindowImpl->mpFrame->SetParent( pParentFrame ); + } + pFrameWindow = pFrameWindow->mpWindowImpl->mpFrameData->mpNextFrame; + } +} + +} /* namespace vcl */ + +/* vim:set shiftwidth=4 softtabstop=4 expandtab: */ |