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+/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
+/*
+ * This file is part of the LibreOffice project.
+ *
+ * This Source Code Form is subject to the terms of the Mozilla Public
+ * License, v. 2.0. If a copy of the MPL was not distributed with this
+ * file, You can obtain one at http://mozilla.org/MPL/2.0/.
+ *
+ * This file incorporates work covered by the following license notice:
+ *
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed
+ * with this work for additional information regarding copyright
+ * ownership. The ASF licenses this file to you under the Apache
+ * License, Version 2.0 (the "License"); you may not use this file
+ * except in compliance with the License. You may obtain a copy of
+ * the License at http://www.apache.org/licenses/LICENSE-2.0 .
+ */
+
+#include <sax/tools/converter.hxx>
+#include <rtl/math.hxx>
+#include <sal/log.hxx>
+
+#include "ximp3dscene.hxx"
+#include <xmloff/xmluconv.hxx>
+#include <xexptran.hxx>
+#include <xmloff/xmltoken.hxx>
+#include <xmloff/xmlnamespace.hxx>
+#include <com/sun/star/beans/XPropertySet.hpp>
+#include <com/sun/star/drawing/Direction3D.hpp>
+#include <com/sun/star/drawing/CameraGeometry.hpp>
+#include "eventimp.hxx"
+#include "descriptionimp.hxx"
+
+using namespace ::com::sun::star;
+using namespace ::xmloff::token;
+
+// dr3d:3dlight context
+
+SdXML3DLightContext::SdXML3DLightContext(
+ SvXMLImport& rImport,
+ const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList)
+: SvXMLImportContext( rImport ),
+ maDiffuseColor(0x00000000),
+ maDirection(0.0, 0.0, 1.0),
+ mbEnabled(false),
+ mbSpecular(false)
+{
+ // read attributes for the 3DScene
+ for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) )
+ {
+ switch(aIter.getToken())
+ {
+ case XML_ELEMENT(DR3D, XML_DIFFUSE_COLOR):
+ {
+ ::sax::Converter::convertColor(maDiffuseColor, aIter.toView());
+ break;
+ }
+ case XML_ELEMENT(DR3D, XML_DIRECTION):
+ {
+ ::basegfx::B3DVector aVal;
+ SvXMLUnitConverter::convertB3DVector(aVal, aIter.toView());
+ if (!std::isnan(aVal.getX()) && !std::isnan(aVal.getY()) && !std::isnan(aVal.getZ()))
+ {
+ maDirection = aVal;
+ }
+ else
+ {
+ SAL_WARN("xmloff", "NaNs found in light direction: " << aIter.toString());
+ }
+ break;
+ }
+ case XML_ELEMENT(DR3D, XML_ENABLED):
+ {
+ (void)::sax::Converter::convertBool(mbEnabled, aIter.toView());
+ break;
+ }
+ case XML_ELEMENT(DR3D, XML_SPECULAR):
+ {
+ (void)::sax::Converter::convertBool(mbSpecular, aIter.toView());
+ break;
+ }
+ default:
+ XMLOFF_WARN_UNKNOWN("xmloff", aIter);
+ }
+ }
+}
+
+SdXML3DLightContext::~SdXML3DLightContext()
+{
+}
+
+
+SdXML3DSceneShapeContext::SdXML3DSceneShapeContext(
+ SvXMLImport& rImport,
+ const css::uno::Reference< css::xml::sax::XFastAttributeList>& xAttrList,
+ uno::Reference< drawing::XShapes > const & rShapes,
+ bool bTemporaryShapes)
+: SdXMLShapeContext( rImport, xAttrList, rShapes, bTemporaryShapes ), SdXML3DSceneAttributesHelper( rImport )
+{
+}
+
+SdXML3DSceneShapeContext::~SdXML3DSceneShapeContext()
+{
+}
+
+void SdXML3DSceneShapeContext::startFastElement(
+ sal_Int32 nElement,
+ const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList )
+{
+ // create new 3DScene shape and add it to rShapes, use it
+ // as base for the new 3DScene import
+ AddShape( "com.sun.star.drawing.Shape3DSceneObject" );
+ if( mxShape.is() )
+ {
+ SetStyle();
+
+ mxChildren.set( mxShape, uno::UNO_QUERY );
+ if( mxChildren.is() )
+ GetImport().GetShapeImport()->pushGroupForPostProcessing( mxChildren );
+
+ SetLayer();
+
+ // set pos, size, shear and rotate
+ SetTransformation();
+ }
+
+ // read attributes for the 3DScene
+ for( auto& aIter : sax_fastparser::castToFastAttributeList(xAttrList) )
+ processSceneAttribute( aIter );
+
+ // #91047# call parent function is missing here, added it
+ if(mxShape.is())
+ {
+ // call parent
+ SdXMLShapeContext::startFastElement(nElement, xAttrList);
+ }
+}
+
+void SdXML3DSceneShapeContext::endFastElement(sal_Int32 nElement)
+{
+ if(!mxShape.is())
+ return;
+
+ uno::Reference< beans::XPropertySet > xPropSet(mxShape, uno::UNO_QUERY);
+ if(xPropSet.is())
+ {
+ setSceneAttributes( xPropSet );
+ }
+
+ if( mxChildren.is() )
+ GetImport().GetShapeImport()->popGroupAndPostProcess();
+
+ // call parent
+ SdXMLShapeContext::endFastElement(nElement);
+}
+
+css::uno::Reference< css::xml::sax::XFastContextHandler > SdXML3DSceneShapeContext::createFastChildContext(
+ sal_Int32 nElement,
+ const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList )
+{
+ SvXMLImportContextRef xContext;
+ switch (nElement)
+ {
+ // #i68101#
+ case XML_ELEMENT(SVG, XML_TITLE):
+ case XML_ELEMENT(SVG_COMPAT, XML_TITLE):
+ case XML_ELEMENT(SVG, XML_DESC):
+ case XML_ELEMENT(SVG_COMPAT, XML_DESC):
+ xContext = new SdXMLDescriptionContext( GetImport(), nElement, mxShape );
+ break;
+ case XML_ELEMENT(OFFICE, XML_EVENT_LISTENERS):
+ xContext = new SdXMLEventsContext( GetImport(), mxShape );
+ break;
+ // look for local light context first
+ case XML_ELEMENT(DR3D, XML_LIGHT):
+ // dr3d:light inside dr3d:scene context
+ xContext = create3DLightContext( xAttrList );
+ break;
+ default:
+ // call GroupChildContext function at common ShapeImport
+ return XMLShapeImportHelper::Create3DSceneChildContext(
+ GetImport(), nElement, xAttrList, mxChildren);
+ }
+ return xContext;
+}
+
+SdXML3DSceneAttributesHelper::SdXML3DSceneAttributesHelper( SvXMLImport& rImporter )
+: mrImport( rImporter ),
+ mbSetTransform( false ),
+ mxPrjMode(drawing::ProjectionMode_PERSPECTIVE),
+ mnDistance(1000),
+ mnFocalLength(1000),
+ mnShadowSlant(0),
+ mxShadeMode(drawing::ShadeMode_SMOOTH),
+ maAmbientColor(0x00666666),
+ mbLightingMode(false),
+ maVRP(0.0, 0.0, 1.0),
+ maVPN(0.0, 0.0, 1.0),
+ maVUP(0.0, 1.0, 0.0),
+ mbVRPUsed(false)
+{
+}
+
+/** creates a 3d light context and adds it to the internal list for later processing */
+SvXMLImportContext * SdXML3DSceneAttributesHelper::create3DLightContext( const css::uno::Reference< css::xml::sax::XFastAttributeList >& xAttrList)
+{
+ const rtl::Reference<SdXML3DLightContext> xContext{new SdXML3DLightContext(mrImport, xAttrList)};
+
+ // remember SdXML3DLightContext for later evaluation
+ maList.push_back(xContext);
+
+ return xContext.get();
+}
+
+/** this should be called for each scene attribute */
+void SdXML3DSceneAttributesHelper::processSceneAttribute( const sax_fastparser::FastAttributeList::FastAttributeIter & aIter )
+{
+ auto nAttributeToken = aIter.getToken();
+ if( !IsTokenInNamespace(nAttributeToken, XML_NAMESPACE_DR3D) )
+ return;
+
+ switch(nAttributeToken & TOKEN_MASK)
+ {
+ case XML_TRANSFORM:
+ {
+ SdXMLImExTransform3D aTransform(aIter.toString(), mrImport.GetMM100UnitConverter());
+ if(aTransform.NeedsAction())
+ mbSetTransform = aTransform.GetFullHomogenTransform(mxHomMat);
+ return;
+ }
+ case XML_VRP:
+ {
+ ::basegfx::B3DVector aNewVec;
+ SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView());
+
+ if(aNewVec != maVRP)
+ {
+ maVRP = aNewVec;
+ mbVRPUsed = true;
+ }
+ return;
+ }
+ case XML_VPN:
+ {
+ ::basegfx::B3DVector aNewVec;
+ SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView());
+
+ if(aNewVec != maVPN)
+ {
+ maVPN = aNewVec;
+ }
+ return;
+ }
+ case XML_VUP:
+ {
+ ::basegfx::B3DVector aNewVec;
+ SvXMLUnitConverter::convertB3DVector(aNewVec, aIter.toView());
+
+ if(aNewVec != maVUP)
+ {
+ maVUP = aNewVec;
+ }
+ return;
+ }
+ case XML_PROJECTION:
+ {
+ if( IsXMLToken( aIter, XML_PARALLEL ) )
+ mxPrjMode = drawing::ProjectionMode_PARALLEL;
+ else
+ mxPrjMode = drawing::ProjectionMode_PERSPECTIVE;
+ return;
+ }
+ case XML_DISTANCE:
+ {
+ mrImport.GetMM100UnitConverter().convertMeasureToCore(mnDistance,
+ aIter.toView());
+ return;
+ }
+ case XML_FOCAL_LENGTH:
+ {
+ mrImport.GetMM100UnitConverter().convertMeasureToCore(mnFocalLength,
+ aIter.toView());
+ return;
+ }
+ case XML_SHADOW_SLANT:
+ {
+ ::sax::Converter::convertNumber(mnShadowSlant, aIter.toView());
+ return;
+ }
+ case XML_SHADE_MODE:
+ {
+ if( IsXMLToken( aIter, XML_FLAT ) )
+ mxShadeMode = drawing::ShadeMode_FLAT;
+ else if( IsXMLToken( aIter, XML_PHONG ) )
+ mxShadeMode = drawing::ShadeMode_PHONG;
+ else if( IsXMLToken( aIter, XML_GOURAUD ) )
+ mxShadeMode = drawing::ShadeMode_SMOOTH;
+ else
+ mxShadeMode = drawing::ShadeMode_DRAFT;
+ return;
+ }
+ case XML_AMBIENT_COLOR:
+ {
+ ::sax::Converter::convertColor(maAmbientColor, aIter.toView());
+ return;
+ }
+ case XML_LIGHTING_MODE:
+ {
+ (void)::sax::Converter::convertBool(mbLightingMode, aIter.toView());
+ return;
+ }
+ default:
+ XMLOFF_WARN_UNKNOWN("xmloff", aIter);
+ }
+}
+
+/** this sets the scene attributes at this propertyset */
+void SdXML3DSceneAttributesHelper::setSceneAttributes( const css::uno::Reference< css::beans::XPropertySet >& xPropSet )
+{
+ uno::Any aAny;
+
+ // world transformation
+ if(mbSetTransform)
+ {
+ xPropSet->setPropertyValue("D3DTransformMatrix", uno::Any(mxHomMat));
+ }
+
+ // distance
+ xPropSet->setPropertyValue("D3DSceneDistance", uno::Any(mnDistance));
+ // focalLength
+ xPropSet->setPropertyValue("D3DSceneFocalLength", uno::Any(mnFocalLength));
+ // shadowSlant
+ xPropSet->setPropertyValue("D3DSceneShadowSlant", uno::Any(static_cast<sal_Int16>(mnShadowSlant)));
+ // shadeMode
+ xPropSet->setPropertyValue("D3DSceneShadeMode", uno::Any(mxShadeMode));
+ // ambientColor
+ xPropSet->setPropertyValue("D3DSceneAmbientColor", uno::Any(maAmbientColor));
+ // lightingMode
+ xPropSet->setPropertyValue("D3DSceneTwoSidedLighting", uno::Any(mbLightingMode));
+
+ if( !maList.empty() )
+ {
+ uno::Any aAny2;
+ uno::Any aAny3;
+
+ // set lights
+ for( size_t a = 0; a < maList.size(); a++)
+ {
+ SdXML3DLightContext* pCtx = maList[ a ].get();
+
+ // set anys
+ aAny <<= pCtx->GetDiffuseColor();
+ drawing::Direction3D aLightDir;
+ aLightDir.DirectionX = pCtx->GetDirection().getX();
+ aLightDir.DirectionY = pCtx->GetDirection().getY();
+ aLightDir.DirectionZ = pCtx->GetDirection().getZ();
+ aAny2 <<= aLightDir;
+ aAny3 <<= pCtx->GetEnabled();
+
+ switch(a)
+ {
+ case 0:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor1", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection1", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn1", aAny3);
+ break;
+ }
+ case 1:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor2", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection2", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn2", aAny3);
+ break;
+ }
+ case 2:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor3", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection3", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn3", aAny3);
+ break;
+ }
+ case 3:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor4", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection4", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn4", aAny3);
+ break;
+ }
+ case 4:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor5", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection5", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn5", aAny3);
+ break;
+ }
+ case 5:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor6", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection6", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn6", aAny3);
+ break;
+ }
+ case 6:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor7", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection7", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn7", aAny3);
+ break;
+ }
+ case 7:
+ {
+ xPropSet->setPropertyValue("D3DSceneLightColor8", aAny);
+ xPropSet->setPropertyValue("D3DSceneLightDirection8", aAny2);
+ xPropSet->setPropertyValue("D3DSceneLightOn8", aAny3);
+ break;
+ }
+ }
+ }
+ }
+
+ // CameraGeometry and camera settings
+ drawing::CameraGeometry aCamGeo;
+ aCamGeo.vrp.PositionX = maVRP.getX();
+ aCamGeo.vrp.PositionY = maVRP.getY();
+ aCamGeo.vrp.PositionZ = maVRP.getZ();
+ aCamGeo.vpn.DirectionX = maVPN.getX();
+ aCamGeo.vpn.DirectionY = maVPN.getY();
+ aCamGeo.vpn.DirectionZ = maVPN.getZ();
+ aCamGeo.vup.DirectionX = maVUP.getX();
+ aCamGeo.vup.DirectionY = maVUP.getY();
+ aCamGeo.vup.DirectionZ = maVUP.getZ();
+ xPropSet->setPropertyValue("D3DCameraGeometry", uno::Any(aCamGeo));
+
+ // #91047# set drawing::ProjectionMode AFTER camera geometry is set
+ // projection "D3DScenePerspective" drawing::ProjectionMode
+ xPropSet->setPropertyValue("D3DScenePerspective", uno::Any(mxPrjMode));
+}
+
+/* vim:set shiftwidth=4 softtabstop=4 expandtab: */